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path: root/src/server/game/Maps/AreaBoundary.cpp
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/*
 * Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "AreaBoundary.h"
#include "Unit.h"
#include "TemporarySummon.h"

// ---== RECTANGLE ==---
RectangleBoundary::RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted) :
    AreaBoundary(BoundaryType::BOUNDARY_RECTANGLE, isInverted), _minX(southX), _maxX(northX), _minY(eastY), _maxY(westY) { }
bool RectangleBoundary::IsWithinBoundaryArea(const Position* pos) const
{
    if (!pos)
        return false;

    return !(
        pos->GetPositionX() < _minX ||
        pos->GetPositionX() > _maxX ||
        pos->GetPositionY() < _minY ||
        pos->GetPositionY() > _maxY
        );
}


// ---== CIRCLE ==---
CircleBoundary::CircleBoundary(Position const& center, double radius, bool isInverted) :
    CircleBoundary(DoublePosition(center), radius, isInverted) { }
CircleBoundary::CircleBoundary(DoublePosition const& center, double radius, bool isInverted) :
    AreaBoundary(BoundaryType::BOUNDARY_CIRCLE, isInverted), _center(center), _radiusSq(radius*radius) { }
CircleBoundary::CircleBoundary(Position const& center, Position const& pointOnCircle, bool isInverted) :
    CircleBoundary(DoublePosition(center), DoublePosition(pointOnCircle), isInverted) { }
CircleBoundary::CircleBoundary(DoublePosition const& center, DoublePosition const& pointOnCircle, bool isInverted) :
    AreaBoundary(BoundaryType::BOUNDARY_CIRCLE, isInverted), _center(center), _radiusSq(center.GetDoubleExactDist2dSq(pointOnCircle)) { }
bool CircleBoundary::IsWithinBoundaryArea(const Position* pos) const
{
    if (!pos)
        return false;

    double offX = _center.GetDoublePositionX() - pos->GetPositionX();
    double offY = _center.GetDoublePositionY() - pos->GetPositionY();
    return offX*offX+offY*offY <= _radiusSq;
}


// ---== ELLIPSE ==---
EllipseBoundary::EllipseBoundary(Position const& center, double radiusX, double radiusY, bool isInverted) :
    EllipseBoundary(DoublePosition(center), radiusX, radiusY, isInverted) { }
EllipseBoundary::EllipseBoundary(DoublePosition const& center, double radiusX, double radiusY, bool isInverted) :
    AreaBoundary(BoundaryType::BOUNDARY_ELLIPSE, isInverted), _center(center), _radiusYSq(radiusY*radiusY), _scaleXSq(_radiusYSq / (radiusX*radiusX)) { }
bool EllipseBoundary::IsWithinBoundaryArea(const Position* pos) const
{
    if (!pos)
        return false;

    double offX = _center.GetDoublePositionX()-pos->GetPositionX(), offY = _center.GetDoublePositionY()-pos->GetPositionY();
    return (offX*offX)*_scaleXSq + (offY*offY)  <=  _radiusYSq;
}


// ---== TRIANGLE ==---
TriangleBoundary::TriangleBoundary(Position const& pointA, Position const& pointB, Position const& pointC, bool isInverted) :
    TriangleBoundary(DoublePosition(pointA), DoublePosition(pointB), DoublePosition(pointC), isInverted) { }
TriangleBoundary::TriangleBoundary(DoublePosition const& pointA, DoublePosition const& pointB, DoublePosition const& pointC, bool isInverted) :
    AreaBoundary(BoundaryType::BOUNDARY_TRIANGLE, isInverted), _a(pointA), _b(pointB), _c(pointC), _abx(_b.GetDoublePositionX()-_a.GetDoublePositionX()), _bcx(_c.GetDoublePositionX()-_b.GetDoublePositionX()), _cax(_a.GetDoublePositionX() - _c.GetDoublePositionX()), _aby(_b.GetDoublePositionY()-_a.GetDoublePositionY()), _bcy(_c.GetDoublePositionY()-_b.GetDoublePositionY()), _cay(_a.GetDoublePositionY() - _c.GetDoublePositionY()) { }
bool TriangleBoundary::IsWithinBoundaryArea(const Position* pos) const
{
    if (!pos)
        return false;

    // half-plane signs
    bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0;
    bool sign2 = ((-_c.GetDoublePositionX() + pos->GetPositionX()) * _bcy - (-_c.GetDoublePositionY() + pos->GetPositionY()) * _bcx) < 0;
    bool sign3 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _cay - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _cax) < 0;

    // if all signs are the same, the point is inside the triangle
    return ((sign1 == sign2) && (sign2 == sign3));
}


// ---== PARALLELOGRAM ==---
ParallelogramBoundary::ParallelogramBoundary(Position const& cornerA, Position const& cornerB, Position const& cornerD, bool isInverted) :
    ParallelogramBoundary(DoublePosition(cornerA), DoublePosition(cornerB), DoublePosition(cornerD), isInverted) { }
ParallelogramBoundary::ParallelogramBoundary(DoublePosition const& cornerA, DoublePosition const& cornerB, DoublePosition const& cornerD, bool isInverted) :
    AreaBoundary(BoundaryType::BOUNDARY_PARALLELOGRAM, isInverted), _a(cornerA), _b(cornerB), _d(cornerD), _c(DoublePosition(_d.GetDoublePositionX() + (_b.GetDoublePositionX() - _a.GetDoublePositionX()), _d.GetDoublePositionY() + (_b.GetDoublePositionY() - _a.GetDoublePositionY()))), _abx(_b.GetDoublePositionX() - _a.GetDoublePositionX()), _dax(_a.GetDoublePositionX() - _d.GetDoublePositionX()), _aby(_b.GetDoublePositionY() - _a.GetDoublePositionY()), _day(_a.GetDoublePositionY() - _d.GetDoublePositionY()) { }
bool ParallelogramBoundary::IsWithinBoundaryArea(const Position* pos) const
{
    if (!pos)
        return false;

    // half-plane signs
    bool sign1 = ((-_b.GetDoublePositionX() + pos->GetPositionX()) * _aby - (-_b.GetDoublePositionY() + pos->GetPositionY()) * _abx) < 0;
    bool sign2 = ((-_a.GetDoublePositionX() + pos->GetPositionX()) * _day - (-_a.GetDoublePositionY() + pos->GetPositionY()) * _dax) < 0;
    bool sign3 = ((-_d.GetDoublePositionY() + pos->GetPositionY()) * _abx - (-_d.GetDoublePositionX() + pos->GetPositionX()) * _aby) < 0; // AB = -CD
    bool sign4 = ((-_c.GetDoublePositionY() + pos->GetPositionY()) * _dax - (-_c.GetDoublePositionX() + pos->GetPositionX()) * _day) < 0; // DA = -BC

    // if all signs are equal, the point is inside
    return ((sign1 == sign2) && (sign2 == sign3) && (sign3 == sign4));
}


// ---== Z RANGE ==---
ZRangeBoundary::ZRangeBoundary(float minZ, float maxZ, bool isInverted) :
    AreaBoundary(BoundaryType::BOUNDARY_Z_RANGE, isInverted), _minZ(minZ), _maxZ(maxZ) { }
bool ZRangeBoundary::IsWithinBoundaryArea(const Position* pos) const
{
    if (!pos)
        return false;

    return !(pos->GetPositionZ() < _minZ || pos->GetPositionZ() > _maxZ);
}