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/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_MAP_INSTANCED_H
#define TRINITY_MAP_INSTANCED_H
#include "Map.h"
#include "InstanceSaveMgr.h"
#include "DBCEnums.h"
class GarrisonMap;
class TC_GAME_API MapInstanced : public Map
{
friend class MapManager;
public:
typedef std::unordered_map< uint32, Map*> InstancedMaps;
MapInstanced(uint32 id, time_t expiry);
~MapInstanced() { }
// functions overwrite Map versions
void Update(const uint32) override;
void DelayedUpdate(const uint32 diff) override;
//void RelocationNotify();
void UnloadAll() override;
EnterState CannotEnter(Player* /*player*/) override;
Map* CreateInstanceForPlayer(const uint32 mapId, Player* player, uint32 loginInstanceId=0);
Map* FindInstanceMap(uint32 instanceId) const
{
InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId);
return(i == m_InstancedMaps.end() ? nullptr : i->second);
}
bool DestroyInstance(InstancedMaps::iterator &itr);
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
virtual void InitVisibilityDistance() override;
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty, TeamId team);
BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
GarrisonMap* CreateGarrison(uint32 instanceId, Player* owner);
InstancedMaps m_InstancedMaps;
};
#endif
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