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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ZoneScript.h"
#include "Creature.h"
#include "GameEventSender.h"
ControlZoneHandler::ControlZoneHandler() = default;
ControlZoneHandler::ControlZoneHandler(ControlZoneHandler const& right) = default;
ControlZoneHandler::ControlZoneHandler(ControlZoneHandler&& right) noexcept = default;
ControlZoneHandler& ControlZoneHandler::operator=(ControlZoneHandler const& right) = default;
ControlZoneHandler& ControlZoneHandler::operator=(ControlZoneHandler&& right) noexcept = default;
ControlZoneHandler::~ControlZoneHandler() = default;
ZoneScript::ZoneScript() noexcept = default;
ZoneScript::ZoneScript(ZoneScript const& right) = default;
ZoneScript::ZoneScript(ZoneScript&& right) noexcept = default;
ZoneScript& ZoneScript::operator=(ZoneScript const& right) = default;
ZoneScript& ZoneScript::operator=(ZoneScript&& right) noexcept = default;
ZoneScript::~ZoneScript() = default;
uint32 ZoneScript::GetCreatureEntry(ObjectGuid::LowType /*guidLow*/, CreatureData const* data)
{
return data->id;
}
void ZoneScript::TriggerGameEvent(uint32 gameEventId, WorldObject* source /*= nullptr*/, WorldObject* target /*= nullptr*/)
{
if (source)
GameEvents::Trigger(gameEventId, source, target);
else
ProcessEvent(nullptr, gameEventId, nullptr);
}
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