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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_
#include "Define.h"
#include "ObjectGuid.h"
class AreaTrigger;
class Creature;
class GameObject;
class Player;
class Unit;
class WorldObject;
struct CreatureData;
enum class FlagState : uint8;
class TC_GAME_API ZoneScript
{
public:
ZoneScript();
ZoneScript(ZoneScript const& right);
ZoneScript(ZoneScript&& right) noexcept;
ZoneScript& operator=(ZoneScript const& right);
ZoneScript& operator=(ZoneScript&& right) noexcept;
virtual ~ZoneScript();
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*spawnId*/, CreatureData const* data);
virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature* ) { }
virtual void OnCreatureRemove(Creature* ) { }
virtual void OnGameObjectCreate(GameObject* ) { }
virtual void OnGameObjectRemove(GameObject* ) { }
virtual void OnAreaTriggerCreate([[maybe_unused]] AreaTrigger* areaTrigger) { }
virtual void OnAreaTriggerRemove([[maybe_unused]] AreaTrigger* areaTrigger) { }
virtual void OnUnitDeath(Unit*) { }
//All-purpose data storage ObjectGuid
virtual ObjectGuid GetGuidData(uint32 /*DataId*/) const { return ObjectGuid::Empty; }
virtual void SetGuidData(uint32 /*DataId*/, ObjectGuid /*Value*/) { }
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { }
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) { }
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject* source = nullptr, WorldObject* target = nullptr);
virtual void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/) { }
virtual void OnFlagStateChange([[maybe_unused]] GameObject* flagInBase, [[maybe_unused]] FlagState oldValue, [[maybe_unused]] FlagState newValue, [[maybe_unused]] Player* player) { }
};
#endif
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