1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_
#include "Define.h"
#include "ObjectGuid.h"
class AreaTrigger;
class Creature;
class CreatureGroup;
class GameObject;
class Player;
class Unit;
class WorldObject;
struct CreatureData;
enum class FlagState : uint8;
enum class EncounterType : uint8
{
DungeonEncounter,
Battleground,
MythicPlusRun
};
class TC_GAME_API ControlZoneHandler
{
public:
explicit ControlZoneHandler();
ControlZoneHandler(ControlZoneHandler const& right);
ControlZoneHandler(ControlZoneHandler&& right) noexcept;
ControlZoneHandler& operator=(ControlZoneHandler const& right);
ControlZoneHandler& operator=(ControlZoneHandler&& right) noexcept;
virtual ~ControlZoneHandler();
virtual void HandleCaptureEventHorde([[maybe_unused]] GameObject* controlZone) { }
virtual void HandleCaptureEventAlliance([[maybe_unused]] GameObject* controlZone) { }
virtual void HandleContestedEventHorde([[maybe_unused]] GameObject* controlZone) { }
virtual void HandleContestedEventAlliance([[maybe_unused]] GameObject* controlZone) { }
virtual void HandleProgressEventHorde([[maybe_unused]] GameObject* controlZone) { }
virtual void HandleProgressEventAlliance([[maybe_unused]] GameObject* controlZone) { }
virtual void HandleNeutralEventHorde([[maybe_unused]] GameObject* controlZone) { HandleNeutralEvent(controlZone); }
virtual void HandleNeutralEventAlliance([[maybe_unused]] GameObject* controlZone) { HandleNeutralEvent(controlZone); }
virtual void HandleNeutralEvent([[maybe_unused]] GameObject* controlZone) { }
};
class TC_GAME_API ZoneScript
{
public:
ZoneScript();
ZoneScript(ZoneScript const& right);
ZoneScript(ZoneScript&& right) noexcept;
ZoneScript& operator=(ZoneScript const& right);
ZoneScript& operator=(ZoneScript&& right) noexcept;
virtual ~ZoneScript();
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*spawnId*/, CreatureData const* data);
virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature* ) { }
virtual void OnCreatureRemove(Creature* ) { }
virtual void OnGameObjectCreate(GameObject* ) { }
virtual void OnGameObjectRemove(GameObject* ) { }
virtual void OnAreaTriggerCreate([[maybe_unused]] AreaTrigger* areaTrigger) { }
virtual void OnAreaTriggerRemove([[maybe_unused]] AreaTrigger* areaTrigger) { }
virtual void OnUnitDeath([[maybe_unused]] Unit* unit) { }
// Triggers when the CreatureGroup no longer has any alive members (either last alive member dies or is removed from the group)
virtual void OnCreatureGroupDepleted([[maybe_unused]] CreatureGroup const* creatureGroup) { }
//All-purpose data storage ObjectGuid
virtual ObjectGuid GetGuidData(uint32 /*DataId*/) const { return ObjectGuid::Empty; }
virtual void SetGuidData(uint32 /*DataId*/, ObjectGuid /*Value*/) { }
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*DataId*/) const { return 0; }
virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { }
//All-purpose data storage 32 bit
virtual uint32 GetData(uint32 /*DataId*/) const { return 0; }
virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) { }
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject* source = nullptr, WorldObject* target = nullptr);
virtual void ProcessEvent([[maybe_unused]] WorldObject* obj, [[maybe_unused]] uint32 eventId, [[maybe_unused]] WorldObject* invoker) { }
virtual void DoAction([[maybe_unused]] uint32 actionId, [[maybe_unused]] WorldObject* source = nullptr, [[maybe_unused]] WorldObject* target = nullptr) { }
virtual void OnFlagStateChange([[maybe_unused]] GameObject* flagInBase, [[maybe_unused]] FlagState oldValue, [[maybe_unused]] FlagState newValue, [[maybe_unused]] Player* player) { }
virtual bool CanCaptureFlag([[maybe_unused]] AreaTrigger* areaTrigger, [[maybe_unused]] Player* player) { return false; }
virtual void OnCaptureFlag([[maybe_unused]] AreaTrigger* areaTrigger, [[maybe_unused]] Player* player) { }
};
#endif
|