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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CommonHelpers.h"
#include "Common.h"
#include "DB2Stores.h"
#include "Item.h"
#include "ItemTemplate.h"
#include "Player.h"
#include "SharedDefines.h"
uint8 Trinity::Helpers::Entity::GetPlayerSpecialization(Player const* who)
{
if (!who)
return 0;
uint32 tabId = who->GetPrimaryTalentTree();
TalentTabEntry const* tabEntry = sTalentTabStore.LookupEntry(tabId);
if (!tabEntry)
return 0;
return tabEntry->OrderIndex;
}
bool Trinity::Helpers::Entity::IsPlayerHealer(Player const* who)
{
if (!who)
return false;
switch (who->GetClass())
{
case CLASS_WARRIOR:
case CLASS_HUNTER:
case CLASS_ROGUE:
case CLASS_DEATH_KNIGHT:
case CLASS_MAGE:
case CLASS_WARLOCK:
default:
return false;
case CLASS_PALADIN:
return (Trinity::Helpers::Entity::GetPlayerSpecialization(who) == SPEC_PALADIN_HOLY);
case CLASS_PRIEST:
return (Trinity::Helpers::Entity::GetPlayerSpecialization(who) != SPEC_PRIEST_SHADOW);
case CLASS_SHAMAN:
return (Trinity::Helpers::Entity::GetPlayerSpecialization(who) == SPEC_SHAMAN_RESTORATION);
case CLASS_DRUID:
return (Trinity::Helpers::Entity::GetPlayerSpecialization(who) == SPEC_DRUID_RESTORATION);
}
}
bool Trinity::Helpers::Entity::IsPlayerRangedAttacker(Player const* who)
{
if (!who)
return false;
switch (who->GetClass())
{
case CLASS_WARRIOR:
case CLASS_PALADIN:
case CLASS_ROGUE:
case CLASS_DEATH_KNIGHT:
default:
return false;
case CLASS_MAGE:
case CLASS_WARLOCK:
return true;
case CLASS_HUNTER:
{
// check if we have a ranged weapon equipped
Item const* rangedSlot = who->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
if (ItemTemplate const* rangedTemplate = rangedSlot ? rangedSlot->GetTemplate() : nullptr)
if ((1 << rangedTemplate->GetSubClass()) & ITEM_SUBCLASS_MASK_WEAPON_RANGED)
return true;
return false;
}
case CLASS_PRIEST:
return (Trinity::Helpers::Entity::GetPlayerSpecialization(who) == SPEC_PRIEST_SHADOW);
case CLASS_SHAMAN:
return (Trinity::Helpers::Entity::GetPlayerSpecialization(who) == SPEC_SHAMAN_ELEMENTAL);
case CLASS_DRUID:
return (Trinity::Helpers::Entity::GetPlayerSpecialization(who) == SPEC_DRUID_BALANCE);
}
}
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