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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_COMMONHELPERS_H
#define TRINITY_COMMONHELPERS_H
#include "EventProcessor.h"
#include "Define.h"
#include "ObjectGuid.h"
class Creature;
class Player;
struct TC_GAME_API StartCombatArgs
{
StartCombatArgs() {}
StartCombatArgs& SetAvoidTargetVictim(bool value) { AvoidTargetVictim = value; return *this; }
StartCombatArgs& SetTargetPlayers(bool value) { TargetPlayers = value; return *this; }
StartCombatArgs& SetDistance(float value) { Distance = value; return *this; }
bool AvoidTargetVictim = false;
bool TargetPlayers = true;
float Distance = 0.f;
};
namespace Trinity
{
namespace Helpers
{
namespace Entity
{
// Return values range from 0 (left-most spec) to 2 (right-most spec). If two specs have the same number of talent points, the left-most of those specs is returned.
TC_GAME_API uint8 GetPlayerSpecialization(Player const* who);
TC_GAME_API bool IsPlayerHealer(Player const* who);
bool IsPlayerRangedAttacker(Player const* who);
}
namespace Events
{
class TC_GAME_API SetAggresiveStateEvent : public BasicEvent
{
public:
SetAggresiveStateEvent(Creature* owner, bool startCombat = true, ObjectGuid summonerGUID = ObjectGuid::Empty, StartCombatArgs const& combatArgs = { });
bool Execute(uint64 /*time*/, uint32 /*diff*/) override;
private:
Creature* _owner;
bool const _startCombat;
ObjectGuid const _summonerGUID;
StartCombatArgs const _combatArgs;
};
}
}
}
#endif //TRINITY_COMMONHELPERS_H
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