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/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_COMMONHELPERS_H
#define TRINITY_COMMONHELPERS_H
#include "Define.h"
class Player;
namespace Trinity
{
namespace Helpers
{
namespace Entity
{
// Return values range from 0 (left-most spec) to 2 (right-most spec). If two specs have the same number of talent points, the left-most of those specs is returned.
TC_GAME_API uint8 GetPlayerSpecialization(Player const* who);
TC_GAME_API bool IsPlayerHealer(Player const* who);
bool IsPlayerRangedAttacker(Player const* who);
}
}
}
#endif //TRINITY_COMMONHELPERS_H
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