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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_FORMULAS_H
#define TRINITY_FORMULAS_H
#include "Creature.h"
#include "GameTables.h"
#include "Map.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "World.h"
namespace Trinity
{
inline uint32 GetExpansionForLevel(uint32 level)
{
if (level < 60)
return EXPANSION_CLASSIC;
else if (level < 70)
return EXPANSION_THE_BURNING_CRUSADE;
else if (level < 80)
return EXPANSION_WRATH_OF_THE_LICH_KING;
else if (level < 85)
return EXPANSION_CATACLYSM;
else if (level < 90)
return EXPANSION_MISTS_OF_PANDARIA;
else if (level < 100)
return EXPANSION_WARLORDS_OF_DRAENOR;
else
return CURRENT_EXPANSION;
}
namespace Honor
{
inline float hk_honor_at_level_f(uint8 level, float multiplier = 1.0f)
{
float honor = multiplier * level * 1.55f;
sScriptMgr->OnHonorCalculation(honor, level, multiplier);
return honor;
}
inline uint32 hk_honor_at_level(uint8 level, float multiplier = 1.0f)
{
return uint32(ceil(hk_honor_at_level_f(level, multiplier)));
}
} // namespace Trinity::Honor
namespace XP
{
inline uint8 GetGrayLevel(uint8 pl_level)
{
uint8 level;
if (pl_level < 7)
level = 0;
else if (pl_level < 35)
{
uint8 count = 0;
for (int i = 15; i <= pl_level; ++i)
if (i % 5 == 0) ++count;
level = (pl_level - 7) - (count - 1);
}
else
level = pl_level - 10;
sScriptMgr->OnGrayLevelCalculation(level, pl_level);
return level;
}
inline XPColorChar GetColorCode(uint8 pl_level, uint8 mob_level)
{
XPColorChar color;
if (mob_level >= pl_level + 5)
color = XP_RED;
else if (mob_level >= pl_level + 3)
color = XP_ORANGE;
else if (mob_level >= pl_level - 2)
color = XP_YELLOW;
else if (mob_level > GetGrayLevel(pl_level))
color = XP_GREEN;
else
color = XP_GRAY;
sScriptMgr->OnColorCodeCalculation(color, pl_level, mob_level);
return color;
}
inline uint8 GetZeroDifference(uint8 pl_level)
{
uint8 diff;
if (pl_level < 4)
diff = 5;
else if (pl_level < 10)
diff = 6;
else if (pl_level < 12)
diff = 7;
else if (pl_level < 16)
diff = 8;
else if (pl_level < 20)
diff = 9;
else if (pl_level < 30)
diff = 11;
else if (pl_level < 40)
diff = 12;
else if (pl_level < 45)
diff = 13;
else if (pl_level < 50)
diff = 14;
else if (pl_level < 55)
diff = 15;
else if (pl_level < 60)
diff = 16;
else
diff = 17;
sScriptMgr->OnZeroDifferenceCalculation(diff, pl_level);
return diff;
}
inline uint32 BaseGain(uint8 pl_level, uint8 mob_level)
{
uint32 baseGain;
GtXpEntry const* xpPlayer = sXpGameTable.GetRow(pl_level);
GtXpEntry const* xpMob = sXpGameTable.GetRow(mob_level);
if (mob_level >= pl_level)
{
uint8 nLevelDiff = mob_level - pl_level;
if (nLevelDiff > 4)
nLevelDiff = 4;
baseGain = uint32(round(xpPlayer->PerKill * (1 + 0.05f * nLevelDiff)));
}
else
{
uint8 gray_level = GetGrayLevel(pl_level);
if (mob_level > gray_level)
{
uint8 ZD = GetZeroDifference(pl_level);
baseGain = uint32(round(xpMob->PerKill * ((1 - ((pl_level - mob_level) / float(ZD))) * (xpMob->Divisor / xpPlayer->Divisor))));
}
else
baseGain = 0;
}
if (sWorld->getIntConfig(CONFIG_MIN_CREATURE_SCALED_XP_RATIO) && pl_level != mob_level)
{
// Use mob level instead of player level to avoid overscaling on gain in a min is enforced
uint32 baseGainMin = BaseGain(pl_level, pl_level) * sWorld->getIntConfig(CONFIG_MIN_CREATURE_SCALED_XP_RATIO) / 100;
baseGain = std::max(baseGainMin, baseGain);
}
sScriptMgr->OnBaseGainCalculation(baseGain, pl_level, mob_level);
return baseGain;
}
inline uint32 Gain(Player* player, Unit* u, bool isBattleGround = false)
{
Creature* creature = u->ToCreature();
uint32 gain = 0;
if (!creature || creature->CanGiveExperience())
{
float xpMod = 1.0f;
gain = BaseGain(player->GetLevel(), u->GetLevelForTarget(player));
if (gain && creature)
{
// Players get only 10% xp for killing creatures of lower expansion levels than himself
if ((uint32(creature->GetCreatureDifficulty()->GetHealthScalingExpansion()) < GetExpansionForLevel(player->GetLevel())))
gain = uint32(round(gain / 10.0f));
if (creature->IsElite())
{
// Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
if (u->GetMap()->IsDungeon())
xpMod *= 2.75f;
else
xpMod *= 2.0f;
}
xpMod *= creature->GetCreatureTemplate()->ModExperience;
}
xpMod *= isBattleGround ? sWorld->getRate(RATE_XP_BG_KILL) : sWorld->getRate(RATE_XP_KILL);
if (creature && creature->m_PlayerDamageReq) // if players dealt less than 50% of the damage and were credited anyway (due to CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ), scale XP gained appropriately (linear scaling)
xpMod *= 1.0f - 2.0f * creature->m_PlayerDamageReq / creature->GetMaxHealth();
gain = uint32(gain * xpMod);
}
sScriptMgr->OnGainCalculation(gain, player, u);
return gain;
}
inline float xp_in_group_rate(uint32 count, bool isRaid)
{
float rate;
if (isRaid)
{
// FIXME: Must apply decrease modifiers depending on raid size.
// set to < 1 to, so client will display raid related strings
rate = 0.99f;
}
else
{
switch (count)
{
case 0:
case 1:
case 2:
rate = 1.0f;
break;
case 3:
rate = 1.166f;
break;
case 4:
rate = 1.3f;
break;
case 5:
default:
rate = 1.4f;
}
}
sScriptMgr->OnGroupRateCalculation(rate, count, isRaid);
return rate;
}
} // namespace Trinity::XP
namespace Currency
{
inline uint32 ConquestRatingCalculator(uint32 rate)
{
if (rate <= 1500)
return 1350; // Default conquest points
else if (rate > 3000)
rate = 3000;
// http://www.arenajunkies.com/topic/179536-conquest-point-cap-vs-personal-rating-chart/page__st__60#entry3085246
return uint32(1.4326 * ((1511.26 / (1 + 1639.28 / exp(0.00412 * rate))) + 850.15));
}
inline uint32 BgConquestRatingCalculator(uint32 rate)
{
// WowWiki: Battleground ratings receive a bonus of 22.2% to the cap they generate
return uint32((ConquestRatingCalculator(rate) * 1.222f) + 0.5f);
}
} // namespace Trinity::Currency
} // namespace Trinity
#endif
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