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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#include "Duration.h"
#include "MoveSplineFlag.h"
#include "MovementTypedefs.h"
#include "ObjectGuid.h"
#include "Optional.h"
class Unit;
enum class AnimTier : uint8;
namespace Movement
{
typedef std::vector<Vector3> PointsArray;
struct FacingInfo
{
struct
{
float x, y, z;
} f;
ObjectGuid target;
float angle;
MonsterMoveType type;
FacingInfo() : angle(0.0f), type(MONSTER_MOVE_NORMAL) { f.x = f.y = f.z = 0.0f; }
};
struct SpellEffectExtraData
{
ObjectGuid Target;
uint32 SpellVisualId = 0;
uint32 ProgressCurveId = 0;
uint32 ParabolicCurveId = 0;
};
struct TurnData
{
float StartFacing = 0.0f;
float TotalTurnRads = 0.0f;
float RadsPerSec = 0.0f;
};
struct AnimTierTransition
{
uint32 TierTransitionId = 0;
::AnimTier AnimTier = ::AnimTier(0);
};
struct MoveSplineInitArgs
{
explicit MoveSplineInitArgs();
MoveSplineInitArgs(MoveSplineInitArgs&& args) noexcept;
~MoveSplineInitArgs();
PointsArray path;
FacingInfo facing;
MoveSplineFlag flags;
int32 path_Idx_offset;
float velocity;
float parabolic_amplitude;
float vertical_acceleration;
float effect_start_time_percent; // fraction of total spline duration
Milliseconds effect_start_time; // absolute value
uint32 splineId;
float initialOrientation;
Optional<SpellEffectExtraData> spellEffectExtra;
Optional<TurnData> turnData;
Optional<AnimTierTransition> animTier;
bool walk;
bool HasVelocity;
bool TransformForTransport;
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
bool Validate(Unit const* unit);
private:
bool _checkPathLengths();
};
}
#endif // TRINITYSERVER_MOVESPLINEINIT_ARGS_H
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