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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_SPLINECHAIN_H
#define TRINITY_SPLINECHAIN_H
#include "MoveSplineInitArgs.h"
#include <G3D/Vector3.h>
struct TC_GAME_API SplineChainLink
{
SplineChainLink(Movement::PointsArray const& points, uint32 expectedDuration, uint32 msToNext, float velocity) : Points(points), ExpectedDuration(expectedDuration), TimeToNext(msToNext), Velocity(velocity) { }
template <typename iteratorType> SplineChainLink(iteratorType begin, iteratorType end, uint32 expectedDuration, uint32 msToNext, float velocity) : Points(begin, end), ExpectedDuration(expectedDuration), TimeToNext(msToNext), Velocity(velocity) { }
SplineChainLink(uint32 expectedDuration, uint32 msToNext, float velocity) : Points(), ExpectedDuration(expectedDuration), TimeToNext(msToNext), Velocity(velocity) { }
Movement::PointsArray Points;
uint32 ExpectedDuration;
uint32 TimeToNext;
float Velocity;
};
struct TC_GAME_API SplineChainResumeInfo
{
SplineChainResumeInfo() : PointID(0), Chain(nullptr), IsWalkMode(false), SplineIndex(0), PointIndex(0), TimeToNext(0) { }
SplineChainResumeInfo(uint32 id, std::vector<SplineChainLink> const* chain, bool walk, uint8 splineIndex, uint8 wpIndex, uint32 msToNext) :
PointID(id), Chain(chain), IsWalkMode(walk), SplineIndex(splineIndex), PointIndex(wpIndex), TimeToNext(msToNext) { }
bool Empty() const { return Chain == nullptr; }
void Clear() { Chain = nullptr; }
uint32 PointID;
std::vector<SplineChainLink> const* Chain;
bool IsWalkMode;
uint8 SplineIndex;
uint8 PointIndex;
uint32 TimeToNext;
};
#endif
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