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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_OBJECTDEFINES_H
#define TRINITY_OBJECTDEFINES_H
#include "Platform/Define.h"
// used for creating values for respawn for example
#define MAKE_PAIR64(l, h) uint64(uint32(l) | (uint64(h) << 32))
#define PAIR64_HIPART(x) (uint32)((uint64(x) >> 32) & UI64LIT(0x00000000FFFFFFFF))
#define PAIR64_LOPART(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#define MAKE_PAIR16(l, h) uint16(uint8(l) | (uint16(h) << 8))
#define MAKE_PAIR32(l, h) uint32(uint16(l) | (uint32(h) << 16))
#define PAIR32_HIPART(x) (uint16)((uint32(x) >> 16) & 0x0000FFFF)
#define PAIR32_LOPART(x) (uint16)(uint32(x) & 0x0000FFFF)
enum HighGuid
{
HIGHGUID_ITEM = 0x4000, // blizz 4000
HIGHGUID_CONTAINER = 0x4000, // blizz 4000
HIGHGUID_PLAYER = 0x0000, // blizz 0000
HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
HIGHGUID_UNIT = 0xF130, // blizz F130
HIGHGUID_PET = 0xF140, // blizz F140
HIGHGUID_VEHICLE = 0xF150, // blizz F550
HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
HIGHGUID_CORPSE = 0xF101, // blizz F100
HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
HIGHGUID_GROUP = 0x1F50,
};
#define IS_EMPTY_GUID(Guid) (Guid == 0)
#define IS_CREATURE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_UNIT)
#define IS_PET_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PET)
#define IS_VEHICLE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_VEHICLE)
#define IS_CRE_OR_VEH_GUID(Guid) (IS_CREATURE_GUID(Guid) || IS_VEHICLE_GUID(Guid))
#define IS_CRE_OR_VEH_OR_PET_GUID(Guid)(IS_CRE_OR_VEH_GUID(Guid) || IS_PET_GUID(Guid))
#define IS_PLAYER_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid != 0)
#define IS_UNIT_GUID(Guid) (IS_CRE_OR_VEH_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid))
// special case for empty guid need check
#define IS_ITEM_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_ITEM)
#define IS_GAMEOBJECT_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_GAMEOBJECT)
#define IS_DYNAMICOBJECT_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_DYNAMICOBJECT)
#define IS_CORPSE_GUID(Guid) (GUID_HIPART(Guid) == HIGHGUID_CORPSE)
#define IS_TRANSPORT(Guid) (GUID_HIPART(Guid) == HIGHGUID_TRANSPORT)
#define IS_MO_TRANSPORT(Guid) (GUID_HIPART(Guid) == HIGHGUID_MO_TRANSPORT)
#define IS_GROUP(Guid) (GUID_HIPART(Guid) == HIGHGUID_GROUP)
// l - OBJECT_FIELD_GUID
// e - OBJECT_FIELD_ENTRY for GO (except GAMEOBJECT_TYPE_MO_TRANSPORT) and creatures or UNIT_FIELD_PETNUMBER for pets
// h - OBJECT_FIELD_GUID + 1
#define MAKE_NEW_GUID(l, e, h) uint64(uint64(l) | (uint64(e) << 24) | (uint64(h) << 48))
#define GUID_HIPART(x) (uint32)((uint64(x) >> 48) & 0x0000FFFF)
// We have different low and middle part size for different guid types
#define _GUID_ENPART_2(x) 0
#define _GUID_ENPART_3(x) (uint32)((uint64(x) >> 24) & UI64LIT(0x0000000000FFFFFF))
#define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF))
inline bool IsGuidHaveEnPart(uint64 const& guid)
{
switch(GUID_HIPART(guid))
{
case HIGHGUID_ITEM:
case HIGHGUID_PLAYER:
case HIGHGUID_DYNAMICOBJECT:
case HIGHGUID_CORPSE:
case HIGHGUID_GROUP:
return false;
case HIGHGUID_GAMEOBJECT:
case HIGHGUID_TRANSPORT:
case HIGHGUID_UNIT:
case HIGHGUID_PET:
case HIGHGUID_VEHICLE:
case HIGHGUID_MO_TRANSPORT:
default:
return true;
}
}
#define GUID_ENPART(x) (IsGuidHaveEnPart(x) ? _GUID_ENPART_3(x) : _GUID_ENPART_2(x))
#define GUID_LOPART(x) (IsGuidHaveEnPart(x) ? _GUID_LOPART_3(x) : _GUID_LOPART_2(x))
inline char const* GetLogNameForGuid(uint64 guid)
{
switch(GUID_HIPART(guid))
{
case HIGHGUID_ITEM: return "item";
case HIGHGUID_PLAYER: return guid ? "player" : "none";
case HIGHGUID_GAMEOBJECT: return "gameobject";
case HIGHGUID_TRANSPORT: return "transport";
case HIGHGUID_UNIT: return "creature";
case HIGHGUID_PET: return "pet";
case HIGHGUID_VEHICLE: return "vehicle";
case HIGHGUID_DYNAMICOBJECT:return "dynobject";
case HIGHGUID_CORPSE: return "corpse";
case HIGHGUID_MO_TRANSPORT: return "mo_transport";
case HIGHGUID_GROUP: return "group";
default:
return "<unknown>";
}
}
#endif
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