1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PersonalPhaseTracker_h__
#define PersonalPhaseTracker_h__
#include "Common.h"
#include "Duration.h"
#include "GridDefines.h"
#include "ObjectGuid.h"
#include "Optional.h"
class Map;
class PhaseShift;
class WorldObject;
struct Cell;
struct PersonalPhaseSpawns
{
static constexpr Milliseconds DELETE_TIME_DEFAULT = 1min;
std::unordered_set<WorldObject*> Objects;
std::unordered_set<uint16> Grids;
Optional<Milliseconds> DurationRemaining;
bool IsEmpty() const { return Objects.empty() && Grids.empty(); }
};
/* Tracks personal phases for a single owner */
struct PlayerPersonalPhasesTracker
{
public:
void RegisterTrackedObject(uint32 phaseId, WorldObject* object);
void UnregisterTrackedObject(WorldObject* object);
void OnOwnerPhasesChanged(WorldObject const* owner);
void MarkAllPhasesForDeletion();
void Update(Map* map, uint32 diff);
bool IsGridLoadedForPhase(uint32 gridId, uint32 phaseId) const;
void SetGridLoadedForPhase(uint32 gridId, uint32 phaseId);
void SetGridUnloaded(uint32 gridId);
bool IsEmpty() const { return _spawns.empty(); }
private:
void DespawnPhase(Map* map, PersonalPhaseSpawns& spawns);
std::unordered_map<uint32 /*phaseId*/, PersonalPhaseSpawns> _spawns;
};
/* Handles personal phase trackers for all owners */
struct MultiPersonalPhaseTracker
{
void LoadGrid(PhaseShift const& phaseShift, NGridType& grid, Map* map, Cell const& cell);
void UnloadGrid(NGridType& grid);
void RegisterTrackedObject(uint32 phaseId, ObjectGuid const& phaseOwner, WorldObject* object);
void UnregisterTrackedObject(WorldObject* object);
void OnOwnerPhaseChanged(WorldObject const* phaseOwner, NGridType* grid, Map* map, Cell const& cell);
void MarkAllPhasesForDeletion(ObjectGuid const& phaseOwner);
void Update(Map* map, uint32 diff);
private:
std::unordered_map<ObjectGuid /*owner*/, PlayerPersonalPhasesTracker> _playerData;
};
#endif // PersonalPhaseTracker_h__
|