1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PhasingHandler_h__
#define PhasingHandler_h__
#include "Define.h"
#include <string>
class ChatHandler;
class Map;
class PhaseShift;
class Player;
class WorldObject;
namespace WorldPackets
{
namespace Party
{
struct PartyMemberPhaseStates;
}
}
class TC_GAME_API PhasingHandler
{
public:
static void AddPhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
static void RemovePhase(WorldObject* object, uint32 phaseId, bool updateVisibility);
static void AddPhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
static void RemovePhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility);
static void AddVisibleMapId(WorldObject* object, uint32 visibleMapId);
static void RemoveVisibleMapId(WorldObject* object, uint32 visibleMapId);
static void ResetPhaseShift(WorldObject* object);
static void InheritPhaseShift(WorldObject* target, WorldObject const* source);
static void OnMapChange(WorldObject* object);
static void OnAreaChange(WorldObject* object);
static void OnConditionChange(WorldObject* object);
static void SendToPlayer(Player const* player, PhaseShift const& phaseShift);
static void SendToPlayer(Player const* player);
static void FillPartyMemberPhase(WorldPackets::Party::PartyMemberPhaseStates* partyMemberPhases, PhaseShift const& phaseShift);
static PhaseShift const& GetEmptyPhaseShift();
static void InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
static void InitDbVisibleMapId(PhaseShift& phaseShift, int32 visibleMapId);
static bool InDbPhaseShift(WorldObject const* object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId);
static uint32 GetTerrainMapId(PhaseShift const& phaseShift, Map const* map, float x, float y);
static void SetAlwaysVisible(PhaseShift& phaseShift, bool apply);
static void SetInversed(PhaseShift& phaseShift, bool apply);
static void PrintToChat(ChatHandler* chat, PhaseShift const& phaseShift);
static std::string FormatPhases(PhaseShift const& phaseShift);
private:
static void UpdateVisibilityIfNeeded(WorldObject* object, bool updateVisibility, bool changed);
};
#endif // PhasingHandler_h__
|