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/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_POOLHANDLER_H
#define TRINITY_POOLHANDLER_H
#include "Define.h"
#include <map>
#include <set>
#include <unordered_map>
#include <vector>
class Creature;
class GameObject;
class Quest;
struct PoolTemplateData
{
uint32 MaxLimit;
};
struct PoolObject
{
uint64 guid;
float chance;
PoolObject(uint64 _guid, float _chance);
};
class Pool // for Pool of Pool case
{
};
typedef std::set<uint64> ActivePoolObjects;
typedef std::map<uint64, uint32> ActivePoolPools;
class TC_GAME_API ActivePoolData
{
public:
template<typename T>
bool IsActiveObject(uint64 db_guid_or_pool_id) const;
uint32 GetActiveObjectCount(uint32 pool_id) const;
template<typename T>
void ActivateObject(uint64 db_guid_or_pool_id, uint32 pool_id);
template<typename T>
void RemoveObject(uint64 db_guid_or_pool_id, uint32 pool_id);
ActivePoolObjects GetActiveQuests() const { return mActiveQuests; } // a copy of the set
private:
ActivePoolObjects mSpawnedCreatures;
ActivePoolObjects mSpawnedGameobjects;
ActivePoolObjects mActiveQuests;
ActivePoolPools mSpawnedPools;
};
template <class T>
class TC_GAME_API PoolGroup
{
typedef std::vector<PoolObject> PoolObjectList;
public:
explicit PoolGroup() : poolId(0) { }
void SetPoolId(uint32 pool_id) { poolId = pool_id; }
~PoolGroup() { };
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool() const;
PoolObject* RollOne(ActivePoolData& spawns, uint64 triggerFrom);
void DespawnObject(ActivePoolData& spawns, uint64 guid=0);
void Despawn1Object(uint64 guid);
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint64 triggerFrom);
void Spawn1Object(PoolObject* obj);
void ReSpawn1Object(PoolObject* obj);
void RemoveOneRelation(uint32 child_pool_id);
uint64 GetFirstEqualChancedObjectId()
{
if (EqualChanced.empty())
return 0;
return EqualChanced.front().guid;
}
uint32 GetPoolId() const { return poolId; }
private:
uint32 poolId;
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
};
typedef std::multimap<uint32, uint32> PooledQuestRelation;
typedef std::pair<PooledQuestRelation::const_iterator, PooledQuestRelation::const_iterator> PooledQuestRelationBounds;
typedef std::pair<PooledQuestRelation::iterator, PooledQuestRelation::iterator> PooledQuestRelationBoundsNC;
class TC_GAME_API PoolMgr
{
private:
PoolMgr();
~PoolMgr() { };
public:
static PoolMgr* instance();
void LoadFromDB();
void LoadQuestPools();
void SaveQuestsToDB();
void Initialize();
template<typename T>
uint32 IsPartOfAPool(uint64 db_guid_or_pool_id) const;
template<typename T>
bool IsSpawnedObject(uint64 db_guid_or_pool_id) const { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
bool CheckPool(uint32 pool_id) const;
void SpawnPool(uint32 pool_id);
void DespawnPool(uint32 pool_id);
template<typename T>
void UpdatePool(uint32 pool_id, uint64 db_guid_or_pool_id);
void ChangeDailyQuests();
void ChangeWeeklyQuests();
PooledQuestRelation mQuestCreatureRelation;
PooledQuestRelation mQuestGORelation;
private:
template<typename T>
void SpawnPool(uint32 pool_id, uint64 db_guid_or_pool_id);
typedef std::unordered_map<uint32, PoolTemplateData> PoolTemplateDataMap;
typedef std::unordered_map<uint32, PoolGroup<Creature>> PoolGroupCreatureMap;
typedef std::unordered_map<uint32, PoolGroup<GameObject>> PoolGroupGameObjectMap;
typedef std::unordered_map<uint32, PoolGroup<Pool>> PoolGroupPoolMap;
typedef std::unordered_map<uint32, PoolGroup<Quest>> PoolGroupQuestMap;
typedef std::pair<uint64, uint32> SearchPair;
typedef std::map<uint64, uint32> SearchMap;
PoolTemplateDataMap mPoolTemplate;
PoolGroupCreatureMap mPoolCreatureGroups;
PoolGroupGameObjectMap mPoolGameobjectGroups;
PoolGroupPoolMap mPoolPoolGroups;
PoolGroupQuestMap mPoolQuestGroups;
SearchMap mCreatureSearchMap;
SearchMap mGameobjectSearchMap;
SearchMap mPoolSearchMap;
SearchMap mQuestSearchMap;
// dynamic data
ActivePoolData mSpawnedData;
};
#define sPoolMgr PoolMgr::instance()
// Method that tell if the creature is part of a pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Creature>(uint64 db_guid) const
{
SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
if (itr != mCreatureSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the gameobject is part of a pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<GameObject>(uint64 db_guid) const
{
SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
if (itr != mGameobjectSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the quest is part of another pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Quest>(uint64 pool_id) const
{
SearchMap::const_iterator itr = mQuestSearchMap.find(pool_id);
if (itr != mQuestSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the pool is part of another pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Pool>(uint64 pool_id) const
{
SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
if (itr != mPoolSearchMap.end())
return itr->second;
return 0;
}
#endif
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