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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_POOLHANDLER_H
#define TRINITY_POOLHANDLER_H
#include "Define.h"
#include "SpawnData.h"
#include <map>
#include <set>
#include <unordered_map>
#include <vector>
class Creature;
class GameObject;
class Quest;
struct PoolTemplateData
{
uint32 MaxLimit;
};
struct PoolObject
{
uint64 guid;
float chance;
PoolObject(uint64 _guid, float _chance);
};
class Pool // for Pool of Pool case
{
};
typedef std::set<uint64> ActivePoolObjects;
typedef std::map<uint64, uint32> ActivePoolPools;
class TC_GAME_API ActivePoolData
{
public:
explicit ActivePoolData();
~ActivePoolData();
ActivePoolData(ActivePoolData const& right) = delete;
ActivePoolData(ActivePoolData&& right) = delete;
ActivePoolData& operator=(ActivePoolData const& right) = delete;
ActivePoolData& operator=(ActivePoolData&& right) = delete;
template<typename T>
bool IsActiveObject(uint64 db_guid_or_pool_id) const;
uint32 GetActiveObjectCount(uint32 pool_id) const;
template<typename T>
void ActivateObject(uint64 db_guid_or_pool_id, uint32 pool_id);
template<typename T>
void RemoveObject(uint64 db_guid_or_pool_id, uint32 pool_id);
private:
ActivePoolObjects mSpawnedCreatures;
ActivePoolObjects mSpawnedGameobjects;
ActivePoolPools mSpawnedPools;
};
template <class T>
class TC_GAME_API PoolGroup
{
typedef std::vector<PoolObject> PoolObjectList;
public:
explicit PoolGroup();
~PoolGroup();
PoolGroup(PoolGroup const& right) = delete;
PoolGroup(PoolGroup&& right) = delete;
PoolGroup& operator=(PoolGroup const& right) = delete;
PoolGroup& operator=(PoolGroup&& right) = delete;
void SetPoolId(uint32 pool_id) { poolId = pool_id; }
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
void AddEntry(PoolObject& poolitem, uint32 maxentries);
bool CheckPool() const;
void DespawnObject(ActivePoolData& spawns, uint64 guid=0, bool alwaysDeleteRespawnTime = false);
void Despawn1Object(uint64 guid, bool alwaysDeleteRespawnTime = false, bool saveRespawnTime = true);
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint64 triggerFrom);
void RemoveRespawnTimeFromDB(uint64 guid);
void Spawn1Object(PoolObject* obj);
void ReSpawn1Object(PoolObject* obj);
void RemoveOneRelation(uint32 child_pool_id);
uint64 GetFirstEqualChancedObjectId()
{
if (EqualChanced.empty())
return 0;
return EqualChanced.front().guid;
}
uint32 GetPoolId() const { return poolId; }
private:
uint32 poolId;
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
};
class TC_GAME_API PoolMgr
{
private:
PoolMgr();
~PoolMgr();
public:
PoolMgr(PoolMgr const& right) = delete;
PoolMgr(PoolMgr&& right) = delete;
PoolMgr& operator=(PoolMgr const& right) = delete;
PoolMgr& operator=(PoolMgr&& right) = delete;
static PoolMgr* instance();
void LoadFromDB();
void Initialize();
template<typename T>
uint32 IsPartOfAPool(uint64 db_guid_or_pool_id) const;
uint32 IsPartOfAPool(SpawnObjectType type, uint64 spawnId) const;
template<typename T>
bool IsSpawnedObject(uint64 db_guid_or_pool_id) const { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
bool CheckPool(uint32 pool_id) const;
void SpawnPool(uint32 pool_id);
void DespawnPool(uint32 pool_id, bool alwaysDeleteRespawnTime = false);
template<typename T>
void UpdatePool(uint32 pool_id, uint64 db_guid_or_pool_id);
void UpdatePool(uint32 pool_id, SpawnObjectType type, uint64 spawnId);
private:
template<typename T>
void SpawnPool(uint32 pool_id, uint64 db_guid_or_pool_id);
typedef std::unordered_map<uint32, PoolTemplateData> PoolTemplateDataMap;
typedef std::unordered_map<uint32, PoolGroup<Creature>> PoolGroupCreatureMap;
typedef std::unordered_map<uint32, PoolGroup<GameObject>> PoolGroupGameObjectMap;
typedef std::unordered_map<uint32, PoolGroup<Pool>> PoolGroupPoolMap;
typedef std::pair<uint64, uint32> SearchPair;
typedef std::map<uint64, uint32> SearchMap;
PoolTemplateDataMap mPoolTemplate;
PoolGroupCreatureMap mPoolCreatureGroups;
PoolGroupGameObjectMap mPoolGameobjectGroups;
PoolGroupPoolMap mPoolPoolGroups;
SearchMap mCreatureSearchMap;
SearchMap mGameobjectSearchMap;
SearchMap mPoolSearchMap;
// dynamic data
ActivePoolData mSpawnedData;
};
#define sPoolMgr PoolMgr::instance()
// Method that tell if the creature is part of a pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Creature>(uint64 db_guid) const
{
SearchMap::const_iterator itr = mCreatureSearchMap.find(db_guid);
if (itr != mCreatureSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the gameobject is part of a pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<GameObject>(uint64 db_guid) const
{
SearchMap::const_iterator itr = mGameobjectSearchMap.find(db_guid);
if (itr != mGameobjectSearchMap.end())
return itr->second;
return 0;
}
// Method that tell if the pool is part of another pool and return the pool id if yes
template<>
inline uint32 PoolMgr::IsPartOfAPool<Pool>(uint64 pool_id) const
{
SearchMap::const_iterator itr = mPoolSearchMap.find(pool_id);
if (itr != mPoolSearchMap.end())
return itr->second;
return 0;
}
#endif
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