1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef QuestObjectiveCriteriaMgr_h__
#define QuestObjectiveCriteriaMgr_h__
#include "CriteriaHandler.h"
class TC_GAME_API QuestObjectiveCriteriaMgr : public CriteriaHandler
{
public:
explicit QuestObjectiveCriteriaMgr(Player* owner);
~QuestObjectiveCriteriaMgr();
void CheckAllQuestObjectiveCriteria(Player* referencePlayer);
void Reset() override;
static void DeleteFromDB(ObjectGuid const& guid);
void LoadFromDB(PreparedQueryResult objectiveResult, PreparedQueryResult criteriaResult);
void SaveToDB(CharacterDatabaseTransaction& trans);
void ResetCriteria(CriteriaFailEvent failEvent, int32 failAsset, bool evenIfCriteriaComplete = false);
void ResetCriteriaTree(uint32 criteriaTreeId);
void SendAllData(Player const* receiver) const override;
void CompletedObjective(QuestObjective const* questObjective, Player* referencePlayer);
bool HasCompletedObjective(QuestObjective const* questObjective) const;
protected:
void SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const override;
void SendCriteriaProgressRemoved(uint32 criteriaId) override;
bool CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const override;
bool CanCompleteCriteriaTree(CriteriaTree const* tree) override;
void CompletedCriteriaTree(CriteriaTree const* tree, Player* referencePlayer) override;
void SendPacket(WorldPacket const* data) const override;
std::string GetOwnerInfo() const override;
CriteriaList const& GetCriteriaByType(CriteriaType type, uint32 asset) const override;
private:
Player* _owner;
std::unordered_set<uint32> _completedObjectives;
};
#endif
|