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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptActions.h"
#include "GameTime.h"
namespace Scripting::v2
{
ActionBase::ActionBase() : _isReady(false)
{
}
ActionBase::ActionBase(ActionBase const& other) = default;
ActionBase::ActionBase(ActionBase&& other) noexcept = default;
ActionBase& ActionBase::operator=(ActionBase const& other) = default;
ActionBase& ActionBase::operator=(ActionBase&& other) noexcept = default;
ActionBase::~ActionBase() = default;
bool ActionBase::IsReady() const noexcept
{
return _isReady;
}
void ActionBase::MarkCompleted() noexcept
{
_isReady = true;
}
void MarkActionCompleted(ActionBase& action)
{
action.MarkCompleted();
}
WaitAction::WaitAction(TimePoint waitEnd) : _waitEnd(waitEnd)
{
}
bool WaitAction::IsReady() const noexcept
{
return _waitEnd <= GameTime::Now();
}
}
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