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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Config.h"
#include "World.h"
#include "ZmqContext.h"
#include "BattlenetServerManager.h"
void Battlenet::ServerManager::InitializeConnection()
{
std::string bnetserverAddress = sConfigMgr->GetStringDefault("BnetServer.Address", "127.0.0.1");
int32 bnetserverPort = sConfigMgr->GetIntDefault("BnetServer.Port", 1118);
_socket = new ZmqMux("inproc://bnetmgr", "tcp://" + bnetserverAddress + ":" + std::to_string(bnetserverPort));
_socket->Start();
}
void Battlenet::ServerManager::CloseConnection()
{
_socket->End();
delete _socket;
_socket = nullptr;
}
Battlenet::Header Battlenet::ServerManager::CreateHeader(BnetCommands command)
{
Header header;
header.Ipc.Channel = IPC_CHANNEL_BNET;
header.Ipc.Command = command;
header.Realm = realmHandle;
return header;
}
void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online)
{
// Do nothing for Grunt login
if (!battlenetAccountId)
return;
Header header = CreateHeader(BNET_CHANGE_TOON_ONLINE_STATE);
ToonHandle toon;
toon.AccountId = battlenetAccountId;
toon.GameAccountId = gameAccountId;
toon.Guid = guid.GetCounter();
toon.Name = name;
zmqpp::message msg;
msg << header;
msg << toon;
msg << online;
Send(&msg);
}
void Battlenet::ServerManager::Send(zmqpp::message* msg)
{
if (!_socket)
return;
_socket->Send(msg);
}
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