blob: 454e96ed274089f0b6e7a831c8fc85fdef937f4d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameClient.h"
#include "WorldSession.h"
#include "Unit.h"
#include "Player.h"
GameClient::GameClient(WorldSession* sessionToServer)
{
_sessionToServer = sessionToServer;
_activelyMovedUnit = nullptr;
}
void GameClient::AddAllowedMover(Unit* unit)
{
ASSERT(!unit->GetGameClientMovingMe() || unit->GetGameClientMovingMe() == this);
_allowedMovers.insert(unit->GetGUID());
unit->SetGameClientMovingMe(this);
}
void GameClient::RemoveAllowedMover(Unit* unit)
{
unit->PurgeAndApplyPendingMovementChanges();
_allowedMovers.erase(unit->GetGUID());
if (unit->GetGameClientMovingMe() == this)
{
unit->SetGameClientMovingMe(nullptr);
SetActivelyMovedUnit(nullptr);
}
}
bool GameClient::IsAllowedToMove(Unit* unit) const
{
return _allowedMovers.count(unit->GetGUID());
}
bool GameClient::IsAllowedToMove(ObjectGuid guid) const
{
return _allowedMovers.count(guid);
}
void GameClient::SetMovedUnit(Unit* target, bool allowMove)
{
if (allowMove)
AddAllowedMover(target);
else
RemoveAllowedMover(target);
}
void GameClient::SendDirectMessage(WorldPacket const* data) const
{
GetBasePlayer()->SendDirectMessage(data);
}
std::string GameClient::GetDebugInfo() const
{
std::stringstream sstr;
sstr << "GetBasePlayer(): " << (GetBasePlayer() ? GetBasePlayer()->GetGUID().ToString().c_str() : "NULL");
return sstr.str();
}
|