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path: root/src/server/game/Server/Packets/BankPackets.cpp
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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "BankPackets.h"
#include "PacketOperators.h"

namespace WorldPackets::Bank
{
void AutoBankItem::Read()
{
    _worldPacket >> Inv;
    _worldPacket >> As<uint8>(BankType);
    _worldPacket >> Bag;
    _worldPacket >> Slot;
}

void AutoStoreBankItem::Read()
{
    _worldPacket >> Inv;
    _worldPacket >> Bag;
    _worldPacket >> Slot;
}

void BuyBankTab::Read()
{
    _worldPacket >> Banker;
    _worldPacket >> As<uint8>(BankType);
}

void AutoDepositCharacterBank::Read()
{
    _worldPacket >> Banker;
}

void BankerActivate::Read()
{
    _worldPacket >> Banker;
    _worldPacket >> As<int32>(InteractionType);
}

ByteBuffer& operator>>(ByteBuffer& data, BankTabSettings& settings)
{
    data.ResetBitPos();
    data >> SizedString::BitsSize<7>(settings.Name);
    data >> SizedString::BitsSize<9>(settings.Icon);
    data >> SizedString::BitsSize<14>(settings.Description);
    data >> As<int32>(settings.DepositFlags);

    data >> SizedString::Data(settings.Name);
    data >> SizedString::Data(settings.Icon);
    data >> SizedString::Data(settings.Description);

    return data;
}

void UpdateBankTabSettings::Read()
{
    _worldPacket >> Banker;
    _worldPacket >> As<uint8>(BankType);
    _worldPacket >> Tab;
    _worldPacket >> Settings;
}
}