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|
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_GUILDPACKETS_H
#define TRINITYCORE_GUILDPACKETS_H
#include "Packet.h"
#include "ItemPacketsCommon.h"
#include "Guild.h"
#include "MythicPlusPacketsCommon.h"
#include "ObjectGuid.h"
#include "PacketUtilities.h"
#include "WowTime.h"
namespace WorldPackets
{
namespace Guild
{
class QueryGuildInfo final : public ClientPacket
{
public:
explicit QueryGuildInfo(WorldPacket&& packet) : ClientPacket(CMSG_QUERY_GUILD_INFO, std::move(packet)) { }
void Read() override;
ObjectGuid PlayerGuid;
ObjectGuid GuildGuid;
};
struct GuildInfo
{
ObjectGuid GuildGUID;
uint32 VirtualRealmAddress = 0; ///< a special identifier made from the Index, BattleGroup and Region.
std::string GuildName;
struct GuildInfoRank
{
GuildInfoRank(uint32 id, uint32 order, std::string const& name)
: RankID(id), RankOrder(order), RankName(name) { }
uint32 RankID;
uint32 RankOrder;
std::string RankName;
};
std::vector<GuildInfoRank> Ranks;
uint32 EmblemStyle = 0;
uint32 EmblemColor = 0;
uint32 BorderStyle = 0;
uint32 BorderColor = 0;
uint32 BackgroundColor = 0;
};
class QueryGuildInfoResponse final : public ServerPacket
{
public:
explicit QueryGuildInfoResponse() : ServerPacket(SMSG_QUERY_GUILD_INFO_RESPONSE) { }
WorldPacket const* Write() override;
ObjectGuid GuildGuid;
Optional<GuildInfo> Info;
};
class GuildGetRoster final : public ClientPacket
{
public:
explicit GuildGetRoster(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_GET_ROSTER, std::move(packet)) { }
void Read() override { }
};
struct GuildRosterProfessionData
{
int32 DbID = 0;
int32 Rank = 0;
int32 Step = 0;
};
struct GuildRosterMemberData
{
ObjectGuid Guid;
int64 WeeklyXP = 0;
int64 TotalXP = 0;
int32 RankID = 0;
int32 AreaID = 0;
int32 PersonalAchievementPoints = 0;
int32 GuildReputation = 0;
int32 GuildRepToCap = 0;
float LastSave = 0.0f;
std::string_view Name;
uint32 VirtualRealmAddress = 0;
std::string_view Note;
std::string_view OfficerNote;
uint8 Status = 0;
uint8 Level = 0;
uint8 ClassID = 0;
uint8 Gender = 0;
uint64 GuildClubMemberID = 0;
uint8 RaceID = 0;
int32 TimerunningSeasonID = 0;
bool Authenticated = false;
GuildRosterProfessionData Profession[2];
MythicPlus::DungeonScoreSummary DungeonScore;
};
class GuildRoster final : public ServerPacket
{
public:
explicit GuildRoster() : ServerPacket(SMSG_GUILD_ROSTER, 4 + 4 + 4 + 4) { }
WorldPacket const* Write() override;
std::vector<GuildRosterMemberData> MemberData;
std::string WelcomeText;
std::string InfoText;
WowTime CreateDate;
int32 NumAccounts = 0;
int32 GuildFlags = 0;
};
class GuildUpdateMotdText final : public ClientPacket
{
public:
explicit GuildUpdateMotdText(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_UPDATE_MOTD_TEXT, std::move(packet)) { }
void Read() override;
String<255, Strings::NoHyperlinks> MotdText;
};
class GuildCommandResult final : public ServerPacket
{
public:
explicit GuildCommandResult() : ServerPacket(SMSG_GUILD_COMMAND_RESULT, 9) { }
WorldPacket const* Write() override;
std::string Name;
uint8 Result = 0;
uint8 Command = 0;
};
class AcceptGuildInvite final : public ClientPacket
{
public:
explicit AcceptGuildInvite(WorldPacket&& packet) : ClientPacket(CMSG_ACCEPT_GUILD_INVITE, std::move(packet)) { }
void Read() override;
ObjectGuid GuildGuid;
};
class GuildDeclineInvitation final : public ClientPacket
{
public:
explicit GuildDeclineInvitation(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DECLINE_INVITATION, std::move(packet)) { }
void Read() override;
ObjectGuid GuildGuid;
bool IsAuto = false;
};
class DeclineGuildInvites final : public ClientPacket
{
public:
explicit DeclineGuildInvites(WorldPacket&& packet) : ClientPacket(CMSG_DECLINE_GUILD_INVITES, std::move(packet)) { }
void Read() override;
bool Allow = false;
};
class GuildInviteByName final : public ClientPacket
{
public:
explicit GuildInviteByName(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_INVITE_BY_NAME, std::move(packet)) { }
void Read() override;
std::string Name;
Optional<int32> ArenaTeam;
};
class GuildInvite final : public ServerPacket
{
public:
explicit GuildInvite() : ServerPacket(SMSG_GUILD_INVITE, 68) { }
WorldPacket const* Write() override;
ObjectGuid GuildGUID;
ObjectGuid OldGuildGUID;
int32 AchievementPoints = 0;
uint32 EmblemColor = 0;
uint32 EmblemStyle = 0;
uint32 BorderStyle = 0;
uint32 BorderColor = 0;
uint32 Background = 0;
uint32 GuildVirtualRealmAddress = 0;
uint32 OldGuildVirtualRealmAddress = 0;
uint32 InviterVirtualRealmAddress = 0;
std::string InviterName;
std::string GuildName;
std::string OldGuildName;
};
class GuildEventStatusChange final : public ServerPacket
{
public:
explicit GuildEventStatusChange() : ServerPacket(SMSG_GUILD_EVENT_STATUS_CHANGE, 16 + 1) { }
WorldPacket const* Write() override;
ObjectGuid Guid;
bool AFK = false;
bool DND = false;
};
class GuildEventPresenceChange final : public ServerPacket
{
public:
explicit GuildEventPresenceChange() : ServerPacket(SMSG_GUILD_EVENT_PRESENCE_CHANGE, 16 + 4 + 1 + 1) { }
WorldPacket const* Write() override;
ObjectGuid Guid;
uint32 VirtualRealmAddress = 0;
std::string Name;
bool LoggedOn = false;
};
class GuildEventMotd final : public ServerPacket
{
public:
explicit GuildEventMotd() : ServerPacket(SMSG_GUILD_EVENT_MOTD, 1) { }
WorldPacket const* Write() override;
std::string MotdText;
};
class GuildEventPlayerJoined final : public ServerPacket
{
public:
explicit GuildEventPlayerJoined() : ServerPacket(SMSG_GUILD_EVENT_PLAYER_JOINED, 21) { }
WorldPacket const* Write() override;
ObjectGuid Guid;
std::string Name;
uint32 VirtualRealmAddress = 0;
};
class GuildEventRankChanged final : public ServerPacket
{
public:
explicit GuildEventRankChanged() : ServerPacket(SMSG_GUILD_EVENT_RANK_CHANGED, 4) { }
WorldPacket const* Write() override;
int32 RankID = 0;
};
class GuildEventRanksUpdated final : public ServerPacket
{
public:
explicit GuildEventRanksUpdated() : ServerPacket(SMSG_GUILD_EVENT_RANKS_UPDATED, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
class GuildEventBankMoneyChanged final : public ServerPacket
{
public:
explicit GuildEventBankMoneyChanged() : ServerPacket(SMSG_GUILD_EVENT_BANK_MONEY_CHANGED, 8) { }
WorldPacket const* Write() override;
uint64 Money = 0;
};
class GuildEventDisbanded final : public ServerPacket
{
public:
explicit GuildEventDisbanded() : ServerPacket(SMSG_GUILD_EVENT_DISBANDED, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
struct GuildEventEntry
{
ObjectGuid PlayerGUID;
ObjectGuid OtherGUID;
uint8 TransactionType = 0;
uint8 RankID = 0;
uint32 TransactionDate = 0;
};
class GuildEventLogQuery final : public ClientPacket
{
public:
explicit GuildEventLogQuery(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_EVENT_LOG_QUERY, std::move(packet)) { }
void Read() override { }
};
class GuildEventLogQueryResults final : public ServerPacket
{
public:
explicit GuildEventLogQueryResults() : ServerPacket(SMSG_GUILD_EVENT_LOG_QUERY_RESULTS, 4) { }
WorldPacket const* Write() override;
std::vector<GuildEventEntry> Entry;
};
class GuildEventPlayerLeft final : public ServerPacket
{
public:
explicit GuildEventPlayerLeft() : ServerPacket(SMSG_GUILD_EVENT_PLAYER_LEFT, 43) { }
WorldPacket const* Write() override;
ObjectGuid LeaverGUID;
std::string LeaverName;
uint32 LeaverVirtualRealmAddress = 0;
ObjectGuid RemoverGUID;
std::string RemoverName;
uint32 RemoverVirtualRealmAddress = 0;
bool Removed = false;
};
class GuildEventNewLeader final : public ServerPacket
{
public:
explicit GuildEventNewLeader() : ServerPacket(SMSG_GUILD_EVENT_NEW_LEADER, 43) { }
WorldPacket const* Write() override;
ObjectGuid NewLeaderGUID;
std::string NewLeaderName;
uint32 NewLeaderVirtualRealmAddress = 0;
ObjectGuid OldLeaderGUID;
std::string OldLeaderName;
uint32 OldLeaderVirtualRealmAddress = 0;
bool SelfPromoted = false;
};
class GuildEventTabAdded final : public ServerPacket
{
public:
explicit GuildEventTabAdded() : ServerPacket(SMSG_GUILD_EVENT_TAB_ADDED, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
class GuildEventTabModified final : public ServerPacket
{
public:
explicit GuildEventTabModified() : ServerPacket(SMSG_GUILD_EVENT_TAB_MODIFIED, 6) { }
WorldPacket const* Write() override;
std::string Icon;
std::string Name;
int32 Tab = 0;
};
class GuildEventTabTextChanged final : public ServerPacket
{
public:
explicit GuildEventTabTextChanged() : ServerPacket(SMSG_GUILD_EVENT_TAB_TEXT_CHANGED, 4) { }
WorldPacket const* Write() override;
int32 Tab = 0;
};
class GuildEventBankContentsChanged final : public ServerPacket
{
public:
explicit GuildEventBankContentsChanged() : ServerPacket(SMSG_GUILD_EVENT_BANK_CONTENTS_CHANGED, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
class GuildPermissionsQuery final : public ClientPacket
{
public:
explicit GuildPermissionsQuery(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_PERMISSIONS_QUERY, std::move(packet)) { }
void Read() override { }
};
class GuildPermissionsQueryResults final : public ServerPacket
{
public:
struct GuildRankTabPermissions
{
int32 Flags = 0;
int32 WithdrawItemLimit = 0;
};
explicit GuildPermissionsQueryResults() : ServerPacket(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, 20) { }
WorldPacket const* Write() override;
int32 NumTabs = 0;
int32 WithdrawGoldLimit = 0;
int32 Flags = 0;
uint32 RankID = 0;
std::vector<GuildRankTabPermissions> Tab;
};
class GuildSetRankPermissions final : public ClientPacket
{
public:
explicit GuildSetRankPermissions(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_SET_RANK_PERMISSIONS, std::move(packet)) { }
void Read() override;
uint8 RankID = 0;
int32 RankOrder = 0;
uint32 WithdrawGoldLimit = 0;
uint32 Flags = 0;
uint32 OldFlags = 0;
uint32 TabFlags[GUILD_BANK_MAX_TABS] = { };
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS] = { };
String<15, Strings::NoHyperlinks> RankName;
};
class GuildAddRank final : public ClientPacket
{
public:
explicit GuildAddRank(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_ADD_RANK, std::move(packet)) { }
void Read() override;
String<15, Strings::NoHyperlinks> Name;
int32 RankOrder = 0;
};
class GuildAssignMemberRank final : public ClientPacket
{
public:
explicit GuildAssignMemberRank(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_ASSIGN_MEMBER_RANK, std::move(packet)) { }
void Read() override;
ObjectGuid Member;
int32 RankOrder = 0;
};
class GuildDeleteRank final : public ClientPacket
{
public:
explicit GuildDeleteRank(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DELETE_RANK, std::move(packet)) { }
void Read() override;
int32 RankOrder = 0;
};
class GuildGetRanks final : public ClientPacket
{
public:
explicit GuildGetRanks(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_GET_RANKS, std::move(packet)) { }
void Read() override;
ObjectGuid GuildGUID;
};
struct GuildRankData
{
uint8 RankID = 0;
int32 RankOrder = 0;
uint32 Flags = 0;
uint32 WithdrawGoldLimit = 0;
std::string RankName;
uint32 TabFlags[GUILD_BANK_MAX_TABS];
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS];
};
class GuildRanks final : public ServerPacket
{
public:
explicit GuildRanks() : ServerPacket(SMSG_GUILD_RANKS, 4) { }
WorldPacket const* Write() override;
std::vector<GuildRankData> Ranks;
};
class GuildSendRankChange final : public ServerPacket
{
public:
explicit GuildSendRankChange() : ServerPacket(SMSG_GUILD_SEND_RANK_CHANGE, 43) { }
WorldPacket const* Write() override;
ObjectGuid Other;
ObjectGuid Officer;
bool Promote = false;
uint32 RankID = 0;
};
class GuildShiftRank final : public ClientPacket
{
public:
explicit GuildShiftRank(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_SHIFT_RANK, std::move(packet)) { }
void Read() override;
bool ShiftUp = false;
int32 RankOrder = 0;
};
class GuildUpdateInfoText final : public ClientPacket
{
public:
explicit GuildUpdateInfoText(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_UPDATE_INFO_TEXT, std::move(packet)) { }
void Read() override;
String<500, Strings::NoHyperlinks> InfoText;
};
class GuildSetMemberNote final : public ClientPacket
{
public:
explicit GuildSetMemberNote(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_SET_MEMBER_NOTE, std::move(packet)) { }
void Read() override;
ObjectGuid NoteeGUID;
bool IsPublic = false; ///< 0 == Officer, 1 == Public
String<31, Strings::NoHyperlinks> Note;
};
class GuildMemberUpdateNote final : public ServerPacket
{
public:
explicit GuildMemberUpdateNote() : ServerPacket(SMSG_GUILD_MEMBER_UPDATE_NOTE, 21) { }
WorldPacket const* Write() override;
ObjectGuid Member;
bool IsPublic = false; ///< 0 == Officer, 1 == Public
std::string Note;
};
class GuildMemberDailyReset final : public ServerPacket
{
public:
explicit GuildMemberDailyReset() : ServerPacket(SMSG_GUILD_MEMBER_DAILY_RESET, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
class GuildDelete final : public ClientPacket
{
public:
explicit GuildDelete(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DELETE, std::move(packet)) { }
void Read() override { }
};
class GuildDemoteMember final : public ClientPacket
{
public:
explicit GuildDemoteMember(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_DEMOTE_MEMBER, std::move(packet)) { }
void Read() override;
ObjectGuid Demotee;
};
class GuildPromoteMember final : public ClientPacket
{
public:
explicit GuildPromoteMember(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_PROMOTE_MEMBER, std::move(packet)) { }
void Read() override;
ObjectGuid Promotee;
};
class GuildOfficerRemoveMember final : public ClientPacket
{
public:
explicit GuildOfficerRemoveMember(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_OFFICER_REMOVE_MEMBER, std::move(packet)) { }
void Read() override;
ObjectGuid Removee;
};
class GuildLeave final : public ClientPacket
{
public:
explicit GuildLeave(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_LEAVE, std::move(packet)) { }
void Read() override { }
};
class GuildChangeNameRequest final : public ClientPacket
{
public:
explicit GuildChangeNameRequest(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_CHANGE_NAME_REQUEST, std::move(packet)) { }
void Read() override;
std::string NewName;
};
class GuildFlaggedForRename final : public ServerPacket
{
public:
explicit GuildFlaggedForRename() : ServerPacket(SMSG_GUILD_FLAGGED_FOR_RENAME, 1) { }
WorldPacket const* Write() override;
bool FlagSet = false;
};
class RequestGuildPartyState final : public ClientPacket
{
public:
explicit RequestGuildPartyState(WorldPacket&& packet) : ClientPacket(CMSG_REQUEST_GUILD_PARTY_STATE, std::move(packet)) { }
void Read() override;
ObjectGuid GuildGUID;
};
class GuildPartyState final : public ServerPacket
{
public:
explicit GuildPartyState() : ServerPacket(SMSG_GUILD_PARTY_STATE, 15) { }
WorldPacket const* Write() override;
float GuildXPEarnedMult = 0.0f;
int32 NumMembers = 0;
int32 NumRequired = 0;
bool InGuildParty = false;
};
class RequestGuildRewardsList final : public ClientPacket
{
public:
explicit RequestGuildRewardsList(WorldPacket&& packet) : ClientPacket(CMSG_REQUEST_GUILD_REWARDS_LIST, std::move(packet)) { }
void Read() override;
Timestamp<> CurrentVersion;
};
struct GuildRewardItem
{
uint32 ItemID = 0;
uint32 AchievementLogic = 0;
std::vector<uint32> AchievementsRequired;
Trinity::RaceMask<uint64> RaceMask = { };
int32 MinGuildLevel = 0;
int32 MinGuildRep = 0;
uint64 Cost = 0;
};
class GuildRewardList final : public ServerPacket
{
public:
explicit GuildRewardList() : ServerPacket(SMSG_GUILD_REWARD_LIST, 8) { }
WorldPacket const* Write() override;
std::vector<GuildRewardItem> RewardItems;
Timestamp<> Version;
};
class GuildBankActivate final : public ClientPacket
{
public:
explicit GuildBankActivate(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_ACTIVATE, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
bool FullUpdate = false;
};
class GuildBankBuyTab final : public ClientPacket
{
public:
explicit GuildBankBuyTab(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_BUY_TAB, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
};
class GuildBankUpdateTab final : public ClientPacket
{
public:
explicit GuildBankUpdateTab(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_UPDATE_TAB, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
String<15, Strings::NoHyperlinks> Name;
String<127> Icon;
};
class GuildBankDepositMoney final : public ClientPacket
{
public:
explicit GuildBankDepositMoney(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_DEPOSIT_MONEY, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint64 Money = 0;
};
class GuildBankQueryTab final : public ClientPacket
{
public:
explicit GuildBankQueryTab(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_QUERY_TAB, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 Tab = 0;
bool FullUpdate = false;
};
class GuildBankRemainingWithdrawMoneyQuery final : public ClientPacket
{
public:
explicit GuildBankRemainingWithdrawMoneyQuery(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_REMAINING_WITHDRAW_MONEY_QUERY, std::move(packet)) { }
void Read() override { }
};
class GuildBankRemainingWithdrawMoney final : public ServerPacket
{
public:
explicit GuildBankRemainingWithdrawMoney() : ServerPacket(SMSG_GUILD_BANK_REMAINING_WITHDRAW_MONEY, 8) { }
WorldPacket const* Write() override;
int64 RemainingWithdrawMoney = 0;
};
class GuildBankWithdrawMoney final : public ClientPacket
{
public:
explicit GuildBankWithdrawMoney(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_WITHDRAW_MONEY, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint64 Money = 0;
};
struct GuildBankItemInfo
{
WorldPackets::Item::ItemInstance Item;
int32 Slot = 0;
int32 Count = 0;
int32 EnchantmentID = 0;
int32 Charges = 0;
int32 OnUseEnchantmentID = 0;
int32 Flags = 0;
bool Locked = false;
std::vector<Item::ItemGemData> SocketEnchant;
};
struct GuildBankTabInfo
{
int32 TabIndex = 0;
std::string Name;
std::string Icon;
};
class GuildBankQueryResults final : public ServerPacket
{
public:
explicit GuildBankQueryResults() : ServerPacket(SMSG_GUILD_BANK_QUERY_RESULTS, 25) { }
WorldPacket const* Write() override;
std::vector<GuildBankItemInfo> ItemInfo;
std::vector<GuildBankTabInfo> TabInfo;
int32 WithdrawalsRemaining = 0;
int32 Tab = 0;
uint64 Money = 0;
bool FullUpdate = false;
};
class AutoGuildBankItem final : public ClientPacket
{
public:
explicit AutoGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_AUTO_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
Optional<uint8> ContainerSlot;
uint8 ContainerItemSlot = 0;
};
class StoreGuildBankItem final : public ClientPacket
{
public:
explicit StoreGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_STORE_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
Optional<uint8> ContainerSlot;
uint8 ContainerItemSlot = 0;
};
class SwapItemWithGuildBankItem final : public ClientPacket
{
public:
explicit SwapItemWithGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_SWAP_ITEM_WITH_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
Optional<uint8> ContainerSlot;
uint8 ContainerItemSlot = 0;
};
class SwapGuildBankItemWithGuildBankItem final : public ClientPacket
{
public:
explicit SwapGuildBankItemWithGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_SWAP_GUILD_BANK_ITEM_WITH_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
std::array<uint8, 2> BankTab = { };
std::array<uint8, 2> BankSlot = { };
};
class MoveGuildBankItem final : public ClientPacket
{
public:
explicit MoveGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_MOVE_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
uint8 BankTab1 = 0;
uint8 BankSlot1 = 0;
};
class MergeItemWithGuildBankItem final : public ClientPacket
{
public:
explicit MergeItemWithGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_MERGE_ITEM_WITH_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
Optional<uint8> ContainerSlot;
uint8 ContainerItemSlot = 0;
uint32 StackCount = 0;
};
class SplitItemToGuildBank final : public ClientPacket
{
public:
explicit SplitItemToGuildBank(WorldPacket&& packet) : ClientPacket(CMSG_SPLIT_ITEM_TO_GUILD_BANK, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
Optional<uint8> ContainerSlot;
uint8 ContainerItemSlot = 0;
uint32 StackCount = 0;
};
class MergeGuildBankItemWithItem final : public ClientPacket
{
public:
explicit MergeGuildBankItemWithItem(WorldPacket&& packet) : ClientPacket(CMSG_MERGE_GUILD_BANK_ITEM_WITH_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
Optional<uint8> ContainerSlot;
uint8 ContainerItemSlot = 0;
uint32 StackCount = 0;
};
class SplitGuildBankItemToInventory final : public ClientPacket
{
public:
explicit SplitGuildBankItemToInventory(WorldPacket&& packet) : ClientPacket(CMSG_SPLIT_GUILD_BANK_ITEM_TO_INVENTORY, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
Optional<uint8> ContainerSlot;
uint8 ContainerItemSlot = 0;
uint32 StackCount = 0;
};
class AutoStoreGuildBankItem final : public ClientPacket
{
public:
explicit AutoStoreGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_AUTO_STORE_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
};
class MergeGuildBankItemWithGuildBankItem final : public ClientPacket
{
public:
explicit MergeGuildBankItemWithGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_MERGE_GUILD_BANK_ITEM_WITH_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
uint8 BankTab1 = 0;
uint8 BankSlot1 = 0;
uint32 StackCount = 0;
};
class SplitGuildBankItem final : public ClientPacket
{
public:
explicit SplitGuildBankItem(WorldPacket&& packet) : ClientPacket(CMSG_SPLIT_GUILD_BANK_ITEM, std::move(packet)) { }
void Read() override;
ObjectGuid Banker;
uint8 BankTab = 0;
uint8 BankSlot = 0;
uint8 BankTab1 = 0;
uint8 BankSlot1 = 0;
uint32 StackCount = 0;
};
class GuildBankLogQuery final : public ClientPacket
{
public:
explicit GuildBankLogQuery(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_LOG_QUERY, std::move(packet)) { }
void Read() override;
int32 Tab = 0;
};
struct GuildBankLogEntry
{
ObjectGuid PlayerGUID;
uint32 TimeOffset = 0;
int8 EntryType = 0;
Optional<uint64> Money;
Optional<int32> ItemID;
Optional<int32> Count;
Optional<int8> OtherTab;
};
class GuildBankLogQueryResults final : public ServerPacket
{
public:
explicit GuildBankLogQueryResults() : ServerPacket(SMSG_GUILD_BANK_LOG_QUERY_RESULTS, 25) { }
WorldPacket const* Write() override;
int32 Tab = 0;
std::vector<GuildBankLogEntry> Entry;
Optional<uint64> WeeklyBonusMoney;
};
class GuildBankTextQuery final : public ClientPacket
{
public:
explicit GuildBankTextQuery(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_TEXT_QUERY, std::move(packet)) { }
void Read() override;
int32 Tab = 0;
};
class GuildBankTextQueryResult : public ServerPacket
{
public:
explicit GuildBankTextQueryResult() : ServerPacket(SMSG_GUILD_BANK_TEXT_QUERY_RESULT, 4 + 2) { }
WorldPacket const* Write() override;
int32 Tab = 0;
std::string Text;
};
class GuildBankSetTabText final : public ClientPacket
{
public:
explicit GuildBankSetTabText(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_BANK_SET_TAB_TEXT, std::move(packet)) { }
void Read() override;
int32 Tab = 0;
String<500, Strings::NoHyperlinks> TabText;
};
class GuildQueryNews final : public ClientPacket
{
public:
explicit GuildQueryNews(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_QUERY_NEWS, std::move(packet)) { }
void Read() override;
ObjectGuid GuildGUID;
};
struct GuildNewsEvent
{
int32 Id = 0;
WowTime CompletedDate;
int8 Type = 0;
int32 Flags = 0;
std::array<int32, 2> Data = { };
ObjectGuid MemberGuid;
std::vector<ObjectGuid> MemberList;
Optional<Item::ItemInstance> Item;
};
class GuildNews final : public ServerPacket
{
public:
explicit GuildNews() : ServerPacket(SMSG_GUILD_NEWS, 25) { }
WorldPacket const* Write() override;
std::vector<GuildNewsEvent> NewsEvents;
};
class GuildNewsUpdateSticky final : public ClientPacket
{
public:
explicit GuildNewsUpdateSticky(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_NEWS_UPDATE_STICKY, std::move(packet)) { }
void Read() override;
int32 NewsID = 0;
ObjectGuid GuildGUID;
bool Sticky = false;
};
class GuildReplaceGuildMaster final : public ClientPacket
{
public:
explicit GuildReplaceGuildMaster(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_REPLACE_GUILD_MASTER, std::move(packet)) { }
void Read() override { }
};
class GuildSetGuildMaster final : public ClientPacket
{
public:
explicit GuildSetGuildMaster(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_SET_GUILD_MASTER, std::move(packet)) { }
void Read() override;
std::string NewMasterName;
};
class GuildChallengeUpdateRequest final : public ClientPacket
{
public:
explicit GuildChallengeUpdateRequest(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_CHALLENGE_UPDATE_REQUEST, std::move(packet)) { }
void Read() override { }
};
class GuildChallengeUpdate final : public ServerPacket
{
public:
explicit GuildChallengeUpdate() : ServerPacket(SMSG_GUILD_CHALLENGE_UPDATE, 96) { }
WorldPacket const* Write() override;
int32 CurrentCount[GUILD_CHALLENGES_TYPES] = { };
int32 MaxCount[GUILD_CHALLENGES_TYPES] = { };
int32 Gold[GUILD_CHALLENGES_TYPES] = { };
int32 MaxLevelGold[GUILD_CHALLENGES_TYPES] = { };
};
class SaveGuildEmblem final : public ClientPacket
{
public:
explicit SaveGuildEmblem(WorldPacket&& packet) : ClientPacket(CMSG_SAVE_GUILD_EMBLEM, std::move(packet)) { }
void Read() override;
ObjectGuid Vendor;
int32 BStyle = 0;
int32 EStyle = 0;
int32 BColor = 0;
int32 EColor = 0;
int32 Bg = 0;
};
class PlayerSaveGuildEmblem final : public ServerPacket
{
public:
explicit PlayerSaveGuildEmblem() : ServerPacket(SMSG_PLAYER_SAVE_GUILD_EMBLEM, 4) { }
WorldPacket const* Write() override;
int32 Error = 0;
};
class GuildSetAchievementTracking final : public ClientPacket
{
public:
explicit GuildSetAchievementTracking(WorldPacket&& packet) : ClientPacket(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, std::move(packet)) { }
void Read() override;
Array<uint32, 10> AchievementIDs;
};
class GuildNameChanged final : ServerPacket
{
public:
explicit GuildNameChanged() : ServerPacket(SMSG_GUILD_NAME_CHANGED, 40) { }
WorldPacket const* Write() override;
ObjectGuid GuildGUID;
std::string GuildName;
};
}
}
#endif // TRINITYCORE_GUILDPACKETS_H
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