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path: root/src/server/game/Server/WorldSession.h
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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/// \addtogroup u2w
/// @{
/// \file

#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H

#include "Common.h"
#include "AsyncCallbackProcessor.h"
#include "AuthDefines.h"
#include "ClientBuildInfo.h"
#include "DatabaseEnvFwd.h"
#include "Duration.h"
#include "IteratorPair.h"
#include "LockedQueue.h"
#include "ObjectGuid.h"
#include "Opcodes.h"
#include "Optional.h"
#include "RaceMask.h"
#include "SharedDefines.h"
#include <boost/circular_buffer_fwd.hpp>
#include <array>
#include <atomic>
#include <map>
#include <memory>
#include <unordered_map>

class BlackMarketEntry;
class CollectionMgr;
class Creature;
class InstanceLock;
class Item;
class LoginQueryHolder;
class MessageBuffer;
class Player;
class Unit;
class Warden;
class WorldPacket;
class WorldSession;
class WorldSocket;
struct AuctionPosting;
struct BlackMarketTemplate;
struct ChrCustomizationReqEntry;
struct DeclinedName;
struct ItemTemplate;
struct Loot;
struct MovementInfo;
struct Petition;
struct Position;
enum class AuctionCommand : int8;
enum class AuctionResult : int8;
enum class PlayerInteractionType : int32;
enum InventoryResult : uint8;
enum class StableResult : uint8;
enum class TabardVendorType : int32;

namespace BattlePets
{
    class BattlePetMgr;
}

namespace lfg
{
    struct LfgJoinResultData;
    struct LfgPlayerBoot;
    struct LfgProposal;
    struct LfgQueueStatusData;
    struct LfgPlayerRewardData;
    struct LfgRoleCheck;
    struct LfgUpdateData;
    enum LfgTeleportResult : uint8;
}

namespace rbac
{
class RBACData;
}

namespace UF
{
    struct ChrCustomizationChoice;
}

namespace WorldPackets
{
    namespace Achievement
    {
        class GuildSetFocusedAchievement;
        class GuildGetAchievementMembers;
    }

    namespace AdventureJournal
    {
        class AdventureJournalOpenQuest;
        class AdventureJournalUpdateSuggestions;
    }

    namespace AdventureMap
    {
        class CheckIsAdventureMapPoiValid;
        class AdventureMapStartQuest;
    }

    namespace AreaTrigger
    {
        class AreaTrigger;
        class UpdateAreaTriggerVisual;
    }

    namespace Artifact
    {
        class ArtifactAddPower;
        class ArtifactSetAppearance;
        class ConfirmArtifactRespec;
    }

    namespace AuctionHouse
    {
        class AuctionBrowseQuery;
        class AuctionCancelCommoditiesPurchase;
        class AuctionConfirmCommoditiesPurchase;
        class AuctionGetCommodityQuote;
        class AuctionHelloRequest;
        class AuctionListBiddedItems;
        class AuctionListBucketsByBucketKeys;
        class AuctionListItemsByBucketKey;
        class AuctionListItemsByItemID;
        class AuctionListOwnedItems;
        class AuctionPlaceBid;
        class AuctionRemoveItem;
        class AuctionReplicateItems;
        class AuctionSellCommodity;
        class AuctionSellItem;
        class AuctionSetFavoriteItem;
    }

    namespace Auth
    {
        enum class ConnectToSerial : uint32;
        class QueuedMessagesEnd;
    }

    namespace Azerite
    {
        class AzeriteEmpoweredItemSelectPower;
        class AzeriteEmpoweredItemViewed;
        class AzeriteEssenceUnlockMilestone;
        class AzeriteEssenceActivateEssence;
    }

    namespace Bank
    {
        class AutoBankItem;
        class AutoStoreBankItem;
        class BuyBankTab;
        class UpdateBankTabSettings;
        class AutoDepositCharacterBank;
        class BankerActivate;
    }

    namespace Battleground
    {
        class AreaSpiritHealerQuery;
        class AreaSpiritHealerQueue;
        class HearthAndResurrect;
        class PVPLogDataRequest;
        class BattlemasterJoin;
        class BattlemasterJoinArena;
        class BattlefieldLeave;
        class BattlefieldPort;
        class BattlefieldListRequest;
        class GetPVPOptionsEnabled;
        class RequestBattlefieldStatus;
        class ReportPvPPlayerAFK;
        class RequestPVPRewards;
        class RequestRatedPvpInfo;
    }

    namespace Battlenet
    {
        class ChangeRealmTicket;
        class Request;
    }

    namespace BattlePet
    {
        class BattlePetRequestJournal;
        class BattlePetRequestJournalLock;
        class BattlePetSetBattleSlot;
        class BattlePetModifyName;
        class QueryBattlePetName;
        class BattlePetDeletePet;
        class BattlePetSetFlags;
        class BattlePetClearFanfare;
        class BattlePetSummon;
        class BattlePetUpdateNotify;
        class CageBattlePet;
    }

    namespace BlackMarket
    {
        class BlackMarketOpen;
        class BlackMarketRequestItems;
        class BlackMarketBidOnItem;
        class BlackMarketOutbid;
    }

    namespace Calendar
    {
        class CalendarAddEvent;
        class CalendarCopyEvent;
        class CalendarInvite;
        class CalendarModeratorStatusQuery;
        class CalendarRSVP;
        class CalendarEventSignUp;
        class CalendarStatus;
        class CalendarGetCalendar;
        class CalendarGetEvent;
        class CalendarGetNumPending;
        class CalendarCommunityInviteRequest;
        class CalendarRemoveEvent;
        class CalendarRemoveInvite;
        class CalendarUpdateEvent;
        class SetSavedInstanceExtend;
        class CalendarComplain;
    }

    namespace Character
    {
        struct CharacterCreateInfo;
        struct CharacterRenameInfo;
        struct CharCustomizeInfo;
        struct CharRaceOrFactionChangeInfo;
        struct CharacterUndeleteInfo;

        class AlterApperance;
        class EnumCharacters;
        class CreateCharacter;
        class CharDelete;
        class CharacterRenameRequest;
        class CharCustomize;
        class CharRaceOrFactionChange;
        class CheckCharacterNameAvailability;
        class GenerateRandomCharacterName;
        class GetUndeleteCharacterCooldownStatus;
        class ReorderCharacters;
        class UndeleteCharacter;
        class PlayerLogin;
        class LogoutRequest;
        class LogoutCancel;
        class LoadingScreenNotify;
        class SetActionBarToggles;
        class RequestPlayedTime;
        class SetTitle;
        class SetFactionAtWar;
        class SetFactionNotAtWar;
        class SetFactionInactive;
        class SetWatchedFaction;
        class SetPlayerDeclinedNames;
        class SavePersonalEmblem;

        enum class LoginFailureReason : uint8;
    }

    namespace ClientConfig
    {
        class RequestAccountData;
        class UserClientUpdateAccountData;
        class SetAdvancedCombatLogging;
    }

    namespace Channel
    {
        class ChannelCommand;
        class ChannelPlayerCommand;
        class ChannelPassword;
        class JoinChannel;
        class LeaveChannel;
    }

    namespace Chat
    {
        class ChatMessage;
        class ChatMessageWhisper;
        class ChatMessageChannel;
        class ChatAddonMessage;
        class ChatAddonMessageTargeted;
        class ChatMessageAFK;
        class ChatMessageDND;
        class ChatMessageEmote;
        class CTextEmote;
        class EmoteClient;
        class ChatRegisterAddonPrefixes;
        class ChatUnregisterAllAddonPrefixes;
        class ChatReportIgnored;
        class CanLocalWhisperTargetRequest;
        class UpdateAADCStatus;
    }

    namespace Collections
    {
        class CollectionItemSetFavorite;
    }

    namespace Combat
    {
        class AttackSwing;
        class AttackStop;
        class SetSheathed;
    }

    namespace Duel
    {
        class CanDuel;
        class DuelResponse;
    }

    namespace EquipmentSet
    {
        class SaveEquipmentSet;
        class DeleteEquipmentSet;
        class UseEquipmentSet;
    }

    namespace GameObject
    {
        class GameObjReportUse;
        class GameObjUse;
    }

    namespace Garrison
    {
        class GetGarrisonInfo;
        class GarrisonPurchaseBuilding;
        class GarrisonCancelConstruction;
        class GarrisonRequestBlueprintAndSpecializationData;
        class GarrisonGetMapData;
    }

    namespace Guild
    {
        class QueryGuildInfo;
        class GuildInviteByName;
        class AcceptGuildInvite;
        class DeclineGuildInvites;
        class GuildDeclineInvitation;
        class GuildGetRoster;
        class GuildPromoteMember;
        class GuildDemoteMember;
        class GuildOfficerRemoveMember;
        class GuildAssignMemberRank;
        class GuildLeave;
        class GuildDelete;
        class GuildUpdateMotdText;
        class GuildGetRanks;
        class GuildAddRank;
        class GuildDeleteRank;
        class GuildShiftRank;
        class GuildUpdateInfoText;
        class GuildSetMemberNote;
        class GuildEventLogQuery;
        class GuildBankRemainingWithdrawMoneyQuery;
        class GuildPermissionsQuery;
        class GuildSetRankPermissions;
        class GuildBankActivate;
        class GuildBankQueryTab;
        class GuildBankDepositMoney;
        class GuildBankWithdrawMoney;
        class AutoGuildBankItem;
        class StoreGuildBankItem;
        class SwapItemWithGuildBankItem;
        class SwapGuildBankItemWithGuildBankItem;
        class MoveGuildBankItem;
        class MergeItemWithGuildBankItem;
        class SplitItemToGuildBank;
        class MergeGuildBankItemWithItem;
        class SplitGuildBankItemToInventory;
        class AutoStoreGuildBankItem;
        class MergeGuildBankItemWithGuildBankItem;
        class SplitGuildBankItem;
        class GuildBankBuyTab;
        class GuildBankUpdateTab;
        class GuildBankLogQuery;
        class GuildBankTextQuery;
        class GuildBankSetTabText;
        class RequestGuildPartyState;
        class RequestGuildRewardsList;
        class GuildQueryNews;
        class GuildNewsUpdateSticky;
        class GuildReplaceGuildMaster;
        class GuildSetGuildMaster;
        class GuildChallengeUpdateRequest;
        class SaveGuildEmblem;
        class GuildSetAchievementTracking;
    }

    namespace Hotfix
    {
        class DBQueryBulk;
        class HotfixRequest;
    }

    namespace Inspect
    {
        class Inspect;
        class QueryInspectAchievements;
    }

    namespace Instance
    {
        class InstanceInfo;
        class InstanceLockResponse;
        class ResetInstances;
    }

    namespace Item
    {
        class AutoEquipItem;
        class AutoEquipItemSlot;
        class AutoStoreBagItem;
        class BuyItem;
        class BuyBackItem;
        class DestroyItem;
        class GetItemPurchaseData;
        class ItemPurchaseRefund;
        class RepairItem;
        class ReadItem;
        class SellItem;
        class SplitItem;
        class SwapInvItem;
        class SwapItem;
        class WrapItem;
        class CancelTempEnchantment;
        class UseCritterItem;
        class SocketGems;
        class SortAccountBankBags;
        class SortBags;
        class SortBankBags;
        struct ItemInstance;
        class RemoveNewItem;
        class ChangeBagSlotFlag;
        class SetBackpackAutosortDisabled;
        class SetBackpackSellJunkDisabled;
        class SetBankAutosortDisabled;
    }

    namespace LFG
    {
        class DFJoin;
        class DFLeave;
        class DFProposalResponse;
        class DFSetRoles;
        class DFBootPlayerVote;
        class DFTeleport;
        class DFGetSystemInfo;
        class DFGetJoinStatus;
    }

    namespace Loot
    {
        class LootUnit;
        class LootItem;
        class MasterLootItem;
        class LootRelease;
        class LootMoney;
        class LootRoll;
        class SetLootSpecialization;
    }

    namespace Mail
    {
        class MailCreateTextItem;
        class MailDelete;
        class MailGetList;
        class MailMarkAsRead;
        class MailQueryNextMailTime;
        class MailReturnToSender;
        class MailTakeItem;
        class MailTakeMoney;
        class SendMail;
    }

    namespace Misc
    {
        class SetSelection;
        class ViolenceLevel;
        class TimeSyncResponse;
        class TutorialSetFlag;
        class SetDungeonDifficulty;
        class SetRaidDifficulty;
        class PortGraveyard;
        class ReclaimCorpse;
        class RepopRequest;
        class RequestCemeteryList;
        class ResurrectResponse;
        class StandStateChange;
        class ServerTimeOffsetRequest;
        class RandomRollClient;
        class ObjectUpdateFailed;
        class ObjectUpdateRescued;
        class CompleteCinematic;
        class CompleteMovie;
        class NextCinematicCamera;
        class FarSight;
        class LoadCUFProfiles;
        class SaveCUFProfiles;
        class OpeningCinematic;
        class TogglePvP;
        class SetPvP;
        class SetWarMode;
        class MountSpecial;
        class SetTaxiBenchmarkMode;
        class MountSetFavorite;
        class CloseInteraction;
        class ConversationLineStarted;
        class RequestLatestSplashScreen;
        class QueryCountdownTimer;
    }

    namespace Movement
    {
        class ClientPlayerMovement;
        class WorldPortResponse;
        class MoveTeleportAck;
        class MovementAckMessage;
        class MovementSpeedAck;
        class MovementSpeedRangeAck;
        class MoveKnockBackAck;
        class SetActiveMover;
        class MoveSetCollisionHeightAck;
        class MoveTimeSkipped;
        class SummonResponse;
        class MoveSplineDone;
        class SuspendTokenResponse;
        class MoveApplyMovementForceAck;
        class MoveRemoveMovementForceAck;
        class MoveInitActiveMoverComplete;
    }

    namespace NPC
    {
        class Hello;
        class GossipSelectOption;
        class SpiritHealerActivate;
        class TabardVendorActivate;
        class TrainerBuySpell;
        class RequestStabledPets;
        class SetPetSlot;
    }

    namespace Party
    {
        class PartyCommandResult;
        class PartyInviteClient;
        class PartyInvite;
        class PartyInviteResponse;
        class PartyUninvite;
        class GroupDecline;
        class RequestPartyMemberStats;
        class PartyMemberFullState;
        class SetPartyLeader;
        class SetPartyAssignment;
        class SetRole;
        class RoleChangedInform;
        class SetLootMethod;
        class LeaveGroup;
        class MinimapPingClient;
        class MinimapPing;
        class UpdateRaidTarget;
        class SendRaidTargetUpdateSingle;
        class SendRaidTargetUpdateAll;
        class ConvertRaid;
        class RequestPartyJoinUpdates;
        class SetAssistantLeader;
        class DoReadyCheck;
        class ReadyCheckStarted;
        class ReadyCheckResponseClient;
        class ReadyCheckResponse;
        class ReadyCheckCompleted;
        class RequestRaidInfo;
        class OptOutOfLoot;
        class InitiateRolePoll;
        class RolePollInform;
        class GroupNewLeader;
        class PartyUpdate;
        class SetEveryoneIsAssistant;
        class ChangeSubGroup;
        class SwapSubGroups;
        class RaidMarkersChanged;
        class ClearRaidMarker;
        class SetRestrictPingsToAssistants;
        class SendPingUnit;
        class SendPingWorldPoint;
    }

    namespace Pet
    {
        class DismissCritter;
        class RequestPetInfo;
        class PetAbandon;
        class PetAbandonByNumber;
        class PetStopAttack;
        class PetSpellAutocast;
        class PetRename;
        class PetAction;
        class PetCancelAura;
        class PetSetAction;
    }

    namespace Petition
    {
        class DeclinePetition;
        class OfferPetition;
        class PetitionBuy;
        class PetitionRenameGuild;
        class PetitionShowList;
        class PetitionShowSignatures;
        class QueryPetition;
        class SignPetition;
        class TurnInPetition;
    }

    namespace Query
    {
        class QueryCreature;
        struct NameCacheLookupResult;
        class QueryPlayerNames;
        class QueryPageText;
        class QueryNPCText;
        class QueryGameObject;
        class QueryCorpseLocationFromClient;
        class QueryCorpseTransport;
        class QueryTime;
        class QueryPetName;
        class QuestPOIQuery;
        class QueryQuestCompletionNPCs;
        class QueryRealmName;
        class ItemTextQuery;
        class QueryTreasurePicker;
    }

    namespace Quest
    {
        class QuestConfirmAccept;
        class QuestGiverStatusQuery;
        class QuestGiverStatusMultipleQuery;
        class QuestGiverHello;
        class QueryQuestInfo;
        class QuestGiverChooseReward;
        class QuestGiverCloseQuest;
        class QuestGiverCompleteQuest;
        class QuestGiverRequestReward;
        class QuestGiverQueryQuest;
        class QuestGiverAcceptQuest;
        class QuestLogRemoveQuest;
        class QuestPushResult;
        class PushQuestToParty;
        class RequestWorldQuestUpdate;
        class ChoiceResponse;
        class UiMapQuestLinesRequest;
        class SpawnTrackingUpdate;
    }

    namespace RaF
    {
        class AcceptLevelGrant;
        class GrantLevel;
    }

    namespace Toy
    {
        class AccountToyUpdate;
        class AddToy;
        class UseToy;
        class ToyClearFanfare;
    }

    namespace Scenario
    {
        class QueryScenarioPOI;
    }

    namespace Scenes
    {
        class SceneTriggerEvent;
        class ScenePlaybackComplete;
        class ScenePlaybackCanceled;
    }

    namespace Social
    {
        class AddFriend;
        class AddIgnore;
        class DelFriend;
        class DelIgnore;
        class SendContactList;
        class SetContactNotes;
        class SocialContractRequest;
    }

    namespace Spells
    {
        class CancelAura;
        class CancelAutoRepeatSpell;
        class CancelChannelling;
        class CancelGrowthAura;
        class CancelMountAura;
        class CancelModSpeedNoControlAuras;
        class CancelQueuedSpell;
        class PetCancelAura;
        class CancelCast;
        class CastSpell;
        class PetCastSpell;
        class UseItem;
        class OpenItem;
        class SetActionButton;
        class UnlearnSkill;
        class SelfRes;
        class GetMirrorImageData;
        class SpellClick;
        class MissileTrajectoryCollision;
        class UpdateMissileTrajectory;
        class UpdateAuraVisual;
        class TradeSkillSetFavorite;
        class KeyboundOverride;
        class SetEmpowerMinHoldStagePercent;
        class SpellEmpowerRelease;
        class SpellEmpowerRestart;
    }

    namespace Talent
    {
        class LearnTalents;
        class LearnPvpTalents;
        class ConfirmRespecWipe;
    }

    namespace Taxi
    {
        class ShowTaxiNodes;
        class TaxiNodeStatusQuery;
        class EnableTaxiNode;
        class TaxiQueryAvailableNodes;
        class ActivateTaxi;
        class TaxiRequestEarlyLanding;
    }

    namespace Ticket
    {
        class GMTicketGetSystemStatus;
        class GMTicketGetCaseStatus;
        class SubmitUserFeedback;
        class SupportTicketSubmitComplaint;
        class BugReport;
        class Complaint;
    }

    namespace Token
    {
        class CommerceTokenGetLog;
        class CommerceTokenGetMarketPrice;
    }

    namespace Totem
    {
        class TotemDestroyed;
    }

    namespace Trade
    {
        class AcceptTrade;
        class BeginTrade;
        class BusyTrade;
        class CancelTrade;
        class ClearTradeItem;
        class IgnoreTrade;
        class InitiateTrade;
        class SetTradeCurrency;
        class SetTradeGold;
        class SetTradeItem;
        class UnacceptTrade;
        class TradeStatus;
    }

    namespace Traits
    {
        class TraitsCommitConfig;
        class ClassTalentsRequestNewConfig;
        class ClassTalentsRenameConfig;
        class ClassTalentsDeleteConfig;
        class ClassTalentsSetStarterBuildActive;
        class ClassTalentsSetUsesSharedActionBars;
    }

    namespace Transmogrification
    {
        class TransmogrifyItems;
    }

    namespace Vehicle
    {
        class MoveDismissVehicle;
        class RequestVehiclePrevSeat;
        class RequestVehicleNextSeat;
        class MoveChangeVehicleSeats;
        class RequestVehicleSwitchSeat;
        class RideVehicleInteract;
        class EjectPassenger;
        class RequestVehicleExit;
        class MoveSetVehicleRecIdAck;
    }

    namespace Warden
    {
        class WardenData;
    }

    namespace Who
    {
        class WhoIsRequest;
        class WhoRequestPkt;
    }

    class Null;
}

namespace google
{
    namespace protobuf
    {
        class Message;
    }
}

namespace pb = google::protobuf;

enum AccountDataType
{
    GLOBAL_CONFIG_CACHE                 = 0,
    PER_CHARACTER_CONFIG_CACHE          = 1,
    GLOBAL_BINDINGS_CACHE               = 2,
    PER_CHARACTER_BINDINGS_CACHE        = 3,
    GLOBAL_MACROS_CACHE                 = 4,
    PER_CHARACTER_MACROS_CACHE          = 5,
    PER_CHARACTER_LAYOUT_CACHE          = 6,
    PER_CHARACTER_CHAT_CACHE            = 7,
    GLOBAL_TTS_CACHE                    = 8,
    PER_CHARACTER_TTS_CACHE             = 9,
    GLOBAL_FLAGGED_CACHE                = 10,
    PER_CHARACTER_FLAGGED_CACHE         = 11,
    PER_CHARACTER_CLICK_BINDINGS_CACHE  = 12,
    GLOBAL_EDIT_MODE_CACHE              = 13,
    PER_CHARACTER_EDIT_MODE_CACHE       = 14,
    GLOBAL_FRONTEND_CHAT_SETTINGS       = 15,
    GLOBAL_CHARACTER_LIST_ORDER         = 16
};

#define NUM_ACCOUNT_DATA_TYPES        17

#define ALL_ACCOUNT_DATA_CACHE_MASK 0x0001FFFFu
#define GLOBAL_CACHE_MASK           0x0001A515u
#define PER_CHARACTER_CACHE_MASK    0x00005AEAu

struct AccountData
{
    time_t Time = 0;
    std::string Data;
};

enum PartyOperation
{
    PARTY_OP_INVITE   = 0,
    PARTY_OP_UNINVITE = 1,
    PARTY_OP_LEAVE    = 2,
    PARTY_OP_SWAP     = 4
};

enum ChatRestrictionType
{
    ERR_CHAT_RESTRICTED      = 0,
    ERR_CHAT_THROTTLED       = 1,
    ERR_USER_SQUELCHED       = 2,
    ERR_YELL_RESTRICTED      = 3,
    ERR_CHAT_RAID_RESTRICTED = 4
};

enum DeclinedNameResult
{
    DECLINED_NAMES_RESULT_SUCCESS = 0,
    DECLINED_NAMES_RESULT_ERROR   = 1
};

enum TutorialsFlag : uint8
{
    TUTORIALS_FLAG_NONE = 0x00,
    TUTORIALS_FLAG_CHANGED = 0x01,
    TUTORIALS_FLAG_LOADED_FROM_DB = 0x02
};

//class to deal with packet processing
//allows to determine if next packet is safe to be processed
class PacketFilter
{
public:
    explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) { }
    virtual ~PacketFilter() { }

    virtual bool Process(WorldPacket* /*packet*/) { return true; }
    virtual bool ProcessUnsafe() const { return true; }

protected:
    WorldSession* const m_pSession;

private:
    PacketFilter(PacketFilter const& right) = delete;
    PacketFilter& operator=(PacketFilter const& right) = delete;
};

//process only thread-safe packets in Map::Update()
class MapSessionFilter : public PacketFilter
{
public:
    explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
    ~MapSessionFilter() { }

    virtual bool Process(WorldPacket* packet) override;
    //in Map::Update() we do not process player logout!
    virtual bool ProcessUnsafe() const override { return false; }
};

//class used to filer only thread-unsafe packets from queue
//in order to update only be used in World::UpdateSessions()
class WorldSessionFilter : public PacketFilter
{
public:
    explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
    ~WorldSessionFilter() { }

    bool Process(WorldPacket* packet) override;
    bool ProcessUnsafe() const override { return true; }
};

struct PacketCounter
{
    time_t lastReceiveTime;
    uint32 amountCounter;
};

/// Player session in the World
class TC_GAME_API WorldSession
{
    public:
        WorldSession(uint32 id, std::string&& name, uint32 battlenetAccountId, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time,
            std::string os, Minutes timezoneOffset, uint32 build, ClientBuild::VariantId clientBuildVariant, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
        ~WorldSession();

        bool PlayerLoading() const { return !m_playerLoading.IsEmpty(); }
        bool PlayerLogout() const { return m_playerLogout; }
        bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
        bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
        bool PlayerDisconnected() const;

        bool IsAddonRegistered(std::string_view prefix) const;

        void SendPacket(WorldPacket const* packet, bool forced = false);

        void SendNotification(char const* format, ...) ATTR_PRINTF(2, 3);
        void SendNotification(uint32 stringId, ...);
        void SendPetNameInvalid(uint32 error, std::string const& name, Optional<DeclinedName> const& declinedName);
        void SendPartyResult(PartyOperation operation, std::string const& member, PartyResult res, uint32 val = 0);
        void SendQueryTimeResponse();

        void SendAuthResponse(uint32 code, bool queued, uint32 queuePos = 0);
        void SendClientCacheVersion(uint32 version);
        void SendAvailableHotfixes();

        void InitializeSession();
        void InitializeSessionCallback(LoginDatabaseQueryHolder const& holder, CharacterDatabaseQueryHolder const& realmHolder);

        rbac::RBACData* GetRBACData();
        bool HasPermission(uint32 permissionId);
        void LoadPermissions();
        QueryCallback LoadPermissionsAsync();
        void InvalidateRBACData(); // Used to force LoadPermissions at next HasPermission check

        AccountTypes GetSecurity() const { return _security; }
        uint32 GetAccountId() const { return _accountId; }
        ObjectGuid GetAccountGUID() const { return ObjectGuid::Create<HighGuid::WowAccount>(GetAccountId()); }
        std::string const& GetAccountName() const { return _accountName; }
        uint32 GetBattlenetAccountId() const { return _battlenetAccountId; }
        ObjectGuid GetBattlenetAccountGUID() const { return ObjectGuid::Create<HighGuid::BNetAccount>(GetBattlenetAccountId()); }
        Player* GetPlayer() const { return _player; }
        std::string const& GetPlayerName() const;
        std::string GetPlayerInfo() const;

        void SetSecurity(AccountTypes security) { _security = security; }
        std::string const& GetRemoteAddress() const { return m_Address; }
        void SetPlayer(Player* player);
        uint8 GetAccountExpansion() const { return m_accountExpansion; }
        uint8 GetExpansion() const { return m_expansion; }
        std::string const& GetOS() const { return _os; }
        uint32 GetClientBuild() const { return _clientBuild; }
        ClientBuild::VariantId const& GetClientBuildVariant() const { return _clientBuildVariant; }

        bool CanAccessAlliedRaces() const;
        Warden* GetWarden() { return _warden.get(); }
        Warden const* GetWarden() const { return _warden.get(); }

        void InitWarden(SessionKey const& k);

        /// Session in auth.queue currently
        void SetInQueue(bool state) { m_inQueue = state; }

        /// Is the user engaged in a log out process?
        bool isLogingOut() const { return _logoutTime || m_playerLogout; }

        /// Engage the logout process for the user
        void SetLogoutStartTime(time_t requestTime)
        {
            _logoutTime = requestTime;
        }

        /// Is logout cooldown expired?
        bool ShouldLogOut(time_t currTime) const
        {
            return (_logoutTime > 0 && currTime >= _logoutTime + 20);
        }

        void LogoutPlayer(bool save);
        void KickPlayer(std::string const& reason);
        // Returns true if all contained hyperlinks are valid
        // May kick player on false depending on world config (handler should abort)
        bool ValidateHyperlinksAndMaybeKick(std::string const& str);
        // Returns true if the message contains no hyperlinks
        // May kick player on false depending on world config (handler should abort)
        bool DisallowHyperlinksAndMaybeKick(std::string const& str);

        void QueuePacket(WorldPacket* new_packet);
        bool Update(uint32 diff, PacketFilter& updater);

        /// Handle the authentication waiting queue (to be completed)
        void SendAuthWaitQueue(uint32 position);

        void SendSetTimeZoneInformation();
        void SendFeatureSystemStatus();
        void SendFeatureSystemStatusGlueScreen();

        void BuildNameQueryData(ObjectGuid guid, WorldPackets::Query::NameCacheLookupResult& lookupData);

        void SendTrainerList(Creature* npc, uint32 trainerId);
        void SendListInventory(ObjectGuid guid);
        void SendShowBank(ObjectGuid guid, PlayerInteractionType interactionType);
        bool CanOpenMailBox(ObjectGuid guid);
        void SendShowMailBox(ObjectGuid guid);
        void SendTabardVendorActivate(ObjectGuid guid, TabardVendorType type);
        void SendSpiritResurrect();
        void SendBindPoint(Creature* npc);
        void SendOpenTransmogrifier(ObjectGuid const& guid);

        void SendAttackStop(Unit const* enemy);

        void SendTradeStatus(WorldPackets::Trade::TradeStatus& status);
        void SendUpdateTrade(bool trader_data = true);
        void SendCancelTrade();

        void SendPetitionQueryOpcode(ObjectGuid petitionguid);

        // Pet
        void SendQueryPetNameResponse(ObjectGuid guid);
        void SendPetStableResult(StableResult result);
        bool CheckStableMaster(ObjectGuid guid);

        // Account Data
        AccountData const* GetAccountData(AccountDataType type) const { return &_accountData[type]; }
        void SetAccountData(AccountDataType type, time_t time, std::string const& data);
        void SendAccountDataTimes(ObjectGuid playerGuid, uint32 mask);
        void LoadAccountData(PreparedQueryResult result, uint32 mask);

        void LoadTutorialsData(PreparedQueryResult result);
        void SendTutorialsData();
        void SaveTutorialsData(CharacterDatabaseTransaction trans);
        uint32 GetTutorialInt(uint8 index) const { return _tutorials[index]; }
        void SetTutorialInt(uint8 index, uint32 value)
        {
            if (_tutorials[index] != value)
            {
                _tutorials[index] = value;
                _tutorialsChanged |= TUTORIALS_FLAG_CHANGED;
            }
        }

        struct PlayerDataAccount
        {
            struct Element
            {
                uint32 Id;
                bool NeedSave;
                union
                {
                    float FloatValue;
                    int64 Int64Value;
                };
            };

            struct Flag
            {
                uint64 Value;
                bool NeedSave;
            };

            std::vector<Element> Elements;
            std::vector<Flag> Flags;
        };

        void LoadPlayerDataAccount(PreparedQueryResult const& elementsResult, PreparedQueryResult const& flagsResult);
        void SavePlayerDataAccount(LoginDatabaseTransaction const& transaction);

        void SetPlayerDataElementAccount(uint32 dataElementId, float value);
        void SetPlayerDataElementAccount(uint32 dataElementId, int64 value);
        void SetPlayerDataFlagAccount(uint32 dataFlagId, bool on);

        PlayerDataAccount const& GetPlayerDataAccount() const { return _playerDataAccount; }

        // Auction
        void SendAuctionHello(ObjectGuid guid, Unit const* unit);

        /**
         * @fn  void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 action, uint32 errorCode, uint32 bagError = 0);
         *
         * @brief   Notifies the client of the result of his last auction operation. It is called when the player bids, creates, or deletes an auction
         *
         * @param   auctionId       The relevant auction id
         * @param   command         The action that was performed.
         * @param   errorCode       The resulting error code.
         * @param   bagResult       (Optional) InventoryResult.
         */
        void SendAuctionCommandResult(uint32 auctionId, AuctionCommand command, AuctionResult errorCode, Milliseconds delayForNextAction, InventoryResult bagResult = InventoryResult(0));
        void SendAuctionClosedNotification(AuctionPosting const* auction, float mailDelay, bool sold);
        void SendAuctionOwnerBidNotification(AuctionPosting const* auction);

        // Black Market
        void SendBlackMarketOpenResult(ObjectGuid guid, Creature* auctioneer);
        void SendBlackMarketBidOnItemResult(int32 result, int32 marketId, WorldPackets::Item::ItemInstance& item);
        void SendBlackMarketWonNotification(BlackMarketEntry const* entry, Item const* item);
        void SendBlackMarketOutbidNotification(BlackMarketTemplate const* templ);

        //Item Enchantment
        void SendEnchantmentLog(ObjectGuid owner, ObjectGuid caster, ObjectGuid itemGuid, uint32 itemId, uint32 enchantId, uint32 enchantSlot);
        void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration);

        //Taxi
        void SendTaxiStatus(ObjectGuid guid);
        void SendTaxiMenu(Creature* unit);
        bool SendLearnNewTaxiNode(Creature* unit);
        void SendDiscoverNewTaxiNode(uint32 nodeid);

        // Guild/Arena Team
        void SendPetitionShowList(ObjectGuid guid);

        void DoLootRelease(Loot* loot);
        void DoLootReleaseAll();

        // Account mute time
        bool CanSpeak() const;
        time_t m_muteTime;

        // Locales
        LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
        LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }

        Minutes GetTimezoneOffset() const { return _timezoneOffset; }

        char const* GetTrinityString(uint32 entry) const;

        uint32 GetLatency() const { return m_latency; }
        void SetLatency(uint32 latency) { m_latency = latency; }

        std::atomic<time_t> m_timeOutTime;

        void ResetTimeOutTime(bool onlyActive);

        bool IsConnectionIdle() const;

        // Recruit-A-Friend Handling
        uint32 GetRecruiterId() const { return recruiterId; }
        bool IsARecruiter() const { return isRecruiter; }

        // Time Synchronisation
        void ResetTimeSync();
        void SendTimeSync();
        void RegisterTimeSync(uint32 counter);
        uint32 AdjustClientMovementTime(uint32 time) const;

        static constexpr uint32 SPECIAL_INIT_ACTIVE_MOVER_TIME_SYNC_COUNTER = 0xFFFFFFFF;
        static constexpr uint32 SPECIAL_RESUME_COMMS_TIME_SYNC_COUNTER      = 0xFFFFFFFE;

        // Packets cooldown
        time_t GetCalendarEventCreationCooldown() const { return _calendarEventCreationCooldown; }
        void SetCalendarEventCreationCooldown(time_t cooldown) { _calendarEventCreationCooldown = cooldown; }

        // Battle Pets
        BattlePets::BattlePetMgr* GetBattlePetMgr() const { return _battlePetMgr.get(); }

        CollectionMgr* GetCollectionMgr() const { return _collectionMgr.get(); }

    public:                                                 // opcodes handlers

        void Handle_NULL(WorldPackets::Null& null);          // not used
        void Handle_EarlyProccess(WorldPackets::Null& null); // just mark packets processed in WorldSocket::ReadDataHandler
        void LogUnprocessedTail(WorldPacket const* packet);

        void HandleCharEnum(CharacterDatabaseQueryHolder const& holder);
        void HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/);
        void HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/);
        void HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& charDelete);
        void HandleCharCreateOpcode(WorldPackets::Character::CreateCharacter& charCreate);
        void HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin);

        void SendConnectToInstance(WorldPackets::Auth::ConnectToSerial serial);
        void HandleContinuePlayerLogin();
        void AbortLogin(WorldPackets::Character::LoginFailureReason reason);
        void HandleLoadScreenOpcode(WorldPackets::Character::LoadingScreenNotify& loadingScreenNotify);
        void HandlePlayerLogin(LoginQueryHolder const& holder);
        void HandleCheckCharacterNameAvailability(WorldPackets::Character::CheckCharacterNameAvailability& checkCharacterNameAvailability);
        void HandleCharRenameOpcode(WorldPackets::Character::CharacterRenameRequest& request);
        void HandleCharRenameCallBack(std::shared_ptr<WorldPackets::Character::CharacterRenameInfo> renameInfo, PreparedQueryResult result);
        void HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlayerDeclinedNames& packet);
        void HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet);
        void HandleCharCustomizeOpcode(WorldPackets::Character::CharCustomize& packet);
        void HandleCharCustomizeCallback(std::shared_ptr<WorldPackets::Character::CharCustomizeInfo> customizeInfo, PreparedQueryResult result);
        void HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet);
        void HandleCharRaceOrFactionChangeCallback(std::shared_ptr<WorldPackets::Character::CharRaceOrFactionChangeInfo> factionChangeInfo, PreparedQueryResult result);
        void HandleRandomizeCharNameOpcode(WorldPackets::Character::GenerateRandomCharacterName& packet);
        void HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars);
        void HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& packet);
        void HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/);
        void HandleUndeleteCooldownStatusCallback(PreparedQueryResult result);
        void HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCharacter& undeleteInfo);
        void HandleSavePersonalEmblem(WorldPackets::Character::SavePersonalEmblem const& savePersonalEmblem);
        bool MeetsChrCustomizationReq(ChrCustomizationReqEntry const* req, Races race, Classes playerClass,
            bool checkRequiredDependentChoices, Trinity::IteratorPair<UF::ChrCustomizationChoice const*> selectedChoices) const;
        bool ValidateAppearance(Races race, Classes playerClass, Gender gender,
            Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations); // customizations must be sorted

        void SendCharCreate(ResponseCodes result, ObjectGuid const& guid = ObjectGuid::Empty);
        void SendCharDelete(ResponseCodes result);
        void SendCharRename(ResponseCodes result, WorldPackets::Character::CharacterRenameInfo const* renameInfo);
        void SendCharCustomize(ResponseCodes result, WorldPackets::Character::CharCustomizeInfo const* customizeInfo);
        void SendCharFactionChange(ResponseCodes result, WorldPackets::Character::CharRaceOrFactionChangeInfo const* factionChangeInfo);
        void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid);
        void SendUndeleteCooldownStatusResponse(uint32 currentCooldown, uint32 maxCooldown);
        void SendUndeleteCharacterResponse(CharacterUndeleteResult result, WorldPackets::Character::CharacterUndeleteInfo const* undeleteInfo);

        // played time
        void HandlePlayedTime(WorldPackets::Character::RequestPlayedTime& packet);

        // cemetery/graveyard related
        void HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& packet);
        void HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& packet);

        // Inspect
        void HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect);
        void HandleQueryInspectAchievements(WorldPackets::Inspect::QueryInspectAchievements& inspect);

        void HandleMountSpecialAnimOpcode(WorldPackets::Misc::MountSpecial& mountSpecial);

        // repair
        void HandleRepairItemOpcode(WorldPackets::Item::RepairItem& packet);

        // Knockback
        void HandleMoveKnockBackAck(WorldPackets::Movement::MoveKnockBackAck& movementAck);

        void HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck& packet);
        void HandleForceSpeedChangeAck(WorldPackets::Movement::MovementSpeedAck& packet);
        void HandleSetAdvFlyingSpeedAck(WorldPackets::Movement::MovementSpeedAck& speedAck);
        void HandleSetAdvFlyingSpeedRangeAck(WorldPackets::Movement::MovementSpeedRangeAck& speedRangeAck);
        void HandleSetCollisionHeightAck(WorldPackets::Movement::MoveSetCollisionHeightAck& setCollisionHeightAck);

        // Movement forces
        void HandleMoveApplyMovementForceAck(WorldPackets::Movement::MoveApplyMovementForceAck& moveApplyMovementForceAck);
        void HandleMoveRemoveMovementForceAck(WorldPackets::Movement::MoveRemoveMovementForceAck& moveRemoveMovementForceAck);
        void HandleMoveSetModMovementForceMagnitudeAck(WorldPackets::Movement::MovementSpeedAck& setModMovementForceMagnitudeAck);

        void HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet);
        void HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& packet);
        void HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& packet);
        void HandleLootOpcode(WorldPackets::Loot::LootUnit& packet);
        void HandleLootReleaseOpcode(WorldPackets::Loot::LootRelease& packet);
        void HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem& masterLootItem);
        void HandleSetLootSpecialization(WorldPackets::Loot::SetLootSpecialization& packet);

        void HandleWhoOpcode(WorldPackets::Who::WhoRequestPkt& whoRequest);
        void HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest);
        void HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& logoutCancel);

        // GM Ticket opcodes
        void HandleGMTicketGetCaseStatusOpcode(WorldPackets::Ticket::GMTicketGetCaseStatus& packet);
        void HandleGMTicketSystemStatusOpcode(WorldPackets::Ticket::GMTicketGetSystemStatus& packet);
        void HandleSubmitUserFeedback(WorldPackets::Ticket::SubmitUserFeedback& userFeedback);
        void HandleSupportTicketSubmitComplaint(WorldPackets::Ticket::SupportTicketSubmitComplaint& packet);
        void HandleBugReportOpcode(WorldPackets::Ticket::BugReport& bugReport);
        void HandleComplaint(WorldPackets::Ticket::Complaint& packet);

        void HandleTogglePvP(WorldPackets::Misc::TogglePvP& packet);
        void HandleSetPvP(WorldPackets::Misc::SetPvP& packet);
        void HandleSetWarMode(WorldPackets::Misc::SetWarMode& packet);

        void HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet);
        void HandleStandStateChangeOpcode(WorldPackets::Misc::StandStateChange& packet);
        void HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet);

        // Social
        void HandleContactListOpcode(WorldPackets::Social::SendContactList& packet);
        void HandleAddFriendOpcode(WorldPackets::Social::AddFriend& packet);
        void HandleDelFriendOpcode(WorldPackets::Social::DelFriend& packet);
        void HandleAddIgnoreOpcode(WorldPackets::Social::AddIgnore& packet);
        void HandleDelIgnoreOpcode(WorldPackets::Social::DelIgnore& packet);
        void HandleSetContactNotesOpcode(WorldPackets::Social::SetContactNotes& packet);

        void HandleAreaTriggerOpcode(WorldPackets::AreaTrigger::AreaTrigger& packet);
        void HandleUpdateAreaTriggerVisual(WorldPackets::AreaTrigger::UpdateAreaTriggerVisual const& updateAreaTriggerVisual);

        void HandleSetFactionAtWar(WorldPackets::Character::SetFactionAtWar& packet);
        void HandleSetFactionNotAtWar(WorldPackets::Character::SetFactionNotAtWar& packet);
        void HandleSetWatchedFactionOpcode(WorldPackets::Character::SetWatchedFaction& packet);
        void HandleSetFactionInactiveOpcode(WorldPackets::Character::SetFactionInactive& packet);

        void HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet);
        void HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request);
        void HandleSetAdvancedCombatLogging(WorldPackets::ClientConfig::SetAdvancedCombatLogging& setAdvancedCombatLogging);
        void HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet);

        void HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUse& packet);
        void HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet);

        void HandleQueryPlayerNames(WorldPackets::Query::QueryPlayerNames& queryPlayerNames);
        void HandleQueryTimeOpcode(WorldPackets::Query::QueryTime& queryTime);
        void HandleCreatureQuery(WorldPackets::Query::QueryCreature& packet);
        void HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObject& packet);

        void HandleDBQueryBulk(WorldPackets::Hotfix::DBQueryBulk& dbQuery);
        void HandleHotfixRequest(WorldPackets::Hotfix::HotfixRequest& hotfixQuery);

        void HandleMoveWorldportAckOpcode(WorldPackets::Movement::WorldPortResponse& packet);
        void HandleMoveWorldportAck();                // for server-side calls
        void HandleSuspendTokenResponse(WorldPackets::Movement::SuspendTokenResponse& suspendTokenResponse);

        void HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMovement& packet);
        void HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movementInfo);
        void HandleSetActiveMoverOpcode(WorldPackets::Movement::SetActiveMover& packet);
        void HandleMoveDismissVehicle(WorldPackets::Vehicle::MoveDismissVehicle& moveDismissVehicle);
        void HandleRequestVehiclePrevSeat(WorldPackets::Vehicle::RequestVehiclePrevSeat& requestVehiclePrevSeat);
        void HandleRequestVehicleNextSeat(WorldPackets::Vehicle::RequestVehicleNextSeat& requestVehicleNextSeat);
        void HandleMoveChangeVehicleSeats(WorldPackets::Vehicle::MoveChangeVehicleSeats& moveChangeVehicleSeats);
        void HandleRequestVehicleSwitchSeat(WorldPackets::Vehicle::RequestVehicleSwitchSeat& requestVehicleSwitchSeat);
        void HandleRideVehicleInteract(WorldPackets::Vehicle::RideVehicleInteract& rideVehicleInteract);
        void HandleEjectPassenger(WorldPackets::Vehicle::EjectPassenger& ejectPassenger);
        void HandleRequestVehicleExit(WorldPackets::Vehicle::RequestVehicleExit& requestVehicleExit);
        void HandleMoveSetVehicleRecAck(WorldPackets::Vehicle::MoveSetVehicleRecIdAck& setVehicleRecIdAck);
        void HandleMoveTimeSkippedOpcode(WorldPackets::Movement::MoveTimeSkipped& moveTimeSkipped);
        void HandleMovementAckMessage(WorldPackets::Movement::MovementAckMessage& movementAck);
        void HandleMoveInitActiveMoverComplete(WorldPackets::Movement::MoveInitActiveMoverComplete const& moveInitActiveMoverComplete);

        void HandleRequestRaidInfoOpcode(WorldPackets::Party::RequestRaidInfo& packet);

        void HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClient& packet);
        void HandlePartyInviteResponseOpcode(WorldPackets::Party::PartyInviteResponse& packet);
        void HandlePartyUninviteOpcode(WorldPackets::Party::PartyUninvite& packet);
        void HandleSetPartyLeaderOpcode(WorldPackets::Party::SetPartyLeader& packet);
        void HandleSetRoleOpcode(WorldPackets::Party::SetRole& packet);
        void HandleLeaveGroupOpcode(WorldPackets::Party::LeaveGroup& packet);
        void HandleOptOutOfLootOpcode(WorldPackets::Party::OptOutOfLoot& packet);
        void HandleSetLootMethodOpcode(WorldPackets::Party::SetLootMethod& packet);
        void HandleLootRoll(WorldPackets::Loot::LootRoll& packet);
        void HandleRequestPartyMemberStatsOpcode(WorldPackets::Party::RequestPartyMemberStats& packet);
        void HandleUpdateRaidTargetOpcode(WorldPackets::Party::UpdateRaidTarget& packet);
        void HandleDoReadyCheckOpcode(WorldPackets::Party::DoReadyCheck& packet);
        void HandleReadyCheckResponseOpcode(WorldPackets::Party::ReadyCheckResponseClient& packet);
        void HandleConvertRaidOpcode(WorldPackets::Party::ConvertRaid& packet);
        void HandleRequestPartyJoinUpdates(WorldPackets::Party::RequestPartyJoinUpdates& packet);
        void HandleChangeSubGroupOpcode(WorldPackets::Party::ChangeSubGroup& packet);
        void HandleSwapSubGroupsOpcode(WorldPackets::Party::SwapSubGroups& packet);
        void HandleSetAssistantLeaderOpcode(WorldPackets::Party::SetAssistantLeader& packet);
        void HandleSetPartyAssignment(WorldPackets::Party::SetPartyAssignment& packet);
        void HandleInitiateRolePoll(WorldPackets::Party::InitiateRolePoll& packet);
        void HandleSetEveryoneIsAssistant(WorldPackets::Party::SetEveryoneIsAssistant& packet);
        void HandleClearRaidMarker(WorldPackets::Party::ClearRaidMarker& packet);
        void HandleSetRestrictPingsToAssistants(WorldPackets::Party::SetRestrictPingsToAssistants const& setRestrictPingsToAssistants);
        void HandleSendPingUnit(WorldPackets::Party::SendPingUnit const& pingUnit);
        void HandleSendPingWorldPoint(WorldPackets::Party::SendPingWorldPoint const& pingWorldPoint);

        void HandlePetitionBuy(WorldPackets::Petition::PetitionBuy& packet);
        void HandlePetitionShowSignatures(WorldPackets::Petition::PetitionShowSignatures& packet);
        void SendPetitionSigns(Petition const* petition, Player* sendTo);
        void HandleQueryPetition(WorldPackets::Petition::QueryPetition& packet);
        void HandlePetitionRenameGuild(WorldPackets::Petition::PetitionRenameGuild& packet);
        void HandleSignPetition(WorldPackets::Petition::SignPetition& packet);
        void HandleDeclinePetition(WorldPackets::Petition::DeclinePetition& packet);
        void HandleOfferPetition(WorldPackets::Petition::OfferPetition& packet);
        void HandleTurnInPetition(WorldPackets::Petition::TurnInPetition& packet);

        void HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& query);
        void HandleGuildInviteByName(WorldPackets::Guild::GuildInviteByName& packet);
        void HandleGuildOfficerRemoveMember(WorldPackets::Guild::GuildOfficerRemoveMember& packet);
        void HandleGuildAcceptInvite(WorldPackets::Guild::AcceptGuildInvite& invite);
        void HandleGuildDeclineInvitation(WorldPackets::Guild::GuildDeclineInvitation& decline);
        void HandleGuildEventLogQuery(WorldPackets::Guild::GuildEventLogQuery& packet);
        void HandleGuildGetRoster(WorldPackets::Guild::GuildGetRoster& packet);
        void HandleRequestGuildRewardsList(WorldPackets::Guild::RequestGuildRewardsList& packet);
        void HandleGuildPromoteMember(WorldPackets::Guild::GuildPromoteMember& promote);
        void HandleGuildDemoteMember(WorldPackets::Guild::GuildDemoteMember& demote);
        void HandleGuildAssignRank(WorldPackets::Guild::GuildAssignMemberRank& packet);
        void HandleGuildLeave(WorldPackets::Guild::GuildLeave& leave);
        void HandleGuildDelete(WorldPackets::Guild::GuildDelete& packet);
        void HandleGuildReplaceGuildMaster(WorldPackets::Guild::GuildReplaceGuildMaster& replaceGuildMaster);
        void HandleGuildSetAchievementTracking(WorldPackets::Guild::GuildSetAchievementTracking& packet);
        void HandleGuildGetAchievementMembers(WorldPackets::Achievement::GuildGetAchievementMembers& getAchievementMembers);
        void HandleGuildSetGuildMaster(WorldPackets::Guild::GuildSetGuildMaster& packet);
        void HandleGuildUpdateMotdText(WorldPackets::Guild::GuildUpdateMotdText& packet);
        void HandleGuildNewsUpdateSticky(WorldPackets::Guild::GuildNewsUpdateSticky& packet);
        void HandleGuildSetMemberNote(WorldPackets::Guild::GuildSetMemberNote& packet);
        void HandleGuildGetRanks(WorldPackets::Guild::GuildGetRanks& packet);
        void HandleGuildQueryNews(WorldPackets::Guild::GuildQueryNews& newsQuery);
        void HandleGuildSetRankPermissions(WorldPackets::Guild::GuildSetRankPermissions& packet);
        void HandleGuildAddRank(WorldPackets::Guild::GuildAddRank& packet);
        void HandleGuildDeleteRank(WorldPackets::Guild::GuildDeleteRank& packet);
        void HandleGuildShiftRank(WorldPackets::Guild::GuildShiftRank& shiftRank);
        void HandleGuildUpdateInfoText(WorldPackets::Guild::GuildUpdateInfoText& packet);
        void HandleSaveGuildEmblem(WorldPackets::Guild::SaveGuildEmblem& packet);
        void HandleGuildRequestPartyState(WorldPackets::Guild::RequestGuildPartyState& packet);
        void HandleGuildChallengeUpdateRequest(WorldPackets::Guild::GuildChallengeUpdateRequest& packet);
        void HandleDeclineGuildInvites(WorldPackets::Guild::DeclineGuildInvites& packet);

        void HandleEnableTaxiNodeOpcode(WorldPackets::Taxi::EnableTaxiNode& enableTaxiNode);
        void HandleTaxiNodeStatusQueryOpcode(WorldPackets::Taxi::TaxiNodeStatusQuery& taxiNodeStatusQuery);
        void HandleTaxiQueryAvailableNodesOpcode(WorldPackets::Taxi::TaxiQueryAvailableNodes& taxiQueryAvailableNodes);
        void HandleActivateTaxiOpcode(WorldPackets::Taxi::ActivateTaxi& activateTaxi);
        void HandleMoveSplineDoneOpcode(WorldPackets::Movement::MoveSplineDone& moveSplineDone);
        void SendActivateTaxiReply(ActivateTaxiReply reply);
        void HandleTaxiRequestEarlyLanding(WorldPackets::Taxi::TaxiRequestEarlyLanding& taxiRequestEarlyLanding);

        void HandleTabardVendorActivateOpcode(WorldPackets::NPC::TabardVendorActivate const& tabardVendorActivate);
        void HandleBankerActivateOpcode(WorldPackets::Bank::BankerActivate const& bankerActivate);
        void HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet);
        void HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet);
        void HandlePetitionShowList(WorldPackets::Petition::PetitionShowList& packet);
        void HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet);
        void HandleGossipSelectOptionOpcode(WorldPackets::NPC::GossipSelectOption& packet);
        void HandleSpiritHealerActivate(WorldPackets::NPC::SpiritHealerActivate& packet);
        void HandleNpcTextQueryOpcode(WorldPackets::Query::QueryNPCText& packet);
        void HandleBinderActivateOpcode(WorldPackets::NPC::Hello& packet);
        void HandleRequestStabledPets(WorldPackets::NPC::RequestStabledPets& packet);
        void HandleSetPetSlot(WorldPackets::NPC::SetPetSlot& setPetSlot);

        void HandleCanDuel(WorldPackets::Duel::CanDuel& packet);
        void HandleDuelResponseOpcode(WorldPackets::Duel::DuelResponse& duelResponse);
        void HandleDuelAccepted(ObjectGuid arbiterGuid);
        void HandleDuelCancelled();

        void HandleAcceptTradeOpcode(WorldPackets::Trade::AcceptTrade& acceptTrade);
        void HandleBeginTradeOpcode(WorldPackets::Trade::BeginTrade& beginTrade);
        void HandleBusyTradeOpcode(WorldPackets::Trade::BusyTrade& busyTrade);
        void HandleCancelTradeOpcode(WorldPackets::Trade::CancelTrade& cancelTrade);
        void HandleClearTradeItemOpcode(WorldPackets::Trade::ClearTradeItem& clearTradeItem);
        void HandleIgnoreTradeOpcode(WorldPackets::Trade::IgnoreTrade& ignoreTrade);
        void HandleInitiateTradeOpcode(WorldPackets::Trade::InitiateTrade& initiateTrade);
        void HandleSetTradeCurrencyOpcode(WorldPackets::Trade::SetTradeCurrency& setTradeCurrency);
        void HandleSetTradeGoldOpcode(WorldPackets::Trade::SetTradeGold& setTradeGold);
        void HandleSetTradeItemOpcode(WorldPackets::Trade::SetTradeItem& setTradeItem);
        void HandleUnacceptTradeOpcode(WorldPackets::Trade::UnacceptTrade& unacceptTrade);

        void HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionBrowseQuery& browseQuery);
        void HandleAuctionCancelCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionCancelCommoditiesPurchase& cancelCommoditiesPurchase);
        void HandleAuctionConfirmCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionConfirmCommoditiesPurchase& confirmCommoditiesPurchase);
        void HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& startCommoditiesPurchase);
        void HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello);
        void HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems);
        void HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHouse::AuctionListBucketsByBucketKeys& listBucketsByBucketKeys);
        void HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse::AuctionListItemsByBucketKey& listItemsByBucketKey);
        void HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::AuctionListItemsByItemID& listItemsByItemID);
        void HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems);
        void HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& placeBid);
        void HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& removeItem);
        void HandleAuctionReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& replicateItems);
        void SendAuctionFavoriteList();
        void HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity);
        void HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& sellItem);
        void HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::AuctionSetFavoriteItem& setFavoriteItem);

        // Bank
        void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);
        void HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet);
        void HandleBuyBankTab(WorldPackets::Bank::BuyBankTab const& buyBankTab);
        void HandleUpdateBankTabSettings(WorldPackets::Bank::UpdateBankTabSettings const& updateBankTabSettings);
        void HandleAutoDepositCharacterBank(WorldPackets::Bank::AutoDepositCharacterBank const& autoDepositCharacterBank);

        // Black Market
        void HandleBlackMarketOpen(WorldPackets::BlackMarket::BlackMarketOpen& blackMarketOpen);
        void HandleBlackMarketRequestItems(WorldPackets::BlackMarket::BlackMarketRequestItems& blackMarketRequestItems);
        void HandleBlackMarketBidOnItem(WorldPackets::BlackMarket::BlackMarketBidOnItem& blackMarketBidOnItem);

        void HandleGetMailList(WorldPackets::Mail::MailGetList& getList);
        void HandleSendMail(WorldPackets::Mail::SendMail& sendMail);
        void HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMoney);
        void HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem);
        void HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& markAsRead);
        void HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& returnToSender);
        void HandleMailDelete(WorldPackets::Mail::MailDelete& mailDelete);
        void HandleItemTextQuery(WorldPackets::Query::ItemTextQuery& itemTextQuery);
        void HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& createTextItem);
        void HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& queryNextMailTime);

        void HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem);
        void HandleSwapInvItemOpcode(WorldPackets::Item::SwapInvItem& swapInvItem);
        void HandleDestroyItemOpcode(WorldPackets::Item::DestroyItem& destroyItem);
        void HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& autoEquipItem);
        void HandleSellItemOpcode(WorldPackets::Item::SellItem& packet);
        void HandleBuyItemOpcode(WorldPackets::Item::BuyItem& packet);
        void HandleListInventoryOpcode(WorldPackets::NPC::Hello& packet);
        void HandleAutoStoreBagItemOpcode(WorldPackets::Item::AutoStoreBagItem& packet);
        void HandleReadItem(WorldPackets::Item::ReadItem& readItem);
        void HandleAutoEquipItemSlotOpcode(WorldPackets::Item::AutoEquipItemSlot& autoEquipItemSlot);
        void HandleSwapItem(WorldPackets::Item::SwapItem& swapItem);
        void HandleBuybackItem(WorldPackets::Item::BuyBackItem& packet);
        void HandleWrapItem(WorldPackets::Item::WrapItem& packet);
        void HandleUseCritterItem(WorldPackets::Item::UseCritterItem& packet);
        void HandleChangeBagSlotFlag(WorldPackets::Item::ChangeBagSlotFlag const& changeBagSlotFlag);
        void HandleSetBackpackAutosortDisabled(WorldPackets::Item::SetBackpackAutosortDisabled const& setBackpackAutosortDisabled);
        void HandleSetBackpackSellJunkDisabled(WorldPackets::Item::SetBackpackSellJunkDisabled const& setBackpackSellJunkDisabled);
        void HandleSetBankAutosortDisabled(WorldPackets::Item::SetBankAutosortDisabled const& setBankAutosortDisabled);

        void HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet);
        void HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& packet);
        void HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet);

        void HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet);
        void HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet);
        void HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid, PreparedQueryResult result);
        void HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& castRequest);
        void HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& packet);
        void HandleCancelAuraOpcode(WorldPackets::Spells::CancelAura& cancelAura);
        void HandleCancelGrowthAuraOpcode(WorldPackets::Spells::CancelGrowthAura& cancelGrowthAura);
        void HandleCancelMountAuraOpcode(WorldPackets::Spells::CancelMountAura& cancelMountAura);
        void HandleCancelModSpeedNoControlAuras(WorldPackets::Spells::CancelModSpeedNoControlAuras& cancelModSpeedNoControlAuras);
        void HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::CancelAutoRepeatSpell& cancelAutoRepeatSpell);
        void HandleCancelQueuedSpellOpcode(WorldPackets::Spells::CancelQueuedSpell& cancelQueuedSpell);
        void HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& cancelChanneling);
        void HandleSetEmpowerMinHoldStagePercent(WorldPackets::Spells::SetEmpowerMinHoldStagePercent const& setEmpowerMinHoldStagePercent);
        void HandleSpellEmpowerRelease(WorldPackets::Spells::SpellEmpowerRelease const& spellEmpowerRelease);
        void HandleSpellEmpowerRestart(WorldPackets::Spells::SpellEmpowerRestart const& spellEmpowerRestart);
        void HandleMissileTrajectoryCollision(WorldPackets::Spells::MissileTrajectoryCollision& packet);
        void HandleUpdateMissileTrajectory(WorldPackets::Spells::UpdateMissileTrajectory& packet);
        void HandleUpdateAuraVisual(WorldPackets::Spells::UpdateAuraVisual const& updateAuraVisual);

        void HandleLearnPvpTalentsOpcode(WorldPackets::Talent::LearnPvpTalents& packet);
        void HandleLearnTalentsOpcode(WorldPackets::Talent::LearnTalents& packet);
        void HandleConfirmRespecWipeOpcode(WorldPackets::Talent::ConfirmRespecWipe& confirmRespecWipe);
        void HandleUnlearnSkillOpcode(WorldPackets::Spells::UnlearnSkill& packet);
        void HandleTradeSkillSetFavorite(WorldPackets::Spells::TradeSkillSetFavorite const& tradeSkillSetFavorite);

        void HandleTraitsCommitConfig(WorldPackets::Traits::TraitsCommitConfig const& traitsCommitConfig);
        void HandleClassTalentsRequestNewConfig(WorldPackets::Traits::ClassTalentsRequestNewConfig& classTalentsRequestNewConfig);
        void HandleClassTalentsRenameConfig(WorldPackets::Traits::ClassTalentsRenameConfig& classTalentsRenameConfig);
        void HandleClassTalentsDeleteConfig(WorldPackets::Traits::ClassTalentsDeleteConfig const& classTalentsDeleteConfig);
        void HandleClassTalentsSetStarterBuildActive(WorldPackets::Traits::ClassTalentsSetStarterBuildActive const& classTalentsSetStarterBuildActive);
        void HandleClassTalentsSetUsesSharedActionBars(WorldPackets::Traits::ClassTalentsSetUsesSharedActionBars const& classTalentsSetUsesSharedActionBars);

        void HandleQuestgiverStatusQueryOpcode(WorldPackets::Quest::QuestGiverStatusQuery& packet);
        void HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::QuestGiverStatusMultipleQuery& packet);
        void HandleQuestgiverHelloOpcode(WorldPackets::Quest::QuestGiverHello& packet);
        void HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestGiverAcceptQuest& packet);
        void HandleQuestgiverQueryQuestOpcode(WorldPackets::Quest::QuestGiverQueryQuest& packet);
        void HandleQuestgiverChooseRewardOpcode(WorldPackets::Quest::QuestGiverChooseReward& packet);
        void HandleQuestgiverRequestRewardOpcode(WorldPackets::Quest::QuestGiverRequestReward& packet);
        void HandleQuestQueryOpcode(WorldPackets::Quest::QueryQuestInfo& packet);
        void HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemoveQuest& packet);
        void HandleQuestConfirmAccept(WorldPackets::Quest::QuestConfirmAccept& packet);
        void HandleQuestgiverCompleteQuest(WorldPackets::Quest::QuestGiverCompleteQuest& packet);
        void HandleQuestgiverCloseQuest(WorldPackets::Quest::QuestGiverCloseQuest& questGiverCloseQuest);
        void HandlePushQuestToParty(WorldPackets::Quest::PushQuestToParty& packet);
        void HandleQuestPushResult(WorldPackets::Quest::QuestPushResult& packet);
        void HandleRequestWorldQuestUpdate(WorldPackets::Quest::RequestWorldQuestUpdate& packet);
        void HandlePlayerChoiceResponse(WorldPackets::Quest::ChoiceResponse const& choiceResponse);
        void HandleUiMapQuestLinesRequest(WorldPackets::Quest::UiMapQuestLinesRequest& uiMapQuestLinesRequest);
        void HandleQueryTreasurePicker(WorldPackets::Query::QueryTreasurePicker const& queryTreasurePicker);
        void HandleSpawnTrackingUpdate(WorldPackets::Quest::SpawnTrackingUpdate& spawnTrackingUpdate);

        void HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage);
        void HandleChatMessageWhisperOpcode(WorldPackets::Chat::ChatMessageWhisper& chatMessageWhisper);
        void HandleChatMessageChannelOpcode(WorldPackets::Chat::ChatMessageChannel& chatMessageChannel);
        ChatMessageResult HandleChatMessage(ChatMsg type, Language lang, std::string msg, std::string target = "", Optional<ObjectGuid> targetGuid = {});
        void HandleChatAddonMessageOpcode(WorldPackets::Chat::ChatAddonMessage& chatAddonMessage);
        void HandleChatAddonMessageTargetedOpcode(WorldPackets::Chat::ChatAddonMessageTargeted& chatAddonMessageTargeted);
        void HandleChatAddonMessage(ChatMsg type, std::string prefix, std::string text, bool isLogged, std::string target = "", Optional<ObjectGuid> targetGuid = {});
        void HandleChatMessageAFKOpcode(WorldPackets::Chat::ChatMessageAFK& chatMessageAFK);
        void HandleChatMessageDNDOpcode(WorldPackets::Chat::ChatMessageDND& chatMessageDND);
        void HandleChatMessageEmoteOpcode(WorldPackets::Chat::ChatMessageEmote& chatMessageEmote);
        void SendChatPlayerNotfoundNotice(std::string const& name);
        void SendPlayerAmbiguousNotice(std::string const& name);
        void SendChatRestricted(ChatRestrictionType restriction);
        void HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet);
        void HandleChatIgnoredOpcode(WorldPackets::Chat::ChatReportIgnored& chatReportIgnored);
        void HandleChatCanLocalWhisperTargetRequest(WorldPackets::Chat::CanLocalWhisperTargetRequest const& canLocalWhisperTargetRequest);
        void HandleChatUpdateAADCStatus(WorldPackets::Chat::UpdateAADCStatus const& updateAADCStatus);

        void HandleUnregisterAllAddonPrefixesOpcode(WorldPackets::Chat::ChatUnregisterAllAddonPrefixes& packet);
        void HandleAddonRegisteredPrefixesOpcode(WorldPackets::Chat::ChatRegisterAddonPrefixes& packet);

        void HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet);
        void HandleQueryCorpseLocation(WorldPackets::Query::QueryCorpseLocationFromClient& packet);
        void HandleQueryCorpseTransport(WorldPackets::Query::QueryCorpseTransport& packet);
        void HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet);
        void HandleSummonResponseOpcode(WorldPackets::Movement::SummonResponse& packet);

        void HandleJoinChannel(WorldPackets::Channel::JoinChannel& packet);
        void HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packet);
        void HandleChannelCommand(WorldPackets::Channel::ChannelCommand& packet);
        void HandleChannelPlayerCommand(WorldPackets::Channel::ChannelPlayerCommand& packet);
        void HandleChannelPassword(WorldPackets::Channel::ChannelPassword& channelPassword);

        void HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& packet);
        void HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& packet);
        void HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& packet);

        void HandleQueryPageText(WorldPackets::Query::QueryPageText& packet);

        void HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packet);

        //Pet
        void HandlePetAction(WorldPackets::Pet::PetAction& packet);
        void HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet);
        void HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, Position const& pos);
        void HandleQueryPetName(WorldPackets::Query::QueryPetName& packet);
        void HandlePetSetAction(WorldPackets::Pet::PetSetAction& packet);
        void HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet);
        void HandlePetAbandonByNumber(WorldPackets::Pet::PetAbandonByNumber const& petAbandonByNumber);
        void HandlePetRename(WorldPackets::Pet::PetRename& packet);
        void HandlePetCancelAuraOpcode(WorldPackets::Spells::PetCancelAura& packet);
        void HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet);
        void HandlePetCastSpellOpcode(WorldPackets::Spells::PetCastSpell& petCastSpell);

        void HandleSetActionBarToggles(WorldPackets::Character::SetActionBarToggles& packet);

        void HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed);
        void HandleDismissCritter(WorldPackets::Pet::DismissCritter& dismissCritter);

        //Battleground
        void HandleBattlemasterHelloOpcode(WorldPackets::NPC::Hello& hello);
        void HandleBattlemasterJoinOpcode(WorldPackets::Battleground::BattlemasterJoin& battlemasterJoin);
        void HandlePVPLogDataOpcode(WorldPackets::Battleground::PVPLogDataRequest& pvpLogDataRequest);
        void HandleBattleFieldPortOpcode(WorldPackets::Battleground::BattlefieldPort& battlefieldPort);
        void HandleBattlefieldListOpcode(WorldPackets::Battleground::BattlefieldListRequest& battlefieldList);
        void HandleBattlefieldLeaveOpcode(WorldPackets::Battleground::BattlefieldLeave& battlefieldLeave);
        void HandleBattlemasterJoinArena(WorldPackets::Battleground::BattlemasterJoinArena& packet);
        void HandleReportPvPAFK(WorldPackets::Battleground::ReportPvPPlayerAFK& reportPvPPlayerAFK);
        void HandleRequestRatedPvpInfo(WorldPackets::Battleground::RequestRatedPvpInfo& packet);
        void HandleGetPVPOptionsEnabled(WorldPackets::Battleground::GetPVPOptionsEnabled& getPvPOptionsEnabled);
        void HandleRequestPvpReward(WorldPackets::Battleground::RequestPVPRewards& packet);
        void HandleAreaSpiritHealerQueryOpcode(WorldPackets::Battleground::AreaSpiritHealerQuery& areaSpiritHealerQuery);
        void HandleAreaSpiritHealerQueueOpcode(WorldPackets::Battleground::AreaSpiritHealerQueue& areaSpiritHealerQueue);
        void HandleHearthAndResurrect(WorldPackets::Battleground::HearthAndResurrect& hearthAndResurrect);
        void HandleRequestBattlefieldStatusOpcode(WorldPackets::Battleground::RequestBattlefieldStatus& requestBattlefieldStatus);

        void HandleMinimapPingOpcode(WorldPackets::Party::MinimapPingClient& packet);
        void HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet);
        void HandleFarSightOpcode(WorldPackets::Misc::FarSight& packet);
        void HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty);
        void HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty);
        void HandleSetTitleOpcode(WorldPackets::Character::SetTitle& packet);
        void HandleTimeSync(uint32 counter, int64 clientTime, TimePoint responseReceiveTime);
        void HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse const& timeSyncResponse);
        void HandleQueuedMessagesEnd(WorldPackets::Auth::QueuedMessagesEnd const& queuedMessagesEnd);
        void HandleWhoIsOpcode(WorldPackets::Who::WhoIsRequest& packet);
        void HandleResetInstancesOpcode(WorldPackets::Instance::ResetInstances& packet);
        void HandleInstanceLockResponse(WorldPackets::Instance::InstanceLockResponse& packet);

        // Looking for Dungeon/Raid
        void SendLfgPlayerLockInfo();
        void SendLfgPartyLockInfo();
        void HandleLfgJoinOpcode(WorldPackets::LFG::DFJoin& dfJoin);
        void HandleLfgLeaveOpcode(WorldPackets::LFG::DFLeave& dfLeave);
        void HandleLfgProposalResultOpcode(WorldPackets::LFG::DFProposalResponse& dfProposalResponse);
        void HandleLfgSetRolesOpcode(WorldPackets::LFG::DFSetRoles& dfSetRoles);
        void HandleLfgSetBootVoteOpcode(WorldPackets::LFG::DFBootPlayerVote& dfBootPlayerVote);
        void HandleLfgTeleportOpcode(WorldPackets::LFG::DFTeleport& dfTeleport);
        void HandleDFGetSystemInfo(WorldPackets::LFG::DFGetSystemInfo& dfGetSystemInfo);
        void HandleDFGetJoinStatus(WorldPackets::LFG::DFGetJoinStatus& dfGetJoinStatus);

        void SendLfgUpdateStatus(lfg::LfgUpdateData const& updateData, bool party);
        void SendLfgRoleChosen(ObjectGuid guid, uint8 roles);
        void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck);
        void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData);
        void SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData);
        void SendLfgPlayerReward(lfg::LfgPlayerRewardData const& lfgPlayerRewardData);
        void SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot);
        void SendLfgUpdateProposal(lfg::LfgProposal const& proposal);
        void SendLfgDisabled();
        void SendLfgOfferContinue(uint32 dungeonEntry);
        void SendLfgTeleportError(lfg::LfgTeleportResult err);

        void HandleSelfResOpcode(WorldPackets::Spells::SelfRes& selfRes);
        void HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& requestPetInfo);

        // Socket gem
        void HandleSocketGems(WorldPackets::Item::SocketGems& socketGems);
        void HandleSortAccountBankBags(WorldPackets::Item::SortAccountBankBags& sortBankBags);
        void HandleSortBags(WorldPackets::Item::SortBags& sortBags);
        void HandleSortBankBags(WorldPackets::Item::SortBankBags& sortBankBags);
        void HandleRemoveNewItem(WorldPackets::Item::RemoveNewItem& removeNewItem);

        void HandleCancelTempEnchantmentOpcode(WorldPackets::Item::CancelTempEnchantment& cancelTempEnchantment);

        void HandleGetItemPurchaseData(WorldPackets::Item::GetItemPurchaseData& packet);
        void HandleItemRefund(WorldPackets::Item::ItemPurchaseRefund& packet);

        void HandleSetTaxiBenchmark(WorldPackets::Misc::SetTaxiBenchmarkMode& packet);

        // Guild Bank
        void HandleGuildPermissionsQuery(WorldPackets::Guild::GuildPermissionsQuery& packet);
        void HandleGuildBankMoneyWithdrawn(WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery& packet);
        void HandleGuildBankActivate(WorldPackets::Guild::GuildBankActivate& packet);
        void HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet);
        void HandleGuildBankLogQuery(WorldPackets::Guild::GuildBankLogQuery& packet);
        void HandleGuildBankDepositMoney(WorldPackets::Guild::GuildBankDepositMoney& packet);
        void HandleGuildBankWithdrawMoney(WorldPackets::Guild::GuildBankWithdrawMoney& packet);
        void HandleAutoGuildBankItem(WorldPackets::Guild::AutoGuildBankItem& autoGuildBankItem);
        void HandleStoreGuildBankItem(WorldPackets::Guild::StoreGuildBankItem& storeGuildBankItem);
        void HandleSwapItemWithGuildBankItem(WorldPackets::Guild::SwapItemWithGuildBankItem& swapItemWithGuildBankItem);
        void HandleSwapGuildBankItemWithGuildBankItem(WorldPackets::Guild::SwapGuildBankItemWithGuildBankItem& swapGuildBankItemWithGuildBankItem);
        void HandleMoveGuildBankItem(WorldPackets::Guild::MoveGuildBankItem& moveGuildBankItem);
        void HandleMergeItemWithGuildBankItem(WorldPackets::Guild::MergeItemWithGuildBankItem& mergeItemWithGuildBankItem);
        void HandleSplitItemToGuildBank(WorldPackets::Guild::SplitItemToGuildBank& splitItemToGuildBank);
        void HandleMergeGuildBankItemWithItem(WorldPackets::Guild::MergeGuildBankItemWithItem& mergeGuildBankItemWithItem);
        void HandleSplitGuildBankItemToInventory(WorldPackets::Guild::SplitGuildBankItemToInventory& splitGuildBankItemToInventory);
        void HandleAutoStoreGuildBankItem(WorldPackets::Guild::AutoStoreGuildBankItem& autoStoreGuildBankItem);
        void HandleMergeGuildBankItemWithGuildBankItem(WorldPackets::Guild::MergeGuildBankItemWithGuildBankItem& mergeGuildBankItemWithGuildBankItem);
        void HandleSplitGuildBankItem(WorldPackets::Guild::SplitGuildBankItem& splitGuildBankItem);

        void HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet);
        void HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet);
        void HandleGuildBankTextQuery(WorldPackets::Guild::GuildBankTextQuery& packet);
        void HandleGuildBankSetTabText(WorldPackets::Guild::GuildBankSetTabText& packet);

        // Calendar
        void HandleCalendarGetCalendar(WorldPackets::Calendar::CalendarGetCalendar& calendarGetCalendar);
        void HandleCalendarGetEvent(WorldPackets::Calendar::CalendarGetEvent& calendarGetEvent);
        void HandleCalendarCommunityInvite(WorldPackets::Calendar::CalendarCommunityInviteRequest& calendarCommunityInvite);
        void HandleCalendarAddEvent(WorldPackets::Calendar::CalendarAddEvent& calendarAddEvent);
        void HandleCalendarUpdateEvent(WorldPackets::Calendar::CalendarUpdateEvent& calendarUpdateEvent);
        void HandleCalendarRemoveEvent(WorldPackets::Calendar::CalendarRemoveEvent& calendarRemoveEvent);
        void HandleCalendarCopyEvent(WorldPackets::Calendar::CalendarCopyEvent& calendarCopyEvent);
        void HandleCalendarInvite(WorldPackets::Calendar::CalendarInvite& calendarEventInvite);
        void HandleCalendarRsvp(WorldPackets::Calendar::CalendarRSVP& calendarRSVP);
        void HandleCalendarEventRemoveInvite(WorldPackets::Calendar::CalendarRemoveInvite& calendarRemoveInvite);
        void HandleCalendarStatus(WorldPackets::Calendar::CalendarStatus& calendarStatus);
        void HandleCalendarModeratorStatus(WorldPackets::Calendar::CalendarModeratorStatusQuery& calendarModeratorStatus);
        void HandleCalendarComplain(WorldPackets::Calendar::CalendarComplain& calendarComplain);
        void HandleCalendarGetNumPending(WorldPackets::Calendar::CalendarGetNumPending& calendarGetNumPending);
        void HandleCalendarEventSignup(WorldPackets::Calendar::CalendarEventSignUp& calendarEventSignUp);

        void SendCalendarRaidLockoutAdded(InstanceLock const* lock);
        void SendCalendarRaidLockoutRemoved(InstanceLock const* lock);
        void HandleSetSavedInstanceExtend(WorldPackets::Calendar::SetSavedInstanceExtend& setSavedInstanceExtend);

        // Collections
        void HandleCollectionItemSetFavorite(WorldPackets::Collections::CollectionItemSetFavorite& collectionItemSetFavorite);

        // Transmogrification
        void HandleTransmogrifyItems(WorldPackets::Transmogrification::TransmogrifyItems& transmogrifyItems);

        // Miscellaneous
        void HandleSpellClick(WorldPackets::Spells::SpellClick& spellClick);
        void HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorImageData& getMirrorImageData);
        void HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement);
        void HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& saveEquipmentSet);
        void HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& deleteEquipmentSet);
        void HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& useEquipmentSet);
        void HandleServerTimeOffsetRequest(WorldPackets::Misc::ServerTimeOffsetRequest& /*request*/);
        void HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs);
        void HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& questPoiQuery);
        void HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& violenceLevel);
        void HandleObjectUpdateFailedOpcode(WorldPackets::Misc::ObjectUpdateFailed& objectUpdateFailed);
        void HandleObjectUpdateRescuedOpcode(WorldPackets::Misc::ObjectUpdateRescued& objectUpdateRescued);
        void HandleCloseInteraction(WorldPackets::Misc::CloseInteraction& closeInteraction);
        void HandleConversationLineStarted(WorldPackets::Misc::ConversationLineStarted& conversationLineStarted);
        void HandleKeyboundOverride(WorldPackets::Spells::KeyboundOverride& keyboundOverride);
        void HandleQueryCountdownTimer(WorldPackets::Misc::QueryCountdownTimer& queryCountdownTimer);

        // Adventure Journal
        void HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest);
        void HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions);

        // Adventure Map
        void HandleCheckIsAdventureMapPoiValid(WorldPackets::AdventureMap::CheckIsAdventureMapPoiValid& CheckIsAdventureMapPoiValid);
        void HandleAdventureMapStartQuest(WorldPackets::AdventureMap::AdventureMapStartQuest& startQuest);

        // Toys
        void HandleAddToy(WorldPackets::Toy::AddToy& packet);
        void HandleUseToy(WorldPackets::Toy::UseToy& packet);
        void HandleToyClearFanfare(WorldPackets::Toy::ToyClearFanfare& toyClearFanfare);

        void HandleMountSetFavorite(WorldPackets::Misc::MountSetFavorite& mountSetFavorite);

        // Scenes
        void HandleSceneTriggerEvent(WorldPackets::Scenes::SceneTriggerEvent& sceneTriggerEvent);
        void HandleScenePlaybackComplete(WorldPackets::Scenes::ScenePlaybackComplete& scenePlaybackComplete);
        void HandleScenePlaybackCanceled(WorldPackets::Scenes::ScenePlaybackCanceled& scenePlaybackCanceled);

        // Token
        void HandleCommerceTokenGetLog(WorldPackets::Token::CommerceTokenGetLog& updateListedAuctionableTokens);
        void HandleCommerceTokenGetMarketPrice(WorldPackets::Token::CommerceTokenGetMarketPrice& requestWowTokenMarketPrice);

        // Compact Unit Frames (4.x)
        void HandleSaveCUFProfiles(WorldPackets::Misc::SaveCUFProfiles& packet);
        void SendLoadCUFProfiles();

        // Garrison
        void HandleGetGarrisonInfo(WorldPackets::Garrison::GetGarrisonInfo& getGarrisonInfo);
        void HandleGarrisonPurchaseBuilding(WorldPackets::Garrison::GarrisonPurchaseBuilding& garrisonPurchaseBuilding);
        void HandleGarrisonCancelConstruction(WorldPackets::Garrison::GarrisonCancelConstruction& garrisonCancelConstruction);
        void HandleGarrisonRequestBlueprintAndSpecializationData(WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData& garrisonRequestBlueprintAndSpecializationData);
        void HandleGarrisonGetMapData(WorldPackets::Garrison::GarrisonGetMapData& garrisonGetMapData);

        // Battle Pets
        void HandleBattlePetRequestJournal(WorldPackets::BattlePet::BattlePetRequestJournal& battlePetRequestJournal);
        void HandleBattlePetRequestJournalLock(WorldPackets::BattlePet::BattlePetRequestJournalLock& battlePetRequestJournalLock);
        void HandleBattlePetSetBattleSlot(WorldPackets::BattlePet::BattlePetSetBattleSlot& battlePetSetBattleSlot);
        void HandleBattlePetModifyName(WorldPackets::BattlePet::BattlePetModifyName& battlePetModifyName);
        void HandleQueryBattlePetName(WorldPackets::BattlePet::QueryBattlePetName& queryBattlePetName);
        void HandleBattlePetDeletePet(WorldPackets::BattlePet::BattlePetDeletePet& battlePetDeletePet);
        void HandleBattlePetSetFlags(WorldPackets::BattlePet::BattlePetSetFlags& battlePetSetFlags);
        void HandleBattlePetClearFanfare(WorldPackets::BattlePet::BattlePetClearFanfare& battlePetClearFanfare);
        void HandleBattlePetSummon(WorldPackets::BattlePet::BattlePetSummon& battlePetSummon);
        void HandleBattlePetUpdateNotify(WorldPackets::BattlePet::BattlePetUpdateNotify& battlePetUpdateNotify);
        void HandleCageBattlePet(WorldPackets::BattlePet::CageBattlePet& cageBattlePet);

        // Warden
        void HandleWardenData(WorldPackets::Warden::WardenData& packet);

        // Battlenet
        void HandleBattlenetChangeRealmTicket(WorldPackets::Battlenet::ChangeRealmTicket& changeRealmTicket);
        void HandleBattlenetRequest(WorldPackets::Battlenet::Request& request);

        void SendBattlenetResponse(uint32 serviceHash, uint32 methodId, uint32 token, pb::Message const* response);
        void SendBattlenetResponse(uint32 serviceHash, uint32 methodId, uint32 token, uint32 status);
        void SendBattlenetRequest(uint32 serviceHash, uint32 methodId, pb::Message const* request, std::function<void(MessageBuffer)> callback);
        void SendBattlenetRequest(uint32 serviceHash, uint32 methodId, pb::Message const* request);

        std::array<uint8, 32> const& GetRealmListSecret() const { return _realmListSecret; }
        void SetRealmListSecret(std::array<uint8, 32> const& secret) { _realmListSecret = secret; }

        std::unordered_map<uint32, uint8> const& GetRealmCharacterCounts() const { return _realmCharacterCounts; }

        void HandleQueryRealmName(WorldPackets::Query::QueryRealmName& queryRealmName);

        // Artifact
        void HandleArtifactAddPower(WorldPackets::Artifact::ArtifactAddPower& artifactAddPower);
        void HandleArtifactSetAppearance(WorldPackets::Artifact::ArtifactSetAppearance& artifactSetAppearance);
        void HandleConfirmArtifactRespec(WorldPackets::Artifact::ConfirmArtifactRespec& confirmArtifactRespec);

        // Scenario
        void HandleQueryScenarioPOI(WorldPackets::Scenario::QueryScenarioPOI& queryScenarioPOI);

        // Azerite
        void HandleAzeriteEssenceUnlockMilestone(WorldPackets::Azerite::AzeriteEssenceUnlockMilestone& azeriteEssenceUnlockMilestone);
        void HandleAzeriteEssenceActivateEssence(WorldPackets::Azerite::AzeriteEssenceActivateEssence& azeriteEssenceActivateEssence);
        void HandleAzeriteEmpoweredItemViewed(WorldPackets::Azerite::AzeriteEmpoweredItemViewed& azeriteEmpoweredItemViewed);
        void HandleAzeriteEmpoweredItemSelectPower(WorldPackets::Azerite::AzeriteEmpoweredItemSelectPower& azeriteEmpoweredItemSelectPower);
        void SendAzeriteRespecNPC(ObjectGuid npc);

        void HandleRequestLatestSplashScreen(WorldPackets::Misc::RequestLatestSplashScreen& requestLatestSplashScreen);

        void HandleSocialContractRequest(WorldPackets::Social::SocialContractRequest& socialContractRequest);

        union ConnectToKey
        {
            struct
            {
                uint64 AccountId : 32;
                uint64 ConnectionType : 1;
                uint64 Key : 31;
            } Fields;

            uint64 Raw;
        };

        uint64 GetConnectToInstanceKey() const { return _instanceConnectKey.Raw; }
        static void AddInstanceConnection(WorldSession* session, std::weak_ptr<WorldSocket> sockRef, ConnectToKey key);

    public:
        QueryCallbackProcessor& GetQueryProcessor() { return _queryProcessor; }
        TransactionCallback& AddTransactionCallback(TransactionCallback&& callback);
        SQLQueryHolderCallback& AddQueryHolderCallback(SQLQueryHolderCallback&& callback);

    private:
        void ProcessQueryCallbacks();

        QueryCallbackProcessor _queryProcessor;
        AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks;
        AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor;

    friend class World;
    protected:
        class DosProtection
        {
            friend class World;
            public:
                DosProtection(WorldSession* s);
                bool EvaluateOpcode(WorldPacket& p, time_t time) const;
            protected:
                enum Policy
                {
                    POLICY_LOG,
                    POLICY_KICK,
                    POLICY_BAN,
                };

                uint32 GetMaxPacketCounterAllowed(uint32 opcode) const;

                WorldSession* Session;

            private:
                Policy _policy;
                typedef std::unordered_map<uint32, PacketCounter> PacketThrottlingMap;
                // mark this member as "mutable" so it can be modified even in const functions
                mutable PacketThrottlingMap _PacketThrottlingMap;

                DosProtection(DosProtection const& right) = delete;
                DosProtection& operator=(DosProtection const& right) = delete;
        } AntiDOS;

    private:
        // private trade methods
        void moveItems(Item* myItems[], Item* hisItems[]);

        bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const;

        // logging helper
        void LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char *reason);

        // EnumData helpers
        bool IsLegitCharacterForAccount(ObjectGuid lowGUID)
        {
            return _legitCharacters.find(lowGUID) != _legitCharacters.end();
        }

        // this stores the GUIDs of the characters who can login
        // characters who failed on Player::BuildEnumData shouldn't login
        GuidSet _legitCharacters;

        ObjectGuid::LowType m_GUIDLow;                      // set logined or recently logout player (while m_playerRecentlyLogout set)
        Player* _player;
        std::shared_ptr<WorldSocket> m_Socket[MAX_CONNECTION_TYPES];
        std::string m_Address;                              // Current Remote Address
     // std::string m_LAddress;                             // Last Attempted Remote Adress - we can not set attempted ip for a non-existing session!

        AccountTypes _security;
        uint32 _accountId;
        std::string _accountName;
        uint32 _battlenetAccountId;
        uint8 m_accountExpansion;
        uint8 m_expansion;
        std::string _os;
        uint32 _clientBuild;
        ClientBuild::VariantId _clientBuildVariant;

        std::array<uint8, 32> _realmListSecret;
        std::unordered_map<uint32 /*realmAddress*/, uint8> _realmCharacterCounts;
        std::unordered_map<uint32, std::function<void(MessageBuffer)>> _battlenetResponseCallbacks;
        uint32 _battlenetRequestToken;

        // Warden
        std::unique_ptr<Warden> _warden;                                    // Remains NULL if Warden system is not enabled by config

        time_t _logoutTime;
        bool m_inQueue;                                     // session wait in auth.queue
        ObjectGuid m_playerLoading;                         // code processed in LoginPlayer
        bool m_playerLogout;                                // code processed in LogoutPlayer
        bool m_playerRecentlyLogout;
        bool m_playerSave;
        LocaleConstant m_sessionDbcLocale;
        LocaleConstant m_sessionDbLocaleIndex;
        Minutes _timezoneOffset;
        std::atomic<uint32> m_latency;
        AccountData _accountData[NUM_ACCOUNT_DATA_TYPES];
        std::array<uint32, MAX_ACCOUNT_TUTORIAL_VALUES> _tutorials;
        uint8 _tutorialsChanged;
        PlayerDataAccount _playerDataAccount;
        std::vector<std::string> _registeredAddonPrefixes;
        bool _filterAddonMessages;
        uint32 recruiterId;
        bool isRecruiter;
        LockedQueue<WorldPacket*> _recvQueue;
        rbac::RBACData* _RBACData;
        uint32 expireTime;
        bool forceExit;

        std::unique_ptr<boost::circular_buffer<std::pair<int64, uint32>>> _timeSyncClockDeltaQueue; // first member: clockDelta. Second member: latency of the packet exchange that was used to compute that clockDelta.
        int64 _timeSyncClockDelta;
        void ComputeNewClockDelta();

        std::map<uint32, int64> _pendingTimeSyncRequests; // key: counter. value: server time when packet with that counter was sent.
        uint32 _timeSyncNextCounter;
        uint32 _timeSyncTimer;

        // Packets cooldown
        time_t _calendarEventCreationCooldown;

        std::unique_ptr<BattlePets::BattlePetMgr> _battlePetMgr;

        std::unique_ptr<CollectionMgr> _collectionMgr;

        ConnectToKey _instanceConnectKey;

        WorldSession(WorldSession const& right) = delete;
        WorldSession& operator=(WorldSession const& right) = delete;
};

#endif
/// @}