aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/SpellInfo.cpp
blob: 5100e50f2780308a3a109251265c921ae13c1358 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "SpellInfo.h"
#include "Battleground.h"
#include "Containers.h"
#include "Corpse.h"
#include "DB2Stores.h"
#include "FlatSet.h"
#include "GameTables.h"
#include "InstanceScript.h"
#include "Item.h"
#include "ItemTemplate.h"
#include "Log.h"
#include "LootMgr.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "Player.h"
#include "Random.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "Vehicle.h"
#include <G3D/g3dmath.h>
#include <bit>

uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
    switch (objType)
    {
        case TARGET_OBJECT_TYPE_DEST:
            return TARGET_FLAG_DEST_LOCATION;
        case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
            return TARGET_FLAG_DEST_LOCATION | TARGET_FLAG_UNIT;
        case TARGET_OBJECT_TYPE_CORPSE_ALLY:
            return TARGET_FLAG_CORPSE_ALLY;
        case TARGET_OBJECT_TYPE_CORPSE_ENEMY:
            return TARGET_FLAG_CORPSE_ENEMY;
        case TARGET_OBJECT_TYPE_CORPSE:
            return TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY;
        case TARGET_OBJECT_TYPE_UNIT:
            return TARGET_FLAG_UNIT;
        case TARGET_OBJECT_TYPE_GOBJ:
            return TARGET_FLAG_GAMEOBJECT;
        case TARGET_OBJECT_TYPE_GOBJ_ITEM:
            return TARGET_FLAG_GAMEOBJECT_ITEM;
        case TARGET_OBJECT_TYPE_ITEM:
            return TARGET_FLAG_ITEM;
        case TARGET_OBJECT_TYPE_SRC:
            return TARGET_FLAG_SOURCE_LOCATION;
        default:
            return TARGET_FLAG_NONE;
    }
}

SpellImplicitTargetInfo::SpellImplicitTargetInfo(uint32 target)
{
    _target = Targets(target);
}

bool SpellImplicitTargetInfo::IsArea() const
{
    return GetSelectionCategory() == TARGET_SELECT_CATEGORY_AREA || GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE;
}

SpellTargetSelectionCategories SpellImplicitTargetInfo::GetSelectionCategory() const
{
    return _data[_target].SelectionCategory;
}

SpellTargetReferenceTypes SpellImplicitTargetInfo::GetReferenceType() const
{
    return _data[_target].ReferenceType;
}

SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const
{
    return _data[_target].ObjectType;
}

SpellTargetCheckTypes SpellImplicitTargetInfo::GetCheckType() const
{
    return _data[_target].SelectionCheckType;
}

SpellTargetDirectionTypes SpellImplicitTargetInfo::GetDirectionType() const
{
    return _data[_target].DirectionType;
}

float SpellImplicitTargetInfo::CalcDirectionAngle() const
{
    switch (GetDirectionType())
    {
        case TARGET_DIR_FRONT:
            return 0.0f;
        case TARGET_DIR_BACK:
            return static_cast<float>(M_PI);
        case TARGET_DIR_RIGHT:
            return static_cast<float>(-M_PI/2);
        case TARGET_DIR_LEFT:
            return static_cast<float>(M_PI/2);
        case TARGET_DIR_FRONT_RIGHT:
            return static_cast<float>(-M_PI/4);
        case TARGET_DIR_BACK_RIGHT:
            return static_cast<float>(-3*M_PI/4);
        case TARGET_DIR_BACK_LEFT:
            return static_cast<float>(3*M_PI/4);
        case TARGET_DIR_FRONT_LEFT:
            return static_cast<float>(M_PI/4);
        case TARGET_DIR_RANDOM:
            return rand_norm() * static_cast<float>(2 * M_PI);
        default:
            return 0.0f;
    }
}

Targets SpellImplicitTargetInfo::GetTarget() const
{
    return _target;
}

uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet) const
{
    uint32 targetMask = 0;
    if (GetTarget() == TARGET_DEST_TRAJ)
    {
        if (!srcSet)
            targetMask = TARGET_FLAG_SOURCE_LOCATION;
        if (!dstSet)
            targetMask |= TARGET_FLAG_DEST_LOCATION;
    }
    else
    {
        switch (GetReferenceType())
        {
            case TARGET_REFERENCE_TYPE_SRC:
                if (srcSet)
                    break;
                targetMask = TARGET_FLAG_SOURCE_LOCATION;
                break;
            case TARGET_REFERENCE_TYPE_DEST:
                if (dstSet)
                    break;
                targetMask = TARGET_FLAG_DEST_LOCATION;
                break;
            case TARGET_REFERENCE_TYPE_TARGET:
                switch (GetObjectType())
                {
                    case TARGET_OBJECT_TYPE_GOBJ:
                        targetMask = TARGET_FLAG_GAMEOBJECT;
                        break;
                    case TARGET_OBJECT_TYPE_GOBJ_ITEM:
                        targetMask = TARGET_FLAG_GAMEOBJECT_ITEM;
                        break;
                    case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
                    case TARGET_OBJECT_TYPE_UNIT:
                    case TARGET_OBJECT_TYPE_DEST:
                        switch (GetCheckType())
                        {
                            case TARGET_CHECK_ENEMY:
                                targetMask = TARGET_FLAG_UNIT_ENEMY;
                                break;
                            case TARGET_CHECK_ALLY:
                                targetMask = TARGET_FLAG_UNIT_ALLY;
                                break;
                            case TARGET_CHECK_PARTY:
                                targetMask = TARGET_FLAG_UNIT_PARTY;
                                break;
                            case TARGET_CHECK_RAID:
                                targetMask = TARGET_FLAG_UNIT_RAID;
                                break;
                            case TARGET_CHECK_PASSENGER:
                                targetMask = TARGET_FLAG_UNIT_PASSENGER;
                                break;
                            case TARGET_CHECK_RAID_CLASS:
                                [[fallthrough]];
                            default:
                                targetMask = TARGET_FLAG_UNIT;
                                break;
                        }
                        break;
                    default:
                        break;
                }
                break;
            default:
                break;
        }
    }

    switch (GetObjectType())
    {
        case TARGET_OBJECT_TYPE_SRC:
            srcSet = true;
            break;
        case TARGET_OBJECT_TYPE_DEST:
        case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
            dstSet = true;
            break;
        default:
            break;
    }
    return targetMask;
}

struct SpellEffectInfo::ImmunityInfo
{
    ImmunityInfo() = default;
    ~ImmunityInfo() = default;

    ImmunityInfo(ImmunityInfo const&) = delete;
    ImmunityInfo(ImmunityInfo&&) noexcept = delete;
    ImmunityInfo& operator=(ImmunityInfo const&) = delete;
    ImmunityInfo& operator=(ImmunityInfo&&) noexcept = delete;

    uint32 SchoolImmuneMask = 0;
    uint32 ApplyHarmfulAuraImmuneMask = 0;
    uint64 MechanicImmuneMask = 0;
    uint32 DispelImmuneMask = 0;
    uint32 DamageSchoolMask = 0;
    uint8 OtherImmuneMask = 0;

    Trinity::Containers::FlatSet<AuraType> AuraTypeImmune;
    Trinity::Containers::FlatSet<SpellEffectName> SpellEffectImmune;
};

std::array<SpellImplicitTargetInfo::StaticData, TOTAL_SPELL_TARGETS> SpellImplicitTargetInfo::_data =
{ {
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        //
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 1 TARGET_UNIT_CASTER
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 2 TARGET_UNIT_NEARBY_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 3 TARGET_UNIT_NEARBY_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_PARTY,    TARGET_DIR_NONE},        // 4 TARGET_UNIT_NEARBY_PARTY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 5 TARGET_UNIT_PET
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 6 TARGET_UNIT_TARGET_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC,    TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ENTRY,    TARGET_DIR_NONE},        // 7 TARGET_UNIT_SRC_AREA_ENTRY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ENTRY,    TARGET_DIR_NONE},        // 8 TARGET_UNIT_DEST_AREA_ENTRY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 9 TARGET_DEST_HOME
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 10
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC,    TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 11 TARGET_UNIT_SRC_AREA_UNK_11
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 12
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 13
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 14
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC,    TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 15 TARGET_UNIT_SRC_AREA_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 16 TARGET_UNIT_DEST_AREA_ENEMY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 17 TARGET_DEST_DB
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 18 TARGET_DEST_CASTER
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 19
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_PARTY,    TARGET_DIR_NONE},        // 20 TARGET_UNIT_CASTER_AREA_PARTY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 21 TARGET_UNIT_TARGET_ALLY
    {TARGET_OBJECT_TYPE_SRC,  TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 22 TARGET_SRC_CASTER
    {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 23 TARGET_GAMEOBJECT_TARGET
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ENEMY,    TARGET_DIR_FRONT},       // 24 TARGET_UNIT_CONE_ENEMY_24
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 25 TARGET_UNIT_TARGET_ANY
    {TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT, TARGET_DIR_NONE},    // 26 TARGET_GAMEOBJECT_ITEM_TARGET
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 27 TARGET_UNIT_MASTER
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 28 TARGET_DEST_DYNOBJ_ENEMY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 29 TARGET_DEST_DYNOBJ_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC,    TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 30 TARGET_UNIT_SRC_AREA_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 31 TARGET_UNIT_DEST_AREA_ALLY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT_LEFT},  // 32 TARGET_DEST_CASTER_SUMMON
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC,    TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_PARTY,    TARGET_DIR_NONE},        // 33 TARGET_UNIT_SRC_AREA_PARTY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_PARTY,    TARGET_DIR_NONE},        // 34 TARGET_UNIT_DEST_AREA_PARTY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PARTY,    TARGET_DIR_NONE},        // 35 TARGET_UNIT_TARGET_PARTY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 36 TARGET_DEST_CASTER_UNK_36
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST,   TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_PARTY,    TARGET_DIR_NONE},        // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_ENTRY,    TARGET_DIR_NONE},        // 38 TARGET_UNIT_NEARBY_ENTRY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 39 TARGET_DEST_CASTER_FISHING
    {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_ENTRY,    TARGET_DIR_NONE},        // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK_RIGHT},  // 42 TARGET_DEST_CASTER_BACK_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK_LEFT},   // 43 TARGET_DEST_CASTER_BACK_LEFT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT_LEFT},  // 44 TARGET_DEST_CASTER_FRONT_LEFT
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_ENTRY,    TARGET_DIR_NONE},        // 46 TARGET_DEST_NEARBY_ENTRY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT},       // 47 TARGET_DEST_CASTER_FRONT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK},        // 48 TARGET_DEST_CASTER_BACK
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RIGHT},       // 49 TARGET_DEST_CASTER_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_LEFT},        // 50 TARGET_DEST_CASTER_LEFT
    {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC,    TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 51 TARGET_GAMEOBJECT_SRC_AREA
    {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 52 TARGET_GAMEOBJECT_DEST_AREA
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 53 TARGET_DEST_TARGET_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ENEMY,    TARGET_DIR_FRONT},       // 54 TARGET_UNIT_CONE_180_DEG_ENEMY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 55 TARGET_DEST_CASTER_FRONT_LEAP
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_RAID,     TARGET_DIR_NONE},        // 56 TARGET_UNIT_CASTER_AREA_RAID
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_RAID,     TARGET_DIR_NONE},        // 57 TARGET_UNIT_TARGET_RAID
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_RAID,     TARGET_DIR_NONE},        // 58 TARGET_UNIT_NEARBY_RAID
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ALLY,     TARGET_DIR_FRONT},       // 59 TARGET_UNIT_CONE_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ENTRY,    TARGET_DIR_FRONT},       // 60 TARGET_UNIT_CONE_ENTRY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_RAID_CLASS, TARGET_DIR_NONE},      // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 62 TARGET_DEST_CASTER_GROUND
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 63 TARGET_DEST_TARGET_ANY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT},       // 64 TARGET_DEST_TARGET_FRONT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK},        // 65 TARGET_DEST_TARGET_BACK
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RIGHT},       // 66 TARGET_DEST_TARGET_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_LEFT},        // 67 TARGET_DEST_TARGET_LEFT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK_RIGHT},  // 69 TARGET_DEST_TARGET_BACK_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK_LEFT},   // 70 TARGET_DEST_TARGET_BACK_LEFT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT_LEFT},  // 71 TARGET_DEST_TARGET_FRONT_LEFT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RANDOM},      // 72 TARGET_DEST_CASTER_RANDOM
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RANDOM},      // 73 TARGET_DEST_CASTER_RADIUS
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RANDOM},      // 74 TARGET_DEST_TARGET_RANDOM
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RANDOM},      // 75 TARGET_DEST_TARGET_RADIUS
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 76 TARGET_DEST_CHANNEL_TARGET
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 77 TARGET_UNIT_CHANNEL_TARGET
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT},       // 78 TARGET_DEST_DEST_FRONT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK},        // 79 TARGET_DEST_DEST_BACK
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RIGHT},       // 80 TARGET_DEST_DEST_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_LEFT},        // 81 TARGET_DEST_DEST_LEFT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK_RIGHT},  // 83 TARGET_DEST_DEST_BACK_RIGHT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_BACK_LEFT},   // 84 TARGET_DEST_DEST_BACK_LEFT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT_LEFT},  // 85 TARGET_DEST_DEST_FRONT_LEFT
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RANDOM},      // 86 TARGET_DEST_DEST_RANDOM
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 87 TARGET_DEST_DEST
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 88 TARGET_DEST_DYNOBJ_NONE
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_TRAJ,    TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 89 TARGET_DEST_TRAJ
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 90 TARGET_UNIT_TARGET_MINIPET
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RANDOM},      // 91 TARGET_DEST_DEST_RADIUS
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 92 TARGET_UNIT_SUMMONER
    {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_SRC,  TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 93 TARGET_CORPSE_SRC_AREA_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 94 TARGET_UNIT_VEHICLE
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_PASSENGER, TARGET_DIR_NONE},       // 95 TARGET_UNIT_TARGET_PASSENGER
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 96 TARGET_UNIT_PASSENGER_0
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 97 TARGET_UNIT_PASSENGER_1
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 98 TARGET_UNIT_PASSENGER_2
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 99 TARGET_UNIT_PASSENGER_3
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 100 TARGET_UNIT_PASSENGER_4
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 101 TARGET_UNIT_PASSENGER_5
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 102 TARGET_UNIT_PASSENGER_6
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 103 TARGET_UNIT_PASSENGER_7
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ENEMY,    TARGET_DIR_FRONT},       // 104 TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 105 TARGET_UNIT_CASTER_AND_PASSENGERS
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 106 TARGET_DEST_NEARBY_DB
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_ENTRY,    TARGET_DIR_NONE},        // 107 TARGET_DEST_NEARBY_ENTRY_2
    {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ENEMY,    TARGET_DIR_FRONT},       // 108 TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ENEMY
    {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ALLY,     TARGET_DIR_FRONT},       // 109 TARGET_GAMEOBJECT_CONE_CASTER_TO_DEST_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ENTRY,    TARGET_DIR_FRONT},       // 110 TARGET_UNIT_CONE_CASTER_TO_DEST_ENTRY
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 111
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 112
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 113
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 114
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC,    TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 115 TARGET_UNIT_SRC_AREA_FURTHEST_ENEMY
    {TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_CHECK_ENEMY, TARGET_DIR_NONE},       // 116 TARGET_UNIT_AND_DEST_LAST_ENEMY
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 117
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_RAID,     TARGET_DIR_NONE},        // 118 TARGET_UNIT_TARGET_ALLY_OR_RAID
    {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,  TARGET_CHECK_RAID,     TARGET_DIR_NONE},        // 119 TARGET_CORPSE_SRC_AREA_RAID
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_SUMMONED, TARGET_DIR_NONE},        // 120 TARGET_UNIT_SELF_AND_SUMMONS
    {TARGET_OBJECT_TYPE_CORPSE, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY,   TARGET_DIR_NONE},        // 121 TARGET_CORPSE_TARGET_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 122 TARGET_UNIT_AREA_THREAT_LIST
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 123 TARGET_UNIT_AREA_TAP_LIST
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 124 TARGET_UNIT_TARGET_TAP_LIST
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 125 TARGET_DEST_CASTER_GROUND_2
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 126 TARGET_UNIT_CASTER_AREA_ENEMY_CLUMP
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 127 TARGET_DEST_CASTER_ENEMY_CLUMP_CENTROID
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ALLY,     TARGET_DIR_FRONT},       // 128 TARGET_UNIT_RECT_CASTER_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ENEMY,    TARGET_DIR_FRONT},       // 129 TARGET_UNIT_RECT_CASTER_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_DEFAULT,  TARGET_DIR_FRONT},       // 130 TARGET_UNIT_RECT_CASTER
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 131 TARGET_DEST_SUMMONER
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 132 TARGET_DEST_TARGET_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_LINE,    TARGET_CHECK_ALLY,     TARGET_DIR_NONE},        // 133 TARGET_UNIT_LINE_CASTER_TO_DEST_ALLY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_LINE,    TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 134 TARGET_UNIT_LINE_CASTER_TO_DEST_ENEMY
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_LINE,    TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 135 TARGET_UNIT_LINE_CASTER_TO_DEST
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_CONE,    TARGET_CHECK_ALLY,     TARGET_DIR_FRONT},       // 136 TARGET_UNIT_CONE_CASTER_TO_DEST_ALLY
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 137 TARGET_DEST_CASTER_MOVEMENT_DIRECTION
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 138 TARGET_DEST_DEST_GROUND
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 139
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 140 TARGET_DEST_CASTER_CLUMP_CENTROID
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 141
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY,  TARGET_CHECK_ENTRY,    TARGET_DIR_FRONT_RIGHT}, // 142 TARGET_DEST_NEARBY_ENTRY_OR_DB
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 143
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 144
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 145
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 146
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 147
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST,   TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 148 TARGET_DEST_DEST_TARGET_TOWARDS_CASTER
    {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_RANDOM},      // 149
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 150 TARGET_UNIT_OWN_CRITTER
    {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA,    TARGET_CHECK_ENEMY,    TARGET_DIR_NONE},        // 151
    {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE,   TARGET_SELECT_CATEGORY_NYI,     TARGET_CHECK_DEFAULT,  TARGET_DIR_NONE},        // 152
} };

SpellEffectInfo::SpellEffectInfo(): _spellInfo(nullptr), EffectIndex(EFFECT_0), Effect(SPELL_EFFECT_NONE), ApplyAuraName(AuraType(0)), ApplyAuraPeriod(0),
    BasePoints(0), RealPointsPerLevel(0), PointsPerResource(0), Amplitude(0), ChainAmplitude(0),
    BonusCoefficient(0), MiscValue(0), MiscValueB(0), Mechanic(MECHANIC_NONE), PositionFacing(0),
    TargetARadiusEntry(nullptr), TargetBRadiusEntry(nullptr), ChainTargets(0), DieSides(0), ItemType(0), TriggerSpell(0),
    BonusCoefficientFromAP(0.0f), ImplicitTargetConditions(nullptr),
    EffectAttributes(SpellEffectAttributes::None), Scaling(), _immunityInfo(nullptr)
{
}

SpellEffectInfo::SpellEffectInfo(SpellInfo const* spellInfo, SpellEffectEntry const& _effect)
    : EffectAttributes(SpellEffectAttributes::None)
{
    ASSERT(spellInfo);

    _spellInfo = spellInfo;
    EffectIndex = SpellEffIndex(_effect.EffectIndex);
    Effect = SpellEffectName(_effect.Effect);
    ApplyAuraName = AuraType(_effect.EffectAura);
    ApplyAuraPeriod = _effect.EffectAuraPeriod;
    BasePoints = _effect.EffectBasePoints;
    RealPointsPerLevel = _effect.EffectRealPointsPerLevel;
    PointsPerResource = _effect.EffectPointsPerResource;
    Amplitude = _effect.EffectAmplitude;
    ChainAmplitude = _effect.EffectChainAmplitude;
    BonusCoefficient = _effect.EffectBonusCoefficient;
    MiscValue = _effect.EffectMiscValue[0];
    MiscValueB = _effect.EffectMiscValue[1];
    Mechanic = Mechanics(_effect.EffectMechanic);
    PositionFacing = _effect.EffectPosFacing;
    TargetA = SpellImplicitTargetInfo(_effect.ImplicitTarget[0]);
    TargetB = SpellImplicitTargetInfo(_effect.ImplicitTarget[1]);
    TargetARadiusEntry = sSpellRadiusStore.LookupEntry(_effect.EffectRadiusIndex[0]);
    TargetBRadiusEntry = sSpellRadiusStore.LookupEntry(_effect.EffectRadiusIndex[1]);
    ChainTargets = _effect.EffectChainTargets;
    DieSides = _effect.EffectDieSides;
    ItemType = _effect.EffectItemType;
    TriggerSpell = _effect.EffectTriggerSpell;
    SpellClassMask = _effect.EffectSpellClassMask;
    BonusCoefficientFromAP = _effect.BonusCoefficientFromAP;
    Scaling.Coefficient = _effect.Coefficient;
    Scaling.Variance = _effect.Variance;
    Scaling.ResourceCoefficient = _effect.ResourceCoefficient;
    ImplicitTargetConditions = nullptr;
    EffectAttributes = _effect.GetEffectAttributes();
    _immunityInfo = nullptr;
}

SpellEffectInfo::SpellEffectInfo(SpellEffectInfo&&) noexcept = default;
SpellEffectInfo& SpellEffectInfo::operator=(SpellEffectInfo&&) noexcept = default;

SpellEffectInfo::~SpellEffectInfo() = default;

bool SpellEffectInfo::IsEffect() const
{
    return Effect != 0;
}

bool SpellEffectInfo::IsEffect(SpellEffectName effectName) const
{
    return Effect == effectName;
}

bool SpellEffectInfo::IsAura() const
{
    return (IsUnitOwnedAuraEffect() || Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA) && ApplyAuraName != 0;
}

bool SpellEffectInfo::IsAura(AuraType aura) const
{
    return IsAura() && ApplyAuraName == aura;
}

bool SpellEffectInfo::IsTargetingArea() const
{
    return TargetA.IsArea() || TargetB.IsArea();
}

bool SpellEffectInfo::IsAreaAuraEffect() const
{
    if (Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY    ||
        Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID     ||
        Effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND   ||
        Effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY    ||
        Effect == SPELL_EFFECT_APPLY_AREA_AURA_PET      ||
        Effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER    ||
        Effect == SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS  ||
        Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY_NONRANDOM)
        return true;
    return false;
}

bool SpellEffectInfo::IsUnitOwnedAuraEffect() const
{
    return IsAreaAuraEffect() || Effect == SPELL_EFFECT_APPLY_AURA || Effect == SPELL_EFFECT_APPLY_AURA_ON_PET;
}

int32 SpellEffectInfo::CalcValue(WorldObject const* caster /*= nullptr*/, int32 const* bp /*= nullptr*/, Unit const* target /*= nullptr*/, float* variance /*= nullptr*/) const
{
    double basePointsPerLevel = RealPointsPerLevel;
    // TODO: this needs to be a float, not rounded
    int32 basePoints = CalcBaseValue(caster, target);
    double value = bp ? *bp : basePoints;
    double comboDamage = PointsPerResource;

    Unit const* casterUnit = nullptr;
    if (caster)
        casterUnit = caster->ToUnit();

    if (DieSides)
    {
        // roll in a range <1;EffectDieSides> as of patch 3.3.3
        if (DieSides == 1)
            value += DieSides;
        else
            value += (DieSides >= 1) ? irand(1, DieSides) : irand(DieSides, 1);
    }
    else if (Scaling.Variance != 0.0f)
    {
        float delta = fabs(Scaling.Variance * 0.5f);
        double valueVariance = frand(-delta, delta);
        value += double(basePoints) * valueVariance;

        if (variance)
            *variance = valueVariance;
    }

    // base amount modification based on spell lvl vs caster lvl
    if (Scaling.Coefficient != 0.0f)
    {
        if (Scaling.ResourceCoefficient)
            comboDamage = Scaling.ResourceCoefficient * value;
    }
    else
    {
        if (casterUnit && basePointsPerLevel != 0.0)
        {
            int32 level = int32(casterUnit->GetLevel());
            if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
                level = int32(_spellInfo->MaxLevel);

            // if base level is greater than spell level, reduce by base level (eg. pilgrims foods)
            level -= int32(std::max(_spellInfo->BaseLevel, _spellInfo->SpellLevel));
            if (level < 0)
                level = 0;
            value += level * basePointsPerLevel;
        }
    }

    // random damage
    if (casterUnit)
    {
        // bonus amount from combo points
        if (comboDamage)
            if (int32 comboPoints = casterUnit->GetPower(POWER_COMBO_POINTS))
                value += comboDamage * comboPoints;
    }

    if (_spellInfo->HasAttribute(SPELL_ATTR8_MASTERY_AFFECTS_POINTS))
        if (Player const* playerCaster = Object::ToPlayer(caster))
            value += *playerCaster->m_activePlayerData->Mastery * BonusCoefficient;

    if (caster)
        value = caster->ApplyEffectModifiers(_spellInfo, EffectIndex, value);

    return int32(round(value));
}

int32 SpellEffectInfo::CalcBaseValue(WorldObject const* caster, Unit const* target) const
{
    if (Scaling.Coefficient != 0.0f)
    {
        uint32 level = _spellInfo->SpellLevel;
        if (target && _spellInfo->HasAttribute(SPELL_ATTR8_USE_TARGETS_LEVEL_FOR_SPELL_SCALING))
            level = target->GetLevel();
        else if (caster && caster->IsUnit())
            level = caster->ToUnit()->GetLevel();

        if (_spellInfo->BaseLevel && !_spellInfo->HasAttribute(SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL) && _spellInfo->HasAttribute(SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING))
            level = _spellInfo->BaseLevel;

        if (_spellInfo->Scaling.MinScalingLevel && _spellInfo->Scaling.MinScalingLevel > level)
            level = _spellInfo->Scaling.MinScalingLevel;

        if (_spellInfo->Scaling.MaxScalingLevel && _spellInfo->Scaling.MaxScalingLevel < level)
            level = _spellInfo->Scaling.MaxScalingLevel;

        float value = 0.0f;

        if (level > 0)
        {
            if (!_spellInfo->Scaling.Class)
                return 0;

            value = GetSpellScalingColumnForClass(sSpellScalingGameTable.GetRow(level), _spellInfo->Scaling.Class);
            value *= _spellInfo->GetSpellScalingMultiplier(level, false);
        }

        value *= Scaling.Coefficient;
        if (value > 0.0f)
            value = std::max(value, 1.0f);

        return int32(round(value));
    }
    else
    {
        float value = BasePoints;
        return int32(round(value));
    }
}

float SpellEffectInfo::CalcValueMultiplier(WorldObject* caster, Spell* spell /*= nullptr*/) const
{
    float multiplier = Amplitude;
    if (Player* modOwner = (caster ? caster->GetSpellModOwner() : nullptr))
        modOwner->ApplySpellMod(_spellInfo, SpellModOp::Amplitude, multiplier, spell);
    return multiplier;
}

float SpellEffectInfo::CalcDamageMultiplier(WorldObject* caster, Spell* spell /*= nullptr*/) const
{
    float multiplierPercent = ChainAmplitude * 100.0f;
    if (Player* modOwner = (caster ? caster->GetSpellModOwner() : nullptr))
        modOwner->ApplySpellMod(_spellInfo, SpellModOp::ChainAmplitude, multiplierPercent, spell);
    return multiplierPercent / 100.0f;
}

bool SpellEffectInfo::HasRadius(SpellTargetIndex targetIndex) const
{
    switch (targetIndex)
    {
        case SpellTargetIndex::TargetA:
            return TargetARadiusEntry != nullptr;
        case SpellTargetIndex::TargetB:
            return TargetBRadiusEntry != nullptr;
        default:
            return false;
    }
}

float SpellEffectInfo::CalcRadius(WorldObject* caster /*= nullptr*/, SpellTargetIndex targetIndex /*=SpellTargetIndex::TargetA*/, Spell* spell /*= nullptr*/) const
{
    // TargetA -> TargetARadiusEntry
    // TargetB -> TargetBRadiusEntry
    // Aura effects have TargetARadiusEntry == TargetBRadiusEntry (mostly)
    SpellImplicitTargetInfo target = TargetA;
    SpellRadiusEntry const* entry = TargetARadiusEntry;
    if (targetIndex == SpellTargetIndex::TargetB && HasRadius(targetIndex))
    {
        target = TargetB;
        entry = TargetBRadiusEntry;
    }

    if (!entry)
        return 0.0f;

    float radius = entry->RadiusMin;

    // Random targets use random value between RadiusMin and RadiusMax
    // For other cases, client uses RadiusMax if RadiusMin is 0
    if (target.GetTarget() == TARGET_DEST_CASTER_RANDOM ||
        target.GetTarget() == TARGET_DEST_TARGET_RANDOM ||
        target.GetTarget() == TARGET_DEST_DEST_RANDOM)
        radius += (entry->RadiusMax - radius) * rand_norm();
    else if (radius == 0.0f)
        radius = entry->RadiusMax;

    if (caster)
    {
        if (Unit const* casterUnit = caster->ToUnit())
            radius += entry->RadiusPerLevel * casterUnit->GetLevel();

        radius = std::min(radius, entry->RadiusMax);

        if (Player* modOwner = caster->GetSpellModOwner())
            modOwner->ApplySpellMod(_spellInfo, SpellModOp::Radius, radius, spell);

        if (!_spellInfo->HasAttribute(SPELL_ATTR9_NO_MOVEMENT_RADIUS_BONUS))
            if (Unit const* casterUnit = caster->ToUnit(); casterUnit && Spell::CanIncreaseRangeByMovement(casterUnit))
                radius += 2.0f;
    }

    return radius;
}

Optional<std::pair<float, float>> SpellEffectInfo::CalcRadiusBounds(WorldObject* caster, SpellTargetIndex targetIndex, Spell* spell) const
{
    // TargetA -> TargetARadiusEntry
    // TargetB -> TargetBRadiusEntry
    // Aura effects have TargetARadiusEntry == TargetBRadiusEntry (mostly)
    SpellRadiusEntry const* entry = TargetARadiusEntry;
    if (targetIndex == SpellTargetIndex::TargetB && HasRadius(targetIndex))
        entry = TargetBRadiusEntry;

    Optional<std::pair<float, float>> bounds;
    if (!entry)
        return bounds;

    bounds.emplace(entry->RadiusMin, entry->RadiusMax);

    if (caster)
    {
        if (Player* modOwner = caster->GetSpellModOwner())
            modOwner->ApplySpellMod(_spellInfo, SpellModOp::Radius, bounds->second, spell);

        if (!_spellInfo->HasAttribute(SPELL_ATTR9_NO_MOVEMENT_RADIUS_BONUS))
        {
            if (Unit const* casterUnit = caster->ToUnit(); casterUnit && Spell::CanIncreaseRangeByMovement(casterUnit))
            {
                bounds->first = std::max(bounds->first - 2.0f, 0.0f);
                bounds->second += 2.0f;
            }
        }
    }

    return bounds;
}

uint32 SpellEffectInfo::GetProvidedTargetMask() const
{
    return GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType());
}

uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const
{
    uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType());
    uint32 providedTargetMask = GetProvidedTargetMask() | mask;

    // remove all flags covered by effect target mask
    if (providedTargetMask & TARGET_FLAG_UNIT_MASK)
        effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK);
    if (providedTargetMask & TARGET_FLAG_CORPSE_MASK)
        effImplicitTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK);
    if (providedTargetMask & TARGET_FLAG_GAMEOBJECT_ITEM)
        effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT_ITEM | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_ITEM);
    if (providedTargetMask & TARGET_FLAG_GAMEOBJECT)
        effImplicitTargetMask &= ~(TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM);
    if (providedTargetMask & TARGET_FLAG_ITEM)
        effImplicitTargetMask &= ~(TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM);
    if (dstSet || providedTargetMask & TARGET_FLAG_DEST_LOCATION)
        effImplicitTargetMask &= ~(TARGET_FLAG_DEST_LOCATION);
    if (srcSet || providedTargetMask & TARGET_FLAG_SOURCE_LOCATION)
        effImplicitTargetMask &= ~(TARGET_FLAG_SOURCE_LOCATION);

    return effImplicitTargetMask;
}

SpellEffectImplicitTargetTypes SpellEffectInfo::GetImplicitTargetType() const
{
    return _data[Effect].ImplicitTargetType;
}

SpellTargetObjectTypes SpellEffectInfo::GetUsedTargetObjectType() const
{
    return _data[Effect].UsedTargetObjectType;
}

ExpectedStatType SpellEffectInfo::GetScalingExpectedStat() const
{
    switch (Effect)
    {
        case SPELL_EFFECT_SCHOOL_DAMAGE:
        case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
        case SPELL_EFFECT_HEALTH_LEECH:
        case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
        case SPELL_EFFECT_WEAPON_DAMAGE:
            return ExpectedStatType::CreatureSpellDamage;
        case SPELL_EFFECT_HEAL:
        case SPELL_EFFECT_HEAL_MECHANICAL:
            return ExpectedStatType::PlayerHealth;
        case SPELL_EFFECT_ENERGIZE:
        case SPELL_EFFECT_POWER_BURN:
            if (MiscValue == POWER_MANA)
                return ExpectedStatType::PlayerMana;
            return ExpectedStatType::None;
        case SPELL_EFFECT_POWER_DRAIN:
            return ExpectedStatType::PlayerMana;
        case SPELL_EFFECT_APPLY_AURA:
        case SPELL_EFFECT_PERSISTENT_AREA_AURA:
        case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
        case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
        case SPELL_EFFECT_APPLY_AREA_AURA_PET:
        case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
        case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
        case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
        case SPELL_EFFECT_APPLY_AURA_ON_PET:
        case SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS:
        case SPELL_EFFECT_APPLY_AREA_AURA_PARTY_NONRANDOM:
            switch (ApplyAuraName)
            {
                case SPELL_AURA_PERIODIC_DAMAGE:
                case SPELL_AURA_MOD_DAMAGE_DONE:
                case SPELL_AURA_DAMAGE_SHIELD:
                case SPELL_AURA_PROC_TRIGGER_DAMAGE:
                case SPELL_AURA_PERIODIC_LEECH:
                case SPELL_AURA_MOD_DAMAGE_DONE_CREATURE:
                case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
                case SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS:
                case SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS:
                case SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS:
                    return ExpectedStatType::CreatureSpellDamage;
                case SPELL_AURA_PERIODIC_HEAL:
                case SPELL_AURA_MOD_DAMAGE_TAKEN:
                case SPELL_AURA_MOD_INCREASE_HEALTH:
                case SPELL_AURA_SCHOOL_ABSORB:
                case SPELL_AURA_MOD_REGEN:
                case SPELL_AURA_MANA_SHIELD:
                case SPELL_AURA_MOD_HEALING:
                case SPELL_AURA_MOD_HEALING_DONE:
                case SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT:
                case SPELL_AURA_MOD_MAX_HEALTH:
                case SPELL_AURA_MOD_INCREASE_HEALTH_2:
                case SPELL_AURA_SCHOOL_HEAL_ABSORB:
                    return ExpectedStatType::PlayerHealth;
                case SPELL_AURA_PERIODIC_MANA_LEECH:
                    return ExpectedStatType::PlayerMana;
                case SPELL_AURA_MOD_STAT:
                case SPELL_AURA_MOD_ATTACK_POWER:
                case SPELL_AURA_MOD_RANGED_ATTACK_POWER:
                    return ExpectedStatType::PlayerPrimaryStat;
                case SPELL_AURA_MOD_RATING:
                    return ExpectedStatType::PlayerSecondaryStat;
                case SPELL_AURA_MOD_RESISTANCE:
                case SPELL_AURA_MOD_BASE_RESISTANCE:
                case SPELL_AURA_MOD_TARGET_RESISTANCE:
                case SPELL_AURA_MOD_BONUS_ARMOR:
                    return ExpectedStatType::ArmorConstant;
                case SPELL_AURA_PERIODIC_ENERGIZE:
                case SPELL_AURA_MOD_INCREASE_ENERGY:
                case SPELL_AURA_MOD_POWER_COST_SCHOOL:
                case SPELL_AURA_MOD_POWER_REGEN:
                case SPELL_AURA_POWER_BURN:
                case SPELL_AURA_MOD_MAX_POWER:
                    if (MiscValue == POWER_MANA)
                        return ExpectedStatType::PlayerMana;
                    return ExpectedStatType::None;
                default:
                    break;
            }
            break;
        default:
            break;
    }

    return ExpectedStatType::None;
}

std::array<SpellEffectInfo::StaticData, TOTAL_SPELL_EFFECTS> SpellEffectInfo::_data =
{ {
    // implicit target type           used target object type
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 0
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 5 SPELL_EFFECT_5
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 13 SPELL_EFFECT_TELEPORT_TO_RETURN_POINT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 14 SPELL_EFFECT_INCREASE_CURRENCY_CAP
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 15 SPELL_EFFECT_TELEPORT_WITH_SPELL_VISUAL_KIT_LOADING_SCREEN
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 18 SPELL_EFFECT_RESURRECT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 29 SPELL_EFFECT_LEAP
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 42 SPELL_EFFECT_JUMP_DEST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_SET_MAX_BATTLE_PET_COUNT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_RECHARGE_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 69 SPELL_EFFECT_DISTRACT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_COMPLETE_AND_REWARD_WORLD_QUEST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_MODIFY_FOLLOWER_ITEM_LEVEL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 81 SPELL_EFFECT_PUSH_ABILITY_TO_ACTION_BAR
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 83 SPELL_EFFECT_DUEL
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 105 SPELL_EFFECT_SURVEY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_CHANGE_RAID_MARKER
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 107 SPELL_EFFECT_SHOW_CORPSE_LOOT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_RESURRECT_PET
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 113 SPELL_EFFECT_CANCEL_CONVERSATION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ENEMY}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_PLAY_SOUND
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 144 SPELL_EFFECT_KNOCK_BACK_DEST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 145 SPELL_EFFECT_PULL_TOWARDS_DEST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_RESTORE_GARRISON_TROOP_VITALITY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_LOOT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_FORCE_CAST_2
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 163 SPELL_EFFECT_OBLITERATE_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 165 SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT
    {EFFECT_IMPLICIT_TARGET_CASTER,   TARGET_OBJECT_TYPE_UNIT}, // 166 SPELL_EFFECT_GIVE_CURRENCY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 167 SPELL_EFFECT_UPDATE_PLAYER_PHASE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 168 SPELL_EFFECT_ALLOW_CONTROL_PET
    {EFFECT_IMPLICIT_TARGET_CASTER,   TARGET_OBJECT_TYPE_UNIT}, // 169 SPELL_EFFECT_DESTROY_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 170 SPELL_EFFECT_UPDATE_ZONE_AURAS_AND_PHASES
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 171 SPELL_EFFECT_SUMMON_PERSONAL_GAMEOBJECT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 172 SPELL_EFFECT_RESURRECT_WITH_AURA
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 173 SPELL_EFFECT_UNLOCK_GUILD_VAULT_TAB
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 174 SPELL_EFFECT_APPLY_AURA_ON_PET
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 175 SPELL_EFFECT_175
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 176 SPELL_EFFECT_SANCTUARY_2
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 177 SPELL_EFFECT_DESPAWN_PERSISTENT_AREA_AURA
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 178 SPELL_EFFECT_178
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 179 SPELL_EFFECT_CREATE_AREATRIGGER
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 180 SPELL_EFFECT_UPDATE_AREATRIGGER
    {EFFECT_IMPLICIT_TARGET_CASTER,   TARGET_OBJECT_TYPE_UNIT}, // 181 SPELL_EFFECT_REMOVE_TALENT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 182 SPELL_EFFECT_DESPAWN_AREATRIGGER
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 183 SPELL_EFFECT_183
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 184 SPELL_EFFECT_REPUTATION_2
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 185 SPELL_EFFECT_185
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 186 SPELL_EFFECT_186
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 187 SPELL_EFFECT_RANDOMIZE_ARCHAEOLOGY_DIGSITES
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_DEST}, // 188 SPELL_EFFECT_SUMMON_STABLED_PET_AS_GUARDIAN
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 189 SPELL_EFFECT_LOOT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 190 SPELL_EFFECT_CHANGE_PARTY_MEMBERS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 191 SPELL_EFFECT_TELEPORT_TO_DIGSITE
    {EFFECT_IMPLICIT_TARGET_CASTER,   TARGET_OBJECT_TYPE_UNIT}, // 192 SPELL_EFFECT_UNCAGE_BATTLEPET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 193 SPELL_EFFECT_START_PET_BATTLE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 194 SPELL_EFFECT_194
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 195 SPELL_EFFECT_PLAY_SCENE_SCRIPT_PACKAGE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 196 SPELL_EFFECT_CREATE_SCENE_OBJECT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 197 SPELL_EFFECT_CREATE_PERSONAL_SCENE_OBJECT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 198 SPELL_EFFECT_PLAY_SCENE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 199 SPELL_EFFECT_DESPAWN_SUMMON
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 200 SPELL_EFFECT_HEAL_BATTLEPET_PCT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 201 SPELL_EFFECT_ENABLE_BATTLE_PETS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 202 SPELL_EFFECT_APPLY_AREA_AURA_SUMMONS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 203 SPELL_EFFECT_REMOVE_AURA_2
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 204 SPELL_EFFECT_CHANGE_BATTLEPET_QUALITY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 205 SPELL_EFFECT_LAUNCH_QUEST_CHOICE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 206 SPELL_EFFECT_ALTER_IETM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 207 SPELL_EFFECT_LAUNCH_QUEST_TASK
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 208 SPELL_EFFECT_SET_REPUTATION
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 209 SPELL_EFFECT_209
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 210 SPELL_EFFECT_LEARN_GARRISON_BUILDING
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 211 SPELL_EFFECT_LEARN_GARRISON_SPECIALIZATION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 212 SPELL_EFFECT_REMOVE_AURA_BY_SPELL_LABEL
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 213 SPELL_EFFECT_JUMP_DEST_2
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 214 SPELL_EFFECT_CREATE_GARRISON
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 215 SPELL_EFFECT_UPGRADE_CHARACTER_SPELLS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 216 SPELL_EFFECT_CREATE_SHIPMENT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 217 SPELL_EFFECT_UPGRADE_GARRISON
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 218 SPELL_EFFECT_218
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 219 SPELL_EFFECT_CREATE_CONVERSATION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 220 SPELL_EFFECT_ADD_GARRISON_FOLLOWER
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 221 SPELL_EFFECT_ADD_GARRISON_MISSION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 222 SPELL_EFFECT_CREATE_HEIRLOOM_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 223 SPELL_EFFECT_CHANGE_ITEM_BONUSES
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 224 SPELL_EFFECT_ACTIVATE_GARRISON_BUILDING
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 225 SPELL_EFFECT_GRANT_BATTLEPET_LEVEL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 226 SPELL_EFFECT_TRIGGER_ACTION_SET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 227 SPELL_EFFECT_TELEPORT_TO_LFG_DUNGEON
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 228 SPELL_EFFECT_228
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 229 SPELL_EFFECT_SET_FOLLOWER_QUALITY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 230 SPELL_EFFECT_230
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 231 SPELL_EFFECT_INCREASE_FOLLOWER_EXPERIENCE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 232 SPELL_EFFECT_REMOVE_PHASE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 233 SPELL_EFFECT_RANDOMIZE_FOLLOWER_ABILITIES
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 234 SPELL_EFFECT_234
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 235 SPELL_EFFECT_235
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 236 SPELL_EFFECT_GIVE_EXPERIENCE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 237 SPELL_EFFECT_GIVE_RESTED_EXPERIENCE_BONUS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 238 SPELL_EFFECT_INCREASE_SKILL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 239 SPELL_EFFECT_END_GARRISON_BUILDING_CONSTRUCTION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 240 SPELL_EFFECT_GIVE_ARTIFACT_POWER
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 241 SPELL_EFFECT_241
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 242 SPELL_EFFECT_GIVE_ARTIFACT_POWER_NO_BONUS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 243 SPELL_EFFECT_APPLY_ENCHANT_ILLUSION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 244 SPELL_EFFECT_LEARN_FOLLOWER_ABILITY
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 245 SPELL_EFFECT_UPGRADE_HEIRLOOM
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 246 SPELL_EFFECT_FINISH_GARRISON_MISSION
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 247 SPELL_EFFECT_ADD_GARRISON_MISSION_SET
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 248 SPELL_EFFECT_FINISH_SHIPMENT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 249 SPELL_EFFECT_FORCE_EQUIP_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 250 SPELL_EFFECT_TAKE_SCREENSHOT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 251 SPELL_EFFECT_SET_GARRISON_CACHE_SIZE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT_AND_DEST}, // 252 SPELL_EFFECT_TELEPORT_UNITS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 253 SPELL_EFFECT_GIVE_HONOR
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_DEST}, // 254 SPELL_EFFECT_JUMP_CHARGE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 255 SPELL_EFFECT_LEARN_TRANSMOG_SET
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 256 SPELL_EFFECT_256
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 257 SPELL_EFFECT_257
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 258 SPELL_EFFECT_MODIFY_KEYSTONE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 259 SPELL_EFFECT_RESPEC_AZERITE_EMPOWERED_ITEM
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 260 SPELL_EFFECT_SUMMON_STABLED_PET
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 261 SPELL_EFFECT_SCRAP_ITEM
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 262 SPELL_EFFECT_262
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 263 SPELL_EFFECT_REPAIR_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 264 SPELL_EFFECT_REMOVE_GEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 265 SPELL_EFFECT_LEARN_AZERITE_ESSENCE_POWER
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 266 SPELL_EFFECT_SET_ITEM_BONUS_LIST_GROUP_ENTRY
    {EFFECT_IMPLICIT_TARGET_CASTER,   TARGET_OBJECT_TYPE_UNIT}, // 267 SPELL_EFFECT_CREATE_PRIVATE_CONVERSATION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 268 SPELL_EFFECT_APPLY_MOUNT_EQUIPMENT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 269 SPELL_EFFECT_INCREASE_ITEM_BONUS_LIST_GROUP_STEP
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 270 SPELL_EFFECT_270
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 271 SPELL_EFFECT_APPLY_AREA_AURA_PARTY_NONRANDOM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 272 SPELL_EFFECT_SET_COVENANT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 273 SPELL_EFFECT_CRAFT_RUNEFORGE_LEGENDARY
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 274 SPELL_EFFECT_274
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 275 SPELL_EFFECT_275
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 276 SPELL_EFFECT_LEARN_TRANSMOG_ILLUSION
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 277 SPELL_EFFECT_SET_CHROMIE_TIME
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 278 SPELL_EFFECT_278
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 279 SPELL_EFFECT_LEARN_GARR_TALENT
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 280 SPELL_EFFECT_280
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 281 SPELL_EFFECT_LEARN_SOULBIND_CONDUIT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 282 SPELL_EFFECT_CONVERT_ITEMS_TO_CURRENCY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 283 SPELL_EFFECT_COMPLETE_CAMPAIGN
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 284 SPELL_EFFECT_SEND_CHAT_MESSAGE
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 285 SPELL_EFFECT_MODIFY_KEYSTONE_2
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 286 SPELL_EFFECT_GRANT_BATTLEPET_EXPERIENCE
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 287 SPELL_EFFECT_SET_GARRISON_FOLLOWER_LEVEL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 288 SPELL_EFFECT_CRAFT_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 289 SPELL_EFFECT_MODIFY_AURA_STACKS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 290 SPELL_EFFECT_MODIFY_COOLDOWN
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 291 SPELL_EFFECT_MODIFY_COOLDOWNS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 292 SPELL_EFFECT_MODIFY_COOLDOWNS_BY_CATEGORY
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 293 SPELL_EFFECT_MODIFY_CHARGES
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 294 SPELL_EFFECT_CRAFT_LOOT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 295 SPELL_EFFECT_SALVAGE_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 296 SPELL_EFFECT_CRAFT_SALVAGE_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 297 SPELL_EFFECT_RECRAFT_ITEM
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 298 SPELL_EFFECT_CANCEL_ALL_PRIVATE_CONVERSATIONS
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 299 SPELL_EFFECT_299
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 300 SPELL_EFFECT_300
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 301 SPELL_EFFECT_CRAFT_ENCHANT
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_NONE}, // 302 SPELL_EFFECT_GATHERING
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 303 SPELL_EFFECT_CREATE_TRAIT_TREE_CONFIG
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 304 SPELL_EFFECT_CHANGE_ACTIVE_COMBAT_TRAIT_CONFIG
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 305 SPELL_EFFECT_305
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 306 SPELL_EFFECT_UPDATE_INTERACTIONS
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 307 SPELL_EFFECT_307
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 308 SPELL_EFFECT_CANCEL_PRELOAD_WORLD
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 309 SPELL_EFFECT_PRELOAD_WORLD
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 310 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 311 SPELL_EFFECT_ENSURE_WORLD_LOADED
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 312 SPELL_EFFECT_312
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_ITEM}, // 313 SPELL_EFFECT_CHANGE_ITEM_BONUSES_2
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 314 SPELL_EFFECT_ADD_SOCKET_BONUS
    {EFFECT_IMPLICIT_TARGET_CASTER,   TARGET_OBJECT_TYPE_UNIT}, // 315 SPELL_EFFECT_LEARN_TRANSMOG_APPEARANCE_FROM_ITEM_MOD_APPEARANCE_GROUP
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 316 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 317 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 318 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 319 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 320 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 321 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 322 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 323 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 324 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 325 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 326 SPELL_EFFECT_310
    {EFFECT_IMPLICIT_TARGET_NONE,     TARGET_OBJECT_TYPE_NONE}, // 327 SPELL_EFFECT_PULL
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 328 SPELL_EFFECT_ADD_COMBO_POINTS
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_CORPSE_ALLY}, // 329 SPELL_EFFECT_RESURRECT_NEW
    {EFFECT_IMPLICIT_TARGET_EXPLICIT, TARGET_OBJECT_TYPE_UNIT}, // 330 SPELL_EFFECT_ACTIVATE_RUNE
} };

SpellInfo::SpellInfo(SpellNameEntry const* spellName, ::Difficulty difficulty, SpellInfoLoadHelper const& data)
    : Id(spellName->ID), Difficulty(difficulty)
{
    _effects.reserve(32);
    for (SpellEffectEntry const* spellEffect : data.Effects)
    {
        if (!spellEffect)
            continue;

        Trinity::Containers::EnsureWritableVectorIndex(_effects, spellEffect->EffectIndex) = SpellEffectInfo(this, *spellEffect);
    }

    // Correct EffectIndex for blank effects
    for (size_t i = 0; i < _effects.size(); ++i)
    {
        _effects[i]._spellInfo = this;
        _effects[i].EffectIndex = SpellEffIndex(i);
    }

    _effects.shrink_to_fit();

    SpellName = &spellName->Name;

    // SpellMiscEntry
    if (SpellMiscEntry const* _misc = data.Misc)
    {
        Attributes = _misc->Attributes[0];
        AttributesEx = _misc->Attributes[1];
        AttributesEx2 = _misc->Attributes[2];
        AttributesEx3 = _misc->Attributes[3];
        AttributesEx4 = _misc->Attributes[4];
        AttributesEx5 = _misc->Attributes[5];
        AttributesEx6 = _misc->Attributes[6];
        AttributesEx7 = _misc->Attributes[7];
        AttributesEx8 = _misc->Attributes[8];
        AttributesEx9 = _misc->Attributes[9];
        AttributesEx10 = _misc->Attributes[10];
        AttributesEx11 = _misc->Attributes[11];
        AttributesEx12 = _misc->Attributes[12];
        AttributesEx13 = _misc->Attributes[13];
        AttributesEx14 = _misc->Attributes[14];
        AttributesEx15 = _misc->Attributes[15];
        CastTimeEntry = sSpellCastTimesStore.LookupEntry(_misc->CastingTimeIndex);
        DurationEntry = sSpellDurationStore.LookupEntry(_misc->DurationIndex);
        RangeEntry = sSpellRangeStore.LookupEntry(_misc->RangeIndex);
        Speed = _misc->Speed;
        LaunchDelay = _misc->LaunchDelay;
        MinDuration = _misc->MinDuration;
        SchoolMask = _misc->SchoolMask;
        IconFileDataId = _misc->SpellIconFileDataID;
        ActiveIconFileDataId = _misc->ActiveIconFileDataID;
        ContentTuningId = _misc->ContentTuningID;
        ShowFutureSpellPlayerConditionID = _misc->ShowFutureSpellPlayerConditionID;
    }

    // SpellScalingEntry
    if (SpellScalingEntry const* _scaling = data.Scaling)
    {
        Scaling.CastTimeMin = _scaling->CastTimeMin;
        Scaling.CastTimeMax = _scaling->CastTimeMax;
        Scaling.CastTimeMaxLevel = _scaling->CastTimeMaxLevel;
        Scaling.Class = _scaling->Class;
        Scaling.NerfFactor = _scaling->NerfFactor;
        Scaling.NerfMaxLevel = _scaling->NerfMaxLevel;
        Scaling.MinScalingLevel = _scaling->MinScalingLevel;
        Scaling.MaxScalingLevel = _scaling->MaxScalingLevel;
        Scaling.ScalesFromItemLevel = _scaling->ScalesFromItemLevel;
    }

    // SpellAuraOptionsEntry
    if (SpellAuraOptionsEntry const* _options = data.AuraOptions)
    {
        ProcFlags = _options->ProcTypeMask;
        ProcChance = _options->ProcChance;
        ProcCharges = _options->ProcCharges;
        ProcCooldown = _options->ProcCategoryRecovery;
        StackAmount = _options->CumulativeAura;
        if (SpellProcsPerMinuteEntry const* _ppm = sSpellProcsPerMinuteStore.LookupEntry(_options->SpellProcsPerMinuteID))
        {
            ProcBasePPM = _ppm->BaseProcRate;
            ProcPPMMods = sDB2Manager.GetSpellProcsPerMinuteMods(_ppm->ID);
        }
    }

    // SpellAuraRestrictionsEntry
    if (SpellAuraRestrictionsEntry const* _aura = data.AuraRestrictions)
    {
        CasterAuraState = _aura->CasterAuraState;
        TargetAuraState = _aura->TargetAuraState;
        ExcludeCasterAuraState = _aura->ExcludeCasterAuraState;
        ExcludeTargetAuraState = _aura->ExcludeTargetAuraState;
        CasterAuraSpell = _aura->CasterAuraSpell;
        TargetAuraSpell = _aura->TargetAuraSpell;
        ExcludeCasterAuraSpell = _aura->ExcludeCasterAuraSpell;
        ExcludeTargetAuraSpell = _aura->ExcludeTargetAuraSpell;
    }

    // SpellCastingRequirementsEntry
    if (SpellCastingRequirementsEntry const* _castreq = data.CastingRequirements)
    {
        RequiresSpellFocus = _castreq->RequiresSpellFocus;
        FacingCasterFlags = _castreq->FacingCasterFlags;
        RequiredAreasID = _castreq->RequiredAreasID;
    }

    // SpellCategoriesEntry
    if (SpellCategoriesEntry const* _categories = data.Categories)
    {
        CategoryId = _categories->Category;
        Dispel = _categories->DispelType;
        Mechanic = _categories->Mechanic;
        StartRecoveryCategory = _categories->StartRecoveryCategory;
        DmgClass = _categories->DefenseType;
        PreventionType = _categories->PreventionType;
        ChargeCategoryId = _categories->ChargeCategory;
    }

    // SpellClassOptionsEntry
    if (SpellClassOptionsEntry const* _class = data.ClassOptions)
    {
        SpellFamilyName = _class->SpellClassSet;
        SpellFamilyFlags = _class->SpellClassMask;
    }

    // SpellCooldownsEntry
    if (SpellCooldownsEntry const* _cooldowns = data.Cooldowns)
    {
        RecoveryTime = _cooldowns->RecoveryTime;
        CategoryRecoveryTime = _cooldowns->CategoryRecoveryTime;
        StartRecoveryTime = _cooldowns->StartRecoveryTime;
        CooldownAuraSpellId = _cooldowns->AuraSpellID;
    }

    // SpellEquippedItemsEntry
    if (SpellEquippedItemsEntry const* _equipped = data.EquippedItems)
    {
        EquippedItemClass = _equipped->EquippedItemClass;
        EquippedItemSubClassMask = _equipped->EquippedItemSubclass;
        EquippedItemInventoryTypeMask = _equipped->EquippedItemInvTypes;
    }

    // SpellInterruptsEntry
    if (SpellInterruptsEntry const* _interrupt = data.Interrupts)
    {
        InterruptFlags = SpellInterruptFlags(_interrupt->InterruptFlags);
        AuraInterruptFlags = SpellAuraInterruptFlags(_interrupt->AuraInterruptFlags[0]);
        AuraInterruptFlags2 = SpellAuraInterruptFlags2(_interrupt->AuraInterruptFlags[1]);
        ChannelInterruptFlags = SpellAuraInterruptFlags(_interrupt->ChannelInterruptFlags[0]);
        ChannelInterruptFlags2 = SpellAuraInterruptFlags2(_interrupt->ChannelInterruptFlags[1]);
    }

    for (SpellLabelEntry const* label : data.Labels)
        Labels.insert(label->LabelID);

    // SpellLevelsEntry
    if (SpellLevelsEntry const* _levels = data.Levels)
    {
        MaxLevel = _levels->MaxLevel;
        BaseLevel = _levels->BaseLevel;
        SpellLevel = _levels->SpellLevel;
    }

    // SpellPowerEntry
    PowerCosts = data.Powers;

    // SpellReagentsEntry
    if (SpellReagentsEntry const* _reagents = data.Reagents)
    {
        Reagent = _reagents->Reagent;
        ReagentCount = _reagents->ReagentCount;
    }

    ReagentsCurrency = data.ReagentsCurrency;

    // SpellShapeshiftEntry
    if (SpellShapeshiftEntry const* _shapeshift = data.Shapeshift)
    {
        Stances = MAKE_PAIR64(_shapeshift->ShapeshiftMask[0], _shapeshift->ShapeshiftMask[1]);
        StancesNot = MAKE_PAIR64(_shapeshift->ShapeshiftExclude[0], _shapeshift->ShapeshiftExclude[1]);
    }

    // SpellTargetRestrictionsEntry
    if (SpellTargetRestrictionsEntry const* _target = data.TargetRestrictions)
    {
        ConeAngle = _target->ConeDegrees;
        Width = _target->Width;
        Targets = _target->Targets;
        TargetCreatureType = _target->TargetCreatureType;
        MaxAffectedTargets = _target->MaxTargets;
        MaxTargetLevel = _target->MaxTargetLevel;
    }

    // SpellTotemsEntry
    if (SpellTotemsEntry const* _totem = data.Totems)
    {
        TotemCategory = _totem->RequiredTotemCategoryID;
        Totem = _totem->Totem;
    }

    _visuals = data.Visuals;
}

SpellInfo::SpellInfo(SpellNameEntry const* spellName, ::Difficulty difficulty, std::vector<SpellEffectEntry> const& effects)
    : Id(spellName->ID), Difficulty(difficulty)
{
    SpellName = &spellName->Name;

    _effects.reserve(32);
    for (SpellEffectEntry const& spellEffect : effects)
         Trinity::Containers::EnsureWritableVectorIndex(_effects, spellEffect.EffectIndex) = SpellEffectInfo(this, spellEffect);

    // Correct EffectIndex for blank effects
    for (size_t i = 0; i < _effects.size(); ++i)
    {
        _effects[i]._spellInfo = this;
        _effects[i].EffectIndex = SpellEffIndex(i);
    }

    _effects.shrink_to_fit();
}

SpellInfo::~SpellInfo()
{
    _UnloadImplicitTargetConditionLists();
}

uint32 SpellInfo::GetCategory() const
{
    return CategoryId;
}

bool SpellInfo::HasEffect(SpellEffectName effect) const
{
    for (SpellEffectInfo const& eff : GetEffects())
        if (eff.IsEffect(effect))
            return true;

    return false;
}

bool SpellInfo::HasAura(AuraType aura) const
{
    for (SpellEffectInfo const& effect : GetEffects())
        if (effect.IsAura(aura))
            return true;

    return false;
}

bool SpellInfo::HasAreaAuraEffect() const
{
    for (SpellEffectInfo const& effect : GetEffects())
        if (effect.IsAreaAuraEffect())
            return true;

    return false;
}

bool SpellInfo::HasOnlyDamageEffects() const
{
    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (effect.IsEffect())
        {
            switch (effect.Effect)
            {
                case SPELL_EFFECT_WEAPON_DAMAGE:
                case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
                case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
                case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
                case SPELL_EFFECT_SCHOOL_DAMAGE:
                case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
                case SPELL_EFFECT_HEALTH_LEECH:
                case SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT:
                    continue;
                default:
                    return false;
            }
        }
    }

    return true;
}

bool SpellInfo::HasTargetType(::Targets target) const
{
    for (SpellEffectInfo const& effect : GetEffects())
        if (effect.TargetA.GetTarget() == target || effect.TargetB.GetTarget() == target)
            return true;

    return false;
}

bool SpellInfo::CanBeInterrupted(WorldObject const* interruptCaster, Unit const* interruptTarget, bool ignoreImmunity /*= false*/) const
{
    return HasAttribute(SPELL_ATTR7_NO_UI_NOT_INTERRUPTIBLE)
        || HasChannelInterruptFlag(SpellAuraInterruptFlags::Damage | SpellAuraInterruptFlags::EnteringCombat)
        || (interruptTarget->IsPlayer() && InterruptFlags.HasFlag(SpellInterruptFlags::DamageCancelsPlayerOnly))
        || InterruptFlags.HasFlag(SpellInterruptFlags::DamageCancels)
        || (interruptCaster && interruptCaster->IsUnit() && interruptCaster->ToUnit()->HasAuraTypeWithMiscvalue(SPELL_AURA_ALLOW_INTERRUPT_SPELL, Id))
        || ((!(interruptTarget->GetMechanicImmunityMask() & (1 << MECHANIC_INTERRUPT)) || ignoreImmunity)
            && !interruptTarget->HasAuraTypeWithAffectMask(SPELL_AURA_PREVENT_INTERRUPT, this)
            && PreventionType & SPELL_PREVENTION_TYPE_SILENCE);
}

bool SpellInfo::HasAnyAuraInterruptFlag() const
{
    return AuraInterruptFlags != SpellAuraInterruptFlags::None || AuraInterruptFlags2 != SpellAuraInterruptFlags2::None;
}

bool SpellInfo::IsExplicitDiscovery() const
{
    if (GetEffects().size() < 2)
        return false;

    return ((GetEffect(EFFECT_0).Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM
        || GetEffect(EFFECT_0).Effect == SPELL_EFFECT_CREATE_LOOT)
        && GetEffect(EFFECT_1).Effect == SPELL_EFFECT_SCRIPT_EFFECT)
        || Id == 64323;
}

bool SpellInfo::IsLootCrafting() const
{
    return HasEffect(SPELL_EFFECT_CREATE_RANDOM_ITEM) || HasEffect(SPELL_EFFECT_CREATE_LOOT);
}

bool SpellInfo::IsProfession() const
{
    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (effect.Effect == SPELL_EFFECT_SKILL)
        {
            uint32 skill = effect.MiscValue;

            if (IsProfessionSkill(skill))
                return true;
        }
    }
    return false;
}

bool SpellInfo::IsPrimaryProfession() const
{
    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (effect.Effect == SPELL_EFFECT_SKILL)
        {
            uint32 skill = effect.MiscValue;

            if (IsPrimaryProfessionSkill(skill))
                return true;
        }
    }
    return false;
}

bool SpellInfo::IsPrimaryProfessionFirstRank() const
{
    return IsPrimaryProfession() && GetRank() == 1;
}

bool SpellInfo::IsAbilityOfSkillType(uint32 skillType) const
{
    SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);

    for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
        if (_spell_idx->second->SkillLine == skillType)
            return true;

    return false;
}

bool SpellInfo::IsAffectingArea() const
{
    for (SpellEffectInfo const& effect : GetEffects())
        if (effect.IsEffect() && (effect.IsTargetingArea() || effect.IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA) || effect.IsAreaAuraEffect()))
            return true;

    return false;
}

// checks if spell targets are selected from area, doesn't include spell effects in check (like area wide auras for example)
bool SpellInfo::IsTargetingArea() const
{
    for (SpellEffectInfo const& effect : GetEffects())
        if (effect.IsEffect() && effect.IsTargetingArea())
            return true;

    return false;
}

bool SpellInfo::NeedsExplicitUnitTarget() const
{
    return (GetExplicitTargetMask() & TARGET_FLAG_UNIT_MASK) != 0;
}

bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const
{
    if (NeedsExplicitUnitTarget())
        return true;

    /*
    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (effect.IsEffect())
        {
            if (effect.TargetA.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CHANNEL
                || effect.TargetB.GetSelectionCategory() == TARGET_SELECT_CATEGORY_CHANNEL)
                return true;
        }
    }
    */

    if (triggeringSpell->IsChanneled())
    {
        uint32 mask = 0;
        for (SpellEffectInfo const& effect : GetEffects())
        {
            if (effect.TargetA.GetTarget() != TARGET_UNIT_CASTER && effect.TargetA.GetTarget() != TARGET_DEST_CASTER
                && effect.TargetB.GetTarget() != TARGET_UNIT_CASTER && effect.TargetB.GetTarget() != TARGET_DEST_CASTER)
            {
                mask |= effect.GetProvidedTargetMask();
            }
        }

        if (mask & TARGET_FLAG_UNIT_MASK)
            return true;
    }

    return false;
}

bool SpellInfo::IsPassive() const
{
    return HasAttribute(SPELL_ATTR0_PASSIVE);
}

bool SpellInfo::IsAutocastable() const
{
    if (IsPassive())
        return false;
    if (HasAttribute(SPELL_ATTR1_NO_AUTOCAST_AI))
        return false;
    return true;
}

bool SpellInfo::IsAutocastEnabledByDefault() const
{
    return !HasAttribute(SPELL_ATTR9_AUTOCAST_OFF_BY_DEFAULT);
}

bool SpellInfo::IsStackableWithRanks() const
{
    if (IsPassive())
        return false;

    // All stance spells. if any better way, change it.
    for (SpellEffectInfo const& effect : GetEffects())
    {
        switch (SpellFamilyName)
        {
            case SPELLFAMILY_PALADIN:
                // Paladin aura Spell
                if (effect.Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
                    return false;
                break;
            case SPELLFAMILY_DRUID:
                // Druid form Spell
                if (effect.Effect == SPELL_EFFECT_APPLY_AURA &&
                    effect.ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
                    return false;
                break;
        }
    }

    return true;
}

bool SpellInfo::IsPassiveStackableWithRanks() const
{
    return IsPassive() && !HasEffect(SPELL_EFFECT_APPLY_AURA);
}

bool SpellInfo::IsMultiSlotAura() const
{
    return IsPassive() || Id == 55849 || Id == 40075 || Id == 44413; // Power Spark, Fel Flak Fire, Incanter's Absorption
}

bool SpellInfo::IsStackableOnOneSlotWithDifferentCasters() const
{
    /// TODO: Re-verify meaning of SPELL_ATTR3_STACK_FOR_DIFF_CASTERS and update conditions here
    return StackAmount > 1 && !IsChanneled() && !HasAttribute(SPELL_ATTR3_DOT_STACKING_RULE);
}

bool SpellInfo::IsCooldownStartedOnEvent() const
{
    if (HasAttribute(SPELL_ATTR0_COOLDOWN_ON_EVENT))
        return true;

    SpellCategoryEntry const* category = sSpellCategoryStore.LookupEntry(CategoryId);
    return category && category->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT;
}

bool SpellInfo::IsDeathPersistent() const
{
    return HasAttribute(SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD);
}

bool SpellInfo::IsRequiringDeadTarget() const
{
    return HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS);
}

bool SpellInfo::IsAllowingDeadTarget() const
{
    if (HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET) || Targets & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_DEAD))
        return true;

    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (!effect.IsEffect())
            continue;

        if (effect.TargetA.GetObjectType() == TARGET_OBJECT_TYPE_CORPSE || effect.TargetB.GetObjectType() == TARGET_OBJECT_TYPE_CORPSE)
            return true;
    }

    return false;
}

bool SpellInfo::IsGroupBuff() const
{
    for (SpellEffectInfo const& effect : GetEffects())
    {
        switch (effect.TargetA.GetCheckType())
        {
            case TARGET_CHECK_PARTY:
            case TARGET_CHECK_RAID:
            case TARGET_CHECK_RAID_CLASS:
                return true;
            default:
                break;
        }
    }

    return false;
}

bool SpellInfo::CanBeUsedInCombat(Unit const* caster) const
{
    return !HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL)
        || (caster->HasAuraType(SPELL_AURA_ALLOW_MOUNT_IN_COMBAT) && HasAura(SPELL_AURA_MOUNTED));
}

bool SpellInfo::IsPositive() const
{
    return NegativeEffects.none();
}

bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
{
    return !NegativeEffects.test(effIndex);
}

bool SpellInfo::IsChanneled() const
{
    return HasAttribute(SpellAttr1(SPELL_ATTR1_IS_CHANNELLED | SPELL_ATTR1_IS_SELF_CHANNELLED));
}

bool SpellInfo::IsMoveAllowedChannel() const
{
    return IsChanneled() && !ChannelInterruptFlags.HasFlag(SpellAuraInterruptFlags::Moving | SpellAuraInterruptFlags::Turning);
}

bool SpellInfo::IsNextMeleeSwingSpell() const
{
    return HasAttribute(SpellAttr0(SPELL_ATTR0_ON_NEXT_SWING_NO_DAMAGE | SPELL_ATTR0_ON_NEXT_SWING));
}

bool SpellInfo::IsRangedWeaponSpell() const
{
    return (EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED) || (Attributes & SPELL_ATTR0_USES_RANGED_SLOT);
}

bool SpellInfo::IsAutoRepeatRangedSpell() const
{
    return HasAttribute(SPELL_ATTR2_AUTO_REPEAT);
}

bool SpellInfo::HasInitialAggro() const
{
    return !(HasAttribute(SPELL_ATTR1_NO_THREAT) || HasAttribute(SPELL_ATTR2_NO_INITIAL_THREAT) || HasAttribute(SPELL_ATTR4_NO_HARMFUL_THREAT));
}

bool SpellInfo::HasHitDelay() const
{
    return Speed > 0.0f || LaunchDelay > 0.0f;
}

bool SpellInfo::IsFinishingMove() const
{
    return HasAttribute(SpellAttr1(SPELL_ATTR1_FINISHING_MOVE_DAMAGE | SPELL_ATTR1_FINISHING_MOVE_DURATION));
}

WeaponAttackType SpellInfo::GetAttackType() const
{
    WeaponAttackType result;
    switch (DmgClass)
    {
        case SPELL_DAMAGE_CLASS_MELEE:
            if (HasAttribute(SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON))
                result = OFF_ATTACK;
            else
                result = BASE_ATTACK;
            break;
        case SPELL_DAMAGE_CLASS_RANGED:
            result = IsRangedWeaponSpell() ? RANGED_ATTACK : BASE_ATTACK;
            break;
        default:
            // Wands
            if (IsAutoRepeatRangedSpell())
                result = RANGED_ATTACK;
            else
                result = BASE_ATTACK;
            break;
    }

    return result;
}

bool SpellInfo::IsItemFitToSpellRequirements(Item const* item) const
{
    // item neutral spell
    if (EquippedItemClass == -1)
        return true;

    // item dependent spell
    if (item && item->IsFitToSpellRequirements(this))
        return true;

    return false;
}

bool SpellInfo::IsAffected(uint32 familyName, flag128 const& familyFlags) const
{
    if (!familyName)
        return true;

    if (familyName != SpellFamilyName)
        return false;

    if (familyFlags && !(familyFlags & SpellFamilyFlags))
        return false;

    return true;
}

bool SpellInfo::IsAffectedBySpellMods() const
{
    return !HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS);
}

uint32 SpellInfo::IsAffectedBySpellMod(SpellModifier const* mod) const
{
    SpellInfo const* affectSpell = sSpellMgr->GetSpellInfo(mod->spellId, Difficulty);
    if (!affectSpell)
        return false;

    switch (mod->type)
    {
        case SPELLMOD_FLAT:
        case SPELLMOD_PCT:
        {
            // TEMP: dont use IsAffected - !familyName and !familyFlags are not valid options for spell mods
            // TODO: investigate if the !familyName and !familyFlags conditions are even valid for all other (nonmod) uses of SpellInfo::IsAffected
            if (affectSpell->SpellFamilyName != SpellFamilyName)
                return false;

            // spell modifiers should apply as many times as number of matched SpellFamilyFlags bits (verified with spell 1218116 with modifier 384451 in patch 11.1.0 and client tooltip code since at least 3.3.5)
            // unknown if this is a bug or strange design choice...
            FlagsArray<uint32, 4> matched = static_cast<SpellModifierByClassMask const*>(mod)->mask & SpellFamilyFlags;
            return std::popcount(matched[0]) + std::popcount(matched[1]) + std::popcount(matched[2]) + std::popcount(matched[3]);
        }
        case SPELLMOD_LABEL_FLAT:
            return HasLabel(static_cast<SpellFlatModifierByLabel const*>(mod)->value.LabelID) ? 1 : 0;
        case SPELLMOD_LABEL_PCT:
            return HasLabel(static_cast<SpellPctModifierByLabel const*>(mod)->value.LabelID) ? 1 : 0;
        default:
            break;
    }

    return false;
}

bool SpellInfo::IsUpdatingTemporaryAuraValuesBySpellMod() const
{
    switch (Id)
    {
        case 384669:    // Overflowing Maelstrom
            return true;
        default:
            break;
    }

    return false;
}

bool SpellInfo::CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const
{
    // Dispels other auras on immunity, check if this spell makes the unit immune to aura
    if (HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT) && CanSpellProvideImmunityAgainstAura(auraSpellInfo))
        return true;

    return false;
}

bool SpellInfo::CanDispelAura(SpellInfo const* auraSpellInfo) const
{
    // These auras (like Divine Shield) can't be dispelled
    if (auraSpellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
        return false;

    return true;
}

bool SpellInfo::IsSingleTarget() const
{
    // all other single target spells have if it has AttributesEx5
    if (HasAttribute(SPELL_ATTR5_LIMIT_N))
        return true;

    return false;
}

bool SpellInfo::IsAuraExclusiveBySpecificWith(SpellInfo const* spellInfo) const
{
    SpellSpecificType spellSpec1 = GetSpellSpecific();
    SpellSpecificType spellSpec2 = spellInfo->GetSpellSpecific();
    switch (spellSpec1)
    {
        case SPELL_SPECIFIC_WARLOCK_ARMOR:
        case SPELL_SPECIFIC_MAGE_ARMOR:
        case SPELL_SPECIFIC_ELEMENTAL_SHIELD:
        case SPELL_SPECIFIC_MAGE_POLYMORPH:
        case SPELL_SPECIFIC_PRESENCE:
        case SPELL_SPECIFIC_CHARM:
        case SPELL_SPECIFIC_SCROLL:
        case SPELL_SPECIFIC_WARRIOR_ENRAGE:
        case SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE:
        case SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT:
            return spellSpec1 == spellSpec2;
        case SPELL_SPECIFIC_FOOD:
            return spellSpec2 == SPELL_SPECIFIC_FOOD
                || spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
        case SPELL_SPECIFIC_DRINK:
            return spellSpec2 == SPELL_SPECIFIC_DRINK
                || spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
        case SPELL_SPECIFIC_FOOD_AND_DRINK:
            return spellSpec2 == SPELL_SPECIFIC_FOOD
                || spellSpec2 == SPELL_SPECIFIC_DRINK
                || spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
        default:
            return false;
    }
}

bool SpellInfo::IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const
{
    SpellSpecificType spellSpec = GetSpellSpecific();
    switch (spellSpec)
    {
        case SPELL_SPECIFIC_SEAL:
        case SPELL_SPECIFIC_HAND:
        case SPELL_SPECIFIC_AURA:
        case SPELL_SPECIFIC_STING:
        case SPELL_SPECIFIC_CURSE:
        case SPELL_SPECIFIC_BANE:
        case SPELL_SPECIFIC_ASPECT:
        case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
            return spellSpec == spellInfo->GetSpellSpecific();
        default:
            return false;
    }
}

SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
{
    // talents that learn spells can have stance requirements that need ignore
    // (this requirement only for client-side stance show in talent description)
    /* TODO: 6.x fix this in proper way (probably spell flags/attributes?)
    if (GetTalentSpellCost(Id) > 0 && HasEffect(SPELL_EFFECT_LEARN_SPELL))
        return SPELL_CAST_OK;*/

    //if (HasAttribute(SPELL_ATTR13_ACTIVATES_REQUIRED_SHAPESHIFT))
    //    return SPELL_CAST_OK;

    uint64 stanceMask = (form ? UI64LIT(1) << (form - 1) : 0);

    if (stanceMask & StancesNot)                 // can explicitly not be cast in this stance
        return SPELL_FAILED_NOT_SHAPESHIFT;

    if (stanceMask & Stances)                    // can explicitly be cast in this stance
        return SPELL_CAST_OK;

    bool actAsShifted = false;
    SpellShapeshiftFormEntry const* shapeInfo = nullptr;
    if (form > 0)
    {
        shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
        if (!shapeInfo)
        {
            TC_LOG_ERROR("spells", "GetErrorAtShapeshiftedCast: unknown shapeshift {}", form);
            return SPELL_CAST_OK;
        }
        actAsShifted = !shapeInfo->GetFlags().HasFlag(SpellShapeshiftFormFlags::Stance);
    }

    if (actAsShifted)
    {
        if (HasAttribute(SPELL_ATTR0_NOT_SHAPESHIFTED) || (shapeInfo && shapeInfo->GetFlags().HasFlag(SpellShapeshiftFormFlags::CanOnlyCastShapeshiftSpells))) // not while shapeshifted
            return SPELL_FAILED_NOT_SHAPESHIFT;
        else if (Stances != 0)                   // needs other shapeshift
            return SPELL_FAILED_ONLY_SHAPESHIFT;
    }
    else
    {
        // needs shapeshift
        if (!HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM) && Stances != 0)
            return SPELL_FAILED_ONLY_SHAPESHIFT;
    }

    return SPELL_CAST_OK;
}

SpellCastResult SpellInfo::CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player) const
{
    // normal case
    if (RequiredAreasID > 0)
    {
        bool found = false;
        std::vector<uint32> areaGroupMembers = sDB2Manager.GetAreasForGroup(RequiredAreasID);
        for (uint32 areaId : areaGroupMembers)
        {
            if (DB2Manager::IsInArea(area_id, areaId))
            {
                found = true;
                break;
            }
        }

        if (!found)
            return SPELL_FAILED_INCORRECT_AREA;
    }

    // continent limitation (virtual continent)
    if (HasAttribute(SPELL_ATTR4_ONLY_FLYING_AREAS))
    {
        EnumFlag<AreaMountFlags> mountFlags = AreaMountFlags::None;
        if (player && player->HasAuraType(SPELL_AURA_MOUNT_RESTRICTIONS))
        {
            for (AuraEffect const* auraEffect : player->GetAuraEffectsByType(SPELL_AURA_MOUNT_RESTRICTIONS))
                mountFlags |= AreaMountFlags(auraEffect->GetMiscValue());
        }
        else if (AreaTableEntry const* areaTable = sAreaTableStore.LookupEntry(area_id))
            mountFlags = areaTable->GetMountFlags();

        if (!(mountFlags.HasFlag(AreaMountFlags::AllowFlyingMounts)))
            return SPELL_FAILED_INCORRECT_AREA;

        if (player && !ConditionMgr::IsPlayerMeetingCondition(player, 72968)) // Hardcoded PlayerCondition id for attribute check in client
            return SPELL_FAILED_INCORRECT_AREA;
    }

    // raid instance limitation
    if (HasAttribute(SPELL_ATTR6_NOT_IN_RAID_INSTANCES))
    {
        MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
        if (!mapEntry || mapEntry->IsRaid())
            return SPELL_FAILED_NOT_IN_RAID_INSTANCE;
    }

    if (HasAttribute(SPELL_ATTR8_REMOVE_OUTSIDE_DUNGEONS_AND_RAIDS))
    {
        MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
        if (!mapEntry || !mapEntry->IsDungeon())
            return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
    }

    if (HasAttribute(SPELL_ATTR8_NOT_IN_BATTLEGROUND))
    {
        MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
        if (!mapEntry || mapEntry->IsBattleground())
            return SPELL_FAILED_NOT_IN_BATTLEGROUND;
    }

    // DB base check (if non empty then must fit at least single for allow)
    SpellAreaMapBounds saBounds = sSpellMgr->GetSpellAreaMapBounds(Id);
    if (saBounds.first != saBounds.second)
    {
        for (SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
        {
            if (itr->second.IsFitToRequirements(player, zone_id, area_id))
                return SPELL_CAST_OK;
        }
        return SPELL_FAILED_INCORRECT_AREA;
    }

    // bg spell checks
    switch (Id)
    {
        case 23333:                                         // Warsong Flag
        case 23335:                                         // Silverwing Flag
            return map_id == 489 && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
        case 2584:                                          // Waiting to Resurrect
        case 42792:                                         // Recently Dropped Flag
        case 43681:                                         // Inactive
        case 44535:                                         // Spirit Heal (mana)
        {
            MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
            if (!mapEntry)
                return SPELL_FAILED_INCORRECT_AREA;

            return zone_id == AREA_WINTERGRASP || (mapEntry->IsBattleground() && player && player->InBattleground()) ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
        }
        case 44521:                                         // Preparation
        {
            if (!player)
                return SPELL_FAILED_REQUIRES_AREA;

            MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
            if (!mapEntry)
                return SPELL_FAILED_INCORRECT_AREA;

            if (!mapEntry->IsBattleground())
                return SPELL_FAILED_REQUIRES_AREA;

            Battleground* bg = player->GetBattleground();
            return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
        }
        case 32724:                                         // Gold Team (Alliance)
        case 32725:                                         // Green Team (Alliance)
        case 35774:                                         // Gold Team (Horde)
        case 35775:                                         // Green Team (Horde)
        {
            MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
            if (!mapEntry)
                return SPELL_FAILED_INCORRECT_AREA;

            return mapEntry->IsBattleArena() && player && player->InBattleground() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
        }
        case 32727:                                         // Arena Preparation
        {
            if (!player)
                return SPELL_FAILED_REQUIRES_AREA;

            MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
            if (!mapEntry)
                return SPELL_FAILED_INCORRECT_AREA;

            if (!mapEntry->IsBattleArena())
                return SPELL_FAILED_REQUIRES_AREA;

            Battleground* bg = player->GetBattleground();
            return bg && bg->GetStatus() == STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA;
        }
    }

    // aura limitations
    if (player)
    {
        for (SpellEffectInfo const& effect : GetEffects())
        {
            if (!effect.IsAura())
                continue;

            switch (effect.ApplyAuraName)
            {
                case SPELL_AURA_MOD_SHAPESHIFT:
                {
                    if (SpellShapeshiftFormEntry const* spellShapeshiftForm = sSpellShapeshiftFormStore.LookupEntry(effect.MiscValue))
                        if (uint32 mountType = spellShapeshiftForm->MountTypeID)
                            if (!player->GetMountCapability(mountType))
                                return SPELL_FAILED_NOT_HERE;
                    break;
                }
                case SPELL_AURA_MOUNTED:
                {
                    uint32 mountType = effect.MiscValueB;
                    if (MountEntry const* mountEntry = sDB2Manager.GetMount(Id))
                        mountType = mountEntry->MountTypeID;
                    if (mountType && !player->GetMountCapability(mountType))
                        return SPELL_FAILED_NOT_HERE;
                    break;
                }
                default:
                    break;
            }
        }
    }

    return SPELL_CAST_OK;
}

SpellCastResult SpellInfo::CheckTarget(WorldObject const* caster, WorldObject const* target, bool implicit /*= true*/) const
{
    if (HasAttribute(SPELL_ATTR1_EXCLUDE_CASTER) && caster == target)
        return SPELL_FAILED_BAD_TARGETS;

    // check visibility - ignore invisibility/stealth for implicit (area) targets
    if (!HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT) && !caster->CanSeeOrDetect(target, implicit))
        return SPELL_FAILED_BAD_TARGETS;

    Unit const* unitTarget = target->ToUnit();

    if (HasAttribute(SPELL_ATTR8_ONLY_TARGET_IF_SAME_CREATOR))
    {
        auto getCreatorOrSelf = [](WorldObject const* obj)
        {
            ObjectGuid creator = obj->GetCreatorGUID();
            if (creator.IsEmpty())
                creator = obj->GetGUID();

            return creator;
        };
        if (getCreatorOrSelf(caster) != getCreatorOrSelf(target))
            return SPELL_FAILED_BAD_TARGETS;
    }

    // creature/player specific target checks
    if (unitTarget)
    {
        // spells cannot be cast if target has a pet in combat either
        if (HasAttribute(SPELL_ATTR1_ONLY_PEACEFUL_TARGETS) && (unitTarget->IsInCombat() || unitTarget->HasUnitFlag(UNIT_FLAG_PET_IN_COMBAT)))
            return SPELL_FAILED_TARGET_AFFECTING_COMBAT;

        // only spells with SPELL_ATTR3_ONLY_TARGET_GHOSTS can target ghosts
        if (HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS) != unitTarget->HasAuraType(SPELL_AURA_GHOST))
        {
            if (HasAttribute(SPELL_ATTR3_ONLY_ON_GHOSTS))
                return SPELL_FAILED_TARGET_NOT_GHOST;
            else
                return SPELL_FAILED_BAD_TARGETS;
        }

        if (caster != unitTarget)
        {
            if (caster->GetTypeId() == TYPEID_PLAYER)
            {
                // Do not allow these spells to target creatures not tapped by us (Banish, Polymorph, many quest spells)
                if (HasAttribute(SPELL_ATTR2_CANNOT_CAST_ON_TAPPED))
                    if (Creature const* targetCreature = unitTarget->ToCreature())
                        if (targetCreature->hasLootRecipient() && !targetCreature->isTappedBy(caster->ToPlayer()))
                            return SPELL_FAILED_CANT_CAST_ON_TAPPED;

                if (HasAttribute(SPELL_ATTR0_CU_PICKPOCKET))
                {
                    Creature const* targetCreature = unitTarget->ToCreature();
                    if (!targetCreature)
                        return SPELL_FAILED_BAD_TARGETS;

                    if (!targetCreature->CanHaveLoot() || !LootTemplates_Pickpocketing.HaveLootFor(targetCreature->GetCreatureDifficulty()->PickPocketLootID))
                        return SPELL_FAILED_TARGET_NO_POCKETS;
                }

                // Not allow disarm unarmed player
                if (Mechanic == MECHANIC_DISARM)
                {
                    if (unitTarget->GetTypeId() == TYPEID_PLAYER)
                    {
                        Player const* player = unitTarget->ToPlayer();
                        if (!player->GetWeaponForAttack(BASE_ATTACK) || !player->IsUseEquipedWeapon(true))
                            return SPELL_FAILED_TARGET_NO_WEAPONS;
                    }
                    else if (!unitTarget->GetVirtualItemId(0))
                        return SPELL_FAILED_TARGET_NO_WEAPONS;
                }
            }
        }

        if (HasAttribute(SPELL_ATTR8_ONLY_TARGET_OWN_SUMMONS))
            if (!unitTarget->IsSummon() || unitTarget->ToTempSummon()->GetSummonerGUID() != caster->GetGUID())
                return SPELL_FAILED_BAD_TARGETS;

        if (HasAttribute(SPELL_ATTR3_NOT_ON_AOE_IMMUNE))
            if (unitTarget->GetSpellOtherImmunityMask().HasFlag(SpellOtherImmunity::AoETarget))
                return SPELL_FAILED_BAD_TARGETS;

        if (HasAttribute(SPELL_ATTR9_TARGET_MUST_BE_GROUNDED) &&
            (unitTarget->HasUnitMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING | MOVEMENTFLAG_HOVER) ||
                unitTarget->HasExtraUnitMovementFlag2(MOVEMENTFLAG3_ADV_FLYING)))
            return SPELL_FAILED_TARGET_NOT_GROUNDED;
    }
    // corpse specific target checks
    else if (Corpse const* corpseTarget = target->ToCorpse())
    {
        // cannot target bare bones
        if (corpseTarget->GetType() == CORPSE_BONES)
            return SPELL_FAILED_BAD_TARGETS;
        // we have to use owner for some checks (aura preventing resurrection for example)
        if (Player* owner = ObjectAccessor::FindPlayer(corpseTarget->GetOwnerGUID()))
            unitTarget = owner;
        // we're not interested in corpses without owner
        else
            return SPELL_FAILED_BAD_TARGETS;
    }
    // other types of objects - always valid
    else return SPELL_CAST_OK;

    // corpseOwner and unit specific target checks
    if (!unitTarget->IsPlayer())
    {
        if (HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER))
            return SPELL_FAILED_TARGET_NOT_PLAYER;

        if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER_CONTROLLED_NPC) && unitTarget->IsControlledByPlayer())
            return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
    }
    else if (HasAttribute(SPELL_ATTR5_NOT_ON_PLAYER))
        return SPELL_FAILED_TARGET_IS_PLAYER;

    if (!IsAllowingDeadTarget() && !unitTarget->IsAlive())
       return SPELL_FAILED_TARGETS_DEAD;

    // check this flag only for implicit targets (chain and area), allow to explicitly target units for spells like Shield of Righteousness
    if (implicit && HasAttribute(SPELL_ATTR6_DO_NOT_CHAIN_TO_CROWD_CONTROLLED_TARGETS) && !unitTarget->CanFreeMove())
       return SPELL_FAILED_BAD_TARGETS;

    // checked in Unit::IsValidAttack/AssistTarget, shouldn't be checked for ENTRY targets
    //if (!HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNINTERACTIBLE))
    //    return SPELL_FAILED_BAD_TARGETS;

    if (!CheckTargetCreatureType(unitTarget))
    {
        if (target->GetTypeId() == TYPEID_PLAYER)
            return SPELL_FAILED_TARGET_IS_PLAYER;
        else
            return SPELL_FAILED_BAD_TARGETS;
    }

    // check GM mode and GM invisibility - only for player casts (npc casts are controlled by AI) and negative spells
    if (unitTarget != caster && (caster->GetAffectingPlayer() || !IsPositive()) && unitTarget->GetTypeId() == TYPEID_PLAYER)
    {
        if (!unitTarget->ToPlayer()->IsVisible())
            return SPELL_FAILED_BM_OR_INVISGOD;

        if (unitTarget->ToPlayer()->IsGameMaster())
            return SPELL_FAILED_BM_OR_INVISGOD;
    }

    // not allow casting on flying player
    if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT) && !HasAttribute(SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET))
        return SPELL_FAILED_BAD_TARGETS;

    /* TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to
    not allow passengers to be implicitly hit by spells, however this target type should be an exception,
    if this is left it kills spells that award kill credit from vehicle to master (few spells),
    the use of these 2 covers passenger target check, logically, if vehicle cast this to master it should always hit
    him, because it would be it's passenger, there's no such case where this gets to fail legitimacy, this problem
    cannot be solved from within the check in other way since target type cannot be called for the spell currently
    Spell examples: [ID - 52864 Devour Water, ID - 52862 Devour Wind, ID - 49370 Wyrmrest Defender: Destabilize Azure Dragonshrine Effect] */
    if (Unit const* unitCaster = caster->ToUnit())
    {
        if (!unitCaster->IsVehicle() && !(unitCaster->GetCharmerOrOwner() == target))
        {
            if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, unitCaster))
                return SPELL_FAILED_TARGET_AURASTATE;

            if (ExcludeTargetAuraState && unitTarget->HasAuraState(AuraStateType(ExcludeTargetAuraState), this, unitCaster))
                return SPELL_FAILED_TARGET_AURASTATE;
        }
    }

    if (TargetAuraSpell && !unitTarget->HasAura(TargetAuraSpell))
        return SPELL_FAILED_TARGET_AURASTATE;

    if (ExcludeTargetAuraSpell && unitTarget->HasAura(ExcludeTargetAuraSpell))
        return SPELL_FAILED_TARGET_AURASTATE;

    if (unitTarget->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION) && !HasAttribute(SPELL_ATTR7_BYPASS_NO_RESURRECT_AURA))
        if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT))
            return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;

    if (HasAttribute(SPELL_ATTR8_ENFORCE_IN_COMBAT_RESSURECTION_LIMIT))
        if (Map* map = caster->GetMap())
            if (InstanceMap* iMap = map->ToInstanceMap())
                if (InstanceScript* instance = iMap->GetInstanceScript())
                    if (instance->GetCombatResurrectionCharges() == 0 && instance->IsEncounterInProgress())
                        return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;

    return SPELL_CAST_OK;
}

SpellCastResult SpellInfo::CheckExplicitTarget(WorldObject const* caster, WorldObject const* target, Item const* itemTarget /*= nullptr*/) const
{
    uint32 neededTargets = RequiredExplicitTargetMask;
    if (!target)
    {
        if (neededTargets & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT_MASK | TARGET_FLAG_CORPSE_MASK))
            if (!(neededTargets & TARGET_FLAG_GAMEOBJECT_ITEM) || !itemTarget)
                return SPELL_FAILED_BAD_TARGETS;
        return SPELL_CAST_OK;
    }

    if (Unit const* unitTarget = target->ToUnit())
    {
        if (neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER))
        {
            Unit const* unitCaster = caster->ToUnit();
            if (neededTargets & TARGET_FLAG_UNIT_ENEMY)
                if (caster->IsValidAttackTarget(unitTarget, this))
                    return SPELL_CAST_OK;
            if ((neededTargets & TARGET_FLAG_UNIT_ALLY)
                || ((neededTargets & TARGET_FLAG_UNIT_PARTY) && unitCaster && unitCaster->IsInPartyWith(unitTarget))
                || ((neededTargets & TARGET_FLAG_UNIT_RAID) && unitCaster && unitCaster->IsInRaidWith(unitTarget)))
                    if (caster->IsValidAssistTarget(unitTarget, this))
                        return SPELL_CAST_OK;
            if ((neededTargets & TARGET_FLAG_UNIT_MINIPET) && unitCaster)
                if (unitTarget->GetGUID() == unitCaster->GetCritterGUID())
                    return SPELL_CAST_OK;
            if ((neededTargets & TARGET_FLAG_UNIT_PASSENGER) && unitCaster)
                if (unitTarget->IsOnVehicle(unitCaster))
                    return SPELL_CAST_OK;
            return SPELL_FAILED_BAD_TARGETS;
        }
    }
    return SPELL_CAST_OK;
}

SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
{
    // All creatures should be able to cast as passengers freely, restriction and attribute are only for players
    if (caster->GetTypeId() != TYPEID_PLAYER)
        return SPELL_CAST_OK;

    Vehicle* vehicle = caster->GetVehicle();
    if (vehicle)
    {
        uint16 checkMask = 0;
        for (SpellEffectInfo const& effect : GetEffects())
        {
            if (effect.IsAura(SPELL_AURA_MOD_SHAPESHIFT))
            {
                SpellShapeshiftFormEntry const* shapeShiftFromEntry = sSpellShapeshiftFormStore.LookupEntry(effect.MiscValue);
                if (shapeShiftFromEntry && (shapeShiftFromEntry->Flags & 1) == 0)  // unk flag
                    checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
                break;
            }
        }

        if (HasAura(SPELL_AURA_MOUNTED))
            checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;

        if (!checkMask)
            checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;

        VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
        if (!HasAttribute(SPELL_ATTR6_ALLOW_WHILE_RIDING_VEHICLE) && !HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED)
            && (vehicleSeat->Flags & checkMask) != checkMask)
            return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;

        // Can only summon uncontrolled minions/guardians when on controlled vehicle
        if (vehicleSeat->Flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2))
        {
            for (SpellEffectInfo const& effect : GetEffects())
            {
                if (!effect.IsEffect(SPELL_EFFECT_SUMMON))
                    continue;

                SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(effect.MiscValueB);
                if (props && props->Control != SUMMON_CATEGORY_WILD)
                    return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
            }
        }
    }

    return SPELL_CAST_OK;
}

bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
{
    // Curse of Doom & Exorcism: not find another way to fix spell target check :/
    if (SpellFamilyName == SPELLFAMILY_WARLOCK && GetCategory() == 1179)
    {
        // not allow cast at player
        if (target->GetTypeId() == TYPEID_PLAYER)
            return false;
        else
            return true;
    }

    // if target is magnet (i.e Grounding Totem) the check is skipped
    if (target->IsMagnet())
        return true;

    uint32 creatureType = target->GetCreatureTypeMask();
    return !TargetCreatureType || !creatureType || (creatureType & TargetCreatureType) || target->HasAuraType(SPELL_AURA_IGNORE_SPELL_CREATURE_TYPE_REQUIREMENTS);
}

SpellSchoolMask SpellInfo::GetSchoolMask() const
{
    return SpellSchoolMask(SchoolMask);
}

uint64 SpellInfo::GetAllEffectsMechanicMask() const
{
    uint64 mask = 0;
    if (Mechanic)
        mask |= UI64LIT(1) << Mechanic;

    for (SpellEffectInfo const& effect : GetEffects())
        if (effect.IsEffect() && effect.Mechanic)
            mask |= UI64LIT(1) << effect.Mechanic;

    return mask;
}

uint64 SpellInfo::GetEffectMechanicMask(SpellEffIndex effIndex) const
{
    uint64 mask = 0;
    if (Mechanic)
        mask |= UI64LIT(1) << Mechanic;

    if (GetEffect(effIndex).IsEffect() && GetEffect(effIndex).Mechanic)
        mask |= UI64LIT(1) << GetEffect(effIndex).Mechanic;

    return mask;
}

uint64 SpellInfo::GetSpellMechanicMaskByEffectMask(uint32 effectMask) const
{
    uint64 mask = 0;
    if (Mechanic)
        mask |= UI64LIT(1) << Mechanic;

    for (SpellEffectInfo const& effect : GetEffects())
        if ((effectMask & (1 << effect.EffectIndex)) && effect.Mechanic)
            mask |= UI64LIT(1) << effect.Mechanic;

    return mask;
}

Mechanics SpellInfo::GetEffectMechanic(SpellEffIndex effIndex) const
{
    if (GetEffect(effIndex).IsEffect() && GetEffect(effIndex).Mechanic)
        return GetEffect(effIndex).Mechanic;

    if (Mechanic)
        return Mechanics(Mechanic);

    return MECHANIC_NONE;
}

uint32 SpellInfo::GetDispelMask() const
{
    return GetDispelMask(DispelType(Dispel));
}

uint32 SpellInfo::GetDispelMask(DispelType type)
{
    // If dispel all
    if (type == DISPEL_ALL)
        return DISPEL_ALL_MASK;
    else
        return uint32(1 << type);
}

uint32 SpellInfo::GetExplicitTargetMask() const
{
    return ExplicitTargetMask;
}

AuraStateType SpellInfo::GetAuraState() const
{
    return _auraState;
}

void SpellInfo::_LoadAuraState()
{
    _auraState = [this]()->AuraStateType
    {
        // Seals
        if (GetSpellSpecific() == SPELL_SPECIFIC_SEAL)
            return AURA_STATE_MARKED;

        // Faerie Fire (Feral)
        if (GetCategory() == 1133)
            return AURA_STATE_FAERIE_FIRE;

        // Swiftmend state on Regrowth, Rejuvenation, Wild Growth
        if (SpellFamilyName == SPELLFAMILY_DRUID && (SpellFamilyFlags[0] & 0x50 || SpellFamilyFlags[1] & 0x4000000))
            return AURA_STATE_DRUID_PERIODIC_HEAL;

        // Deadly poison aura state
        if (SpellFamilyName == SPELLFAMILY_ROGUE && SpellFamilyFlags[0] & 0x10000)
            return AURA_STATE_ROGUE_POISONED;

        // Enrage aura state
        if (Dispel == DISPEL_ENRAGE)
            return AURA_STATE_ENRAGED;

        // Bleeding aura state
        if (GetAllEffectsMechanicMask() & (1 << MECHANIC_BLEED))
            return AURA_STATE_BLEED;

        if (GetSchoolMask() & SPELL_SCHOOL_MASK_FROST)
            for (SpellEffectInfo const& effect : GetEffects())
                if (effect.IsAura(SPELL_AURA_MOD_STUN) || effect.IsAura(SPELL_AURA_MOD_ROOT) || effect.IsAura(SPELL_AURA_MOD_ROOT_2))
                    return AURA_STATE_FROZEN;

        switch (Id)
        {
            case 1064: // Dazed
                return AURA_STATE_DAZED;
            case 32216: // Victorious
                return AURA_STATE_VICTORIOUS;
            case 71465: // Divine Surge
            case 50241: // Evasive Charges
            case 81262: // Efflorescence
                return AURA_STATE_RAID_ENCOUNTER;
            case 6950:   // Faerie Fire
            case 9806:   // Phantom Strike
            case 9991:   // Touch of Zanzil
            case 13424:  // Faerie Fire
            case 13752:  // Faerie Fire
            case 16432:  // Plague Mist
            case 20656:  // Faerie Fire
            case 25602:  // Faerie Fire
            case 32129:  // Faerie Fire
            case 35325:  // Glowing Blood
            case 35328:  // Lambent Blood
            case 35329:  // Vibrant Blood
            case 35331:  // Black Blood
            case 49163:  // Perpetual Instability
            case 65863:  // Faerie Fire
            case 79559:  // Luxscale Light
            case 82855:  // Dazzling
            case 102953: // In the Rumpus
            case 127907: // Phosphorescence
            case 127913: // Phosphorescence
            case 129007: // Zijin Sting
            case 130159: // Fae Touch
            case 142537: // Spotter Smoke
            case 168455: // Spotted!
            case 176905: // Super Sticky Glitter Bomb
            case 189502: // Marked
            case 201785: // Intruder Alert!
            case 201786: // Intruder Alert!
            case 201935: // Spotted!
            case 239233: // Smoke Bomb
            case 319400: // Glitter Burst
            case 321470: // Dimensional Shifter Mishap
            case 331134: // Spotted
                return AURA_STATE_FAERIE_FIRE;
            default:
                break;
        }

        if (Mechanic == MECHANIC_BANISH)
            return AURA_STATE_BANISHED;

        return AURA_STATE_NONE;
    }();
}

SpellSpecificType SpellInfo::GetSpellSpecific() const
{
    return _spellSpecific;
};

void SpellInfo::_LoadSpellSpecific()
{
    _spellSpecific = [this]()->SpellSpecificType
    {
        switch (SpellFamilyName)
        {
            case SPELLFAMILY_GENERIC:
            {
                // Food / Drinks (mostly)
                if (HasAuraInterruptFlag(SpellAuraInterruptFlags::Standing))
                {
                    bool food = false;
                    bool drink = false;
                    for (SpellEffectInfo const& effect : GetEffects())
                    {
                        if (!effect.IsAura())
                            continue;
                        switch (effect.ApplyAuraName)
                        {
                            // Food
                            case SPELL_AURA_MOD_REGEN:
                            case SPELL_AURA_OBS_MOD_HEALTH:
                                food = true;
                                break;
                            // Drink
                            case SPELL_AURA_MOD_POWER_REGEN:
                            case SPELL_AURA_OBS_MOD_POWER:
                                drink = true;
                                break;
                            default:
                                break;
                        }
                    }

                    if (food && drink)
                        return SPELL_SPECIFIC_FOOD_AND_DRINK;
                    else if (food)
                        return SPELL_SPECIFIC_FOOD;
                    else if (drink)
                        return SPELL_SPECIFIC_DRINK;
                }
                // scrolls effects
                else
                {
                    SpellInfo const* firstRankSpellInfo = GetFirstRankSpell();
                    switch (firstRankSpellInfo->Id)
                    {
                        case 8118: // Strength
                        case 8099: // Stamina
                        case 8112: // Spirit
                        case 8096: // Intellect
                        case 8115: // Agility
                        case 8091: // Armor
                            return SPELL_SPECIFIC_SCROLL;
                        default:
                            break;
                    }
                }
                break;
            }
            case SPELLFAMILY_MAGE:
            {
                // family flags 18(Molten), 25(Frost/Ice), 28(Mage)
                if (SpellFamilyFlags[0] & 0x12040000)
                    return SPELL_SPECIFIC_MAGE_ARMOR;

                // Arcane brillance and Arcane intelect (normal check fails because of flags difference)
                if (SpellFamilyFlags[0] & 0x400)
                    return SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE;

                if ((SpellFamilyFlags[0] & 0x1000000) && GetEffect(EFFECT_0).IsAura(SPELL_AURA_MOD_CONFUSE))
                    return SPELL_SPECIFIC_MAGE_POLYMORPH;

                break;
            }
            case SPELLFAMILY_WARRIOR:
            {
                if (Id == 12292) // Death Wish
                    return SPELL_SPECIFIC_WARRIOR_ENRAGE;

                break;
            }
            case SPELLFAMILY_WARLOCK:
            {
                // Warlock (Bane of Doom | Bane of Agony | Bane of Havoc)
                if (Id == 603 || Id ==  980 || Id == 80240)
                    return SPELL_SPECIFIC_BANE;

                // only warlock curses have this
                if (Dispel == DISPEL_CURSE)
                    return SPELL_SPECIFIC_CURSE;

                // Warlock (Demon Armor | Demon Skin | Fel Armor)
                if (SpellFamilyFlags[1] & 0x20000020 || SpellFamilyFlags[2] & 0x00000010)
                    return SPELL_SPECIFIC_WARLOCK_ARMOR;

                //seed of corruption and corruption
                if (SpellFamilyFlags[1] & 0x10 || SpellFamilyFlags[0] & 0x2)
                    return SPELL_SPECIFIC_WARLOCK_CORRUPTION;
                break;
            }
            case SPELLFAMILY_PRIEST:
            {
                // Divine Spirit and Prayer of Spirit
                if (SpellFamilyFlags[0] & 0x20)
                    return SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT;

                break;
            }
            case SPELLFAMILY_HUNTER:
            {
                // only hunter stings have this
                if (Dispel == DISPEL_POISON)
                    return SPELL_SPECIFIC_STING;

                // only hunter aspects have this (but not all aspects in hunter family)
                if (SpellFamilyFlags & flag128(0x00200000, 0x00000000, 0x00001010, 0x00000000))
                    return SPELL_SPECIFIC_ASPECT;

                break;
            }
            case SPELLFAMILY_PALADIN:
            {
                // Collection of all the seal family flags. No other paladin spell has any of those.
                if (SpellFamilyFlags[1] & 0xA2000800)
                    return SPELL_SPECIFIC_SEAL;

                if (SpellFamilyFlags[0] & 0x00002190)
                    return SPELL_SPECIFIC_HAND;

                // only paladin auras have this (for palaldin class family)
                switch (Id)
                {
                    case 465:    // Devotion Aura
                    case 32223:  // Crusader Aura
                    case 183435: // Retribution Aura
                    case 317920: // Concentration Aura
                        return SPELL_SPECIFIC_AURA;
                    default:
                        break;
                }

                break;
            }
            case SPELLFAMILY_SHAMAN:
            {
                // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
                if (SpellFamilyFlags[1] & 0x420
                    || SpellFamilyFlags[0] & 0x00000400
                    || Id == 23552)
                    return SPELL_SPECIFIC_ELEMENTAL_SHIELD;

                break;
            }
            case SPELLFAMILY_DEATHKNIGHT:
                if (Id == 48266 || Id == 48263 || Id == 48265)
                    return SPELL_SPECIFIC_PRESENCE;
                break;
        }

        for (SpellEffectInfo const& effect : GetEffects())
        {
            if (effect.IsEffect(SPELL_EFFECT_APPLY_AURA))
            {
                switch (effect.ApplyAuraName)
                {
                    case SPELL_AURA_MOD_CHARM:
                    case SPELL_AURA_MOD_POSSESS_PET:
                    case SPELL_AURA_MOD_POSSESS:
                    case SPELL_AURA_AOE_CHARM:
                        return SPELL_SPECIFIC_CHARM;
                    case SPELL_AURA_TRACK_CREATURES:
                        /// @workaround For non-stacking tracking spells (We need generic solution)
                        if (Id == 30645) // Gas Cloud Tracking
                            return SPELL_SPECIFIC_NORMAL;
                        [[fallthrough]];
                    case SPELL_AURA_TRACK_RESOURCES:
                    case SPELL_AURA_TRACK_STEALTHED:
                        return SPELL_SPECIFIC_TRACKER;
                    default:
                        break;
                }
            }
        }
        return SPELL_SPECIFIC_NORMAL;
    }();
}

void SpellInfo::_LoadSpellDiminishInfo()
{
    auto diminishingGroupCompute = [this]() -> DiminishingGroup
    {
        if (IsPositive())
            return DIMINISHING_NONE;

        if (HasAura(SPELL_AURA_MOD_TAUNT))
            return DIMINISHING_TAUNT;

        switch (Id)
        {
            case 20549:     // War Stomp (Racial - Tauren)
            case 24394:     // Intimidation
            case 118345:    // Pulverize (Primal Earth Elemental)
            case 118905:    // Static Charge (Capacitor Totem)
                return DIMINISHING_STUN;
            case 107079:    // Quaking Palm
                return DIMINISHING_INCAPACITATE;
            case 155145:    // Arcane Torrent (Racial - Blood Elf)
                return DIMINISHING_SILENCE;
            case 108199:    // Gorefiend's Grasp
            case 191244:    // Sticky Bomb
                return DIMINISHING_AOE_KNOCKBACK;
            default:
                break;
        }

        // Explicit Diminishing Groups
        switch (SpellFamilyName)
        {
            case SPELLFAMILY_GENERIC:
                // Frost Tomb
                if (Id == 48400)
                    return DIMINISHING_NONE;
                // Gnaw
                else if (Id == 47481)
                    return DIMINISHING_STUN;
                // ToC Icehowl Arctic Breath
                else if (Id == 66689)
                    return DIMINISHING_NONE;
                // Black Plague
                else if (Id == 64155)
                    return DIMINISHING_NONE;
                // Screams of the Dead (King Ymiron)
                else if (Id == 51750)
                    return DIMINISHING_NONE;
                // Crystallize (Keristrasza heroic)
                else if (Id == 48179)
                    return DIMINISHING_NONE;
                break;
            case SPELLFAMILY_MAGE:
            {
                // Frost Nova -- 122
                if (SpellFamilyFlags[0] & 0x40)
                    return DIMINISHING_ROOT;
                // Freeze (Water Elemental) -- 33395
                if (SpellFamilyFlags[2] & 0x200)
                    return DIMINISHING_ROOT;

                // Dragon's Breath -- 31661
                if (SpellFamilyFlags[0] & 0x800000)
                    return DIMINISHING_INCAPACITATE;
                // Polymorph -- 118
                if (SpellFamilyFlags[0] & 0x1000000)
                    return DIMINISHING_INCAPACITATE;
                // Ring of Frost -- 82691
                if (SpellFamilyFlags[2] & 0x40)
                    return DIMINISHING_INCAPACITATE;
                // Ice Nova -- 157997
                if (SpellFamilyFlags[2] & 0x800000)
                    return DIMINISHING_INCAPACITATE;
                break;
            }
            case SPELLFAMILY_WARRIOR:
            {
                // Shockwave -- 132168
                if (SpellFamilyFlags[1] & 0x8000)
                    return DIMINISHING_STUN;
                // Storm Bolt -- 132169
                if (SpellFamilyFlags[2] & 0x1000)
                    return DIMINISHING_STUN;

                // Intimidating Shout -- 5246
                if (SpellFamilyFlags[0] & 0x40000)
                    return DIMINISHING_DISORIENT;
                break;
            }
            case SPELLFAMILY_WARLOCK:
            {
                // Mortal Coil -- 6789
                if (SpellFamilyFlags[0] & 0x80000)
                    return DIMINISHING_INCAPACITATE;
                // Banish -- 710
                if (SpellFamilyFlags[1] & 0x8000000)
                    return DIMINISHING_INCAPACITATE;

                // Fear -- 118699
                if (SpellFamilyFlags[1] & 0x400)
                    return DIMINISHING_DISORIENT;
                // Howl of Terror -- 5484
                if (SpellFamilyFlags[1] & 0x8)
                    return DIMINISHING_DISORIENT;

                // Shadowfury -- 30283
                if (SpellFamilyFlags[1] & 0x1000)
                    return DIMINISHING_STUN;
                // Summon Infernal -- 22703
                if (SpellFamilyFlags[0] & 0x1000)
                    return DIMINISHING_STUN;

                // 170995 -- Cripple
                if (Id == 170995)
                    return DIMINISHING_LIMITONLY;
                break;
            }
            case SPELLFAMILY_WARLOCK_PET:
            {
                // Fellash -- 115770
                // Whiplash -- 6360
                if (SpellFamilyFlags[0] & 0x8000000)
                    return DIMINISHING_AOE_KNOCKBACK;

                // Mesmerize (Shivarra pet) -- 115268
                // Seduction (Succubus pet) -- 6358
                if (SpellFamilyFlags[0] & 0x2000000)
                    return DIMINISHING_DISORIENT;

                // Axe Toss (Felguard pet) -- 89766
                if (SpellFamilyFlags[1] & 0x4)
                    return DIMINISHING_STUN;
                break;
            }
            case SPELLFAMILY_DRUID:
            {
                // Maim -- 22570
                if (SpellFamilyFlags[1] & 0x80)
                    return DIMINISHING_STUN;
                // Mighty Bash -- 5211
                if (SpellFamilyFlags[0] & 0x2000)
                    return DIMINISHING_STUN;
                // Rake -- 163505 -- no flags on the stun
                if (Id == 163505)
                    return DIMINISHING_STUN;

                // Incapacitating Roar -- 99, no flags on the stun, 14
                if (SpellFamilyFlags[1] & 0x1)
                    return DIMINISHING_INCAPACITATE;

                // Cyclone -- 33786
                if (SpellFamilyFlags[1] & 0x20)
                    return DIMINISHING_DISORIENT;

                // Solar Beam -- 81261
                if (Id == 81261)
                    return DIMINISHING_SILENCE;

                // Typhoon -- 61391
                if (SpellFamilyFlags[1] & 0x1000000)
                    return DIMINISHING_AOE_KNOCKBACK;
                // Ursol's Vortex -- 118283, no family flags
                if (Id == 118283)
                    return DIMINISHING_AOE_KNOCKBACK;

                // Entangling Roots -- 339
                if (SpellFamilyFlags[0] & 0x200)
                    return DIMINISHING_ROOT;
                // Mass Entanglement -- 102359
                if (SpellFamilyFlags[2] & 0x4)
                    return DIMINISHING_ROOT;
                break;
            }
            case SPELLFAMILY_ROGUE:
            {
                // Between the Eyes -- 199804
                if (SpellFamilyFlags[0] & 0x800000)
                    return DIMINISHING_STUN;
                // Cheap Shot -- 1833
                if (SpellFamilyFlags[0] & 0x400)
                    return DIMINISHING_STUN;
                // Kidney Shot -- 408
                if (SpellFamilyFlags[0] & 0x200000)
                    return DIMINISHING_STUN;

                // Gouge -- 1776
                if (SpellFamilyFlags[0] & 0x8)
                    return DIMINISHING_INCAPACITATE;
                // Sap -- 6770
                if (SpellFamilyFlags[0] & 0x80)
                    return DIMINISHING_INCAPACITATE;

                // Blind -- 2094
                if (SpellFamilyFlags[0] & 0x1000000)
                    return DIMINISHING_DISORIENT;

                // Garrote -- 1330
                if (SpellFamilyFlags[1] & 0x20000000)
                    return DIMINISHING_SILENCE;
                break;
            }
            case SPELLFAMILY_HUNTER:
            {
                // Charge (Tenacity pet) -- 53148, no flags
                if (Id == 53148)
                    return DIMINISHING_ROOT;
                // Ranger's Net -- 200108
                // Tracker's Net -- 212638
                if (Id == 200108 || Id == 212638)
                    return DIMINISHING_ROOT;

                // Binding Shot -- 117526, no flags
                if (Id == 117526)
                    return DIMINISHING_STUN;

                // Freezing Trap -- 3355
                if (SpellFamilyFlags[0] & 0x8)
                    return DIMINISHING_INCAPACITATE;
                // Wyvern Sting -- 19386
                if (SpellFamilyFlags[1] & 0x1000)
                    return DIMINISHING_INCAPACITATE;

                // Bursting Shot -- 224729
                if (SpellFamilyFlags[2] & 0x40)
                    return DIMINISHING_DISORIENT;
                // Scatter Shot -- 213691
                if (SpellFamilyFlags[2] & 0x8000)
                    return DIMINISHING_DISORIENT;

                // Spider Sting -- 202933
                if (Id == 202933)
                    return DIMINISHING_SILENCE;
                break;
            }
            case SPELLFAMILY_PALADIN:
            {
                // Repentance -- 20066
                if (SpellFamilyFlags[0] & 0x4)
                    return DIMINISHING_INCAPACITATE;

                // Blinding Light -- 105421
                if (Id == 105421)
                    return DIMINISHING_DISORIENT;

                // Avenger's Shield -- 31935
                if (SpellFamilyFlags[0] & 0x4000)
                    return DIMINISHING_SILENCE;

                // Hammer of Justice -- 853
                if (SpellFamilyFlags[0] & 0x800)
                    return DIMINISHING_STUN;
                break;
            }
            case SPELLFAMILY_SHAMAN:
            {
                // Hex -- 51514
                // Hex -- 196942 (Voodoo Totem)
                if (SpellFamilyFlags[1] & 0x8000)
                    return DIMINISHING_INCAPACITATE;

                // Thunderstorm -- 51490
                if (SpellFamilyFlags[1] & 0x2000)
                    return DIMINISHING_AOE_KNOCKBACK;

                // Earthgrab Totem -- 64695
                if (SpellFamilyFlags[2] & 0x4000)
                    return DIMINISHING_ROOT;

                // Lightning Lasso -- 204437
                if (SpellFamilyFlags[3] & 0x2000000)
                    return DIMINISHING_STUN;
                break;
            }
            case SPELLFAMILY_DEATHKNIGHT:
            {
                // Chains of Ice -- 96294
                if (Id == 96294)
                    return DIMINISHING_ROOT;

                // Blinding Sleet -- 207167
                if (Id == 207167)
                    return DIMINISHING_DISORIENT;

                // Strangulate -- 47476
                if (SpellFamilyFlags[0] & 0x200)
                    return DIMINISHING_SILENCE;

                // Asphyxiate -- 108194
                if (SpellFamilyFlags[2] & 0x100000)
                    return DIMINISHING_STUN;
                // Gnaw (Ghoul) -- 91800, no flags
                if (Id == 91800)
                    return DIMINISHING_STUN;
                // Monstrous Blow (Ghoul w/ Dark Transformation active) -- 91797
                if (Id == 91797)
                    return DIMINISHING_STUN;
                // Winter is Coming -- 207171
                if (Id == 207171)
                    return DIMINISHING_STUN;
                break;
            }
            case SPELLFAMILY_PRIEST:
            {
                // Holy Word: Chastise -- 200200
                if (SpellFamilyFlags[2] & 0x20 && GetSpellVisual() == 52021)
                    return DIMINISHING_STUN;
                // Mind Bomb -- 226943
                if (Id == 226943)
                    return DIMINISHING_STUN;

                // Mind Control -- 605
                if (SpellFamilyFlags[0] & 0x20000 && GetSpellVisual() == 39068)
                    return DIMINISHING_INCAPACITATE;
                // Holy Word: Chastise -- 200196
                if (SpellFamilyFlags[2] & 0x20 && GetSpellVisual() == 52019)
                    return DIMINISHING_INCAPACITATE;

                // Psychic Scream -- 8122
                if (SpellFamilyFlags[0] & 0x10000)
                    return DIMINISHING_DISORIENT;

                // Silence -- 15487
                if (SpellFamilyFlags[1] & 0x200000 && GetSpellVisual() == 39025)
                    return DIMINISHING_SILENCE;

                // Shining Force -- 204263
                if (Id == 204263)
                    return DIMINISHING_AOE_KNOCKBACK;
                break;
            }
            case SPELLFAMILY_MONK:
            {
                // Disable -- 116706, no flags
                if (Id == 116706)
                    return DIMINISHING_ROOT;

                // Fists of Fury -- 120086
                if (SpellFamilyFlags[1] & 0x800000 && !(SpellFamilyFlags[2] & 0x8))
                    return DIMINISHING_STUN;
                // Leg Sweep -- 119381
                if (SpellFamilyFlags[1] & 0x200)
                    return DIMINISHING_STUN;

                // Incendiary Breath (honor talent) -- 202274, no flags
                if (Id == 202274)
                    return DIMINISHING_INCAPACITATE;
                // Paralysis -- 115078
                if (SpellFamilyFlags[2] & 0x800000)
                    return DIMINISHING_INCAPACITATE;

                // Song of Chi-Ji -- 198909
                if (Id == 198909)
                    return DIMINISHING_DISORIENT;
                break;
            }
            case SPELLFAMILY_DEMON_HUNTER:
            {
                switch (Id)
                {
                    case 179057: // Chaos Nova
                    case 211881: // Fel Eruption
                    case 200166: // Metamorphosis
                    case 205630: // Illidan's Grasp
                        return DIMINISHING_STUN;
                    case 217832: // Imprison
                    case 221527: // Imprison
                        return DIMINISHING_INCAPACITATE;
                    default:
                        break;
                }
                break;
            }
            default:
                break;
        }

        return DIMINISHING_NONE;
    };

    auto diminishingTypeCompute = [](DiminishingGroup group) -> DiminishingReturnsType
    {
        switch (group)
        {
            case DIMINISHING_TAUNT:
            case DIMINISHING_STUN:
                return DRTYPE_ALL;
            case DIMINISHING_LIMITONLY:
            case DIMINISHING_NONE:
                return DRTYPE_NONE;
            default:
                return DRTYPE_PLAYER;
        }
    };

    auto diminishingMaxLevelCompute = [](DiminishingGroup group) -> DiminishingLevels
    {
        switch (group)
        {
            case DIMINISHING_TAUNT:
                return DIMINISHING_LEVEL_TAUNT_IMMUNE;
            case DIMINISHING_AOE_KNOCKBACK:
                return DIMINISHING_LEVEL_2;
            default:
                return DIMINISHING_LEVEL_IMMUNE;
        }
    };

    auto diminishingLimitDurationCompute = [this]() -> int32
    {
        // Explicit diminishing duration
        switch (SpellFamilyName)
        {
            case SPELLFAMILY_MAGE:
            {
                // Dragon's Breath - 3 seconds in PvP
                if (SpellFamilyFlags[0] & 0x800000)
                    return 3 * IN_MILLISECONDS;
                break;
            }
            case SPELLFAMILY_WARLOCK:
            {
                // Cripple - 4 seconds in PvP
                if (Id == 170995)
                    return 4 * IN_MILLISECONDS;
                break;
            }
            case SPELLFAMILY_HUNTER:
            {
                // Binding Shot - 3 seconds in PvP
                if (Id == 117526)
                    return 3 * IN_MILLISECONDS;

                // Wyvern Sting - 6 seconds in PvP
                if (SpellFamilyFlags[1] & 0x1000)
                    return 6 * IN_MILLISECONDS;
                break;
            }
            case SPELLFAMILY_MONK:
            {
                // Paralysis - 4 seconds in PvP regardless of if they are facing you
                if (SpellFamilyFlags[2] & 0x800000)
                    return 4 * IN_MILLISECONDS;
                break;
            }
            case SPELLFAMILY_DEMON_HUNTER:
            {
                switch (Id)
                {
                    case 217832: // Imprison
                    case 221527: // Imprison
                        return 4 * IN_MILLISECONDS;
                    default:
                        break;
                }
                break;
            }
            default:
                break;
        }

        return 8 * IN_MILLISECONDS;
    };

    SpellDiminishInfo diminishInfo;
    diminishInfo.DiminishGroup = diminishingGroupCompute();
    diminishInfo.DiminishReturnType = diminishingTypeCompute(diminishInfo.DiminishGroup);
    diminishInfo.DiminishMaxLevel = diminishingMaxLevelCompute(diminishInfo.DiminishGroup);
    diminishInfo.DiminishDurationLimit = diminishingLimitDurationCompute();

    _diminishInfo = diminishInfo;
}

DiminishingGroup SpellInfo::GetDiminishingReturnsGroupForSpell() const
{
    return _diminishInfo.DiminishGroup;
}

DiminishingReturnsType SpellInfo::GetDiminishingReturnsGroupType() const
{
    return _diminishInfo.DiminishReturnType;
}

DiminishingLevels SpellInfo::GetDiminishingReturnsMaxLevel() const
{
    return _diminishInfo.DiminishMaxLevel;
}

int32 SpellInfo::GetDiminishingReturnsLimitDuration() const
{
    return _diminishInfo.DiminishDurationLimit;
}

void SpellInfo::_LoadImmunityInfo()
{
    std::unique_ptr<SpellEffectInfo::ImmunityInfo> workBuffer = std::make_unique<SpellEffectInfo::ImmunityInfo>();

    for (SpellEffectInfo& effect : _effects)
    {
        uint32 schoolImmunityMask = 0;
        uint32 applyHarmfulAuraImmunityMask = 0;
        uint64 mechanicImmunityMask = 0;
        uint32 dispelImmunityMask = 0;
        uint32 damageImmunityMask = 0;
        uint8 otherImmunityMask = 0;

        int32 miscVal = effect.MiscValue;

        SpellEffectInfo::ImmunityInfo& immuneInfo = *workBuffer;

        switch (effect.ApplyAuraName)
        {
            case SPELL_AURA_MECHANIC_IMMUNITY_MASK:
            {
                if (CreatureImmunities const* creatureImmunities = SpellMgr::GetCreatureImmunities(miscVal))
                {
                    schoolImmunityMask |= creatureImmunities->School.to_ulong();
                    dispelImmunityMask |= creatureImmunities->DispelType.to_ulong();
                    mechanicImmunityMask |= creatureImmunities->Mechanic.to_ullong();
                    otherImmunityMask |= creatureImmunities->Other.AsUnderlyingType();
                    for (SpellEffectName effectType : creatureImmunities->Effect)
                        immuneInfo.SpellEffectImmune.insert(effectType);
                    for (AuraType aura : creatureImmunities->Aura)
                        immuneInfo.AuraTypeImmune.insert(aura);
                }
                break;
            }
            case SPELL_AURA_MECHANIC_IMMUNITY:
            {
                switch (Id)
                {
                    case 42292: // PvP trinket
                    case 59752: // Every Man for Himself
                        mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
                        immuneInfo.AuraTypeImmune.insert(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED);
                        break;
                    case 34471: // The Beast Within
                    case 19574: // Bestial Wrath
                    case 46227: // Medallion of Immunity
                    case 53490: // Bullheaded
                    case 65547: // PvP Trinket
                    case 134946: // Supremacy of the Alliance
                    case 134956: // Supremacy of the Horde
                    case 195710: // Honorable Medallion
                    case 208683: // Gladiator's Medallion
                        mechanicImmunityMask |= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
                        break;
                    case 54508: // Demonic Empowerment
                        mechanicImmunityMask |= (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN);
                        break;
                    default:
                        if (miscVal < 1)
                            break;

                        mechanicImmunityMask |= UI64LIT(1) << miscVal;
                        break;
                }
                break;
            }
            case SPELL_AURA_EFFECT_IMMUNITY:
            {
                immuneInfo.SpellEffectImmune.insert(static_cast<SpellEffectName>(miscVal));
                break;
            }
            case SPELL_AURA_STATE_IMMUNITY:
            {
                immuneInfo.AuraTypeImmune.insert(static_cast<AuraType>(miscVal));
                break;
            }
            case SPELL_AURA_SCHOOL_IMMUNITY:
            {
                schoolImmunityMask |= uint32(miscVal);
                break;
            }
            case SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL:
            {
                applyHarmfulAuraImmunityMask |= uint32(miscVal);
                break;
            }
            case SPELL_AURA_DAMAGE_IMMUNITY:
            {
                damageImmunityMask |= uint32(miscVal);
                break;
            }
            case SPELL_AURA_DISPEL_IMMUNITY:
            {
                dispelImmunityMask = 1u << miscVal;
                break;
            }
            default:
                break;
        }

        immuneInfo.SchoolImmuneMask = schoolImmunityMask;
        immuneInfo.ApplyHarmfulAuraImmuneMask = applyHarmfulAuraImmunityMask;
        immuneInfo.MechanicImmuneMask = mechanicImmunityMask;
        immuneInfo.DispelImmuneMask = dispelImmunityMask;
        immuneInfo.DamageSchoolMask = damageImmunityMask;
        immuneInfo.OtherImmuneMask = otherImmunityMask;

        immuneInfo.AuraTypeImmune.shrink_to_fit();
        immuneInfo.SpellEffectImmune.shrink_to_fit();

        if (immuneInfo.SchoolImmuneMask
            || immuneInfo.ApplyHarmfulAuraImmuneMask
            || immuneInfo.MechanicImmuneMask
            || immuneInfo.DispelImmuneMask
            || immuneInfo.DamageSchoolMask
            || immuneInfo.OtherImmuneMask
            || !immuneInfo.AuraTypeImmune.empty()
            || !immuneInfo.SpellEffectImmune.empty())
        {
            effect._immunityInfo = std::move(workBuffer);
            workBuffer = std::make_unique<SpellEffectInfo::ImmunityInfo>();
        }

        _allowedMechanicMask |= immuneInfo.MechanicImmuneMask;
    }

    if (HasAttribute(SPELL_ATTR5_ALLOW_WHILE_STUNNED))
    {
        switch (Id)
        {
            case 22812: // Barkskin
            case 47585: // Dispersion
                _allowedMechanicMask |=
                    (1 << MECHANIC_STUN) |
                    (1 << MECHANIC_FREEZE) |
                    (1 << MECHANIC_KNOCKOUT) |
                    (1 << MECHANIC_SLEEP);
                break;
            case 49039: // Lichborne, don't allow normal stuns
                break;
            default:
                _allowedMechanicMask |= (1 << MECHANIC_STUN);
                break;
        }
    }

    if (HasAttribute(SPELL_ATTR5_ALLOW_WHILE_CONFUSED))
        _allowedMechanicMask |= (1 << MECHANIC_DISORIENTED);

    if (HasAttribute(SPELL_ATTR5_ALLOW_WHILE_FLEEING))
    {
        switch (Id)
        {
            case 22812: // Barkskin
            case 47585: // Dispersion
                _allowedMechanicMask |= (1 << MECHANIC_FEAR) | (1 << MECHANIC_HORROR);
                break;
            default:
                _allowedMechanicMask |= (1 << MECHANIC_FEAR);
                break;
        }
    }
}

void SpellInfo::_LoadSqrtTargetLimit(int32 maxTargets, int32 numNonDiminishedTargets,
    Optional<uint32> maxTargetsValueHolderSpell, Optional<SpellEffIndex> maxTargetsValueHolderEffect,
    Optional<uint32> numNonDiminishedTargetsValueHolderSpell, Optional<SpellEffIndex> numNonDiminishedTargetsValueHolderEffect)
{
    SqrtDamageAndHealingDiminishing.MaxTargets = maxTargets;
    SqrtDamageAndHealingDiminishing.NumNonDiminishedTargets = numNonDiminishedTargets;

    if (maxTargetsValueHolderEffect)
    {
        SpellInfo const* maxTargetValueHolder = this;
        if (maxTargetsValueHolderSpell)
            maxTargetValueHolder = sSpellMgr->GetSpellInfo(*maxTargetsValueHolderSpell, Difficulty);

        if (!maxTargetValueHolder)
            TC_LOG_ERROR("spells", "SpellInfo::_LoadSqrtTargetLimit(maxTargets): Spell {} does not exist", maxTargetsValueHolderSpell);
        else if (maxTargetsValueHolderEffect >= maxTargetValueHolder->GetEffects().size())
            TC_LOG_ERROR("spells", "SpellInfo::_LoadSqrtTargetLimit(maxTargets): Spell {} does not have effect {}",
                maxTargetValueHolder->Id, AsUnderlyingType(*maxTargetsValueHolderEffect));
        else
        {
            SpellEffectInfo const& valueHolder = maxTargetValueHolder->GetEffect(*maxTargetsValueHolderEffect);
            int32 expectedValue = valueHolder.CalcBaseValue(nullptr, nullptr);
            if (maxTargets != expectedValue)
                TC_LOG_ERROR("spells", "SpellInfo::_LoadSqrtTargetLimit(maxTargets): Spell {} has different value in effect {} than expected, recheck target caps (expected {}, got {})",
                    maxTargetValueHolder->Id, AsUnderlyingType(*maxTargetsValueHolderEffect), maxTargets, expectedValue);
        }
    }

    if (numNonDiminishedTargetsValueHolderEffect)
    {
        SpellInfo const* numNonDiminishedTargetsValueHolder = this;
        if (numNonDiminishedTargetsValueHolderSpell)
            numNonDiminishedTargetsValueHolder = sSpellMgr->GetSpellInfo(*numNonDiminishedTargetsValueHolderSpell, Difficulty);

        if (!numNonDiminishedTargetsValueHolder)
            TC_LOG_ERROR("spells", "SpellInfo::_LoadSqrtTargetLimit(numNonDiminishedTargets): Spell {} does not exist", maxTargetsValueHolderSpell);
        else if (numNonDiminishedTargetsValueHolderEffect >= numNonDiminishedTargetsValueHolder->GetEffects().size())
            TC_LOG_ERROR("spells", "SpellInfo::_LoadSqrtTargetLimit(numNonDiminishedTargets): Spell {} does not have effect {}",
                numNonDiminishedTargetsValueHolder->Id, AsUnderlyingType(*maxTargetsValueHolderEffect));
        else
        {
            SpellEffectInfo const& valueHolder = numNonDiminishedTargetsValueHolder->GetEffect(*numNonDiminishedTargetsValueHolderEffect);
            int32 expectedValue = valueHolder.CalcBaseValue(nullptr, nullptr);
            if (numNonDiminishedTargets != expectedValue)
                TC_LOG_ERROR("spells", "SpellInfo::_LoadSqrtTargetLimit(numNonDiminishedTargets): Spell {} has different value in effect {} than expected, recheck target caps (expected {}, got {})",
                    numNonDiminishedTargetsValueHolder->Id, AsUnderlyingType(*numNonDiminishedTargetsValueHolderEffect), numNonDiminishedTargets, expectedValue);
        }
    }
}

void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const& spellEffectInfo, bool apply) const
{
    SpellEffectInfo::ImmunityInfo const* immuneInfo = spellEffectInfo.GetImmunityInfo();
    if (!immuneInfo)
        return;

    if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
    {
        target->ApplySpellImmune(Id, IMMUNITY_SCHOOL, schoolImmunity, apply);

        if (apply && HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
        {
            target->RemoveAppliedAuras([this, target, schoolImmunity](AuraApplication const* aurApp) -> bool
            {
                SpellInfo const* auraSpellInfo = aurApp->GetBase()->GetSpellInfo();
                if (auraSpellInfo->Id == Id)                                      // Don't remove self
                    return false;
                if (auraSpellInfo->IsPassive())                                   // Don't remove passive auras
                    return false;
                if (!(auraSpellInfo->GetSchoolMask() & schoolImmunity))           // Check for school mask
                    return false;
                if (!CanDispelAura(auraSpellInfo))
                    return false;
                if (!HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
                {
                    WorldObject const* existingAuraCaster = aurApp->GetBase()->GetWorldObjectCaster();
                    if (existingAuraCaster && existingAuraCaster->IsFriendlyTo(target)) // Check spell vs aura possitivity
                        return false;
                }
                return true;
            });
        }

        if (apply && schoolImmunity & SPELL_SCHOOL_MASK_NORMAL)
            target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::InvulnerabilityBuff);
    }

    if (uint64 mechanicImmunity = immuneInfo->MechanicImmuneMask)
    {
        for (uint32 i = 0; i < MAX_MECHANIC; ++i)
            if (mechanicImmunity & (UI64LIT(1) << i))
                target->ApplySpellImmune(Id, IMMUNITY_MECHANIC, i, apply);

        if (HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
        {
            if (apply)
                target->RemoveAurasWithMechanic(mechanicImmunity, AURA_REMOVE_BY_DEFAULT, Id);
            else
            {
                std::vector<Aura*> aurasToUpdateTargets;
                target->RemoveAppliedAuras([mechanicImmunity, &aurasToUpdateTargets](AuraApplication const* aurApp)
                {
                    Aura* aura = aurApp->GetBase();
                    if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanicImmunity)
                        aurasToUpdateTargets.push_back(aura);

                    // only update targets, don't remove anything
                    return false;
                });

                for (Aura* aura : aurasToUpdateTargets)
                    aura->UpdateTargetMap(aura->GetCaster());
            }
        }
    }

    if (uint32 dispelImmunity = immuneInfo->DispelImmuneMask)
    {
        for (uint32 i = 0; i < DISPEL_MAX; ++i)
            if (dispelImmunity & (1 << i))
                target->ApplySpellImmune(Id, IMMUNITY_DISPEL, i, apply);

        if (apply && HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
        {
            target->RemoveAppliedAuras([dispelImmunity](AuraApplication const* aurApp) -> bool
            {
                SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo();
                uint32 dispelMask = spellInfo->GetDispelMask();
                if ((dispelMask & dispelImmunity) == dispelMask)
                    return true;

                return false;
            });
        }
    }

    if (uint32 damageImmunity = immuneInfo->DamageSchoolMask)
    {
        target->ApplySpellImmune(Id, IMMUNITY_DAMAGE, damageImmunity, apply);

        if (apply && damageImmunity & SPELL_SCHOOL_MASK_NORMAL)
            target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::InvulnerabilityBuff);
    }

    for (AuraType auraType : immuneInfo->AuraTypeImmune)
    {
        target->ApplySpellImmune(Id, IMMUNITY_STATE, auraType, apply);
        if (apply && HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
            target->RemoveAurasByType(auraType, [this](AuraApplication const* aurApp) -> bool
            {
                return CanDispelAura(aurApp->GetBase()->GetSpellInfo());
            });
    }

    for (SpellEffectName effectType : immuneInfo->SpellEffectImmune)
        target->ApplySpellImmune(Id, IMMUNITY_EFFECT, effectType, apply);

    if (uint8 otherImmuneMask = immuneInfo->OtherImmuneMask)
        target->ApplySpellImmune(Id, IMMUNITY_OTHER, otherImmuneMask, apply);
}

bool SpellInfo::CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInfo) const
{
    if (!auraSpellInfo)
        return false;

    for (SpellEffectInfo const& effectInfo : _effects)
    {
        if (!effectInfo.IsEffect())
            continue;

        SpellEffectInfo::ImmunityInfo const* immuneInfo = effectInfo.GetImmunityInfo();
        if (!immuneInfo)
            continue;

        if (!auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
            if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
                if ((auraSpellInfo->SchoolMask & schoolImmunity) != 0)
                    return true;

        if (uint64 mechanicImmunity = immuneInfo->MechanicImmuneMask)
            if ((mechanicImmunity & (UI64LIT(1) << auraSpellInfo->Mechanic)) != 0)
                return true;

        if (uint32 dispelImmunity = immuneInfo->DispelImmuneMask)
            if (auraSpellInfo->Dispel == dispelImmunity)
                return true;

        bool immuneToAllEffects = true;
        for (SpellEffectInfo const& auraSpellEffectInfo : auraSpellInfo->GetEffects())
        {
            if (!auraSpellEffectInfo.IsAura())
                continue;

            if (uint64 mechanicImmunity = immuneInfo->MechanicImmuneMask)
                if ((mechanicImmunity & (UI64LIT(1) << auraSpellEffectInfo.Mechanic)) != 0)
                    continue;

            if (AuraType auraName = auraSpellEffectInfo.ApplyAuraName)
            {
                if (immuneInfo->AuraTypeImmune.find(auraName) != immuneInfo->AuraTypeImmune.end())
                    continue;

                if (!auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES) && !auraSpellInfo->IsPositiveEffect(auraSpellEffectInfo.EffectIndex))
                    if (uint32 applyHarmfulAuraImmunityMask = immuneInfo->ApplyHarmfulAuraImmuneMask)
                        if ((auraSpellInfo->GetSchoolMask() & applyHarmfulAuraImmunityMask) != 0)
                            continue;
            }

            immuneToAllEffects = false;
        }

        if (immuneToAllEffects)
            return true;
    }

    return false;
}

bool SpellInfo::CanSpellEffectProvideImmunityAgainstAuraEffect(SpellEffectInfo const& immunityEffectInfo, SpellInfo const* auraSpellInfo, SpellEffectInfo const& auraEffectInfo) const
{
    SpellEffectInfo::ImmunityInfo const* immuneInfo = immunityEffectInfo.GetImmunityInfo();
    if (!immuneInfo)
        return false;

    if (!auraSpellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
    {
        if (uint32 schoolImmunity = immuneInfo->SchoolImmuneMask)
            if ((auraSpellInfo->SchoolMask & schoolImmunity) != 0)
                return true;

        if (uint32 applyHarmfulAuraImmunityMask = immuneInfo->ApplyHarmfulAuraImmuneMask)
            if ((auraSpellInfo->GetSchoolMask() & applyHarmfulAuraImmunityMask) != 0)
                return true;
    }

    if (uint64 mechanicImmunity = immuneInfo->MechanicImmuneMask)
    {
        if ((mechanicImmunity & (UI64LIT(1) << auraSpellInfo->Mechanic)) != 0)
            return true;
        if ((mechanicImmunity & (UI64LIT(1) << auraEffectInfo.Mechanic)) != 0)
            return true;
    }

    if (uint32 dispelImmunity = immuneInfo->DispelImmuneMask)
        if (auraSpellInfo->Dispel == dispelImmunity)
            return true;

    if (immuneInfo->AuraTypeImmune.find(auraEffectInfo.ApplyAuraName) != immuneInfo->AuraTypeImmune.end())
        return true;

    return false;
}

// based on client Spell_C::CancelsAuraEffect
bool SpellInfo::SpellCancelsAuraEffect(AuraEffect const* aurEff) const
{
    if (!HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
        return false;

    if (aurEff->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
        return false;

    if (aurEff->GetSpellEffectInfo().EffectAttributes.HasFlag(SpellEffectAttributes::NoImmunity))
        return false;

    for (SpellEffectInfo const& effect : GetEffects())
        if (CanSpellEffectProvideImmunityAgainstAuraEffect(effect, aurEff->GetSpellInfo(), aurEff->GetSpellEffectInfo()))
            return true;

    return false;
}

uint64 SpellInfo::GetAllowedMechanicMask() const
{
    return _allowedMechanicMask;
}

uint64 SpellInfo::GetMechanicImmunityMask(Unit const* caster) const
{
    uint64 casterMechanicImmunityMask = caster->GetMechanicImmunityMask();
    uint64 mechanicImmunityMask = 0;

    if (CanBeInterrupted(nullptr, caster, true))
    {
        if (casterMechanicImmunityMask & (1 << MECHANIC_SILENCE))
            mechanicImmunityMask |= (1 << MECHANIC_SILENCE);

        if (casterMechanicImmunityMask & (1 << MECHANIC_INTERRUPT))
            mechanicImmunityMask |= (1 << MECHANIC_INTERRUPT);
    }

    return mechanicImmunityMask;
}

float SpellInfo::GetMinRange(bool positive /*= false*/) const
{
    if (!RangeEntry)
        return 0.0f;
    return RangeEntry->RangeMin[positive ? 1 : 0];
}

float SpellInfo::GetMaxRange(bool positive /*= false*/, WorldObject* caster /*= nullptr*/, Spell* spell /*= nullptr*/) const
{
    if (!RangeEntry)
        return 0.0f;
    float range = RangeEntry->RangeMax[positive ? 1 : 0];
    if (caster)
        if (Player* modOwner = caster->GetSpellModOwner())
            modOwner->ApplySpellMod(this, SpellModOp::Range, range, spell);

    return range;
}

int32 SpellInfo::CalcDuration(WorldObject const* caster /*= nullptr*/) const
{
    int32 duration = GetDuration();

    if (caster)
        if (Player* modOwner = caster->GetSpellModOwner())
            modOwner->ApplySpellMod(this, SpellModOp::Duration, duration);

    return duration;
}

int32 SpellInfo::GetDuration() const
{
    if (!DurationEntry)
        return IsPassive() ? -1 : 0;
    return (DurationEntry->Duration == -1) ? -1 : abs(DurationEntry->Duration);
}

int32 SpellInfo::GetMaxDuration() const
{
    if (!DurationEntry)
        return IsPassive() ? -1 : 0;
    return (DurationEntry->MaxDuration == -1) ? -1 : abs(DurationEntry->MaxDuration);
}

uint32 SpellInfo::CalcCastTime(Spell* spell /*= nullptr*/) const
{
    int32 castTime = 0;

    uint8 casterLevel = [spell]()->uint8
    {
        if (spell && spell->GetCaster() && spell->GetCaster()->IsUnit())
            return spell->GetCaster()->ToUnit()->GetLevel();;

        return 0;
    }();

    if (casterLevel > 0 && Scaling.CastTimeMax > 0)
    {
        castTime = Scaling.CastTimeMax;
        if (Scaling.CastTimeMaxLevel > casterLevel)
            castTime = Scaling.CastTimeMin + int32(casterLevel - 1) * (Scaling.CastTimeMax - Scaling.CastTimeMin) / (Scaling.CastTimeMaxLevel - 1);
    }
    else if (CastTimeEntry)
        castTime = std::max(CastTimeEntry->Base, CastTimeEntry->Minimum);

    if (castTime <= 0)
        return 0;

    if (spell)
        spell->GetCaster()->ModSpellCastTime(this, castTime, spell);

    if (HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) && !IsAutoRepeatRangedSpell() && !HasAttribute(SPELL_ATTR9_COOLDOWN_IGNORES_RANGED_WEAPON))
        castTime += 500;

    return (castTime > 0) ? uint32(castTime) : 0;
}

uint32 SpellInfo::GetMaxTicks() const
{
    uint32 totalTicks = 0;
    int32 DotDuration = GetDuration();

    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (effect.IsEffect(SPELL_EFFECT_APPLY_AURA))
        {
            switch (effect.ApplyAuraName)
            {
                case SPELL_AURA_PERIODIC_DAMAGE:
                case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
                case SPELL_AURA_PERIODIC_HEAL:
                case SPELL_AURA_OBS_MOD_HEALTH:
                case SPELL_AURA_OBS_MOD_POWER:
                case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
                case SPELL_AURA_POWER_BURN:
                case SPELL_AURA_PERIODIC_LEECH:
                case SPELL_AURA_PERIODIC_MANA_LEECH:
                case SPELL_AURA_PERIODIC_ENERGIZE:
                case SPELL_AURA_PERIODIC_DUMMY:
                case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
                case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
                case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
                    // skip infinite periodics
                    if (effect.ApplyAuraPeriod > 0 && DotDuration > 0)
                    {
                        totalTicks = static_cast<uint32>(DotDuration) / effect.ApplyAuraPeriod;
                        if (HasAttribute(SPELL_ATTR5_EXTRA_INITIAL_PERIOD))
                            ++totalTicks;
                    }
                    break;
                default:
                    break;
            }
        }
    }

    return totalTicks;
}

uint32 SpellInfo::GetRecoveryTime() const
{
    return RecoveryTime > CategoryRecoveryTime ? RecoveryTime : CategoryRecoveryTime;
}

Optional<SpellPowerCost> SpellInfo::CalcPowerCost(Powers powerType, bool optionalCost, WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell /*= nullptr*/) const
{
    // gameobject casts don't use power
    Unit const* unitCaster = caster->ToUnit();
    if (!unitCaster)
        return {};

    auto itr = std::find_if(PowerCosts.cbegin(), PowerCosts.cend(), [powerType](SpellPowerEntry const* spellPowerEntry)
    {
        return spellPowerEntry && spellPowerEntry->PowerType == powerType;
    });
    if (itr == PowerCosts.cend())
        return {};

    return CalcPowerCost(*itr, optionalCost, caster, schoolMask, spell);
}

Optional<SpellPowerCost> SpellInfo::CalcPowerCost(SpellPowerEntry const* power, bool optionalCost, WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell /*= nullptr*/) const
{
    // gameobject casts don't use power
    Unit const* unitCaster = caster->ToUnit();
    if (!unitCaster)
        return {};

    if (power->RequiredAuraSpellID && !unitCaster->HasAura(power->RequiredAuraSpellID))
        return {};

    // Spell drain all exist power on cast (Only paladin lay of Hands)
    if (HasAttribute(SPELL_ATTR1_USE_ALL_MANA))
    {
        if (optionalCost)
            return {};

        // If power type - health drain all
        if (power->PowerType == POWER_HEALTH)
            return SpellPowerCost{ .Power = POWER_HEALTH, .Amount = int32(unitCaster->GetHealth()) };

        // Else drain all power
        if (power->PowerType < MAX_POWERS)
            return SpellPowerCost{ .Power = Powers(power->PowerType), .Amount = unitCaster->GetPower(Powers(power->PowerType)) };

        TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type '{}' in spell {}", power->PowerType, Id);
        return {};
    }

    // Base powerCost
    int32 powerCost = 0;
    if (!optionalCost)
    {
        powerCost = power->ManaCost;
        // PCT cost from total amount
        if (power->PowerCostPct)
        {
            switch (power->PowerType)
            {
                // health as power used
                case POWER_HEALTH:
                    if (G3D::fuzzyEq(power->PowerCostPct, 0.0f))
                        powerCost += int32(CalculatePct(unitCaster->GetMaxHealth(), power->PowerCostMaxPct));
                    else
                        powerCost += int32(CalculatePct(unitCaster->GetMaxHealth(), power->PowerCostPct));
                    break;
                case POWER_MANA:
                    powerCost += int32(CalculatePct(unitCaster->GetCreateMana(), power->PowerCostPct));
                    powerCost = CalculatePct(powerCost, GetSpellScalingMultiplier(unitCaster->GetLevel(), true) * 100.f);
                    break;
                case POWER_ALTERNATE_POWER:
                    TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type POWER_ALTERNATE_POWER in spell {}", Id);
                    return {};
                default:
                {
                    if (PowerTypeEntry const* powerTypeEntry = sDB2Manager.GetPowerTypeEntry(Powers(power->PowerType)))
                    {
                        powerCost += int32(CalculatePct(powerTypeEntry->MaxBasePower, power->PowerCostPct));
                        break;
                    }

                    TC_LOG_ERROR("spells", "SpellInfo::CalcPowerCost: Unknown power type '{}' in spell {}", power->PowerType, Id);
                    return {};
                }
            }
        }
    }
    else
    {
        powerCost = int32(power->OptionalCost);

        powerCost += unitCaster->GetTotalAuraModifier(SPELL_AURA_MOD_ADDITIONAL_POWER_COST, [this, power](AuraEffect const* aurEff) -> bool
        {
            return aurEff->GetMiscValue() == power->PowerType
                && aurEff->IsAffectingSpell(this);
        });
    }

    bool initiallyNegative = powerCost < 0;

    // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
    if (HasAttribute(SPELL_ATTR4_WEAPON_SPEED_COST_SCALING))
    {
        uint32 speed = 0;
        if (SpellShapeshiftFormEntry const* ss = sSpellShapeshiftFormStore.LookupEntry(unitCaster->GetShapeshiftForm()))
            speed = ss->CombatRoundTime;
        else
        {
            WeaponAttackType slot = BASE_ATTACK;
            if (!HasAttribute(SPELL_ATTR3_REQUIRES_MAIN_HAND_WEAPON) && HasAttribute(SPELL_ATTR3_REQUIRES_OFF_HAND_WEAPON))
                slot = OFF_ATTACK;

            speed = unitCaster->GetBaseAttackTime(slot);
        }

        powerCost += speed / 100;
    }

    if (power->PowerType != POWER_HEALTH)
    {
        if (!optionalCost)
        {
            // Flat mod from caster auras by spell school and power type
            for (AuraEffect const* aura : unitCaster->GetAuraEffectsByType(SPELL_AURA_MOD_POWER_COST_SCHOOL))
            {
                if (!(aura->GetMiscValue() & schoolMask))
                    continue;

                if (!(aura->GetMiscValueB() & (1 << power->PowerType)))
                    continue;

                powerCost += aura->GetAmount();
            }
        }

        // PCT mod from user auras by spell school and power type
        for (auto schoolCostPct : unitCaster->GetAuraEffectsByType(SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT))
        {
            if (!(schoolCostPct->GetMiscValue() & schoolMask))
                continue;

            if (!(schoolCostPct->GetMiscValueB() & (1 << power->PowerType)))
                continue;

            powerCost += CalculatePct(powerCost, schoolCostPct->GetAmount());
        }
    }

    // Apply cost mod by spell
    if (Player* modOwner = unitCaster->GetSpellModOwner())
    {
        Optional<SpellModOp> mod;
        switch (power->OrderIndex)
        {
            case 0:
                mod = SpellModOp::PowerCost0;
                break;
            case 1:
                mod = SpellModOp::PowerCost1;
                break;
            case 2:
                mod = SpellModOp::PowerCost2;
                break;
            default:
                break;
        }

        if (mod)
        {
            if (!optionalCost)
                modOwner->ApplySpellMod(this, *mod, powerCost, spell);
            else
            {
                // optional cost ignores flat modifiers
                int32 flatMod = 0;
                float pctMod = 1.0f;
                modOwner->GetSpellModValues(this, *mod, spell, powerCost, &flatMod, &pctMod);
                powerCost = int32(powerCost * pctMod);
            }
        }
    }

    if (!unitCaster->IsControlledByPlayer() && G3D::fuzzyEq(power->PowerCostPct, 0.0f) && SpellLevel && power->PowerType == POWER_MANA)
    {
        if (HasAttribute(SPELL_ATTR0_SCALES_WITH_CREATURE_LEVEL))
        {
            GtNpcManaCostScalerEntry const* spellScaler = sNpcManaCostScalerGameTable.GetRow(SpellLevel);
            GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(unitCaster->GetLevel());
            if (spellScaler && casterScaler)
                powerCost *= casterScaler->Scaler / spellScaler->Scaler;
        }
    }

    // power cost cannot become negative if initially positive
    if (initiallyNegative != (powerCost < 0))
        powerCost = 0;

    return SpellPowerCost{ .Power = Powers(power->PowerType), .Amount = powerCost };
}

std::vector<SpellPowerCost> SpellInfo::CalcPowerCost(WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell) const
{
    std::vector<SpellPowerCost> costs;
    if (caster->IsUnit())
    {
        costs.reserve(MAX_POWERS_PER_SPELL);

        auto getOrCreatePowerCost = [&](Powers powerType) -> SpellPowerCost&
        {
            auto itr = std::find_if(costs.begin(), costs.end(), [powerType](SpellPowerCost const& cost)
            {
                return cost.Power == powerType;
            });
            if (itr != costs.end())
                return *itr;

            return costs.emplace_back<SpellPowerCost>({ .Power = powerType, .Amount = 0 });
        };

        for (SpellPowerEntry const* power : PowerCosts)
        {
            if (!power)
                continue;

            if (Optional<SpellPowerCost> cost = CalcPowerCost(power, false, caster, schoolMask, spell))
                getOrCreatePowerCost(cost->Power).Amount += cost->Amount;

            if (Optional<SpellPowerCost> optionalCost = CalcPowerCost(power, true, caster, schoolMask, spell))
            {
                SpellPowerCost& cost = getOrCreatePowerCost(optionalCost->Power);
                int32 remainingPower = caster->ToUnit()->GetPower(optionalCost->Power) - cost.Amount;
                if (remainingPower > 0)
                    cost.Amount += std::min(optionalCost->Amount, remainingPower);
            }
        }
    }

    return costs;
}

inline float CalcPPMHasteMod(SpellProcsPerMinuteModEntry const* mod, Unit* caster)
{
    float haste = caster->m_unitData->ModHaste;
    float rangedHaste = caster->m_unitData->ModRangedHaste;
    float spellHaste = caster->m_unitData->ModSpellHaste;
    float regenHaste = caster->m_unitData->ModHasteRegen;

    switch (mod->Param)
    {
        case 1:
            return (1.0f / haste - 1.0f) * mod->Coeff;
        case 2:
            return (1.0f / rangedHaste - 1.0f) * mod->Coeff;
        case 3:
            return (1.0f / spellHaste - 1.0f) * mod->Coeff;
        case 4:
            return (1.0f / regenHaste - 1.0f) * mod->Coeff;
        case 5:
            return (1.0f / std::min(std::min(std::min(haste, rangedHaste), spellHaste), regenHaste) - 1.0f) * mod->Coeff;
        default:
            break;
    }

    return 0.0f;
}

inline float CalcPPMCritMod(SpellProcsPerMinuteModEntry const* mod, Unit* caster)
{
    Player const* player = caster->ToPlayer();
    if (!player)
        return 0.0f;

    float crit = player->m_activePlayerData->CritPercentage;
    float rangedCrit = player->m_activePlayerData->RangedCritPercentage;
    float spellCrit = player->m_activePlayerData->SpellCritPercentage[0];

    switch (mod->Param)
    {
        case 1:
            return crit * mod->Coeff * 0.01f;
        case 2:
            return rangedCrit * mod->Coeff * 0.01f;
        case 3:
            return spellCrit * mod->Coeff * 0.01f;
        case 4:
            return std::min(std::min(crit, rangedCrit), spellCrit) * mod->Coeff * 0.01f;
        default:
            break;
    }

    return 0.0f;
}

inline float CalcPPMItemLevelMod(SpellProcsPerMinuteModEntry const* mod, int32 itemLevel)
{
    if (itemLevel == mod->Param)
        return 0.0f;

    float itemLevelPoints = GetRandomPropertyPoints(itemLevel, ITEM_QUALITY_RARE, INVTYPE_CHEST, 0);
    float basePoints = GetRandomPropertyPoints(mod->Param, ITEM_QUALITY_RARE, INVTYPE_CHEST, 0);
    if (itemLevelPoints == basePoints)
        return 0.0f;

    return ((itemLevelPoints / basePoints) - 1.0f) * mod->Coeff;
}

float SpellInfo::CalcProcPPM(Unit* caster, int32 itemLevel) const
{
    float ppm = ProcBasePPM;
    if (!caster)
        return ppm;

    for (SpellProcsPerMinuteModEntry const* mod : ProcPPMMods)
    {
        switch (mod->Type)
        {
            case SPELL_PPM_MOD_HASTE:
            {
                ppm *= 1.0f + CalcPPMHasteMod(mod, caster);
                break;
            }
            case SPELL_PPM_MOD_CRIT:
            {
                ppm *= 1.0f + CalcPPMCritMod(mod, caster);
                break;
            }
            case SPELL_PPM_MOD_CLASS:
            {
                if (caster->GetClassMask() & mod->Param)
                    ppm *= 1.0f + mod->Coeff;
                break;
            }
            case SPELL_PPM_MOD_SPEC:
            {
                /*
                if (Player* plrCaster = caster->ToPlayer())
                    if (plrCaster->GetPrimarySpecialization() == ChrSpecialization(mod->Param))
                        ppm *= 1.0f + mod->Coeff;
                    */
                break;
            }
            case SPELL_PPM_MOD_RACE:
            {
                if (caster->GetRaceMask() & mod->Param)
                    ppm *= 1.0f + mod->Coeff;
                break;
            }
            case SPELL_PPM_MOD_ITEM_LEVEL:
            {
                ppm *= 1.0f + CalcPPMItemLevelMod(mod, itemLevel);
                break;
            }
            case SPELL_PPM_MOD_BATTLEGROUND:
            {
                if (caster->GetMap()->IsBattlegroundOrArena())
                    ppm *= 1.0f + mod->Coeff;
                break;
            }
            default:
                break;
        }
    }

    return ppm;
}

// Based on client function (build 4.4.0.54737)
float SpellInfo::GetSpellScalingMultiplier(int32 targetLevel, bool isPowerCostRelated /*= false*/) const
{
    if (targetLevel <= 0 || Scaling.Class == 0)
        return 1.f;

    float multiplier = 1.f;
    float scalingMultiplier = 1.f;

    if (targetLevel < Scaling.CastTimeMaxLevel && Scaling.CastTimeMax)
    {
        int32 castTime = Scaling.CastTimeMin + ((targetLevel - 1) * (Scaling.CastTimeMax - Scaling.CastTimeMin)) / (Scaling.CastTimeMaxLevel - 1);
        multiplier = castTime / (float)Scaling.CastTimeMax;
        scalingMultiplier = castTime / (float)Scaling.CastTimeMax;
    }

    if (!isPowerCostRelated)
    {
        if (targetLevel < Scaling.NerfMaxLevel)
            scalingMultiplier = ((((1.f - Scaling.NerfFactor) * (targetLevel - 1)) / (Scaling.NerfMaxLevel - 1)) + Scaling.NerfFactor) * multiplier;
    }

    return scalingMultiplier;
}

bool SpellInfo::IsRanked() const
{
    return ChainEntry != nullptr;
}

uint8 SpellInfo::GetRank() const
{
    if (!ChainEntry)
        return 1;
    return ChainEntry->rank;
}

SpellInfo const* SpellInfo::GetFirstRankSpell() const
{
    if (!ChainEntry)
        return this;
    return ChainEntry->first;
}

SpellInfo const* SpellInfo::GetLastRankSpell() const
{
    if (!ChainEntry)
        return nullptr;
    return ChainEntry->last;
}

SpellInfo const* SpellInfo::GetNextRankSpell() const
{
    if (!ChainEntry)
        return nullptr;
    return ChainEntry->next;
}

SpellInfo const* SpellInfo::GetPrevRankSpell() const
{
    if (!ChainEntry)
        return nullptr;
    return ChainEntry->prev;
}

SpellInfo const* SpellInfo::GetAuraRankForLevel(uint8 level) const
{
    // ignore passive spells
    if (IsPassive())
        return this;

    // Client ignores spell with these attributes (sub_53D9D0)
    if (HasAttribute(SPELL_ATTR0_AURA_IS_DEBUFF) || HasAttribute(SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF) || HasAttribute(SPELL_ATTR3_ONLY_PROC_ON_CASTER))
        return this;

    bool needRankSelection = false;
    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (IsPositiveEffect(effect.EffectIndex) &&
            (effect.Effect == SPELL_EFFECT_APPLY_AURA ||
            effect.Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
            effect.Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID) &&
            !effect.Scaling.Coefficient)
        {
            needRankSelection = true;
            break;
        }
    }

    // not required
    if (!needRankSelection)
        return this;

    for (SpellInfo const* nextSpellInfo = this; nextSpellInfo != nullptr; nextSpellInfo = nextSpellInfo->GetPrevRankSpell())
    {
        // if found appropriate level
        if (uint32(level + 10) >= nextSpellInfo->SpellLevel)
            return nextSpellInfo;

        // one rank less then
    }

    // not found
    return nullptr;
}

bool SpellInfo::IsRankOf(SpellInfo const* spellInfo) const
{
    return GetFirstRankSpell() == spellInfo->GetFirstRankSpell();
}

bool SpellInfo::IsDifferentRankOf(SpellInfo const* spellInfo) const
{
    if (Id == spellInfo->Id)
        return false;
    return IsRankOf(spellInfo);
}

bool SpellInfo::IsHighRankOf(SpellInfo const* spellInfo) const
{
    if (ChainEntry && spellInfo->ChainEntry)
        if (ChainEntry->first == spellInfo->ChainEntry->first)
            if (ChainEntry->rank > spellInfo->ChainEntry->rank)
                return true;

    return false;
}

uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/, WorldObject const* viewer /*= nullptr*/) const
{
    for (SpellXSpellVisualEntry const* visual : _visuals)
    {
        if (visual->CasterPlayerConditionID)
            if (!caster || !caster->IsPlayer() || !ConditionMgr::IsPlayerMeetingCondition(caster->ToPlayer(), visual->CasterPlayerConditionID))
                continue;

        if (UnitConditionEntry const* unitCondition = sUnitConditionStore.LookupEntry(visual->CasterUnitConditionID))
            if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), Object::ToUnit(viewer), unitCondition))
                continue;

        return visual->ID;
    }

    return 0;
}

uint32 SpellInfo::GetSpellVisual(WorldObject const* caster /*= nullptr*/, WorldObject const* viewer /*= nullptr*/) const
{
    if (SpellXSpellVisualEntry const* visual = sSpellXSpellVisualStore.LookupEntry(GetSpellXSpellVisualId(caster, viewer)))
    {
        //if (visual->LowViolenceSpellVisualID && forPlayer->GetViolenceLevel() operator 2)
        //    return visual->LowViolenceSpellVisualID;

        return visual->SpellVisualID;
    }

    return 0;
}

void SpellInfo::_InitializeExplicitTargetMask()
{
    bool srcSet = false;
    bool dstSet = false;
    // prepare target mask using effect target entries
    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (!effect.IsEffect())
            continue;

        uint32 targetMask = 0;
        targetMask |= effect.TargetA.GetExplicitTargetMask(srcSet, dstSet);
        targetMask |= effect.TargetB.GetExplicitTargetMask(srcSet, dstSet);

        // add explicit target flags based on spell effects which have EFFECT_IMPLICIT_TARGET_EXPLICIT and no valid target provided
        if (effect.GetImplicitTargetType() == EFFECT_IMPLICIT_TARGET_EXPLICIT)
        {

            // extend explicit target mask only if valid targets for effect could not be provided by target types
            uint32 effectTargetMask = effect.GetMissingTargetMask(srcSet, dstSet, targetMask);

            // don't add explicit object/dest flags when spell has no max range
            if (GetMaxRange(true) == 0.0f && GetMaxRange(false) == 0.0f)
                effectTargetMask &= ~(TARGET_FLAG_UNIT_MASK | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_DEST_LOCATION);

            targetMask |= effectTargetMask;
        }

        ExplicitTargetMask |= targetMask;
        if (!effect.EffectAttributes.HasFlag(SpellEffectAttributes::DontFailSpellOnTargetingFailure))
            RequiredExplicitTargetMask |= targetMask;
    }

    ExplicitTargetMask |= Targets;
    if (!HasAttribute(SPELL_ATTR13_DO_NOT_FAIL_IF_NO_TARGET))
        RequiredExplicitTargetMask |= Targets;
}

inline bool _isPositiveTarget(SpellEffectInfo const& effect)
{
    if (!effect.IsEffect())
        return true;

    return (effect.TargetA.GetCheckType() != TARGET_CHECK_ENEMY &&
        effect.TargetB.GetCheckType() != TARGET_CHECK_ENEMY);
}

bool _isPositiveEffectImpl(SpellInfo const* spellInfo, SpellEffectInfo const& effect, std::unordered_set<std::pair<SpellInfo const*, SpellEffIndex>>& visited)
{
    if (!effect.IsEffect())
        return true;

    // attribute may be already set in DB
    if (!spellInfo->IsPositiveEffect(effect.EffectIndex))
        return false;

    // passive auras like talents are all positive
    if (spellInfo->IsPassive())
        return true;

    // not found a single positive spell with this attribute
    if (spellInfo->HasAttribute(SPELL_ATTR0_AURA_IS_DEBUFF))
        return false;

    if (spellInfo->HasAttribute(SPELL_ATTR4_AURA_IS_BUFF))
        return true;

    if (effect.EffectAttributes.HasFlag(SpellEffectAttributes::IsHarmful))
        return false;

    visited.insert({ spellInfo, effect.EffectIndex });

    //We need scaling level info for some auras that compute bp 0 or positive but should be debuffs
    float bpScalePerLevel = effect.RealPointsPerLevel;
    int32 bp = effect.CalcValue();
    switch (spellInfo->SpellFamilyName)
    {
        case SPELLFAMILY_GENERIC:
            switch (spellInfo->Id)
            {
                case 40268: // Spiritual Vengeance, Teron Gorefiend, Black Temple
                case 61987: // Avenging Wrath Marker
                case 61988: // Divine Shield exclude aura
                case 64412: // Phase Punch, Algalon the Observer, Ulduar
                case 72410: // Rune of Blood, Saurfang, Icecrown Citadel
                case 71204: // Touch of Insignificance, Lady Deathwhisper, Icecrown Citadel
                    return false;
                case 24732: // Bat Costume
                case 30877: // Tag Murloc
                case 61716: // Rabbit Costume
                case 61734: // Noblegarden Bunny
                case 62344: // Fists of Stone
                case 50344: // Dream Funnel
                case 61819: // Manabonked! (item)
                case 61834: // Manabonked! (minigob)
                case 73523: // Rigor Mortis
                    return true;
                default:
                    break;
            }
            break;
        case SPELLFAMILY_ROGUE:
            switch (spellInfo->Id)
            {
                // Envenom must be considered as a positive effect even though it deals damage
                case 32645: // Envenom
                    return true;
                case 40251: // Shadow of Death, Teron Gorefiend, Black Temple
                    return false;
                default:
                    break;
            }
            break;
        case SPELLFAMILY_WARRIOR:
            // Slam, Execute
            if ((spellInfo->SpellFamilyFlags[0] & 0x20200000) != 0)
                return false;
            break;
        default:
            break;
    }

    switch (spellInfo->Mechanic)
    {
        case MECHANIC_IMMUNE_SHIELD:
            return true;
        default:
            break;
    }

    // Special case: effects which determine positivity of whole spell
    if (spellInfo->HasAttribute(SPELL_ATTR1_AURA_UNIQUE))
    {
        // check for targets, there seems to be an assortment of dummy triggering spells that should be negative
        for (SpellEffectInfo const& otherEffect : spellInfo->GetEffects())
            if (!_isPositiveTarget(otherEffect))
                return false;
    }

    for (SpellEffectInfo const& otherEffect : spellInfo->GetEffects())
    {
        switch (otherEffect.Effect)
        {
            case SPELL_EFFECT_HEAL:
            case SPELL_EFFECT_LEARN_SPELL:
            case SPELL_EFFECT_SKILL_STEP:
            case SPELL_EFFECT_HEAL_PCT:
                return true;
            case SPELL_EFFECT_INSTAKILL:
                if (otherEffect.EffectIndex != effect.EffectIndex && // for spells like 38044: instakill effect is negative but auras on target must count as buff
                    otherEffect.TargetA.GetTarget() == effect.TargetA.GetTarget() &&
                    otherEffect.TargetB.GetTarget() == effect.TargetB.GetTarget())
                    return false;
                break;
            default:
                break;
        }

        if (otherEffect.IsAura())
        {
            switch (otherEffect.ApplyAuraName)
            {
                case SPELL_AURA_MOD_STEALTH:
                case SPELL_AURA_MOD_UNATTACKABLE:
                    return true;
                case SPELL_AURA_SCHOOL_HEAL_ABSORB:
                case SPELL_AURA_EMPATHY:
                case SPELL_AURA_MOD_SPELL_DAMAGE_FROM_CASTER:
                case SPELL_AURA_PREVENTS_FLEEING:
                    return false;
                default:
                    break;
            }
        }
    }

    switch (effect.Effect)
    {
        case SPELL_EFFECT_WEAPON_DAMAGE:
        case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
        case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
        case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
        case SPELL_EFFECT_SCHOOL_DAMAGE:
        case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
        case SPELL_EFFECT_HEALTH_LEECH:
        case SPELL_EFFECT_INSTAKILL:
        case SPELL_EFFECT_POWER_DRAIN:
        case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
        case SPELL_EFFECT_INTERRUPT_CAST:
        case SPELL_EFFECT_PICKPOCKET:
        case SPELL_EFFECT_GAMEOBJECT_DAMAGE:
        case SPELL_EFFECT_DURABILITY_DAMAGE:
        case SPELL_EFFECT_DURABILITY_DAMAGE_PCT:
        case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
        case SPELL_EFFECT_TAMECREATURE:
        case SPELL_EFFECT_DISTRACT:
            return false;
        case SPELL_EFFECT_ENERGIZE:
        case SPELL_EFFECT_ENERGIZE_PCT:
        case SPELL_EFFECT_HEAL_PCT:
        case SPELL_EFFECT_HEAL_MAX_HEALTH:
        case SPELL_EFFECT_HEAL_MECHANICAL:
            return true;
        case SPELL_EFFECT_KNOCK_BACK:
        case SPELL_EFFECT_CHARGE:
        case SPELL_EFFECT_PERSISTENT_AREA_AURA:
        case SPELL_EFFECT_ATTACK_ME:
        case SPELL_EFFECT_POWER_BURN:
            // check targets
            if (!_isPositiveTarget(effect))
                return false;
            break;
        case SPELL_EFFECT_DISPEL:
            // non-positive dispel
            switch (effect.MiscValue)
            {
                case DISPEL_STEALTH:
                case DISPEL_INVISIBILITY:
                case DISPEL_ENRAGE:
                    return false;
                default:
                    break;
            }

            // also check targets
            if (!_isPositiveTarget(effect))
                return false;
            break;
        case SPELL_EFFECT_DISPEL_MECHANIC:
            if (!_isPositiveTarget(effect))
            {
                // non-positive mechanic dispel on negative target
                switch (effect.MiscValue)
                {
                    case MECHANIC_BANDAGE:
                    case MECHANIC_SHIELD:
                    case MECHANIC_MOUNT:
                    case MECHANIC_INVULNERABILITY:
                        return false;
                    default:
                        break;
                }
            }
            break;
        case SPELL_EFFECT_THREAT:
        case SPELL_EFFECT_MODIFY_THREAT_PERCENT:
            // check targets AND basepoints
            if (!_isPositiveTarget(effect) && bp > 0)
                return false;
            break;
        default:
            break;
    }

    if (effect.IsAura())
    {
        // non-positive aura use
        switch (effect.ApplyAuraName)
        {
            case SPELL_AURA_MOD_STAT:                   // dependent from basepoint sign (negative -> negative)
            case SPELL_AURA_MOD_SKILL:
            case SPELL_AURA_MOD_SKILL_2:
            case SPELL_AURA_MOD_DODGE_PERCENT:
            case SPELL_AURA_MOD_HEALING_DONE:
            case SPELL_AURA_MOD_DAMAGE_DONE_CREATURE:
            case SPELL_AURA_OBS_MOD_HEALTH:
            case SPELL_AURA_OBS_MOD_POWER:
            case SPELL_AURA_MOD_CRIT_PCT:
            case SPELL_AURA_MOD_HIT_CHANCE:
            case SPELL_AURA_MOD_SPELL_HIT_CHANCE:
            case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
            case SPELL_AURA_MOD_RANGED_HASTE:
            case SPELL_AURA_MOD_MELEE_RANGED_HASTE:
            case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
            case SPELL_AURA_HASTE_SPELLS:
            case SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL:
            case SPELL_AURA_MOD_DETECT_RANGE:
            case SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT:
            case SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE:
            case SPELL_AURA_MOD_INCREASE_SWIM_SPEED:
            case SPELL_AURA_MOD_PERCENT_STAT:
            case SPELL_AURA_MOD_INCREASE_HEALTH:
            case SPELL_AURA_MOD_SPEED_ALWAYS:
                if (bp < 0 || bpScalePerLevel < 0) //TODO: What if both are 0? Should it be a buff or debuff?
                    return false;
                break;
            case SPELL_AURA_MOD_ATTACKSPEED:            // some buffs have negative bp, check both target and bp
            case SPELL_AURA_MOD_MELEE_HASTE:
            case SPELL_AURA_MOD_DAMAGE_DONE:
            case SPELL_AURA_MOD_RESISTANCE:
            case SPELL_AURA_MOD_RESISTANCE_PCT:
            case SPELL_AURA_MOD_RATING:
            case SPELL_AURA_MOD_ATTACK_POWER:
            case SPELL_AURA_MOD_RANGED_ATTACK_POWER:
            case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE:
            case SPELL_AURA_MOD_SPEED_SLOW_ALL:
            case SPELL_AURA_MELEE_SLOW:
            case SPELL_AURA_MOD_ATTACK_POWER_PCT:
            case SPELL_AURA_MOD_HEALING_DONE_PERCENT:
            case SPELL_AURA_MOD_HEALING_PCT:
                if (!_isPositiveTarget(effect) || bp < 0)
                    return false;
                break;
            case SPELL_AURA_MOD_DAMAGE_TAKEN:           // dependent from basepoint sign (positive -> negative)
            case SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN:
            case SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT:
            case SPELL_AURA_MOD_POWER_COST_SCHOOL:
            case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
            case SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT:
                if (bp > 0)
                    return false;
                break;
            case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:   // check targets and basepoints (ex Recklessness)
                if (!_isPositiveTarget(effect) && bp > 0)
                    return false;
                break;
            case SPELL_AURA_MOD_HEALTH_REGEN_PERCENT:   // check targets and basepoints (target enemy and negative bp -> negative)
                if (!_isPositiveTarget(effect) && bp < 0)
                    return false;
                break;
            case SPELL_AURA_ADD_TARGET_TRIGGER:
                return true;
            case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
            case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
                if (SpellInfo const* spellTriggeredProto = sSpellMgr->GetSpellInfo(effect.TriggerSpell, spellInfo->Difficulty))
                {
                    // negative targets of main spell return early
                    for (SpellEffectInfo const& spellTriggeredEffect : spellTriggeredProto->GetEffects())
                    {
                        // already seen this
                        if (visited.count({ spellTriggeredProto, spellTriggeredEffect.EffectIndex }) > 0)
                            continue;

                        if (!spellTriggeredEffect.IsEffect())
                            continue;

                        // if non-positive trigger cast targeted to positive target this main cast is non-positive
                        // this will place this spell auras as debuffs
                        if (_isPositiveTarget(spellTriggeredEffect) && !_isPositiveEffectImpl(spellTriggeredProto, spellTriggeredEffect, visited))
                            return false;
                    }
                }
                break;
            case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
            case SPELL_AURA_MOD_STUN:
            case SPELL_AURA_TRANSFORM:
            case SPELL_AURA_MOD_DECREASE_SPEED:
            case SPELL_AURA_MOD_FEAR:
            case SPELL_AURA_MOD_TAUNT:
                // special auras: they may have non negative target but still need to be marked as debuff
                // checked again after all effects (SpellInfo::_InitializeSpellPositivity)
            case SPELL_AURA_MOD_PACIFY:
            case SPELL_AURA_MOD_PACIFY_SILENCE:
            case SPELL_AURA_MOD_DISARM:
            case SPELL_AURA_MOD_DISARM_OFFHAND:
            case SPELL_AURA_MOD_DISARM_RANGED:
            case SPELL_AURA_MOD_CHARM:
            case SPELL_AURA_AOE_CHARM:
            case SPELL_AURA_MOD_POSSESS:
            case SPELL_AURA_MOD_LANGUAGE:
            case SPELL_AURA_DAMAGE_SHIELD:
            case SPELL_AURA_PROC_TRIGGER_SPELL:
            case SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE:
            case SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE:
            case SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE:
            case SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE:
            case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE:
            case SPELL_AURA_DUMMY:
            case SPELL_AURA_PERIODIC_DUMMY:
            case SPELL_AURA_MOD_HEALING:
            case SPELL_AURA_MOD_WEAPON_CRIT_PERCENT:
            case SPELL_AURA_POWER_BURN:
            case SPELL_AURA_MOD_COOLDOWN:
            case SPELL_AURA_MOD_CHARGE_RECOVERY_BY_TYPE_MASK:
            case SPELL_AURA_MOD_INCREASE_SPEED:
            case SPELL_AURA_MOD_PARRY_PERCENT:
            case SPELL_AURA_SET_VEHICLE_ID:
            case SPELL_AURA_PERIODIC_ENERGIZE:
            case SPELL_AURA_EFFECT_IMMUNITY:
            case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
            case SPELL_AURA_MOD_SHAPESHIFT:
            case SPELL_AURA_MOD_THREAT:
            case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
                // check target for positive and negative spells
                if (!_isPositiveTarget(effect))
                    return false;
                break;
            case SPELL_AURA_MOD_CONFUSE:
            case SPELL_AURA_CHANNEL_DEATH_ITEM:
            case SPELL_AURA_MOD_ROOT:
            case SPELL_AURA_MOD_ROOT_2:
            case SPELL_AURA_MOD_SILENCE:
            case SPELL_AURA_MOD_DETAUNT:
            case SPELL_AURA_GHOST:
            case SPELL_AURA_PERIODIC_LEECH:
            case SPELL_AURA_PERIODIC_MANA_LEECH:
            case SPELL_AURA_MOD_STALKED:
            case SPELL_AURA_PREVENT_RESURRECTION:
            case SPELL_AURA_PERIODIC_DAMAGE:
            case SPELL_AURA_PERIODIC_WEAPON_PERCENT_DAMAGE:
            case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
            case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS:
            case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
                return false;
            case SPELL_AURA_MECHANIC_IMMUNITY:
            {
                // non-positive immunities
                switch (effect.MiscValue)
                {
                    case MECHANIC_BANDAGE:
                    case MECHANIC_SHIELD:
                    case MECHANIC_MOUNT:
                    case MECHANIC_INVULNERABILITY:
                        return false;
                    default:
                        break;
                }
                break;
            }
            case SPELL_AURA_ADD_FLAT_MODIFIER:          // mods
            case SPELL_AURA_ADD_PCT_MODIFIER:
            case SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL:
            case SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL:
            {
                switch (SpellModOp(effect.MiscValue))
                {
                    case SpellModOp::ChangeCastTime:        // dependent from basepoint sign (positive -> negative)
                    case SpellModOp::Period:
                    case SpellModOp::PowerCostOnMiss:
                    case SpellModOp::StartCooldown:
                        if (bp > 0)
                            return false;
                        break;
                    case SpellModOp::Cooldown:
                    case SpellModOp::PowerCost0:
                    case SpellModOp::PowerCost1:
                    case SpellModOp::PowerCost2:
                        if (!spellInfo->IsPositive() && bp > 0) // dependent on prev effects too (ex Arcane Power)
                            return false;
                        break;
                    case SpellModOp::PointsIndex0:          // always positive
                    case SpellModOp::PointsIndex1:
                    case SpellModOp::PointsIndex2:
                    case SpellModOp::PointsIndex3:
                    case SpellModOp::PointsIndex4:
                    case SpellModOp::Points:
                    case SpellModOp::Hate:
                    case SpellModOp::ChainAmplitude:
                    case SpellModOp::Amplitude:
                        return true;
                    case SpellModOp::Duration:
                    case SpellModOp::CritChance:
                    case SpellModOp::HealingAndDamage:
                    case SpellModOp::ChainTargets:
                        if (!spellInfo->IsPositive() && bp < 0) // dependent on prev effects too
                            return false;
                        break;
                    default:                                // dependent from basepoint sign (negative -> negative)
                        if (bp < 0)
                            return false;
                        break;
                }
                break;
            }
            default:
                break;
        }
    }

    // negative spell if triggered spell is negative
    if (!effect.ApplyAuraName && effect.TriggerSpell)
    {
        if (SpellInfo const* spellTriggeredProto = sSpellMgr->GetSpellInfo(effect.TriggerSpell, spellInfo->Difficulty))
        {
            // spells with at least one negative effect are considered negative
            // some self-applied spells have negative effects but in self casting case negative check ignored.
            for (SpellEffectInfo const& spellTriggeredEffect : spellTriggeredProto->GetEffects())
            {
                // already seen this
                if (visited.count({ spellTriggeredProto, spellTriggeredEffect.EffectIndex }) > 0)
                    continue;

                if (!spellTriggeredEffect.IsEffect())
                    continue;

                if (!_isPositiveEffectImpl(spellTriggeredProto, spellTriggeredEffect, visited))
                    return false;
            }
        }
    }

    // ok, positive
    return true;
}

void SpellInfo::_InitializeSpellPositivity()
{
    std::unordered_set<std::pair<SpellInfo const*, SpellEffIndex /*effIndex*/>> visited;

    for (SpellEffectInfo const& effect : GetEffects())
        if (!_isPositiveEffectImpl(this, effect, visited))
            NegativeEffects[effect.EffectIndex] = true;

    // additional checks after effects marked
    for (SpellEffectInfo const& effect : GetEffects())
    {
        if (!effect.IsEffect() || !IsPositiveEffect(effect.EffectIndex))
            continue;

        switch (effect.ApplyAuraName)
        {
            // has other non positive effect?
            // then it should be marked negative if has same target as negative effect (ex 8510, 8511, 8893, 10267)
            case SPELL_AURA_DUMMY:
            case SPELL_AURA_MOD_STUN:
            case SPELL_AURA_MOD_FEAR:
            case SPELL_AURA_MOD_TAUNT:
            case SPELL_AURA_TRANSFORM:
            case SPELL_AURA_MOD_ATTACKSPEED:
            case SPELL_AURA_MOD_DECREASE_SPEED:
            {
                for (size_t j = effect.EffectIndex + 1; j < GetEffects().size(); ++j)
                    if (!IsPositiveEffect(j)
                        && effect.TargetA.GetTarget() == GetEffect(SpellEffIndex(j)).TargetA.GetTarget()
                        && effect.TargetB.GetTarget() == GetEffect(SpellEffIndex(j)).TargetB.GetTarget())
                        NegativeEffects[effect.EffectIndex] = true;
                break;
            }
            default:
                break;
        }
    }
}

void SpellInfo::_UnloadImplicitTargetConditionLists()
{
    // find the same instances of ConditionList and delete them.
    for (SpellEffectInfo& effect : _effects)
        effect.ImplicitTargetConditions = nullptr;
}

bool SpellInfo::MeetsFutureSpellPlayerCondition(Player const* player) const
{
    if (ShowFutureSpellPlayerConditionID == 0)
        return false;

    return ConditionMgr::IsPlayerMeetingCondition(player, ShowFutureSpellPlayerConditionID);
}

bool SpellInfo::HasLabel(uint32 labelId) const
{
    return Labels.contains(labelId);
}