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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_TRAIT_MGR_H
#define TRINITY_TRAIT_MGR_H
#include "Define.h"
#include <map>
#include <vector>
class Player;
struct TraitDefinitionEffectPointsEntry;
enum class TraitConfigType : int32;
enum TalentLearnResult : int32;
namespace UF
{
struct TraitConfig;
struct TraitEntry;
}
namespace WorldPackets::Traits
{
struct TraitConfig;
struct TraitEntry;
}
namespace TraitMgr
{
constexpr uint32 COMMIT_COMBAT_TRAIT_CONFIG_CHANGES_SPELL_ID = 384255u;
constexpr uint32 MAX_COMBAT_TRAIT_CONFIGS = 10u;
enum class LearnResult : int32
{
Ok = 0,
Unknown = 1,
NotEnoughTalentsInPrimaryTree = 2,
NoPrimaryTreeSelected = 3,
CantDoThatRightNow = 4,
AffectingCombat = 5,
CantRemoveTalent = 6,
CantDoThatChallengeModeActive = 7,
RestArea = 8,
UnspentTalentPoints = 9,
InPvpMatch = 10
};
struct PlayerDataAccessor
{
/*implicit*/ PlayerDataAccessor(Player const* player) : _player(player) { }
uint64 GetMoney() const;
int32 GetCurrencyQuantity(int32 currencyId) const;
int32 GetLevel() const;
bool IsQuestRewarded(int32 questId) const;
bool HasAchieved(int32 achievementId) const;
uint32 GetPrimarySpecialization() const;
private:
Player const* _player;
};
void Load();
int32 GenerateNewTraitConfigId();
TraitConfigType GetConfigTypeForTree(int32 traitTreeId);
void FillSpentCurrenciesMap(std::vector<WorldPackets::Traits::TraitEntry> const& traitEntries, std::map<int32, int32>& cachedCurrencies);
std::vector<UF::TraitEntry> GetGrantedTraitEntriesForConfig(WorldPackets::Traits::TraitConfig const& traitConfig, PlayerDataAccessor player);
bool IsValidEntry(WorldPackets::Traits::TraitEntry const& traitEntry);
LearnResult ValidateConfig(WorldPackets::Traits::TraitConfig& traitConfig, PlayerDataAccessor player, bool requireSpendingAllCurrencies = false, bool removeInvalidEntries = false);
bool CanApplyTraitNode(UF::TraitConfig const& traitConfig, UF::TraitEntry const& traitEntry);
std::vector<TraitDefinitionEffectPointsEntry const*> const* GetTraitDefinitionEffectPointModifiers(int32 traitDefinitionId);
void InitializeStarterBuildTraitConfig(WorldPackets::Traits::TraitConfig& traitConfig, PlayerDataAccessor player);
}
#endif // TRINITY_TRAIT_MGR_H
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