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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CHATTEXT_BUILDER_H
#define __CHATTEXT_BUILDER_H
#include "Common.h"
#include "ChatPackets.h"
#include "MiscPackets.h"
#include "SharedDefines.h"
#include <memory>
#include <string>
class Player;
class WorldObject;
namespace Trinity
{
class ChatPacketSender
{
private:
// params
ChatMsg Type;
::Language Language;
WorldObject const* Sender;
WorldObject const* Receiver;
std::string Text;
uint32 AchievementId;
LocaleConstant Locale;
uint32 PlayerConditionID;
public:
// caches
WorldPackets::Chat::Chat UntranslatedPacket;
mutable Optional<WorldPackets::Chat::Chat> TranslatedPacket;
Optional<WorldPackets::Chat::Emote> EmotePacket;
std::unique_ptr<WorldPackets::ServerPacket> SoundPacket;
ChatPacketSender(ChatMsg chatType, ::Language language, WorldObject const* sender, WorldObject const* receiver, std::string message,
uint32 achievementId = 0, LocaleConstant locale = LOCALE_enUS, uint32 broadcastTextId = 0, uint16 emoteId = 0, uint32 soundKitId = 0, SoundKitPlayType soundKitPlayType = SoundKitPlayType::Normal, uint32 playerConditionId = 0);
void operator()(Player const* player) const;
};
class BroadcastTextBuilder
{
public:
BroadcastTextBuilder(WorldObject const* obj, ChatMsg msgType, uint32 textId, uint8 gender, WorldObject const* target = nullptr, uint32 achievementId = 0)
: _source(obj), _msgType(msgType), _textId(textId), _gender(gender), _target(target), _achievementId(achievementId) { }
ChatPacketSender* operator()(LocaleConstant locale) const;
private:
WorldObject const* _source;
ChatMsg _msgType;
uint32 _textId;
uint8 _gender;
WorldObject const* _target;
uint32 _achievementId;
};
class CustomChatTextBuilder
{
public:
CustomChatTextBuilder(WorldObject const* obj, ChatMsg msgType, std::string_view text, Language language = LANG_UNIVERSAL, WorldObject const* target = nullptr)
: _source(obj), _msgType(msgType), _text(text), _language(language), _target(target) { }
ChatPacketSender* operator()(LocaleConstant locale) const;
private:
WorldObject const* _source;
ChatMsg _msgType;
std::string _text;
Language _language;
WorldObject const* _target;
};
class TrinityStringChatBuilder
{
public:
TrinityStringChatBuilder(WorldObject const* obj, ChatMsg msgType, uint32 textId, WorldObject const* target = nullptr, va_list* args = nullptr)
: _source(obj), _msgType(msgType), _textId(textId), _target(target), _args(args) { }
ChatPacketSender* operator()(LocaleConstant locale) const;
private:
WorldObject const* _source;
ChatMsg _msgType;
uint32 _textId;
WorldObject const* _target;
va_list* _args;
};
class CreatureTextTextBuilder
{
public:
CreatureTextTextBuilder(WorldObject const* obj, WorldObject const* speaker, uint8 gender, ChatMsg msgtype, uint8 textGroup, uint32 id, Language language, WorldObject const* target, uint32 broadcastTextId, uint16 emoteId, uint32 soundKitId, SoundKitPlayType soundKitPlayType, uint32 playerConditionId)
: _source(obj), _talker(speaker), _gender(gender), _msgType(msgtype), _textGroup(textGroup), _textId(id), _language(language), _target(target), _broadcastTextId(broadcastTextId), _emoteId(emoteId), _soundKitId(soundKitId), _soundKitPlayType(soundKitPlayType), _playerConditionId(playerConditionId) { }
ChatPacketSender* operator()(LocaleConstant locale) const;
private:
WorldObject const* _source;
WorldObject const* _talker;
uint8 _gender;
ChatMsg _msgType;
uint8 _textGroup;
uint32 _textId;
Language _language;
WorldObject const* _target;
uint32 _broadcastTextId;
uint16 _emoteId;
uint32 _soundKitId;
SoundKitPlayType _soundKitPlayType;
uint32 _playerConditionId;
};
}
// namespace Trinity
#endif // __CHATTEXT_BUILDER_H
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