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path: root/src/server/game/Texts/CreatureTextMgr.cpp
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/*
 * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "Common.h"
#include "DatabaseEnv.h"
#include "SQLStorage.h"
#include "CreatureTextMgr.h"
#include "ProgressBar.h"
#include "ObjectMgr.h"

void CreatureTextMgr::LoadCreatureTexts()
{
    mTextMap.clear(); // for reload case

    PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_LOAD_CRETEXT);
    PreparedQueryResult result = WorldDatabase.Query(stmt);
    
    if (!result)
    {
        barGoLink bar(1);
        bar.step();
        sLog.outString();
        sLog.outString(">> Loaded 0 Creature Texts. DB table `creature_texts` is empty.");
        return;
    }
    
    barGoLink bar(result->GetRowCount());
    uint32 TextCount = 0;
    uint32 CreatureCount = 0;

    do
    {
        bar.step();
        Field* fields = result->Fetch();
        CreatureTextEntry temp;

        temp.entry        = fields[0].GetUInt32();
        temp.group          = fields[1].GetUInt8();
        temp.id             = fields[2].GetUInt8();
        temp.text           = fields[3].GetString();
        temp.type           = ChatType(fields[4].GetUInt8());
        temp.lang           = Language(fields[5].GetUInt8());
        temp.probability    = fields[6].GetFloat();
        temp.emote          = Emote(fields[7].GetUInt32());
        temp.duration       = fields[8].GetUInt32();
        temp.sound          = fields[9].GetUInt32();

        if (temp.sound)
        {
            if (!sSoundEntriesStore.LookupEntry(temp.sound)){
                sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
                temp.sound = 0;
            }
        }
        if (!GetLanguageDescByID(temp.lang))
        {
            sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
            temp.lang = LANG_UNIVERSAL;
        }
        if (temp.type > CHAT_TYPE_ZONE_YELL)
        {
            sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
            temp.type = CHAT_TYPE_SAY;
        }
        if (temp.emote)
        {
            if (!sEmotesStore.LookupEntry(temp.emote))
            {
                sLog.outErrorDb("CreatureTextMgr:  Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
                temp.emote = EMOTE_ONESHOT_NONE;
            }
        }
        //entry not yet added, add empty TextHolder (list of groups)
        if (mTextMap.find(temp.entry) == mTextMap.end())
        {
            ++CreatureCount;
            CreatureTextHolder TextHolder;
            mTextMap[temp.entry] = TextHolder;
        }
        //group not yet added, add empty TextGroup (list of texts)
        if (mTextMap[temp.entry].find(temp.group) == mTextMap[temp.entry].end())
        {
            CreatureTextGroup TextGroup;
            mTextMap[temp.entry][temp.group] = TextGroup;
        }
        //add the text into our entry's group
        mTextMap[temp.entry][temp.group].push_back(temp);
        
        ++TextCount;
    } while (result->NextRow());

    sLog.outString();
    sLog.outString(">> Loaded %u Creature Texts for %u Creatures.", TextCount, CreatureCount);
}