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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAMETIME_H
#define __GAMETIME_H
#include "Define.h"
#include "Duration.h"
class WowTime;
namespace GameTime
{
// Server start time
TC_GAME_API time_t GetStartTime();
// Current server time (unix) in seconds
TC_GAME_API time_t GetGameTime();
// Milliseconds since server start
TC_GAME_API uint32 GetGameTimeMS();
/// Current chrono system_clock time point
TC_GAME_API SystemTimePoint GetSystemTime();
/// Current chrono steady_clock time point
TC_GAME_API TimePoint Now();
/// Current chrono Clock time point
template<typename Clock>
typename Clock::time_point GetTime();
/// Uptime (in secs)
TC_GAME_API uint32 GetUptime();
TC_GAME_API tm const* GetDateAndTime();
TC_GAME_API WowTime const* GetUtcWowTime();
TC_GAME_API WowTime const* GetWowTime();
void UpdateGameTimers();
template<> TC_GAME_API SystemTimePoint GetTime<std::chrono::system_clock>();
template<> TC_GAME_API TimePoint GetTime<std::chrono::steady_clock>();
}
#endif
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