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/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAMETIME_H
#define __GAMETIME_H
#include "Define.h"
#include <chrono>
namespace GameTime
{
// Server start time
time_t GetStartTime();
// Current server time (unix) in seconds
time_t GetGameTime();
// Milliseconds since server start
uint32 GetGameTimeMS();
/// Current chrono system_clock time point
std::chrono::system_clock::time_point GetGameTimeSystemPoint();
/// Current chrono steady_clock time point
std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();
/// Uptime (in secs)
uint32 GetUptime();
void UpdateGameTimers();
}
#endif
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