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/*
* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/// \addtogroup world
/// @{
/// \file
#ifndef __WEATHER_H
#define __WEATHER_H
#include "Common.h"
#include "SharedDefines.h"
#include "Timer.h"
class Player;
#define WEATHER_SEASONS 4
struct WeatherSeasonChances
{
uint32 rainChance;
uint32 snowChance;
uint32 stormChance;
};
struct WeatherData
{
WeatherSeasonChances data[WEATHER_SEASONS];
uint32 ScriptId;
};
enum WeatherState : uint32
{
WEATHER_STATE_FINE = 0,
WEATHER_STATE_FOG = 1,
WEATHER_STATE_DRIZZLE = 2,
WEATHER_STATE_LIGHT_RAIN = 3,
WEATHER_STATE_MEDIUM_RAIN = 4,
WEATHER_STATE_HEAVY_RAIN = 5,
WEATHER_STATE_LIGHT_SNOW = 6,
WEATHER_STATE_MEDIUM_SNOW = 7,
WEATHER_STATE_HEAVY_SNOW = 8,
WEATHER_STATE_LIGHT_SANDSTORM = 22,
WEATHER_STATE_MEDIUM_SANDSTORM = 41,
WEATHER_STATE_HEAVY_SANDSTORM = 42,
WEATHER_STATE_THUNDERS = 86,
WEATHER_STATE_BLACKRAIN = 90,
WEATHER_STATE_BLACKSNOW = 106
};
/// Weather for one zone
class TC_GAME_API Weather
{
public:
Weather(uint32 zone, WeatherData const* weatherChances);
~Weather() { };
bool Update(uint32 diff);
bool ReGenerate();
bool UpdateWeather();
void SendWeatherUpdateToPlayer(Player* player);
static void SendFineWeatherUpdateToPlayer(Player* player);
void SetWeather(WeatherType type, float grade);
/// For which zone is this weather?
uint32 GetZone() const { return m_zone; };
uint32 GetScriptId() const { return m_weatherChances->ScriptId; }
private:
WeatherState GetWeatherState() const;
uint32 m_zone;
WeatherType m_type;
float m_grade;
IntervalTimer m_timer;
WeatherData const* m_weatherChances;
};
#endif
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