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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file
\ingroup world
*/
#include "WeatherMgr.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "MapUtils.h"
#include "ObjectMgr.h"
#include "Timer.h"
#include "Weather.h"
namespace WeatherMgr
{
namespace
{
std::unordered_map<uint32, WeatherData> _weatherData;
}
WeatherData const* GetWeatherData(uint32 zone_id)
{
return Trinity::Containers::MapGetValuePtr(_weatherData, zone_id);
}
void LoadWeatherData()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT "
"zone, spring_rain_chance, spring_snow_chance, spring_storm_chance,"
"summer_rain_chance, summer_snow_chance, summer_storm_chance,"
"fall_rain_chance, fall_snow_chance, fall_storm_chance,"
"winter_rain_chance, winter_snow_chance, winter_storm_chance,"
"ScriptName FROM game_weather");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 zone_id = fields[0].GetUInt32();
WeatherData& wzc = _weatherData[zone_id];
for (uint8 season = 0; season < WEATHER_SEASONS; ++season)
{
wzc.data[season].rainChance = fields[season * (MAX_WEATHER_TYPE-1) + 1].GetUInt8();
wzc.data[season].snowChance = fields[season * (MAX_WEATHER_TYPE-1) + 2].GetUInt8();
wzc.data[season].stormChance = fields[season * (MAX_WEATHER_TYPE-1) + 3].GetUInt8();
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
TC_LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong rain chance > 100%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
TC_LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong snow chance > 100%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
TC_LOG_ERROR("sql.sql", "Weather for zone {} season {} has wrong storm chance > 100%", zone_id, season);
}
}
wzc.ScriptId = sObjectMgr->GetScriptId(fields[13].GetStringView());
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} weather definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
} // namespace
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