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/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Commands.h"
#include <zmqpp/message.hpp>
zmqpp::message& operator>>(zmqpp::message& msg, IPC::Header& header)
{
msg >> header.Channel;
msg >> header.Command;
return msg;
}
zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::RealmHandle& realm)
{
msg >> realm.Region;
msg >> realm.Site;
msg >> realm.Realm;
return msg;
}
zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::Header& header)
{
msg >> header.Ipc;
msg >> header.Realm;
return msg;
}
zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle& toonHandle)
{
msg >> toonHandle.AccountId;
msg >> toonHandle.GameAccountId;
msg >> toonHandle.Guid;
msg >> toonHandle.Name;
return msg;
}
zmqpp::message& operator<<(zmqpp::message& msg, IPC::Header const& header)
{
msg << header.Channel;
msg << header.Command;
return msg;
}
zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm)
{
msg << realm.Region;
msg << realm.Site;
msg << realm.Realm;
return msg;
}
zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::Header const& header)
{
msg << header.Ipc;
msg << header.Realm;
return msg;
}
zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle const& toonHandle)
{
msg << toonHandle.AccountId;
msg << toonHandle.GameAccountId;
msg << toonHandle.Guid;
msg << toonHandle.Name;
return msg;
}
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