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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
enum Spells
{
SPELL_ARCANE_EXPLOSION = 46608,
SPELL_CONE_OF_COLD = 38384,
SPELL_FIREBALL = 46988,
SPELL_FROSTBOLT = 46987,
SPELL_SUMMON_WATER_ELEMENTAL = 45067,
SPELL_ICEBLOCK = 46604
};
enum Texts
{
SAY_AGGRO = 0,
SAY_EVADE = 1,
SAY_SALVATION = 2,
};
enum Action
{
ACTION_BUFF_YELL = -30001 // shared from Battleground
};
enum Events
{
// Balinda
EVENT_ARCANE_EXPLOSION = 1,
EVENT_CONE_OF_COLD,
EVENT_FIREBOLT,
EVENT_FROSTBOLT,
EVENT_SUMMON_WATER_ELEMENTAL,
EVENT_CHECK_RESET, // Checks if Balinda or the Water Elemental are outside of building.
};
struct boss_balinda : public ScriptedAI
{
boss_balinda(Creature* creature) : ScriptedAI(creature), summons(me)
{
Initialize();
}
void Initialize()
{
WaterElementalGUID.Clear();
HasCastIceblock = false;
}
void Reset() override
{
Initialize();
events.Reset();
summons.DespawnAll();
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 5s, 15s);
events.ScheduleEvent(EVENT_CONE_OF_COLD, 8s);
events.ScheduleEvent(EVENT_FIREBOLT, 1s);
events.ScheduleEvent(EVENT_FROSTBOLT, 4s);
events.ScheduleEvent(EVENT_SUMMON_WATER_ELEMENTAL, 3s);
events.ScheduleEvent(EVENT_CHECK_RESET, 5s);
}
void JustSummoned(Creature* summoned) override
{
summoned->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random, 0, 50, true));
summoned->SetFaction(me->GetFaction());
WaterElementalGUID = summoned->GetGUID();
summons.Summon(summoned);
}
void SummonedCreatureDespawn(Creature* summoned) override
{
summons.Despawn(summoned);
}
void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
}
void DoAction(int32 actionId) override
{
if (actionId == ACTION_BUFF_YELL)
Talk(SAY_AGGRO);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (me->HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
{
DoCast(SPELL_ICEBLOCK);
HasCastIceblock = true;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ARCANE_EXPLOSION:
DoCastVictim(SPELL_ARCANE_EXPLOSION);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, 5s, 15s);
break;
case EVENT_CONE_OF_COLD:
DoCastVictim(SPELL_CONE_OF_COLD);
events.ScheduleEvent(EVENT_CONE_OF_COLD, 10s, 20s);
break;
case EVENT_FIREBOLT:
DoCastVictim(SPELL_FIREBALL);
events.ScheduleEvent(EVENT_FIREBOLT, 5s, 9s);
break;
case EVENT_FROSTBOLT:
DoCastVictim(SPELL_FROSTBOLT);
events.ScheduleEvent(EVENT_FROSTBOLT, 4s, 12s);
break;
case EVENT_SUMMON_WATER_ELEMENTAL:
if (summons.empty())
DoCast(SPELL_SUMMON_WATER_ELEMENTAL);
events.ScheduleEvent(EVENT_SUMMON_WATER_ELEMENTAL, 50s);
break;
case EVENT_CHECK_RESET:
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(SAY_EVADE);
}
if (Creature* elemental = ObjectAccessor::GetCreature(*me, WaterElementalGUID))
if (elemental->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
elemental->AI()->EnterEvadeMode();
events.ScheduleEvent(EVENT_CHECK_RESET, 5s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
}
private:
EventMap events;
SummonList summons;
ObjectGuid WaterElementalGUID;
bool HasCastIceblock;
};
void AddSC_boss_balinda()
{
RegisterCreatureAI(boss_balinda);
}
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