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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Yells
{
YELL_AGGRO = 0,
YELL_EVADE = 1,
//YELL_RESPAWN1 = -1810010, // Missing in database
//YELL_RESPAWN2 = -1810011, // Missing in database
YELL_RANDOM = 2,
YELL_SPELL = 3,
};
enum Spells
{
SPELL_AVATAR = 19135,
SPELL_THUNDERCLAP = 15588,
SPELL_STORMBOLT = 20685 // not sure
};
struct boss_vanndar : public ScriptedAI
{
boss_vanndar(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
_scheduler.CancelAll();
}
void JustEngagedWith(Unit* /*who*/) override
{
_scheduler
.Schedule(3s, [this](TaskContext task)
{
DoCastVictim(SPELL_AVATAR);
task.Repeat(15s, 20s);
})
.Schedule(4s, [this](TaskContext task)
{
DoCastVictim(SPELL_THUNDERCLAP);
task.Repeat(5s, 15s);
})
.Schedule(6s, [this](TaskContext task)
{
DoCastVictim(SPELL_STORMBOLT);
task.Repeat(10s, 25s);
})
.Schedule(20s, 30s, [this](TaskContext task)
{
Talk(YELL_RANDOM);
task.Repeat(20s, 30s);
})
.Schedule(5s, [this](TaskContext task)
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(YELL_EVADE);
}
task.Repeat();
});
Talk(YELL_AGGRO);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
}
private:
TaskScheduler _scheduler;
};
void AddSC_boss_vanndar()
{
RegisterCreatureAI(boss_vanndar);
}
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