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path: root/src/server/scripts/Commands/cs_achievement.cpp
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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
Name: achievement_commandscript
%Complete: 100
Comment: All achievement related commands
Category: commandscripts
EndScriptData */

#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DB2Stores.h"
#include "Language.h"
#include "Player.h"
#include "RBAC.h"

using namespace Trinity::ChatCommands;

class achievement_commandscript : public CommandScript
{
public:
    achievement_commandscript() : CommandScript("achievement_commandscript") { }

    ChatCommandTable GetCommands() const override
    {
        static ChatCommandTable commandTable =
        {
            { "achievement add", HandleAchievementAddCommand, LANG_COMMAND_ACHIEVEMENT_ADD_HELP ,rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, Console::No },
        };
        return commandTable;
    }

    static bool HandleAchievementAddCommand(ChatHandler* handler, AchievementEntry const* achievementEntry)
    {
        Player* target = handler->getSelectedPlayer();
        if (!target)
        {
            handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
            handler->SetSentErrorMessage(true);
            return false;
        }
        target->CompletedAchievement(achievementEntry);

        return true;
    }
};

void AddSC_achievement_commandscript()
{
    new achievement_commandscript();
}