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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "deadmines.h"
#include "InstanceScript.h"
ObjectData const creatureData[] =
{
{ NPC_GLUBTOK, BOSS_GLUBTOK },
{ NPC_HELIX_GEARBREAKER, BOSS_HELIX_GEARBREAKER },
{ NPC_FOE_REAPER_5000, BOSS_FOE_REAPER_5000 },
{ NPC_ADMIRAL_RIPSNARL, BOSS_ADMIRAL_RIPSNARL },
{ NPC_CAPTAIN_COOKIE, BOSS_CAPTAIN_COOKIE },
{ NPC_VANESSA_VAN_CLEEF, BOSS_VANESSA_VANCLEEF },
{ 0, 0 } // END
};
DoorData const doorData[] =
{
{ GO_FACTORY_DOOR, BOSS_GLUBTOK, EncounterDoorBehavior::OpenWhenDone },
{ GO_MAST_ROOM_DOOR, BOSS_HELIX_GEARBREAKER, EncounterDoorBehavior::OpenWhenDone },
{ GO_HEAVY_DOOR, BOSS_HELIX_GEARBREAKER, EncounterDoorBehavior::OpenWhenNotInProgress },
{ GO_FOUNDRY_DOOR, BOSS_FOE_REAPER_5000, EncounterDoorBehavior::OpenWhenDone },
{ 0, 0, EncounterDoorBehavior::OpenWhenDone } // END
};
DungeonEncounterData const encounters[] =
{
{ BOSS_GLUBTOK, {{ 1064 }} },
{ BOSS_HELIX_GEARBREAKER, {{ 1065 }} },
{ BOSS_FOE_REAPER_5000, {{ 1063 }} },
{ BOSS_ADMIRAL_RIPSNARL, {{ 1062 }} },
{ BOSS_CAPTAIN_COOKIE, {{ 1060 }} },
{ BOSS_VANESSA_VANCLEEF, {{ 1081 }} }
};
class instance_deadmines : public InstanceMapScript
{
public:
instance_deadmines() : InstanceMapScript(DMScriptName, 36) { }
struct instance_deadmines_InstanceMapScript : public InstanceScript
{
instance_deadmines_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
LoadObjectData(creatureData, nullptr);
LoadDoorData(doorData);
LoadDungeonEncounterData(encounters);
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_deadmines_InstanceMapScript(map);
}
};
void AddSC_instance_deadmines()
{
new instance_deadmines();
}
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