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path: root/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Boss_Nerubenkan
SD%Complete: 70
SDComment:
SDCategory: Stratholme
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "stratholme.h"

enum Spells
{
    SPELL_ENCASINGWEBS          = 4962,
    SPELL_PIERCEARMOR           = 6016,
    SPELL_CRYPT_SCARABS         = 31602,
    SPELL_RAISEUNDEADSCARAB     = 17235
};

class boss_nerubenkan : public CreatureScript
{
public:
    boss_nerubenkan() : CreatureScript("boss_nerubenkan") { }

    CreatureAI* GetAI(Creature* creature) const override
    {
        return GetStratholmeAI<boss_nerubenkanAI>(creature);
    }

    struct boss_nerubenkanAI : public BossAI
    {
        boss_nerubenkanAI(Creature* creature) : BossAI(creature, BOSS_NERUB_ENKAN)
        {
            Initialize();
        }

        void Initialize()
        {
            CryptScarabs_Timer = 3000;
            EncasingWebs_Timer = 7000;
            PierceArmor_Timer = 19000;
            RaiseUndeadScarab_Timer = 3000;
        }

        uint32 EncasingWebs_Timer;
        uint32 PierceArmor_Timer;
        uint32 CryptScarabs_Timer;
        uint32 RaiseUndeadScarab_Timer;

        void Reset() override
        {
            _Reset();
            Initialize();
        }

        void RaiseUndeadScarab(Unit* victim)
        {
            if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180s))
                if (pUndeadScarab->AI())
                    pUndeadScarab->AI()->AttackStart(victim);
        }

        void UpdateAI(uint32 diff) override
        {
            if (!UpdateVictim())
                return;

            //EncasingWebs
            if (EncasingWebs_Timer <= diff)
            {
                DoCastVictim(SPELL_ENCASINGWEBS);
                EncasingWebs_Timer = 30000;
            } else EncasingWebs_Timer -= diff;

            //PierceArmor
            if (PierceArmor_Timer <= diff)
            {
                if (urand(0, 3) < 2)
                    DoCastVictim(SPELL_PIERCEARMOR);
                PierceArmor_Timer = 35000;
            } else PierceArmor_Timer -= diff;

            //CryptScarabs_Timer
            if (CryptScarabs_Timer <= diff)
            {
                DoCastVictim(SPELL_CRYPT_SCARABS);
                CryptScarabs_Timer = 20000;
            } else CryptScarabs_Timer -= diff;

            //RaiseUndeadScarab
            if (RaiseUndeadScarab_Timer <= diff)
            {
                RaiseUndeadScarab(me->GetVictim());
                RaiseUndeadScarab_Timer = 16000;
            } else RaiseUndeadScarab_Timer -= diff;
        }
    };

};

void AddSC_boss_nerubenkan()
{
    new boss_nerubenkan();
}