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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEF_SUNKEN_TEMPLE_H
#define DEF_SUNKEN_TEMPLE_H
#include "CreatureAIImpl.h"
#define STScriptName "instance_sunken_temple"
#define DataHeader "ST"
enum STBossIds
{
BOSS_AVATAR_OF_HAKKAR = 0,
BOSS_JAMMALAN_THE_PROPHET = 1,
BOSS_DREAMSCYTHE = 2,
BOSS_WEAVER = 3,
BOSS_MORPHAZ = 4,
BOSS_HAZZAS = 5,
BOSS_SHADE_OF_ERANIKUS = 6,
MAX_ENCOUNTER
};
enum STCreatureIds
{
NPC_AVATAR_OF_HAKKAR = 8443,
NPC_JAMMALAN_THE_PROPHET = 5710,
NPC_DREAMSCYTHE = 5721,
NPC_WEAVER = 5720,
NPC_MORPHAZ = 5719,
NPC_HAZZAS = 5722,
NPC_SHADE_OF_ERANIKUS = 5709,
};
enum STEvents
{
EVENT_STATE = 1
};
template <class AI, class T>
inline AI* GetSunkenTempleAI(T* obj)
{
return GetInstanceAI<AI>(obj, STScriptName);
}
#endif
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