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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Ironaya
SD%Complete: 100
SDComment:
SDCategory: Uldaman
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "uldaman.h"
enum Ironaya
{
SPELL_ARCINGSMASH = 8374,
SPELL_KNOCKAWAY = 10101,
SPELL_WSTOMP = 11876
};
struct boss_ironaya : public BossAI
{
boss_ironaya(Creature* creature) : BossAI(creature, BOSS_IRONAYA)
{
Initialize();
}
void Initialize()
{
_hasCastKnockaway = false;
_hasCastWstomp = false;
}
void Reset() override
{
_Reset();
Initialize();
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (!_hasCastKnockaway && HealthBelowPct(50) && me->GetVictim())
{
_hasCastKnockaway = true;
DoCastVictim(SPELL_KNOCKAWAY, true);
ResetThreat(me->GetVictim(), me);
}
if (!_hasCastWstomp && HealthBelowPct(25))
{
_hasCastWstomp = true;
DoCastSelf(SPELL_WSTOMP);
}
}
void JustEngagedWith(Unit* who) override
{
_JustEngagedWith(who);
scheduler.Schedule(3s, [this](TaskContext task)
{
DoCastSelf(SPELL_ARCINGSMASH);
task.Repeat(13s);
});
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
scheduler.Update(diff);
}
private:
bool _hasCastKnockaway;
bool _hasCastWstomp;
};
//This is the actual function called only once durring InitScripts()
//It must define all handled functions that are to be run in this script
void AddSC_boss_ironaya()
{
RegisterUldamanCreatureAI(boss_ironaya);
}
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