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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Uldaman
SD%Complete: 100
SDCategory: Uldaman
EndScriptData */
/* ContentData
go_keystone_chamber
EndContentData */
#include "ScriptMgr.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "InstanceScript.h"
#include "Player.h"
#include "uldaman.h"
/*######
## go_keystone_chamber
######*/
class go_keystone_chamber : public GameObjectScript
{
public:
go_keystone_chamber() : GameObjectScript("go_keystone_chamber") { }
struct go_keystone_chamberAI : public GameObjectAI
{
go_keystone_chamberAI(GameObject* go) : GameObjectAI(go), instance(go->GetInstanceScript()) { }
InstanceScript* instance;
bool OnGossipHello(Player* /*player*/) override
{
instance->SetData(DATA_IRONAYA_SEAL, IN_PROGRESS); //door animation and save state.
return false;
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return GetUldamanAI<go_keystone_chamberAI>(go);
}
};
void AddSC_uldaman()
{
new go_keystone_chamber();
}
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