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/*
 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "zulaman.h"

enum Says
{
    SAY_INTRO                       = 0,
    SAY_AGGRO                       = 1,
    SAY_PLAYER_KILL                 = 2,
    SAY_FIRE_BREATH                 = 3,
    SAY_TRANSFORMS_BEAR             = 4,
    SAY_TRANSFORMS_EAGLE            = 5,
    SAY_TRANSFORMS_LYNX             = 6,
    SAY_TRANSFORMS_DRAGONHAWK       = 7,
    SAY_ABSORBS_BEAR_SPIRIT         = 8,
    SAY_ABSORBS_EAGLE_SPIRIT        = 9,
    SAY_ABSORBS_LYNX_SPIRIT         = 10,
    SAY_ABSORBS_DRAGONHAWK_SPIRIT   = 11,
    SAY_DEATH                       = 12
};

enum Spells
{
};

enum Events
{
};

class boss_daakara : public CreatureScript
{
    public:

        boss_daakara() : CreatureScript("boss_daakara") { }

        struct boss_daakaraAI : public BossAI
        {
            boss_daakaraAI(Creature* creature) : BossAI(creature, DATA_DAAKARA) { }

            void Reset() override
            {
                _Reset();
            }

            void JustEngagedWith(Unit* who) override
            {
                Talk(SAY_AGGRO);
                BossAI::JustEngagedWith(who);
            }

            void JustDied(Unit* /*killer*/) override
            {
                Talk(SAY_DEATH);
                _JustDied();
            }

            void KilledUnit(Unit* victim) override
            {
                if (victim->GetTypeId() == TYPEID_PLAYER)
                    Talk(SAY_PLAYER_KILL);
            }

            void UpdateAI(uint32 diff) override
            {
                if (!UpdateVictim())
                    return;

                events.Update(diff);

                if (me->HasUnitState(UNIT_STATE_CASTING))
                    return;
                /*
                while (uint32 eventId = events.ExecuteEvent())
                {
                    switch (eventId)
                    {
                        default:
                            break;
                    }
                }
                */
            }
        };

        CreatureAI* GetAI(Creature* creature) const override
        {
            return GetZulAmanAI<boss_daakaraAI>(creature);
        }
};

void AddSC_boss_daakara()
{
    new boss_daakara();
}