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|
/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Nagrand
SD%Complete: 90
SDComment: Quest support: 9868, 9874, 10044, 10172, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
SDCategory: Nagrand
EndScriptData */
/* ContentData
npc_greatmother_geyah
npc_maghar_captive
npc_creditmarker_visit_with_ancestors
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## npc_greatmother_geyah
######*/
#define GOSSIP_HGG1 "Hello, Greatmother. Garrosh told me that you wanted to speak with me."
#define GOSSIP_HGG2 "Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag'har, I have convinced Garrosh that he is unfit to lead."
#define GOSSIP_SGG1 "You raised all of the orcs here, Greatmother?"
#define GOSSIP_SGG2 "Do you believe that?"
#define GOSSIP_SGG3 "What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me."
#define GOSSIP_SGG4 "Left? How can you choose to leave?"
#define GOSSIP_SGG5 "What is this duty?"
#define GOSSIP_SGG6 "Is there anything I can do for you, Greatmother?"
#define GOSSIP_SGG7 "I have done all that I could, Greatmother. I thank you for your kind words."
#define GOSSIP_SGG8 "Greatmother, you are the mother of Durotan?"
#define GOSSIP_SGG9 "Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And ... (You take a moment to breathe and think through what you are about to tell the Greatmother.)"
#define GOSSIP_SGG10 "It is my Warchief, Greatmother. The leader of my people. From my world. He ... He is the son of Durotan. He is your grandchild."
#define GOSSIP_SGG11 "I will return to Azeroth at once, Greatmother."
//all the textId's for the below is unknown, but i do believe the gossip item texts are proper.
class npc_greatmother_geyah : public CreatureScript
{
public:
npc_greatmother_geyah() : CreatureScript("npc_greatmother_geyah") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 7:
player->AreaExploredOrEventHappens(10044);
player->CLOSE_GOSSIP_MENU();
break;
case GOSSIP_ACTION_INFO_DEF + 10:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 11:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 12:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 13:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 14:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SGG11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 15:
player->AreaExploredOrEventHappens(10172);
player->CLOSE_GOSSIP_MENU();
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(10044) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
else if (player->GetQuestStatus(10172) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HGG2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
}
else
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*#####
## npc_maghar_captive
#####*/
enum eMagharCaptive
{
SAY_MAG_START = -1000482,
SAY_MAG_NO_ESCAPE = -1000483,
SAY_MAG_MORE = -1000484,
SAY_MAG_MORE_REPLY = -1000485,
SAY_MAG_LIGHTNING = -1000486,
SAY_MAG_SHOCK = -1000487,
SAY_MAG_COMPLETE = -1000488,
SPELL_CHAIN_LIGHTNING = 16006,
SPELL_EARTHBIND_TOTEM = 15786,
SPELL_FROST_SHOCK = 12548,
SPELL_HEALING_WAVE = 12491,
QUEST_TOTEM_KARDASH_H = 9868,
NPC_MURK_RAIDER = 18203,
NPC_MURK_BRUTE = 18211,
NPC_MURK_SCAVENGER = 18207,
NPC_MURK_PUTRIFIER = 18202
};
static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
class npc_maghar_captive : public CreatureScript
{
public:
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
{
if (npc_maghar_captiveAI* pEscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->setFaction(232);
pEscortAI->Start(true, false, player->GetGUID(), quest);
DoScriptText(SAY_MAG_START, creature);
creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_maghar_captiveAI(creature);
}
struct npc_maghar_captiveAI : public npc_escortAI
{
npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
uint32 m_uiChainLightningTimer;
uint32 m_uiHealTimer;
uint32 m_uiFrostShockTimer;
void Reset()
{
m_uiChainLightningTimer = 1000;
m_uiHealTimer = 0;
m_uiFrostShockTimer = 6000;
}
void EnterCombat(Unit* /*who*/)
{
DoCast(me, SPELL_EARTHBIND_TOTEM, false);
}
void WaypointReached(uint32 uiPointId)
{
switch (uiPointId)
{
case 7:
DoScriptText(SAY_MAG_MORE, me);
if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
DoScriptText(SAY_MAG_MORE_REPLY, temp);
me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 16:
DoScriptText(SAY_MAG_COMPLETE, me);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
SetRun();
break;
}
}
void JustSummoned(Creature* summoned)
{
if (summoned->GetEntry() == NPC_MURK_BRUTE)
DoScriptText(SAY_MAG_NO_ESCAPE, summoned);
if (summoned->isTotem())
return;
summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
summoned->AI()->AttackStart(me);
}
void SpellHitTarget(Unit* /*target*/, const SpellInfo* pSpell)
{
if (pSpell->Id == SPELL_CHAIN_LIGHTNING)
{
if (rand()%10)
return;
DoScriptText(SAY_MAG_LIGHTNING, me);
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!me->getVictim())
return;
if (m_uiChainLightningTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING);
m_uiChainLightningTimer = urand(7000, 14000);
}
else
m_uiChainLightningTimer -= uiDiff;
if (HealthBelowPct(30))
{
if (m_uiHealTimer <= uiDiff)
{
DoCast(me, SPELL_HEALING_WAVE);
m_uiHealTimer = 5000;
}
else
m_uiHealTimer -= uiDiff;
}
if (m_uiFrostShockTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_FROST_SHOCK);
m_uiFrostShockTimer = urand(7500, 15000);
}
else
m_uiFrostShockTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_creditmarker_visist_with_ancestors
######*/
class npc_creditmarker_visit_with_ancestors : public CreatureScript
{
public:
npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_creditmarker_visit_with_ancestorsAI (creature);
}
struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
{
npc_creditmarker_visit_with_ancestorsAI(Creature* c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
void MoveInLineOfSight(Unit* who)
{
if (!who)
return;
if (who->GetTypeId() == TYPEID_PLAYER)
{
if (CAST_PLR(who)->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
{
uint32 creditMarkerId = me->GetEntry();
if ((creditMarkerId >= 18840) && (creditMarkerId <= 18843))
{
// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
if (!CAST_PLR(who)->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
CAST_PLR(who)->KilledMonsterCredit(creditMarkerId, me->GetGUID());
}
}
}
}
};
};
/*######
## go_corkis_prison and npc_corki
######*/
enum CorkiData
{
// first quest
QUEST_HELP = 9923,
NPC_CORKI = 18445,
NPC_CORKI_CREDIT_1 = 18369,
GO_CORKIS_PRISON = 182349,
CORKI_SAY_THANKS = -1800071,
// 2nd quest
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
NPC_CORKI_2 = 20812,
GO_CORKIS_PRISON_2 = 182350,
CORKI_SAY_PROMISE = -1800072,
// 3rd quest
QUEST_CHOWAR_THE_PILLAGER = 9955,
NPC_CORKI_3 = 18369,
NPC_CORKI_CREDIT_3 = 18444,
GO_CORKIS_PRISON_3 = 182521,
CORKI_SAY_LAST = -1800073
};
class go_corkis_prison : public GameObjectScript
{
public:
go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (go->GetEntry() == GO_CORKIS_PRISON)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
{
go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
}
}
if (go->GetEntry() == GO_CORKIS_PRISON_2)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
{
go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_2, 0);
}
}
if (go->GetEntry() == GO_CORKIS_PRISON_3)
{
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
{
go->SetGoState(GO_STATE_READY);
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
if (player)
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
}
}
return true;
}
};
class npc_corki : public CreatureScript
{
public:
npc_corki() : CreatureScript("npc_corki") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_corkiAI(creature);
}
struct npc_corkiAI : public ScriptedAI
{
npc_corkiAI(Creature* creature) : ScriptedAI(creature) {}
uint32 Say_Timer;
bool ReleasedFromCage;
void Reset()
{
ReleasedFromCage = false;
}
void UpdateAI(uint32 const diff)
{
if (Say_Timer <= diff && ReleasedFromCage)
{
me->ForcedDespawn();
ReleasedFromCage = false;
}
else
Say_Timer -= diff;
}
void MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == 1)
{
Say_Timer = 5000;
ReleasedFromCage = true;
if (me->GetEntry() == NPC_CORKI)
DoScriptText(CORKI_SAY_THANKS, me);
if (me->GetEntry() == NPC_CORKI_2)
DoScriptText(CORKI_SAY_PROMISE, me);
if (me->GetEntry() == NPC_CORKI_3)
DoScriptText(CORKI_SAY_LAST, me);
}
};
};
};
/*#####
## npc_kurenai_captive
#####*/
enum KurenaiCaptive
{
SAY_KUR_START = 0,
SAY_KUR_NO_ESCAPE = 1,
SAY_KUR_MORE = 2,
SAY_KUR_MORE_TWO = 3,
SAY_KUR_LIGHTNING = 4,
SAY_KUR_SHOCK = 5,
SAY_KUR_COMPLETE = 6,
SPELL_KUR_CHAIN_LIGHTNING = 16006,
SPELL_KUR_EARTHBIND_TOTEM = 15786,
SPELL_KUR_FROST_SHOCK = 12548,
SPELL_KUR_HEALING_WAVE = 12491,
QUEST_TOTEM_KARDASH_A = 9879,
NPC_KUR_MURK_RAIDER = 18203,
NPC_KUR_MURK_BRUTE = 18211,
NPC_KUR_MURK_SCAVENGER = 18207,
NPC_KUR_MURK_PUTRIFIER = 18202,
};
static float kurenaiAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
class npc_kurenai_captive : public CreatureScript
{
public:
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
{
if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI()))
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
EscortAI->Start(true, false, player->GetGUID(), quest);
DoScriptText(SAY_KUR_START, creature);
creature->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
creature->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
}
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_kurenai_captiveAI(creature);
}
struct npc_kurenai_captiveAI : public npc_escortAI
{
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature) { }
uint32 ChainLightningTimer;
uint32 HealTimer;
uint32 FrostShockTimer;
void Reset()
{
ChainLightningTimer = 1000;
HealTimer = 0;
FrostShockTimer = 6000;
}
void EnterCombat(Unit* /*who*/)
{
DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
}
void JustDied(Unit* /*killer*/)
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
if (Player* player = GetPlayerForEscort())
{
if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
player->FailQuest(QUEST_TOTEM_KARDASH_A);
}
}
void WaypointReached(uint32 PointId)
{
switch(PointId)
{
case 3:
{
Talk(SAY_KUR_MORE);
if (me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
Talk(SAY_KUR_MORE_TWO);
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
}
case 7:
{
Talk(SAY_KUR_COMPLETE);
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
SetRun();
break;
}
}
}
void JustSummoned(Creature* summoned)
{
if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
Talk(SAY_KUR_NO_ESCAPE);
// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
if (summoned->isTotem())
return;
summoned->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
summoned->AI()->AttackStart(me);
}
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell)
{
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
{
if (rand()%30)
return;
Talk(SAY_KUR_LIGHTNING);
}
if (spell->Id == SPELL_KUR_FROST_SHOCK)
{
if (rand()%30)
return;
Talk(SAY_KUR_SHOCK);
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (ChainLightningTimer <= diff)
{
DoCast(me->getVictim(), SPELL_KUR_CHAIN_LIGHTNING);
ChainLightningTimer = urand(7000,14000);
} else ChainLightningTimer -= diff;
if (HealthBelowPct(30))
{
if (HealTimer <= diff)
{
DoCast(me, SPELL_KUR_HEALING_WAVE);
HealTimer = 5000;
} else HealTimer -= diff;
}
if (FrostShockTimer <= diff)
{
DoCast(me->getVictim(), SPELL_KUR_FROST_SHOCK);
FrostShockTimer = urand(7500,15000);
} else FrostShockTimer -= diff;
DoMeleeAttackIfReady();
}
};
};
/*######
## go_warmaul_prison
######*/
enum FindingTheSurvivorsData
{
QUEST_FINDING_THE_SURVIVORS = 9948,
NPC_MAGHAR_PRISONER = 18428,
SAY_FREE = 0,
};
class go_warmaul_prison : public GameObjectScript
{
public:
go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
bool OnGossipHello(Player* player, GameObject* go)
{
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
return false;
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
{
if (prisoner)
{
go->UseDoorOrButton();
if (player)
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
prisoner->AI()->Talk(SAY_FREE, player->GetGUID());
prisoner->ForcedDespawn(6000);
}
}
return true;
}
};
void AddSC_nagrand()
{
new npc_greatmother_geyah();
new npc_maghar_captive();
new npc_creditmarker_visit_with_ancestors();
new npc_corki();
new go_corkis_prison();
new npc_kurenai_captive();
new go_warmaul_prison();
}
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