aboutsummaryrefslogtreecommitdiff
path: root/src/shared/Database/DBCStructure.h
blob: ce0887687efc92c8b547457ee9b6495b1e234c33 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef DBCSTRUCTURE_H
#define DBCSTRUCTURE_H

#include "Platform/Define.h"

#include <map>
#include <set>
#include <vector>

// Structures using to access raw DBC data and required packing to portability

// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack(1)
#else
#pragma pack(push,1)
#endif

enum AreaTeams
{
    AREATEAM_NONE  = 0,
    AREATEAM_ALLY  = 2,
    AREATEAM_HORDE = 4
};

enum AreaFlags
{
    AREA_FLAG_SNOW             = 0x00000001,                // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring)
    AREA_FLAG_UNK1             = 0x00000002,                // unknown, (only Naxxramas and Razorfen Downs)
    AREA_FLAG_UNK2             = 0x00000004,                // Only used on development map
    AREA_FLAG_SLAVE_CAPITAL    = 0x00000008,                // slave capital city flag?
    AREA_FLAG_UNK3             = 0x00000010,                // unknown
    AREA_FLAG_SLAVE_CAPITAL2   = 0x00000020,                // slave capital city flag?
    AREA_FLAG_UNK4             = 0x00000040,                // many zones have this flag
    AREA_FLAG_ARENA            = 0x00000080,                // arena, both instanced and world arenas
    AREA_FLAG_CAPITAL          = 0x00000100,                // main capital city flag
    AREA_FLAG_CITY             = 0x00000200,                // only for one zone named "City" (where it located?)
    AREA_FLAG_OUTLAND          = 0x00000400,                // outland zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag)
    AREA_FLAG_SANCTUARY        = 0x00000800,                // sanctuary area (PvP disabled)
    AREA_FLAG_NEED_FLY         = 0x00001000,                // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway
    AREA_FLAG_UNUSED1          = 0x00002000,                // not used now (no area/zones with this flag set in 2.4.2)
    AREA_FLAG_OUTLAND2         = 0x00004000,                // outland zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag)
    AREA_FLAG_PVP              = 0x00008000,                // pvp objective area? (Death's Door also has this flag although it's no pvp object area)
    AREA_FLAG_ARENA_INSTANCE   = 0x00010000,                // used by instanced arenas only
    AREA_FLAG_UNUSED2          = 0x00020000,                // not used now (no area/zones with this flag set in 2.4.2)
    AREA_FLAG_UNK5             = 0x00040000,                // just used for Amani Pass, Hatchet Hills
    AREA_FLAG_LOWLEVEL         = 0x00100000                 // used for some starting areas with area_level <=15
};

enum FactionTemplateFlags
{
    FACTION_TEMPLATE_FLAG_CONTESTED_GUARD   =   0x00001000, // faction will attack players that were involved in PvP combats
};

struct AreaTableEntry
{
    uint32    ID;                                           // 0
    uint32    mapid;                                        // 1
    uint32    zone;                                         // 2 if 0 then it's zone, else it's zone id of this area
    uint32    exploreFlag;                                  // 3, main index
    uint32    flags;                                        // 4, unknown value but 312 for all cities
                                                            // 5-9 unused
    int32     area_level;                                   // 10
    char*     area_name[16];                                // 11-26
                                                            // 27, string flags, unused
    uint32    team;                                         // 28
};

struct AreaTriggerEntry
{
    uint32    id;                                           // 0
    uint32    mapid;                                        // 1
    float     x;                                            // 2
    float     y;                                            // 3
    float     z;                                            // 4
    float     radius;                                       // 5
    float     box_x;                                        // 6 extent x edge
    float     box_y;                                        // 7 extent y edge
    float     box_z;                                        // 8 extent z edge
    float     box_orientation;                              // 9 extent rotation by about z axis
};

struct BankBagSlotPricesEntry
{
    uint32      ID;
    uint32      price;
};

struct BattlemasterListEntry
{
    uint32      id;                                         // 0
    uint32      mapid[3];                                   // 1-3 mapid
                                                            // 4-8 unused
    uint32      type;                                       // 9 (3 - BG, 4 - arena)
    uint32      minlvl;                                     // 10
    uint32      maxlvl;                                     // 11
    uint32      maxplayersperteam;                          // 12
                                                            // 13-14 unused
    char*       name[16];                                   // 15-30
                                                            // 31 string flag, unused
                                                            // 32 unused
};

struct CharTitlesEntry
{
    uint32      ID;                                         // 0, title ids, for example in Quest::GetCharTitleId()
    //uint32      unk1;                                     // 1 flags?
    //char*       name[16];                                 // 2-17, unused
                                                            // 18 string flag, unused
    //char*       name2[16];                                // 19-34, unused
                                                            // 35 string flag, unused
    uint32      bit_index;                                  // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
};

struct ChatChannelsEntry
{
    uint32      ChannelID;                                  // 0
    uint32      flags;                                      // 1
    char*       pattern[16];                                // 3-18
                                                            // 19 string flags, unused
    //char*       name[16];                                 // 20-35 unused
                                                            // 36 string flag, unused
};

struct ChrClassesEntry
{
    uint32      ClassID;                                    // 0
                                                            // 1-2, unused
    uint32      powerType;                                  // 3
                                                            // 4, unused
    //char*       name[16];                                 // 5-20 unused
    char*       name[16];                                   // 5-20 unused
                                                            // 21 string flag, unused
    //char*       string1[16];                              // 21-36 unused
                                                            // 37 string flag, unused
    //char*       string2[16];                              // 38-53 unused
                                                            // 54 string flag, unused
                                                            // 55, unused
    uint32      spellfamily;                                // 56
                                                            // 57, unused
};

struct ChrRacesEntry
{
    uint32      RaceID;                                     // 0
                                                            // 1 unused
    uint32      FactionID;                                  // 2 facton template id
                                                            // 3 unused
    uint32      model_m;                                    // 4
    uint32      model_f;                                    // 5
                                                            // 6-7 unused
    uint32      TeamID;                                     // 8 (7-Alliance 1-Horde)
                                                            // 9-12 unused
    uint32      startmovie;                                 // 13 id from CinematicCamera.dbc
    char*       name[16];                                   // 14-29 used for DBC language detection/selection
                                                            // 30 string flags, unused
    //char*       string1[16];                              // 31-46 used for DBC language detection/selection
                                                            // 47 string flags, unused
    //char*       string2[16];                              // 48-63 used for DBC language detection/selection
                                                            // 64 string flags, unused
                                                            // 65-67 unused
    //uint32    addon                                       // 68 (0 - original race, 1 - tbc addon, ...) unused
};

struct CreatureDisplayInfoEntry
{
    uint32      Displayid;                                  // 0
                                                            // 1-3,unused
    float       scale;                                      // 4
                                                            // 5-13,unused
};

struct CreatureFamilyEntry
{
    uint32    ID;                                           // 0
    float     minScale;                                     // 1  
    uint32    minScaleLevel;                                // 2 0/1      
    float     maxScale;                                     // 3
    uint32    maxScaleLevel;                                // 4 0/60
    uint32    skillLine;                                    // 5
    uint32    skillLine2;                                   // 6
    uint32    petFoodMask;                                  // 7
    char*     Name[16];                                     // 8-23
                                                            // 24 string flags, unused
                                                            // 25 icon, unused
};

struct CreatureSpellDataEntry
{
    uint32    ID;                                           // 0
    //uint32    spellId[4];                                 // 1-4 hunter pet learned spell (for later use)
};

struct DurabilityCostsEntry
{
    uint32    Itemlvl;                                      // 0
    uint32    multiplier[29];                               // 1-29
};

struct DurabilityQualityEntry
{
    uint32    Id;                                           // 0
    float     quality_mod;                                  // 1
};

struct EmotesTextEntry
{
    uint32    Id;
    uint32    textid;
};

struct FactionEntry
{
    uint32      ID;                                         // 0
    int32       reputationListID;                           // 1
    uint32      BaseRepRaceMask[4];                         // 2-5 Base reputation race masks (see enum Races)
    uint32      BaseRepClassMask[4];                        // 6-9 Base reputation class masks (see enum Classes)
    int32       BaseRepValue[4];                            // 10-13 Base reputation values
    uint32      ReputationFlags[4];                         // 14-17 Default flags to apply
    uint32      team;                                       // 18 enum Team
    char*       name[16];                                   // 19-34
                                                            // 35 string flags, unused
    //char*     description[16];                            // 36-51 unused
                                                            // 52 string flags, unused
};

enum FactionMasks
{
    FACTION_MASK_PLAYER   = 1,                              // any player
    FACTION_MASK_ALLIANCE = 2,                              // player or creature from alliance team
    FACTION_MASK_HORDE    = 4,                              // player or creature from horde team
    FACTION_MASK_MONSTER  = 8                               // aggressive creature from monster team
                                                            // if none flags set then non-aggressive creature
};

struct FactionTemplateEntry
{
    uint32      ID;                                         // 0
    uint32      faction;                                    // 1
    uint32      factionFlags;                               // 2 specific flags for that faction
    uint32      ourMask;                                    // 3 if mask set (see FactionMasks) then faction included in masked team
    uint32      friendlyMask;                               // 4 if mask set (see FactionMasks) then faction friendly to masked team
    uint32      hostileMask;                                // 5 if mask set (see FactionMasks) then faction hostile to masked team
    uint32      enemyFaction1;                              // 6
    uint32      enemyFaction2;                              // 7
    uint32      enemyFaction3;                              // 8
    uint32      enemyFaction4;                              // 9
    uint32      friendFaction1;                             // 10
    uint32      friendFaction2;                             // 11
    uint32      friendFaction3;                             // 12
    uint32      friendFaction4;                             // 13
    //-------------------------------------------------------  end structure

    // helpers
    bool IsFriendlyTo(FactionTemplateEntry const& entry) const
    {
        if(enemyFaction1  == entry.faction || enemyFaction2  == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
            return false;
        if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
            return true;
        return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
    }
    bool IsHostileTo(FactionTemplateEntry const& entry) const
    {
        if(enemyFaction1  == entry.faction || enemyFaction2  == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
            return true;
        if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
            return false;
        return (hostileMask & entry.ourMask) != 0;
    }
    bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
    bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; }
    bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
};

struct GemPropertiesEntry
{
    uint32      ID;
    uint32      spellitemenchantement;
    uint32      color;
};

#define GT_MAX_LEVEL    100
struct GtCombatRatingsEntry
{
    float    ratio;
};

struct GtChanceToMeleeCritBaseEntry
{
    float    base;
};

struct GtChanceToMeleeCritEntry
{
    float    ratio;
};

struct GtChanceToSpellCritBaseEntry
{
    float    base;
};

struct GtChanceToSpellCritEntry
{
    float    ratio;
};

struct GtOCTRegenHPEntry
{
    float    ratio;
};

//struct GtOCTRegenMPEntry
//{
//    float    ratio;
//};

struct GtRegenHPPerSptEntry
{
    float    ratio;
};

struct GtRegenMPPerSptEntry
{
    float    ratio;
};

struct ItemEntry
{
   uint32 ID;
   uint32 DisplayId;
   uint32 InventoryType;
   uint32 Sheath;
};

struct ItemDisplayInfoEntry
{
    uint32      ID;
    uint32      randomPropertyChance;
};

//struct ItemCondExtCostsEntry
//{
//    uint32      ID;
//    uint32      condExtendedCost;                           // ItemPrototype::CondExtendedCost
//    uint32      itemextendedcostentry;                      // ItemPrototype::ExtendedCost
//    uint32      arenaseason;                                // arena season number(1-4)
//};

struct ItemExtendedCostEntry
{
    uint32      ID;                                         // 0 extended-cost entry id
    uint32      reqhonorpoints;                             // 1 required honor points
    uint32      reqarenapoints;                             // 2 required arena points
    uint32      reqitem[5];                                 // 3-7 required item id
    uint32      reqitemcount[5];                            // 8-12 required count of 1st item
    uint32      reqpersonalarenarating;                     // 13 required personal arena rating
};

struct ItemRandomPropertiesEntry
{
    uint32    ID;                                           // 0
    //char*     internalName                                // 1   unused
    uint32    enchant_id[3];                                // 2-4
                                                            // 5-6 unused, 0 only values, reserved for additional enchantments?
    //char*     nameSuffix[16]                              // 7-22, unused
                                                            // 23 nameSufix flags, unused
};

struct ItemRandomSuffixEntry
{
    uint32    ID;                                           // 0
    //char*     name[16]                                    // 1-16 unused
                                                            // 17, name flags, unused
                                                            // 18  unused
    uint32    enchant_id[3];                                // 19-21
    uint32    prefix[3];                                    // 22-24
};

struct ItemSetEntry
{
    //uint32    id                                          // 0 item set ID
    char*     name[16];                                     // 1-16
                                                            // 17 string flags, unused
                                                            // 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
                                                            // 29-34 unused
    uint32    spells[8];                                    // 35-42
    uint32    items_to_triggerspell[8];                     // 43-50
    uint32    required_skill_id;                            // 51
    uint32    required_skill_value;                         // 52
};

struct LockEntry
{
    uint32      ID;                                         // 0
    uint32      keytype[5];                                 // 1-5
                                                            // 6-8, not used
    uint32      key[5];                                     // 9-13
                                                            // 14-16, not used
    uint32      requiredminingskill;                        // 17
    uint32      requiredlockskill;                          // 18
                                                            // 19-32, not used
};

struct MailTemplateEntry
{
    uint32      ID;                                         // 0
    //char*       subject[16];                              // 1-16
                                                            // 17 name flags, unused
    //char*       content[16];                              // 18-33
};

enum MapTypes
{
    MAP_COMMON          = 0,
    MAP_INSTANCE        = 1,
    MAP_RAID            = 2,
    MAP_BATTLEGROUND    = 3,
    MAP_ARENA           = 4
};

struct MapEntry
{
    uint32      MapID;                                      // 0
    //char*       internalname;                             // 1 unused
    uint32      map_type;                                   // 2
                                                            // 3 unused
    char*       name[16];                                   // 4-19
                                                            // 20 name flags, unused
                                                            // 21-23 unused (something PvPZone related - levels?)
                                                            // 24-26
    uint32      linked_zone;                                // 27 common zone for instance and continent map
    //char*     hordeIntro                                  // 28-43 text for PvP Zones
                                                            // 44 intro text flags
    //char*     allianceIntro                               // 45-60 text for PvP Zones
                                                            // 46 intro text flags
                                                            // 47-61 not used
    uint32      multimap_id;                                // 62
                                                            // 63-65 not used
    //chat*     unknownText1                                // 66-81 unknown empty text fields, possible normal Intro text.
                                                            // 82 text flags
    //chat*     heroicIntroText                             // 83-98 heroic mode requirement text
                                                            // 99 text flags
    //chat*     unknownText2                                // 100-115 unknown empty text fields
                                                            // 116 text flags
    int32       parent_map;                                 // 117 map_id of parent map
    //float start_x                                         // 118 enter x coordinate (if exist single entry)
    //float start_y                                         // 119 enter y coordinate (if exist single entry)
    uint32 resetTimeRaid;                                   // 120
    uint32 resetTimeHeroic;                                 // 121
                                                            // 122-123
    uint32      addon;                                      // 124 (0-original maps,1-tbc addon)

    // Helpers
    bool IsExpansionMap() const { return addon != 0; }


    bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
    bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
    bool IsRaid() const { return map_type == MAP_RAID; }
    bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
    bool IsBattleArena() const { return map_type == MAP_ARENA; }
    bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
    bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; }
    bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }

    bool IsMountAllowed() const
    {
        return !IsDungeon() || 
            MapID==568 || MapID==309 || MapID==209 || MapID==534 ||
            MapID==560 || MapID==509 || MapID==269;
    }
};

struct QuestSortEntry
{
    uint32      id;                                         // 0, sort id
    //char*       name[16];                                 // 1-16, unused
                                                            // 17 name flags, unused
};

struct RandomPropertiesPointsEntry
{
    //uint32  Id;                                           // 0 hidden key
    uint32    itemLevel;                                    // 1
    uint32    EpicPropertiesPoints[5];                      // 2-6
    uint32    RarePropertiesPoints[5];                      // 7-11
    uint32    UncommonPropertiesPoints[5];                  // 12-16
};

//struct SkillLineCategoryEntry{
//    uint32    id;                                           // 0 hidden key
//    char*     name[16];                                     // 1 - 17 Category name
//                                                                  // 18 string flag
//    uint32    displayOrder;                                 // Display order in character tab
//};

//struct SkillRaceClassInfoEntry{
//    uint32    id;                                           // 0
//    uint32    skillId;                                      // 1 present some refrences to unknown skill
//    uint32    raceMask;                                     // 2
//    uint32    classMask;                                    // 3
//    uint32    flags;                                        // 4 mask for some thing
//    uint32    reqLevel;                                     // 5
//    uint32    skillTierId;                                  // 6
//    uint32    skillCostID;                                  // 7
//};

//struct SkillTiersEntry{
//    uint32    id;                                           // 0
//    uint32    skillValue[16];                               // 1-17 unknown possibly add value on learn?
//    uint32    maxSkillValue[16];                            // Max value for rank
//};

struct SkillLineEntry
{
    uint32    id;                                           // 0
    uint32    categoryId;                                   // 1 (index from SkillLineCategory.dbc)
    //uint32    skillCostID;                                // 2 not used
    char*     name[16];                                     // 3-18
                                                            // 19 string flags, not used
    //char*     description[16];                            // 20-35, not used
                                                            // 36 string flags, not used
    uint32    spellIcon;                                    // 37
};

enum AbilytyLearnType
{
    ABILITY_LEARNED_ON_GET_PROFESSION_SKILL     = 1,
    ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL  = 2
};

struct SkillLineAbilityEntry
{
    uint32    id;                                           // 0, INDEX
    uint32    skillId;                                      // 1
    uint32    spellId;                                      // 2
    uint32    racemask;                                     // 3
    uint32    classmask;                                    // 4
    //uint32    racemaskNot;                                // 5 always 0 in 2.4.2
    //uint32    classmaskNot;                               // 6 always 0 in 2.4.2
    uint32    req_skill_value;                              // 7 for trade skill.not for training.
    uint32    forward_spellid;                              // 8
    uint32    learnOnGetSkill;                              // 9 can be 1 or 2 for spells learned on get skill
    uint32    max_value;                                    // 10
    uint32    min_value;                                    // 11
                                                            // 12-13, unknown, always 0
    uint32    reqtrainpoints;                               // 14
};

struct SoundEntriesEntry
{
    uint32    Id;                                           // 0, sound id
    //uint32    Type;                                       // 1, sound type (10 generally for creature, etc)
    //char*     InternalName;                               // 2, internal name, for use in lookup command for example
    //char*     FileName[10];                               // 3-12, file names
    //uint32    Unk13[10];                                  // 13-22, linked with file names?
    //char*     Path;                                       // 23
                                                            // 24-28, unknown
};

struct SpellEntry
{
    uint32    Id;                                           // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
    uint32    Category;                                     // 1
    //uint32     castUI                                     // 2 not used
    uint32    Dispel;                                       // 3
    uint32    Mechanic;                                     // 4
    uint32    Attributes;                                   // 5
    uint32    AttributesEx;                                 // 6
    uint32    AttributesEx2;                                // 7
    uint32    AttributesEx3;                                // 8
    uint32    AttributesEx4;                                // 9
    uint32    AttributesEx5;                                // 10
    //uint32    AttributesEx6;                              // 11 not used
    uint32    Stances;                                      // 12
    uint32    StancesNot;                                   // 13
    uint32    Targets;                                      // 14
    uint32    TargetCreatureType;                           // 15
    uint32    RequiresSpellFocus;                           // 16
    uint32    FacingCasterFlags;                            // 17
    uint32    CasterAuraState;                              // 18
    uint32    TargetAuraState;                              // 19
    uint32    CasterAuraStateNot;                           // 20
    uint32    TargetAuraStateNot;                           // 21
    uint32    CastingTimeIndex;                             // 22
    uint32    RecoveryTime;                                 // 23
    uint32    CategoryRecoveryTime;                         // 24
    uint32    InterruptFlags;                               // 25
    uint32    AuraInterruptFlags;                           // 26
    uint32    ChannelInterruptFlags;                        // 27
    uint32    procFlags;                                    // 28
    uint32    procChance;                                   // 29
    uint32    procCharges;                                  // 30
    uint32    maxLevel;                                     // 31
    uint32    baseLevel;                                    // 32
    uint32    spellLevel;                                   // 33
    uint32    DurationIndex;                                // 34
    uint32    powerType;                                    // 35
    uint32    manaCost;                                     // 36
    uint32    manaCostPerlevel;                             // 37
    uint32    manaPerSecond;                                // 38
    uint32    manaPerSecondPerLevel;                        // 39
    uint32    rangeIndex;                                   // 40
    float     speed;                                        // 41
    //uint32    modalNextSpell;                             // 42
    uint32    StackAmount;                                  // 43
    uint32    Totem[2];                                     // 44-45
    int32     Reagent[8];                                   // 46-53
    uint32    ReagentCount[8];                              // 54-61
    int32     EquippedItemClass;                            // 62 (value)
    int32     EquippedItemSubClassMask;                     // 63 (mask)
    int32     EquippedItemInventoryTypeMask;                // 64 (mask)
    uint32    Effect[3];                                    // 65-67
    int32     EffectDieSides[3];                            // 68-70
    uint32    EffectBaseDice[3];                            // 71-73
    float     EffectDicePerLevel[3];                        // 74-76
    float     EffectRealPointsPerLevel[3];                  // 77-79
    int32     EffectBasePoints[3];                          // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
    uint32    EffectMechanic[3];                            // 83-85
    uint32    EffectImplicitTargetA[3];                     // 86-88
    uint32    EffectImplicitTargetB[3];                     // 89-91
    uint32    EffectRadiusIndex[3];                         // 92-94 - spellradius.dbc
    uint32    EffectApplyAuraName[3];                       // 95-97
    uint32    EffectAmplitude[3];                           // 98-100
    float     EffectMultipleValue[3];                       // 101-103
    uint32    EffectChainTarget[3];                         // 104-106
    uint32    EffectItemType[3];                            // 107-109
    int32     EffectMiscValue[3];                           // 110-112
    int32     EffectMiscValueB[3];                          // 113-115
    uint32    EffectTriggerSpell[3];                        // 116-118
    float     EffectPointsPerComboPoint[3];                 // 119-121
    uint32    SpellVisual;                                  // 122
                                                            // 123 not used
    uint32    SpellIconID;                                  // 124
    uint32    activeIconID;                                 // 125
    //uint32    spellPriority;                              // 126
    char*     SpellName[16];                                // 127-142
    //uint32    SpellNameFlag;                              // 143
    char*     Rank[16];                                     // 144-159
    //uint32    RankFlags;                                  // 160
    //char*     Description[16];                            // 161-176 not used
    //uint32    DescriptionFlags;                           // 177     not used
    //char*     ToolTip[16];                                // 178-193 not used
    //uint32    ToolTipFlags;                               // 194     not used
    uint32    ManaCostPercentage;                           // 195
    uint32    StartRecoveryCategory;                        // 196
    uint32    StartRecoveryTime;                            // 197
    uint32    MaxTargetLevel;                               // 198
    uint32    SpellFamilyName;                              // 199
    uint64    SpellFamilyFlags;                             // 200+201
    uint32    MaxAffectedTargets;                           // 202
    uint32    DmgClass;                                     // 203 defenseType
    uint32    PreventionType;                               // 204
    //uint32    StanceBarOrder;                             // 205 not used
    float     DmgMultiplier[3];                             // 206-208
    //uint32    MinFactionId;                               // 209 not used, and 0 in 2.4.2
    //uint32    MinReputation;                              // 210 not used, and 0 in 2.4.2
    //uint32    RequiredAuraVision;                         // 211 not used
    uint32    TotemCategory[2];                             // 212-213
    uint32    AreaId;                                       // 214
    uint32    SchoolMask;                                   // 215 school mask

    private:
        // prevent creating custom entries (copy data from original in fact)
        SpellEntry(SpellEntry const&);                      // DON'T must have implementation
};

typedef std::set<uint32> SpellCategorySet;
typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
typedef std::set<uint32> PetFamilySpellsSet;
typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;

struct SpellCastTimesEntry
{
    uint32    ID;                                           // 0
    int32     CastTime;                                     // 1
    //float     CastTimePerLevel;                           // 2 unsure / per skill?
    //int32     MinCastTime;                                // 3 unsure
};

struct SpellFocusObjectEntry
{
    uint32    ID;                                           // 0
    //char*     Name[16];                                   // 1-15 unused
                                                            // 16 string flags, unused
};

// stored in SQL table
struct SpellThreatEntry
{
    uint32      spellId;
    int32       threat;
};

struct SpellRadiusEntry
{
    uint32    ID;
    float     Radius;
    float     Radius2;
};

struct SpellRangeEntry
{
    uint32    ID;
    float     minRange;
    float     maxRange;
};

struct SpellShapeshiftEntry
{
    uint32 ID;                                              // 0
    //uint32 buttonPosition;                                // 1 unused
    //char*  Name[16];                                      // 2-17 unused
    //uint32 NameFlags;                                     // 18 unused
    uint32 flags1;                                          // 19
    int32  creatureType;                                    // 20 <=0 humanoid, other normal creature types
    //uint32 unk1;                                          // 21 unused
    uint32 attackSpeed;                                     // 22
    //uint32 modelID;                                       // 23 unused, alliance modelid (where horde case?)
    //uint32 unk2;                                          // 24 unused
    //uint32 unk3;                                          // 25 unused
    //uint32 unk4;                                          // 26 unused
    //uint32 unk5;                                          // 27 unused
    //uint32 unk6;                                          // 28 unused
    //uint32 unk7;                                          // 29 unused
    //uint32 unk8;                                          // 30 unused
    //uint32 unk9;                                          // 31 unused
    //uint32 unk10;                                         // 32 unused
    //uint32 unk11;                                         // 33 unused
    //uint32 unk12;                                         // 34 unused
};

struct SpellDurationEntry
{
    uint32    ID;
    int32     Duration[3];
};

enum ItemEnchantmentType
{
    ITEM_ENCHANTMENT_TYPE_NONE         = 0,
    ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1,
    ITEM_ENCHANTMENT_TYPE_DAMAGE       = 2,
    ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL  = 3,
    ITEM_ENCHANTMENT_TYPE_RESISTANCE   = 4,
    ITEM_ENCHANTMENT_TYPE_STAT         = 5,
    ITEM_ENCHANTMENT_TYPE_TOTEM        = 6
};

struct SpellItemEnchantmentEntry
{
    uint32      ID;                                         // 0
    uint32      type[3];                                    // 1-3
    uint32      amount[3];                                  // 4-6
    //uint32    amount2[3]                                  // 7-9 always same as similar `amount` value
    uint32      spellid[3];                                 // 10-12
    char*       description[16];                            // 13-29
                                                            // 30 description flags
    uint32      aura_id;                                    // 31
    uint32      slot;                                       // 32
    uint32      GemID;                                      // 33
    uint32      EnchantmentCondition;                       // 34
};

struct SpellItemEnchantmentConditionEntry
{
    uint32  ID;
    uint8   Color[5];
    uint8   Comparator[5];
    uint8   CompareColor[5];
    uint32  Value[5];
};

struct StableSlotPricesEntry
{
    uint32 Slot;
    uint32 Price;
};

struct TalentEntry
{
    uint32    TalentID;                                     // 0
    uint32    TalentTab;                                    // 1 index in TalentTab.dbc (TalentTabEntry)
    uint32    Row;                                          // 2
    uint32    Col;                                          // 3
    uint32    RankID[5];                                    // 4-8
                                                            // 9-12 not used, always 0, maybe not used high ranks
    uint32    DependsOn;                                    // 13 index in Talent.dbc (TalentEntry)
                                                            // 14-15 not used
    uint32    DependsOnRank;                                // 16
                                                            // 17-19 not used
    uint32    DependsOnSpell;                               // 20 req.spell
};

struct TalentTabEntry
{
    uint32    TalentTabID;                                  // 0
    //char*   name[16];                                     // 1-16, unused
    //uint32  nameFlags;                                    // 17, unused
    //unit32  spellicon;                                    // 18
                                                            // 19 not used
    uint32    ClassMask;                                    // 20
    uint32    tabpage;                                      // 21
    //char*   internalname;                                 // 22
};

struct TaxiPathEntry
{
    uint32    ID;
    uint32    from;
    uint32    to;
    uint32    price;
};

struct TaxiNodesEntry
{
    uint32    ID;                                           // 0
    uint32    map_id;                                       // 1
    float     x;                                            // 2
    float     y;                                            // 3
    float     z;                                            // 4
    //char*     name[16];                                   // 5-21
                                                            // 22 string flags, unused
    uint32    horde_mount_type;                             // 23
    uint32    alliance_mount_type;                          // 24
};

enum TotemCategoryType
{
    TOTEM_CATEGORY_TYPE_KNIFE   = 1,
    TOTEM_CATEGORY_TYPE_TOTEM   = 2,
    TOTEM_CATEGORY_TYPE_ROD     = 3,
    TOTEM_CATEGORY_TYPE_PICK    = 21,
    TOTEM_CATEGORY_TYPE_STONE   = 22,
    TOTEM_CATEGORY_TYPE_HAMMER  = 23,
    TOTEM_CATEGORY_TYPE_SPANNER = 24
};

struct TotemCategoryEntry
{
    uint32    ID;                                           // 0
    //char*   name[16];                                     // 1-16
                                                            // 17 string flags, unused
    uint32    categoryType;                                 // 18 (one for specialization)
    uint32    categoryMask;                                 // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
};

struct WorldMapAreaEntry
{
    //uint32    ID;                                         // 0
    uint32    map_id;                                       // 1
    uint32    area_id;                                      // 2 index (continent 0 areas ignored)
    //char*   internal_name                                 // 3
    float     y1;                                           // 4
    float     y2;                                           // 5
    float     x1;                                           // 6
    float     x2;                                           // 7
    int32   virtual_map_id;                                 // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
};

struct WorldSafeLocsEntry
{
    uint32    ID;                                           // 0
    uint32    map_id;                                       // 1
    float     x;                                            // 2
    float     y;                                            // 3
    float     z;                                            // 4
    //char*   name[16]                                      // 5-20 name, unused
                                                            // 21 name flags, unused
};

// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
#if defined( __GNUC__ )
#pragma pack()
#else
#pragma pack(pop)
#endif

// Structures not used for casting to loaded DBC data and not required then packing
struct TalentSpellPos
{
    TalentSpellPos() : talent_id(0), rank(0) {}
    TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}

    uint16 talent_id;
    uint8  rank;
};

typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;

struct TaxiPathBySourceAndDestination
{
    TaxiPathBySourceAndDestination() : ID(0),price(0) {}
    TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}

    uint32    ID;
    uint32    price;
};
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;

struct TaxiPathNode
{
    TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
    TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}

    uint32    mapid;
    float     x;
    float     y;
    float     z;
    uint32    actionFlag;
    uint32    delay;
};
typedef std::vector<TaxiPathNode> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;

#define TaxiMaskSize 16
typedef uint32 TaxiMask[TaxiMaskSize];
#endif