1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _DEBUGCMDLOGGER_H
#define _DEBUGCMDLOGGER_H
#include <G3D/Vector3.h>
#include <G3D/Array.h>
/**
Class is used for debugging. We log activities into a file.
With an external Class we read that log and display the activity in a graphical view.
*/
namespace VMAP
{
//==========================================
enum C_TYPES
{
STOP,
START,
LOAD_TILE,
UNLOAD_TILE,
SET_POS,
TEST_VIS,
LOAD_INSTANCE,
UNLOAD_INSTANCE,
TEST_HEIGHT,
TEST_OBJECT_HIT,
};
class Command
{
int iType;
float floats[9];
int ints[4];
char buffer[100];
public:
Command() { iType = STOP; }
inline int getType() { return iType; }
inline G3D::Vector3 getVector(int pos) { return(G3D::Vector3(floats[pos*3+0], floats[pos*3+1], floats[pos*3+2])); }
inline int getInt(int pos) { return(ints[pos]); }
inline char* getBuffer() { return(buffer); }
void fillStopCmd() { iType = STOP; }
void fillStartCmd() { iType = START; }
void fillLoadTileCmd(int x, int y, G3D::uint32 pMapId) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; ints[2] = pMapId; }
//void fillLoadTileCmd(int x,int y) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; }
void fillUnloadTileCmd(G3D::uint32 pMapId) { iType = UNLOAD_INSTANCE; ints[0] = pMapId; }
void fillUnloadTileCmd(unsigned int pMapId, int x,int y) { iType = UNLOAD_TILE; ints[0] = x; ints[1] = y; ints[0]=pMapId; }
void fillSetPosCmd(G3D::Vector3 pPos) { iType = SET_POS; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z; }
void fillTestVisCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, bool result)
{
iType = TEST_VIS; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;
floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;
ints[0] = result; ints[1] = pMapId;
}
void fillTestHeightCmd(int pMapId, G3D::Vector3 pPos, float result)
{
iType = TEST_HEIGHT; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z;
floats[3] = result; ints[0] = pMapId;
}
void fillTestObjectHitCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, G3D::Vector3 pResultPos, bool result)
{
iType = TEST_OBJECT_HIT; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;
floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;
floats[6] = pResultPos.x; floats[7]=pResultPos.y; floats[8]=pResultPos.z;
ints[0] = result; ints[1] = pMapId;
}
bool isCoreCmd() const { return(iType != TEST_VIS); }
};
//==========================================
class CommandFileRW
{
private:
std::string iFileName;
long iLastPos;
G3D::Array<G3D::Array<Command> > iCommandArray;
bool resetfile;
bool iWritingEnabled;
public:
CommandFileRW() { iLastPos=0; iWritingEnabled = true; resetfile = true;}
CommandFileRW(const std::string& pFileName) { iLastPos = 0; iFileName = pFileName; iWritingEnabled = true; resetfile = true; }
void setResetFile() { resetfile = true; }
void enableWriting(bool pValue) { iWritingEnabled = pValue; }
void setFileName(const std::string& pName) { iFileName = pName; }
bool getNewCommands(G3D::Array<Command>& commandArray);
const G3D::Array<G3D::Array<Command> >& getFullCommandArray() { return iCommandArray; }
bool appendCmd(const Command& pCommand);
bool appendCmds(const G3D::Array<Command>& pCmdArray);
};
}
#endif
|