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/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/// \addtogroup realmd
/// @{
/// \file

#ifndef _REALMLIST_H
#define _REALMLIST_H

#include <ace/Singleton.h>
#include <ace/Null_Mutex.h>
#include "Common.h"

/// Storage object for a realm
struct Realm
{
    std::string address;
    std::string name;
    uint8 icon;
    uint8 color;
    uint8 timezone;
    uint32 m_ID;
    AccountTypes allowedSecurityLevel;
    float populationLevel;
    uint32 gamebuild;
};

/// Storage object for the list of realms on the server
class RealmList
{
    public:
        // Null_Mutex is safe because the singleton initialized before the acceptor initialized(another place where the singleton called)
        static RealmList* instance() { return ACE_Singleton<RealmList, ACE_Null_Mutex>::instance(); }

        typedef std::map<std::string, Realm> RealmMap;

        RealmList();
        ~RealmList() {}

        void Initialize(uint32 updateInterval);

        void UpdateIfNeed();

        void AddRealm(Realm NewRealm) {m_realms[NewRealm.name] = NewRealm;}

        RealmMap::const_iterator begin() const { return m_realms.begin(); }
        RealmMap::const_iterator end() const { return m_realms.end(); }
        uint32 size() const { return m_realms.size(); }
    private:
        void UpdateRealms(bool init);
        void UpdateRealm(uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build);
    private:
        RealmMap m_realms;                                  ///< Internal map of realms
        uint32   m_UpdateInterval;
        time_t   m_NextUpdateTime;
};

#define sRealmList RealmList::instance()

#endif
/// @}