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author | robinsch <robinsch@users.noreply.github.com> | 2024-02-09 09:33:59 +0100 |
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committer | GitHub <noreply@github.com> | 2024-02-09 09:33:59 +0100 |
commit | 8d1deab255b4b3157d9276af0cfb0a0a067abaf7 (patch) | |
tree | ae4269f9ee9cf47bb6daa084759f8d08859d53d3 | |
parent | 9bcafbb611ca091b63ec0f3b35171241d09c8716 (diff) |
Added comment to indicate that missile impact with terrain fix might break other visuals
-rw-r--r-- | Patcher/Patcher.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Patcher/Patcher.cpp b/Patcher/Patcher.cpp index f52f8a5..2422f6d 100644 --- a/Patcher/Patcher.cpp +++ b/Patcher/Patcher.cpp @@ -85,6 +85,7 @@ int main(int argc, char** argv) // patches missiles impacting with terrain // (spell effects such as Typhoon will lose their visual effect once they impact with terrain) // (Typhoon is spanwed on the ground so it loses its visual most of the time) + // WARNING: This might break other ground impact spell visuals (e.g. Wintergrasp Cannons) write_pos<uint8_t>(0x1FC99E, 0x00); write_pos<uint8_t>(0x1FC8C7, 0x00); write_pos<uint8_t>(0x1FC735, 0x00); |