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author | Andrew <47818697+Nyeriah@users.noreply.github.com> | 2024-11-24 08:54:29 -0300 |
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committer | GitHub <noreply@github.com> | 2024-11-24 08:54:29 -0300 |
commit | 49b05967447559978dd92bbc3b619749cf1d5341 (patch) | |
tree | c7258b937eff28bdd791ba7c72ae54adff6382d9 | |
parent | 065579a6e3be1cc28efb6957f4b4c66f69cbaeea (diff) |
fix(Scripts/ZulAman): Despawn Zuljin spirits shortly after death (#20711)
-rw-r--r-- | src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 44b58e12fd..852b5ae45e 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -268,6 +268,10 @@ struct boss_zuljin : public BossAI instance->SetBossState(DATA_ZULJIN, DONE); Talk(SAY_DEATH); summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE); + + me->m_Events.AddEventAtOffset( [this] { + summons.DespawnAll(); + }, 3s); } void SpawnAdds() |