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authorAndrew <47818697+Nyeriah@users.noreply.github.com>2024-11-24 08:54:29 -0300
committerGitHub <noreply@github.com>2024-11-24 08:54:29 -0300
commit49b05967447559978dd92bbc3b619749cf1d5341 (patch)
treec7258b937eff28bdd791ba7c72ae54adff6382d9
parent065579a6e3be1cc28efb6957f4b4c66f69cbaeea (diff)
fix(Scripts/ZulAman): Despawn Zuljin spirits shortly after death (#20711)
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
index 44b58e12fd..852b5ae45e 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
@@ -268,6 +268,10 @@ struct boss_zuljin : public BossAI
instance->SetBossState(DATA_ZULJIN, DONE);
Talk(SAY_DEATH);
summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);
+
+ me->m_Events.AddEventAtOffset( [this] {
+ summons.DespawnAll();
+ }, 3s);
}
void SpawnAdds()