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author | Andrew <47818697+Nyeriah@users.noreply.github.com> | 2024-11-15 04:38:48 -0300 |
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committer | GitHub <noreply@github.com> | 2024-11-15 04:38:48 -0300 |
commit | 5bbfd21e32eaa848eb78c48fb577e7fcb1794386 (patch) | |
tree | b567d58bd2f922256ff5422a650b85bca49376ec | |
parent | 9f5821638338ad7f2b3e94ff543cc520712986e4 (diff) |
fix(Scripts/ZulAman): Save Massive Gate state to DB (#20568)
-rw-r--r-- | src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 08371312a7..a583d1f6c7 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -501,7 +501,10 @@ struct npc_harrison_jones : public ScriptedAI } if (GameObject* gate = _instance->GetGameObject(DATA_MASSIVE_GATE)) + { + gate->AllowSaveToDB(true); gate->SetGoState(GO_STATE_ACTIVE); + } _gongTimer = 2000; _gongEvent = GONG_EVENT_8; break; |