diff options
| author | Localhost <40755539+r0m1ntik@users.noreply.github.com> | 2025-12-06 08:13:46 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-12-06 08:13:46 +0100 |
| commit | 5dc2382805e278538cabcd1e3e1570b354cb9e56 (patch) | |
| tree | 2f01121ab0b99a35ff3df270cca5be8b6dafa295 | |
| parent | 8d31bcec9ae5bc2a7df0d21526dcae20c6f9e8f5 (diff) | |
fix(Core/Player): prevent null pointer dereference in SendLoot function (#23965)
Co-authored-by: Roman BADANIN <r.badanin@defi-informatique.fr>
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 571817a42b..70e03af3c6 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7894,7 +7894,9 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type) // And permit out of range GO with no owner in case fishing hole if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault())) { - go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1); + if (go) + go->ForceValuesUpdateAtIndex(GAMEOBJECT_BYTES_1); + SendLootRelease(guid); return; } |
