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authorShinDarth <borzifrancesco@gmail.com>2016-08-11 12:21:11 +0200
committerShinDarth <borzifrancesco@gmail.com>2016-08-11 12:21:11 +0200
commita183ab1646b3f6c6ab582c76dd4c54550cd9f853 (patch)
tree71f0db19314122598e9d50a3cf3e4b593ddf7776
parent269b2b726d28d055d63c20a151895e7bc1f33ec0 (diff)
parenteda5f7bac4ab87883b9fe903e359aa343b90a468 (diff)
Merge remote-tracking branch 'upstream/master'v1.0-dev
-rw-r--r--modules/dep/mysqllite/CMakeLists.txt6
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/modules/dep/mysqllite/CMakeLists.txt b/modules/dep/mysqllite/CMakeLists.txt
index 919648e7dc..af1d108b69 100644
--- a/modules/dep/mysqllite/CMakeLists.txt
+++ b/modules/dep/mysqllite/CMakeLists.txt
@@ -10,11 +10,11 @@
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# Include the platform-specific file.
-include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/os/Windows.cmake)
+include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/os/Windows.cmake)
# Add macros
-include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/character_sets.cmake)
-include(${CMAKE_CURRENT_SOURCE_DIR}/src/cmake/mysql_version.cmake)
+include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/character_sets.cmake)
+include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/mysql_version.cmake)
# Advanced options (mostly useless, but usually still in config.h, so they need to be set...)
set(CYBOZU OFF)
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index 2ad55a1aa6..9fd7b6a5a3 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -242,7 +242,7 @@ public:
case SPELL_SUMMON_MENAGERIE_3:
{
for( uint8 i=0; i<4; ++i )
-+ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
+ me->SummonCreature(summons[2][i], cords[2][0] + ((i%2) ? 4.0f : -4.0f), cords[2][1] + (i<2 ? 4.0f : -4.0f), cords[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN, 300000);
uint8 phase = GetPhaseByCurrentPosition();
me->SetHomePosition(cords[phase+1][0], cords[phase+1][1], cords[phase+1][2], cords[phase+1][3]);
me->DestroyForNearbyPlayers();